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What is a Living Card Game?

 

A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!

Products

GOT90
$14.95
A Game of Thrones LCG: Reach of the Kraken

Along the sacred strand of Old Wyk, longships lined the shore as far as the eye could see, their masts thrust up like spears. In the deeper waters rode prizes: cogs, carracks, and dromonds won in raid or war, too big to run ashore. From prow and stern and mast flew familiar banners.
    –
George R.R. Martin, A Feast for Crows

As the Great Houses of Westeros play their game of thrones, their battles and bids for power necessitate they maintain strong fleets of warships, lest their opponents find their shores ripe for the picking. Naval superiority is the call of the day, especially while the krakens of House Greyjoy sail the coastlines in their longships.

The Chapter Packs from A Song of the Sea introduce the new naval challenge enhancement mechanic to A Game of Thrones, and Reach of the Kraken allows players to make good use of it. No fewer than ten characters from Reach of the Kraken feature the enhancement, which allows them to join a challenge as an action…even after the challenge’s attackers and defenders have been declared! Along with a host of Fleets, Smugglers, Captains, and Ironborn, Reach of the Kraken also features three plots and a naval-themed agenda.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 1-20 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-548-2


GOT91
$14.95
A Game of Thrones LCG: The Great Fleet

“Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once.”
    –
Ser Loras Tyrell, A Feast for Crows

As the Great Houses of Westeros play their game of thrones, their battles and bids for power necessitate they maintain strong fleets of warships, lest their opponents find their shores ripe for the picking. The Chapter Packs from A Song of the Sea bring the Great Houses' fleets into focus with the introduction of the new naval challenge enhancement mechanic and a host of naval-themed cards.

No House can long maintain its hold upon its lands without a strong fleet to safeguard its shores. The Great Fleet introduces sixty new cards (three copies each of twenty different cards) to A Game of Thrones: The Card Game that add strength and flavor to each House’s naval presence. Seven Warships, three Captains, and two Ironborn hoist their sails to head for battle. Furthermore, of the Chapter Pack’s three plots one encourages battles for naval superiority, while the other, House-specific plots reveal some of what Martell and Targaryen hope to gain from their schemes.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 21-40 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-549-9


GOT92
$14.95
A Game of Thrones LCG: The Pirates of Lys

“Where are the pirates?” When Davos did not answer, he rapped his spoon against the table. “The Lyseni. Torrent spied their sails from Littlesister, and before him the Flints from Widow’s Watch. Orange sails, and green, and pink. Salladhor Saan. Where is he?"
   –George R.R. Martin, A Dance with Dragons

The Pirates of Lys is the third Chapter Pack from the A Song of the Sea cycle. As the tides carry the Great Houses and their fleets further out to sea, The Pirates of Lys continues to give shape to each House’s naval presence with the sixty new cards (three copies each of twenty individual cards). As the Great Houses head to sea, players will find deep synergies between the Chapter Pack’s characters, events, and locations. The naval challenge enhancement continues to feature prominently, appearing on several characters and interacting with new events and locations, and several cards reward players for winning challenges by four or more total strength. The Pirates of Lys also introduces an agenda that further promotes themes of naval exploration and encourages radical new deck designs. Finally, the Greyjoys and Lannisters cook up new schemes while House Baratheon looks to hatch intrigues and win power with its burgeoning fleet of Smugglers.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 41-60 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-549-9


GOT93
$14.95
A Game of Thrones LCG: A Turn of the Tide

Black Betha rode the flood tide, her sail cracking and snapping at each shift of wind. Wraith and Lady Marya sailed beside her, no more than twenty yards between their hulls. His sons could keep a line. Davos took pride in that.
   –George R.R. Martin, A Clash of Kings

 A Turn of the Tide is the fourth Chapter Pack in the A Song of the Sea cycle. As each of the Great Houses maneuvers its navy for utmost impact, their rivals respond. As the Lannisters use any means necessary to retain their hold on the Iron Throne, the Krakens of Greyjoy raid the coasts, the Martells hunt for new strategies to claim their vengeance, and House Baratheon seeks new life after their losses on the Blackwater. Meanwhile, the Starks turn their attentions toward The Wall and the threat from the north as the Dothraki follow their Targaryen queen to conquest in the lands across the Narrow Sea.

New Armies are deployed to seize strategic locations and strengthen their bids for the Iron Throne. These Armies gain powerful and thematic “Response” abilities while their owners run only character agendas or no agendas. The sixty cards from A Turn of the Tide (three copies each of twenty individual cards) also include several valuable locations and three dual-House cards.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 61-80 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-551-2


GOT94
$14.95
A Game of Thrones LCG: The Captain's Command

“Might we discuss the fleet?” asked Aurane Waters. “Fewer than a dozen of our ships survived the inferno on the Blackwater. We must needs restore our strength at sea.”
   
–George R.R. Martin, A Feast for Crows

The Captain’s Command is the fifth Chapter Pack in the A Song of the Sea cycle for A Game of Thrones: The Card Game! Ships and sailors steer the course of history. While a fleet of Greyjoy Warships sails to Essos in search of a bold new alliance, the Kraken’s Raiders harass lesser fleets along the coasts of the Seven Kingdoms. Wyman Manderly schemes in White Harbor, dreaming how best to use his naval might to claim vengeance for the loss of his son. Stannis Baratheon barely sustains his claim to the Iron Throne by working with talented Smugglers. In King’s Landing, a new Master of Ships begins the construction of a fleet of ships to replace those lost in the Battle of Blackwater Bay.

The sixty cards (three copies each of twenty individual cards) from The Captain’s Command allow players to make greater use of the naval () enhancement. You’ll also find new locations, potent Prayers, and powerful blood magic. Even as the Great Houses ready their navies for war, The Captain’s Command simultaneously transports us across the Narrow Sea to Essos, bringing to life some characters and events inspired by the fourth and fifth books in George R.R. Martin’s beloved fantasy series, A Song of Ice and Fire.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 81-100 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-552-9


GOT95
$14.95
A Game of Thrones LCG: A Journey's End

The dwarf shrugged. “Do you want to wager your throne upon a woman’s whim? Go to Westeros, though … ah, then you are a rebel, not a beggar. Bold, reckless, a true scion of House Targaryen, walking in the footsteps of Aegon the Conqueror. A dragon.”
   
–George R.R. Martin, A Dance with Dragons

A Journey’s End is the sixth and final Chapter Pack in the A Song of the Sea cycle for A Game of Thrones: The Card Game! As the long journeys they've undertaken throughout the A Song of the Sea cycle come to an end, the Great Houses of Westeros collide in new battles, intrigues, and power struggles. The sixty new cards (three copies each of twenty different cards) in A Journey’s End launch players into heated naval battles and chaotic melees. You’ll find five new Warships, five cards to support the game’s Melee keyword, Mercenary lords, renowned Captains, and three new Prayers for the devout as they call to the Seven for guidance.

A Journey’s End also concludes the A Song of the Sea cycle with three new cards to support the game's new naval enhancement. Each of the Great Houses has wagered its future upon a path it hopes will lead toward dominion over the Seven Kingdoms. At A Journey’s End, it is time for you to throw in your lot. Will you wager your shot at the throne upon a whim? Or will you steer a true course – bold, direct, and fearless – as a conquerer come to claim your birthright?

An A Game of Thrones: The Card Game core set is required to play. Contains cards 101-120 of the A Song of the Sea series.

 

 

Case Quantity: 6 ISBN: 978-1-61661-553-6


Choose another Subcollection of A Game of Thrones LCG

AGOT Core Set
This Subcollection has 1 product.

AGoT Deluxe Expansions
This Subcollection has 6 products.

AGoT: Accessories
This Subcollection has 6 products.

AGoT: Draft Play
This Subcollection has 4 products.

AGoT: A Clash of Arms Cycle
This Subcollection has 6 products.

AGoT: A Time of Ravens Cycle
This Subcollection has 6 products.

AGoT: King's Landing Cycle
This Subcollection has 6 products.

AGoT: Defenders of the North Cycle
This Subcollection has 6 products.

AGoT: Brotherhood Without Banners Cycle
This Subcollection has 6 products.

AGoT: Secrets of Oldtown Cycle
This Subcollection has 6 products.

AGoT: A Tale of Champions Cycle
This Subcollection has 6 products.

AGoT: Beyond the Narrow Sea Cycle
This Subcollection has 6 products.

AGoT: Kingsroad Cycle
This Subcollection has 6 products.

AGoT: Conquest and Defiance
This Subcollection has 6 products.

AGoT: Wardens Cycle
This Subcollection has 4 products.

 

14+ 2 - 4
60-90 min

Organized Play

A Game of Thrones Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of A Game of Thrones Organized Play that matches your interest!

Learn more about A Game of Thrones Organized Play.

The copyrightable portions of A Game of Thrones: The Card Game and its expansions are © 2008 - 2013 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

 

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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