| Register Now | |
| My Points | |
| My Games | |
| Page 10 of 13 (185 messages) | « First page... 8 9 10 11 12 ...Last page » |
I am curious, what page states that you can only make one action with the attack sub-type per round? Or any other limitations on subtype actions for that matter?
If brute force doesnt work, not enough was applied
xandarian said:
I am curious, what page states that you can only make one action with the attack sub-type per round? Or any other limitations on subtype actions for that matter?
AFAIK It's RAI (intended or implied), not strictly RAW, as the descriptions of actions and subtypes don't call this out anywhere that I know of. However things like pg 4 of the Errata, which says "If the power targets an opponent or does damage to an opponent, the power gains the Attack Subtype (see page 237), and thus cannot be combined with other Attack Subtype actions (such as Full-Auto Burst or Semi-Auto Burst, and so on)." says that was the intent.
However, page 236 says "A character cannot take the same Half Action twice in the same Turn." (under Half Action descriptions). Meaning you cannot throw a grenade and shoot in the same turn, as they're both standard attacks.
In addition, the Multiple Attacks action type specifically talks to the point of allowing a character to attack more than once in a given turn, an mentions that it requires the talents to do such a thing, which implies heavily that things such as suspensors wouldn't allow you to full auto with one half action and then shoot with your other half action (trying to say the full auto and the
The only things that would allow you to work around these would be Squad/Solo Mode abilities.
Without Signature
With regards to shields, what order do you resolve damage mitigation in? As in, dodge, parry, shield. Which one gets resolved first or is it all players choice?
If brute force doesnt work, not enough was applied
I do: dodge or parry (can only use one per attack) first, then force fields.
Alex
talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp
Just wanted to say that the Deathwatch Living Errata File, in addition with the other games errata are a great boon to inter-game coherency and cross-game value. Kudos to the fantasy flight staff for their hard and insightful work
greetings all, no time to search the forum atm so apologies if it's somewhere already but:
in first founding the furioso dreadnought gets a talent called "Ferocious Assault". In which book did this talent get introduced (and what page)? Or is it possible they ment Furious Assault instead?
Who was it so foolish that he forgot to fool himself before any other?
Probably Furious Assault. Can't think of anything else.
Alex
talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp
reply from FFG:
"You are correct, the reference to "Ferocious Assault" in the advancement table for the Furioso Librarian in First Founding was, indeed, intended to be "Furious Assault." We appreciate you bringing that to our attention. "
Who was it so foolish that he forgot to fool himself before any other?
Under the Sanguinary Priest Advanced Specialty on page 44 of The First Founding, it mentions under the Scion of Sanguinius Special Ability that "A Sanguinary Priest possesses this ability in addition to the three Apothecary Special Abilities listed on page 69 of the Deathwatch rulebook." Does that mean that an Apothecary is supposed to get all three abilities or is this a typo?
No pity! No remorse! No fear!
A couple of other things I noticed is that under the Rank 5 Apothecary Advance, the Disarm Talent is shown have a prerequisite of Agility 40 (p. 70 of Deathwatch) yet under the Talent description, it shows that the prerequisite is Agility 30 (p. 116). The Assault Marine Rank 5 Advance has the same talent with a prerequisite of 30 (p. 74).
Also, the prerequisite for Pilot (Personal) +20 for the Assault Marine is listed as Pilot (Personal) instead of Pilot (Personal) +10.
Tactical Marines get the Command Skill Trained yet they don't get advances for +10 and +20 like the other specialties at Rank 2 and Rank 3, respectively?
I apologize if this was mentioned before.
No pity! No remorse! No fear!
I apologize if this seems like I'm spamming but I I wish there was an edit button. Anyways, a couple more things I noted and again, I apologize if this was already mentioned.
The prerequisites for Death From Above under the Rank 5 Assault Marine Talent list it as Fly (Jump Pack) (p. 74) instead of Pilot (Personal) under the Talent description (p. 115).
Apothecaries have Medicae listed as a Rank 1 Advance on p. 69 despite the fact that it's a starting skill.
Librarians have Psyniscience listed as a Rank 1 Advance on p. 81 despite the fact that it's a starting skill.
Tactical Marine has the Foresight Talent as a Rank 7 Advance with a prerequisite of Intelligence 40 (p. 86) instead of Intelligence 30 under its description (p. 118).
Techmarine has Speak Language (Techna-Lingua), Tech-Use, and Electro-Graft Use as Rank 1 Advances despite the fact they are starting skills and talent (p. 89).
Techmarine has Master Enginseer with a prerequisite of Tech-Use +10 as a Rank 5 Advance (p. 90) but the description says that it requires Tech-Use +20 (p. 123) which incidentally is also a Rank 5 Advance.
No pity! No remorse! No fear!
Starting skills do intentionally get listed, otherwise good job.
Alex
talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp
Just reporting some more of my findings.
Under the Space Wolves Chapter Advance, it lists Hardy without the prerequisite of Toughness 40 (p. 67).
Under the Ultramarines Chapter Advance, it doesn't list a Performer (Any) +20 even though it lists a Performer (Any) +10. I don't know if this was intentional or not.
Under the Masters of the Craft Oath for the Imperial Fists (p. 56 of First Founding), it lists four squad mode abilities (Furious Charge, Squad Advance, Dig In, and Strongpoint) with the benefit of +20 to Tactics (Assault Doctrine) and Tactics (Defense Doctrine). Under the Oath of Duty for the Ultramarines (p. 74 of First Founding), it lists four squad mode abilities (Fire for Effect, Squad Advance, Regroup, and Tactical Spacing) but the benefit is that it gets four squad mode abilities instead of three. I don't know if this was intentional or not.
No pity! No remorse! No fear!
Discovered while updating the cards:
Techxorcism Gun has no weight.
Digital Weapons have no errata'd stats.
Probably more but those 2 stuck in memory.
Alex
talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp
I'm really disappointed with the Techmarine Advance on pg 85 of Rites of Battle. After seeing that the tactical marine can start out with a combat shield, I got really excited to look up my advance. Techmarines pay 500 to receive a talent they already have, and one COMMON cybernetic. Who is going to spend 500 experience on a cybernetic that costs 10-15 requisition?
| Page 10 of 13 (185 messages) | « First page... 8 9 10 11 12 ...Last page » |