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What is a Living Card Game™?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
Products
“Yet, if I suppressed what will seem extravagant and incredible, there would be nothing left.”
—H.P. Lovecraft
The Mountains of Madness is a supplemental set of 60 fixed cards for Call of Cthulhu: The Card Game. It contains 20 different cards designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 9781589947375 |
“But not much is written of these beings, because they lived in very ancient times, and man is young, and knows but little of very ancient living things.”
—H.P. Lovecraft
Ancient Horrors is a supplemental set of 60 fixed cards for Call of Cthulhu: The Card Game. It contains 20 different cards designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 9781589947382 |
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
-H.P. Lovecraft
Spawn of Madness is a supplemental set of 60 fixed cards for Call of Cthulhu: The Card Game. It contains 20 different cards, including a series of powerful event and support cards, designed to explode chaos into your Call of Cthulhu game.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 978-1-58994-733-7 |
A dark presence has reawakened in Arkham, Massachusetts' neighboring town of Kingsport. Investigators and sorcerers throw themselves from restless, nightmare-tossed beds, while cultists and servitors keeping sleepless vigil are driven to the heights of ecstatic madness...
Kingsport Dreams reintroduces to the Living Card Game environment this intriguing Asylum Pack, updated to the 60-card per pack format (3 copies each of 20 unique cards). The included cards have been updated to incorporate the most recent FAQ and Errata. In addition, the text on a number of cards has been altered from its original printing to better fit into the current metagame, adjusting for game balance and rules clarity, making for an exciting and challenging gaming experience for both new players and veterans alike.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 978-1-58994-734-4 |
Secrets and mysteries abound in a classic Asylum Pack, which is emerging from the shadows to crawl back into the light. Conspiracies of Chaos, the fifth Asylum Pack in the Forgotten Lore cycle of expansions for Call of Cthulhu: The Card Game returns!
Conspiracies of Chaos reintroduces to the Living Card Game environment this intriguing Asylum Pack, updated to the 60-card per pack format (3 copies each of 20 unique cards). The included cards have been updated to incorporate the most recent FAQ. In addition, the text on a number of cards has been altered from its original printing, adjusting for game balance and rules clarity.
Among Conspiracies of Chaos’ features are six faction-specific conspiracies. Conspiracies are story cards that players can play from their own decks and win to further their goal of claiming three stories. The six conspiracies included within Conspiracies of Chaos play into one of each faction’s particular strengths. Also featured are an assortment of characters that thrive in a world of conspiracy–characters that grow stronger when a conspiracy is in play. In addition, this Asylum Pack also includes support cards and events that can wildly alter the tempo of the game.
| Case Quantity: 6 | ISBN: 978-1-58994-735-1 |
“Then too, the natives are mortally afraid of the numerous whippoorwills which grow vocal on warm nights. It is vowed that the birds are psychopomps lying in wait for the souls of the dying, and that they time their eerie cries in unison with the sufferer's struggling breath.”
—H.P. Lovecraft
Dunwich Denizens is a supplemental set of 60 fixed cards for Call of Cthulhu: The Card Game. It contains 20 different cards designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 978-1-58994-736-8 |
Choose another Subcollection of Call of Cthulhu LCG
Call of Cthulhu Core Set
This Subcollection has
1 product.
Call of Cthulhu Deluxe Expansions
This Subcollection has
5 products.
CoC: Summons of the Deep
This Subcollection has
6 products.
CoC: Dreamlands
This Subcollection has
6 products.
CoC: The Yuggoth Contract
This Subcollection has
6 products.
CoC: The Rituals of the Order
This Subcollection has
6 products.
CoC: Accessories
This Subcollection has
2 products.
CoC: Ancient Relics
This Subcollection has
6 products.
CoC: Revelations
This Subcollection has
6 products.
The Call of Cthulhu: The Card Game is a game of horror, insanity and terror for two. Take on the role of intrepid investigator trying to solve the mysteries of the ancient ones, or a servant of the Mythos and carry out vile conspiracies, or any combination of the two.
The Core Set is the best way to start playing it contains a game board, high-quality pieces and cards for seven factions that can be mixed and matched into a variety of different decks, right out of the box.
By buying Asylum Packs, fixed 60 card supplements that feature 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.
The copyrightable portions of Call of Cthulhu: The Card Game are © 2008 - 2013 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.