Products

What is a Living Card Game™?

A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!

Products

CT32e
$29.95
Call of Cthulhu LCG: Secrets of Arkham Expansion

“It was a town of wide extent and dense construction, yet one with a portentous dearth of visible life. From the tangle of chimney-pots scarcely a wisp of smoke came, and the three tall steeples loomed stark and unpainted against the seaward horizon.”
   
–H.P. Lovecraft, The Shadow Over Innsmouth

Do you dare revisit the forsaken landscape and occult Secrets of Arkham? Secrets of Arkham is a revised deluxe expansion for Call of Cthulhu: The Card Game that unleashes terrifying cosmic horrors upon the game with its ten-card story deck and 150 player cards (three copies each of fifty different cards).

From the horrors of Dunwich to the shadow over Innsmouth, Secrets of Arkham explores the terrors of H.P. Lovecraft’s fictional New England, focusing on such classic elements of his mythos as Professor Armitage, the Necronomicon, and Azathoth, the gibbering Ancient One whose name no one dares speak aloud. The deluxe expansion also develops such extraordinary threats as the Mi-Go and the Deep Ones. What new strategies and deck ideas will you discover as you delve into the updated Secrets of Arkham?

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our Secrets of Arkham website.

Case Quantity: 6 ISBN: 978-1-61661-870-4


CT33
$29.95
Call of Cthulhu LCG: The Order of the Silver Twilight Expansion

The Order of the Silver Twilight is an organization that maintains the facade of a high society club for politicians and businessmen. However, hidden underneath this veil, the true motivations of the Order lie in an obsession with gathering power, learning arcane magics, and gaining dominance over the world.

The Order of the Silver Twilight expansion introduces the Order of the Silver Twilight as the 8th faction into Call of Cthulhu: The Card Game. This expansion contains 55 new cards, 40 of which are from this new faction. There are also two cards for each of the other factions – The Agency, Cthulhu, Hastur, Miskatonic University, Shub-Niggurath, The Syndicate, and Yog-Sothoth – as well as a neutral card. There are three copies of each card in this expansion.

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit the Order of the Silver Twilight website

Case Quantity: 6 ISBN: 978-1-58994-716-0


CT59
$29.95
Call of Cthulhu LCG: Seekers of Knowledge Expansion

Seekers of Knowledge is the third deluxe expansion for Call of Cthulhu: The Card Game. Its 165 cards (three copies each of fifty-five individual cards) lend new strength to Miskatonic University, bolstering existing strategies, creating new synergies, and introducing a host of characters that represent the University’s best incoming class since the Core Set.

The bookworms of Miskatonic University go further afield than ever in Seekers of Knowledge as they seek to forestall the terrible threat of doom posed to humanity by beings from other dimensions. Explorers uncover Lost Civilizations, and Investigators decipher ominous Prophecies. With a host of Miskatonic characters and support cards, Seekers of Knowledge is the perfect expansion for players looking to pick up the faction or bolster its strategies.

Also included are five Ancient Ones, three Servitors, and powerful characters for each of the other factions. These characters can easily supplement existing strategies, or they can serve as the centerpieces of exciting new deck designs.

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our Seekers of Knowledge website.

Case Quantity: 6 ISBN: 978-1-61661-507-9


CT60
$29.95
Call of Cthulhu LCG: The Key and the Gate Expansion

“Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again.”
   
–H.P. Lovecraft, The Dunwich Horror

The Key and the Gate is the fourth deluxe expansion for Call of Cthulhu: The Card Game, introducing 165 cards (three copies each of fifty-five individual cards) that open portals to all-new terror in the fictional word of H.P. Lovecraft.

With nearly two-thirds of its cards serving to develop the identity of Yog-Sothoth and its mysteries and minions, The Key and the Gate is an excellent expansion for fans of the Ancient One and players who like the faction’s strengths in discard, recursion, and control rooted in arcane knowledge. Meanwhile, The Key and the Gate introduces Yithians to the Living Card Game® format, bolsters Sorcerers with new Spells, and bestows powerful support cards upon each of the other factions, as well as characters with the new Fated keyword.

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our The Key and the Gate website.

Case Quantity: 6 ISBN: 978-1-61661-606-9


CT61
$29.95
Call of Cthulhu LCG: Terror in Venice Expansion

“Before the canals were filled up they were thoroughly dredged, and yielded forth a sensational array of sawed and split bones of all sizes…”
    –H.P. Lovecraft, The Horror at Red Hook

Night is coming, and few truly know what secrets the brightly colored masks and costumes worn by revelers during Carnevale may conceal… Terror in Venice is the fifth deluxe expansion for Call of Cthulhu: The Card Game. Agents of good and ancient evils patrol the city's streets. All of them share terrifying secrets, and those secrets sit at the heart of this new theme-driven expansion. With its 165 new cards (three copies each of fifty-five individual cards), Terror in Venice explores the wealth of new conspiracies taking shape during a desperate race to gain control of the city's powerful Relics.

Terror in Venice expands the game with seven far-reaching conspiracies, explores the themes and mechanics built around the Day and Night conditions, and introduces new Relics and powerful characters with the Fated keyword. Finally, with its emphasis on conspiracy and secrecy, Terror in Venice introduces a number of Masks, each of which affords a measure of protection to the character who wears it.

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our Terror in Venice website.

Case Quantity: 6 ISBN: 978-1-61661-711-0


CT62
$29.95
Call of Cthulhu LCG: Denizens of the Underworld Expansion

“There are black zones of shadow close to our daily paths, and now and then some evil soul breaks a passage through. When that happens, the man who knows must strike before reckoning the consequences.”
   
–H.P. Lovecraft, The Thing on the Doorstep

Denizens of the Underworld is the sixth deluxe expansion for Call of Cthulhu: The Card Game. Rogues and racketeers run amok through the streets of Arkham, controlled by the criminal kingpin himself, Danny O’Bannion. Business is good at The Clover Club, even though the house always wins, and the criminal underworld pursues a host of new tactics to make sure no one ever muscles in on its turf.

Denizens of the Underworld introduces 165 new cards to Call of Cthulhu (three copies each of fifty-five individual cards), roughly two-thirds of which provide members of the Syndicate a host of new names for their rosters, as well as deadly tools, and clever tricks. Additionally, the expansion introduces a new Ancient One and new characters and Tactic events for all of the game’s other factions.

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our Denizens of the Underworld website.

Case Quantity: 6 ISBN: 978-1-61661-775-2


CT63
$29.95
Call of Cthulhu LCG: The Sleeper Below Expansion

“In his house at R’lyeh dead Cthulhu waits dreaming.”
    –H.P. Lovecraft, “The Call of Cthulhu”

When you discover the terrifying truth about the full reach of the cult of Cthulhu and its sinister agenda, how will you respond?

The Sleeper Below is the seventh deluxe expansion for Call of Cthulhu: The Card Game.

With its 165 cards (three copies each of fifty-five individual cards), The Sleeper Below explores the hidden cults and dormant evils that reside at the heart of H.P. Lovecraft’s fictional world. It also introduces players to those secretive societies that share pieces of information related to the Old Ones and the slumbering terror, Cthulhu.

Roughly two-thirds the cards in The Sleeper Below focus on the Cthulhu faction and its nefarious Cultists, immersing players into a world of frantic struggles against a host of countless evils, forever roiling just beneath the superficial veneer of mundane existence. You’ll also discover some of H.P. Lovecraft’s most nefarious and powerful evils, and a host of Explorers and other unique characters drawn straight from the pages of his classic short story, “The Call of Cthulhu.”

This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.

For more information, visit our The Sleeper Below website.

Case Quantity: 6 ISBN: 978-1-61661-931-2


Choose another Subcollection of Call of Cthulhu LCG

Call of Cthulhu Core Set
This Subcollection has 1 product.

CoC: Summons of the Deep Cycle
This Subcollection has 6 products.

CoC: Dreamlands Cycle
This Subcollection has 6 products.

CoC: The Yuggoth Contract Cycle
This Subcollection has 6 products.

CoC: The Rituals of the Order Cycle
This Subcollection has 6 products.

CoC: Forgotten Lore Cycle
This Subcollection has 6 products.

CoC: Accessories
This Subcollection has 2 products.

CoC: Ancient Relics Cycle
This Subcollection has 6 products.

CoC: Revelations Cycle
This Subcollection has 6 products.

 

The Call of Cthulhu: The Card Game  is a game of horror, insanity and terror for two. Take on the role of intrepid investigator trying to solve the mysteries of the ancient ones, or a servant of the Mythos and carry out vile conspiracies, or any combination of the two.

Organized Play

Call of Cthulhu Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of Call of Cthulhu Organized Play that matches your interest!

Learn more about Call of Cthulhu Organized Play.

The copyrightable portions of Call of Cthulhu: The Card Game are © 2008 - 2013 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

 

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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