Well, thanks from me... though Judd did the real work in building the encounter system. Have you tried any of the small box variants yet? They only change the endgame via cards, but still, some do thereby alter the way you play or at least how you approach achieving a win. There is a limit on how much a board game can do, but I've rarely seen a High Fantasy bg that can lean a little tiny bit towards something new.
As to big boxes, the favorite around my place if Sands of Al-Kalim. The "quests" could use a bit more, but for a simple motif they offer a nice change of pace over the "find the big baddy and kill it" approach.
Cities of Adventure: Reference Cards are now available in commercially printed form via P.O.D. service. This is a not-for-profit product; you pay only what the service charges to assemble the cards, deck, and tuckbox (plus S&H, of course).
Drop by FantasticDiversions.com to learn more, as I won't retype everything here. You can also learn about other fan creations in the pipeline.
A recent error with one card in this deck was discovered. If you ordered up the not-for-profit Cities of Adventure: Reference Cards before about March 20, 2013, please visit FantasticDiversions.com and use the "Contact" link to let J.C. know.
To check your deck for this error, look for the "Orris" and "Shellport" cards in the Island of Dread group. Report what you find and that will tell me whether or not you need this fix. For those who do, I will mail it to you for free.
DO NOT REPLY HEREIN. Use the contact method specified. I am rarely back this way unless I have news to share on fan add-ons for RB2E.
Now also available through ArtsCow.com. See the latest two posts at FantasticDiversions.com for additional extras such as places to hunt down coupons to cut the cost even more. No, I will not try to repost all the info here… again.