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What is a Living Card Game™?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
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Based on the dark mythos of master horror writer H.P. Lovecraft, the Secrets of Arkham expansion features a new 10-card story deck designed to take your experience with Call of Cthulhu: The Card Game down new paths of cosmic horror. This story deck provides an alternative to the story deck provided by the Call of Cthulhu: The Card Game Core Set.
This 110-card expansion also contains two copies of 50 different cards, featuring iconic mythos figures like Azathoth, Professor Armitage, and the Necronomicon, as well as introducing new cards and resurrecting old favorites from the archives for all seven Factions and neutral cards.
Delve into the Secrets of Arkham...
This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
| Case Quantity: 6 | ISBN: 9781589946606 |
The Order of the Silver Twilight is an organization that maintains the facade of a high society club for politicians and businessmen. However, hidden underneath this veil, the true motivations of the Order lie in an obsession with gathering power, learning arcane magics, and gaining dominance over the world.
The Order of the Silver Twilight expansion introduces the Order of the Silver Twilight as the 8th faction into Call of Cthulhu: The Card Game. This expansion contains 55 new cards, 40 of which are from this new faction. There are also two cards for each of the other factions – The Agency, Cthulhu, Hastur, Miskatonic University, Shub-Niggurath, The Syndicate, and Yog-Sothoth – as well as a neutral card. There are three copies of each card in this expansion.
This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
For more information, visit the Order of the Silver Twilight website
| Case Quantity: 6 | ISBN: 978-1-58994-716-0 |
Seekers of Knowledge is the third deluxe expansion for Call of Cthulhu: The Card Game. Its 165 cards (three copies each of fifty-five individual cards) lend new strength to Miskatonic University, bolstering existing strategies, creating new synergies, and introducing a host of characters that represent the University’s best incoming class since the Core Set.
The bookworms of Miskatonic University go further afield than ever in Seekers of Knowledge as they seek to forestall the terrible threat of doom posed to humanity by beings from other dimensions. Explorers uncover Lost Civilizations, and Investigators decipher ominous Prophecies. With a host of Miskatonic characters and support cards, Seekers of Knowledge is the perfect expansion for players looking to pick up the faction or bolster its strategies.
Also included are five Ancient Ones, three Servitors, and powerful characters for each of the other factions. These characters can easily supplement existing strategies, or they can serve as the centerpieces of exciting new deck designs.
This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
For more information, visit our Seekers of Knowledge website.
| Case Quantity: 6 | ISBN: 978-1-61661-507-9 |
“Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again.”
–H.P. Lovecraft, The Dunwich Horror
The Key and the Gate is the fourth deluxe expansion for Call of Cthulhu: The Card Game, introducing 165 cards (three copies each of fifty-five individual cards) that open portals to all-new terror in the fictional word of H.P. Lovecraft.
With nearly two-thirds of its cards serving to develop the identity of Yog-Sothoth and its mysteries and minions, The Key and the Gate is an excellent expansion for fans of the Ancient One and players who like the faction’s strengths in discard, recursion, and control rooted in arcane knowledge.
Meanwhile, The Key and the Gate introduces Yithians to the Living Card Game® format, bolsters Sorcerers with new Spells, and bestows powerful support cards upon each of the other factions, as well as characters with the new Fated keyword.
This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
For more information, visit our The Key and the Gate website.
| Case Quantity: 6 | ISBN: 978-1-61661-606-9 |
“Before the canals were filled up they were thoroughly dredged, and yielded forth a sensational array of sawed and split bones of all sizes…”
–H.P. Lovecraft, The Horror at Red Hook
Night is coming, and few truly know what secrets the brightly colored masks and costumes worn by revelers during Carnevale may conceal… Terror in Venice is the fifth deluxe expansion for Call of Cthulhu: The Card Game. Agents of good and ancient evils patrol the city's streets. All of them share terrifying secrets, and those secrets sit at the heart of this new theme-driven expansion. With its 165 new cards (three copies each of fifty-five individual cards), Terror in Venice explores the wealth of new conspiracies taking shape during a desperate race to gain control of the city's powerful Relics.
Terror in Venice expands the game with seven far-reaching conspiracies, explores the themes and mechanics built around the Day and Night conditions, and introduces new Relics and powerful characters with the Fated keyword.
Finally, with its emphasis on conspiracy and secrecy, Terror in Venice introduces a number of Masks, each of which affords a measure of protection to the character who wears it.
This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
For more information, visit our Terror in Venice website.
| Case Quantity: 6 | ISBN: 978-1-61661-711-0 |
Choose another Subcollection of Call of Cthulhu LCG
Call of Cthulhu Core Set
This Subcollection has
1 product.
CoC: Summons of the Deep
This Subcollection has
6 products.
CoC: Dreamlands
This Subcollection has
6 products.
CoC: The Yuggoth Contract
This Subcollection has
6 products.
CoC: The Rituals of the Order
This Subcollection has
6 products.
CoC: Forgotten Lore
This Subcollection has
6 products.
CoC: Accessories
This Subcollection has
2 products.
CoC: Ancient Relics
This Subcollection has
6 products.
CoC: Revelations
This Subcollection has
6 products.
The Call of Cthulhu: The Card Game is a game of horror, insanity and terror for two. Take on the role of intrepid investigator trying to solve the mysteries of the ancient ones, or a servant of the Mythos and carry out vile conspiracies, or any combination of the two.
The Core Set is the best way to start playing it contains a game board, high-quality pieces and cards for seven factions that can be mixed and matched into a variety of different decks, right out of the box.
By buying Asylum Packs, fixed 60 card supplements that feature 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.
The copyrightable portions of Call of Cthulhu: The Card Game are © 2008 - 2013 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.