Products

What is a Living Card Game™?

A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!

Products

CT47
$14.95
Call of Cthulhu LCG: The Shifting Sands Asylum Pack

The red sun sank low, bringing the relentless chill of Egyptian dusk; and as it stood poised on the world’s rim like that ancient god of Heliopolis .. we saw silhouetted against its vermeil holocaust the black outlines of the Pyramids of Gizeh...
     - Under the Pyramids, H.P. Lovecraft

The Shifting Sands, the first Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, strikes out in a bold new direction, moving Call of Cthulhu's action away from the darkened mansions of Arkham and the squalid alleys of Innsmouth and onto the burning sands of the Egypt. The theme of this Asylum Pack is the cursed tombs beneath the great pyramids, and as Lovecraft describes in Under the Pyramids, "the cryptic yellow Nile that is the mother of aeons and dynasties."

Most prominently, The Shifting Sands features twelve all-new story cards, forming a brand new story deck. Race around the globe as the long tendrils of the Ancient Ones extend out into the wider world. The story cards in this new deck feature big, symmetrical effects, especially tied to the pursuit of ancient and terrible artifacts that will run through the Ancient Relics cycle.

Contains cards 1-20 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-137-8


CT48
$14.95
Call of Cthulhu LCG: Curse of the Jade Emperor Asylum Pack

I can scarcely recall just when the increasingly frequent reports of police action against the odd and fantastical religious cults in the Orient and elsewhere commenced to impress me; but by May or June I realised that there was, all over the world, a surprising and unwonted burst of activity on the part of bizarre, furtive, and esoteric mystical organisations ordinarily quiescent and seldom heard from.
Out of the Aeons, H.P. Lovecraft

The Great Old Ones' insidious reach continues to spread and Curse of the Jade Emperor, the second Asylum Pack of the Ancient Relics cycle, follows the tendrils of evil into the Far East. This expansion cycle is based on the theme of the global influence of the Ancient Ones and their cults and moves the action from H.P. Lovecraft's dread-filled New England to the wider world.

In this sixty-card Asylum Pack (three copies each of 20 different cards), players will find exotic, yet hauntingly familiar characters and tales, pulled from the myths and legends of ancient China. The Middle Kingdom's undying past collides with a present made all the more uncertain through the interference of diverse otherworldly actors in Curse of the Jade Emperor.

Contains cards 21-40 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-138-5


CT49
$14.95
Call of Cthulhu LCG: The Breathing Jungle Asylum Pack

When the men of K’n-yan discovered the red-litten world and deciphered its strange manuscripts, they took over the Tsathoggua cult and brought all the frightful toad images up to the land of blue light—housing them in shrines of Yoth-quarried basalt.
   
The Mound, H.P. Lovecraft and Zealia Bishop

The Great Old Ones and those who would oppose them continue to hunt powerful relics in The Breathing Jungle. With this third Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, players will discover the power of new items that disappear and resurface throughout human history. This expansion cycle is based on the theme of the global influence of the Ancient Ones and their cults and moves the action from H.P. Lovecraft's dread-filled New England to the wider world.

While the Great Ones strengthen their global reach, investigators, criminals, and cultists wield ancient artifacts and invoke powerful curses. This sixty-card Asylum Pack (three copies each of 20 cards) takes your game out of New England to the rainforests of Mesoamerica. Find hidden cultists and forbidden sacrifices as the story shifts to eons old locales in The Breathing Jungle.

Contains cards 41-60 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-139-2


CT50
$14.95
Call of Cthulhu LCG: Never Night Asylum Pack

A voice from other epochs belongs in a graveyard of other epochs. As it was, however, the noise shattered all our profoundly seated adjustments–all our tacit acceptance of the inner antarctic as a waste as utterly and irrevocably void of every vestige of normal life as the sterile disc of the moon.
   –H.P. Lovecraft, At the Mountains of Madness

The hunt for relics of power takes the different factions of Call of Cthulhu: The Card Game to the glaciated shores and frozen mountains of Antarctica in Never Night, the fourth Asylum Pack in the Ancient Relics cycle. Dedicated cartographers, gun-toting thugs, insidious cultists, and terrifying beasts seek to unlock the secrets frozen in time beneath layers of ice.

The Silver Twilight undertakes its first expedition to Antarctica, hoping to unlock powers previously undreamt and unknown. Meanwhile, mad sailors, gibbering monsters, corrupted cultists, scarred hit men, and others all struggle to advance their own goals in the desolate climes of a land where all summer the sun glares down. With three copies each of 20 new cards, Never Night provides each faction exciting new cards that reinforces their existing methods of operation as they drill into the ice for items of unfathomable power. 

Contains cards 61-80 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-140-8


CT51
$14.95
Call of Cthulhu LCG: Into Tartarus Asylum Pack

They sent them beneath the widely trod earth, and they bound them with troublesome bonds, having conquered them with their hands… Under the earth just as far as the heavens are over the earth… such is the distance from earth into nebulous Tartarus.
   
Theogony, Hesiod

The fifth Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game transports archaeologists, investigators, cultists, and criminals to Greece, where as they delve Into Tartarus, the terrors of Tartarus find their way free…

Stir up all new manners of chaos with the cards from Into Tartarus. Agency decks gain characters and control to fight the chaos, while Cthulhu and Shub-Niggurath decks gain terrifying new attachments. Several factions gain powerful new Relics, further expanding deck-building options centered around these strange and powerful items.

While the Great Ones strengthen their global reach, investigators, criminals, and cultists search for the kernels of truth hidden at the root of every myth. This sixty-card Asylum Pack (three copies each of 20 cards) takes your game out of New England. Find hidden cultists and forbidden sacrifices as the story shifts to eons old locales in Into Tartarus.

Contains cards 89-108 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-141-5


CT52
$14.95
Call of Cthulhu LCG: Shadow of the Monolith Asylum Pack

Despite its enormous magnitude, and its position in an abyss which had yawned at the bottom of the sea since the world was young, I perceived beyond a doubt that the strange object was a well-shaped monolith whose massive bulk had known the workmanship and perhaps the worship of living and thinking creatures.
   
–H. P. Lovecraft, Dagon

Pull back the final veils shielding you from the truth in Shadow of the Monolith, the sixth Asylum Pack in the Ancient Relics cycle. As the different factions of Call of Cthulhu travel to the South Pacific, they are greeted by malevolent cultists and their dark spells. Who will prosper when the region’s Relics are unearthed? Who will gain power when the region’s secrets are revealed? Who will fall mad or die along the way?

The 60 cards (3 copies each of 20 different cards) in Shadow of the Monolith conclude the Ancient Relics cycle’s exploration of the Ancient Ones’ global reach, but as the different factions take the final steps in their race to acquire powerful Relics, the secrets they discover aren’t for the feint of heart!

Contains cards 101-120 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.

Case Quantity: 6 ISBN: 978-1-61661-142-2


Choose another Subcollection of Call of Cthulhu LCG

Call of Cthulhu Core Set
This Subcollection has 1 product.

Call of Cthulhu Deluxe Expansions
This Subcollection has 7 products.

CoC: Summons of the Deep Cycle
This Subcollection has 6 products.

CoC: Dreamlands Cycle
This Subcollection has 6 products.

CoC: The Yuggoth Contract Cycle
This Subcollection has 6 products.

CoC: The Rituals of the Order Cycle
This Subcollection has 6 products.

CoC: Forgotten Lore Cycle
This Subcollection has 6 products.

CoC: Accessories
This Subcollection has 2 products.

CoC: Revelations Cycle
This Subcollection has 6 products.

 

The Call of Cthulhu: The Card Game  is a game of horror, insanity and terror for two. Take on the role of intrepid investigator trying to solve the mysteries of the ancient ones, or a servant of the Mythos and carry out vile conspiracies, or any combination of the two.

Organized Play

Call of Cthulhu Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of Call of Cthulhu Organized Play that matches your interest!

Learn more about Call of Cthulhu Organized Play.

The copyrightable portions of Call of Cthulhu: The Card Game are © 2008 - 2013 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

 

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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