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Calixis Sector Sourcebook in a vein of DW Jericho reach would be wonderful, and I still think that Puritan Sourcebook is necessary (and no, Blood of Martyrs is NOT Puritan Sourcebook) for writeup of more Inquisition factions and philosophies. Im not sure about rules redux despite my love for only war, but at least basic mechanics, combat and skills and talents should be amended (ie. Stealth instead of Shadowing and Silent Move for Example) and some conversion guide be given.
From other surcebooks, Tyranite Cabal and splatbooks for Adepts and Psykers (with Astropath from RT), Guardsman (and how to incorporate DH and OW) would be nice.
Do youuu hear the voices tooo?
LordBlades said:
Cymbel said:
I think the current ruleset of Dark Heresy is pretty solid , but there's just a few concent you simply can't do. For example, take a regular guardsman who one day discovers he has psychic powers and decides he wants to develop this aspect further. If this happens in the character's background, no problem: take the Psyker class, buy some appropriate weapon trainings and you're golden. Doing that in game(starting off as a guardsman who discovers his psychic powers) on the other hand is much harder. You could get the Nascent Psyker elite advance, but that only gives you 1 power and you can't improve on it, or you could take Warp Dabbler, but that's Chaos Sorcery mainly.
Switching your career to become an Imperial Psyker is impossible in the world of 40K. Psykers are carefully selected (most are simply killed) and then shipped to Terra where they undergo years or even decades of training and indoctrination. If you survive this ordeal you will be Psyker for life. You do not choose to become a Psyker.
The career system of Dark Heresy is a good representation of the rigid society in 40K. Some switches would make sense, most wouldn't, and some are downright ridiculous.
There's only ONE blanket: MY blanket!
I didn't say that….
On that note though, there are a couple options in DH to become a psyker:
And here are some other possible ways to get Psyker powers (or possible Sorcerer)
And then you have sorcerer packages and possibiliies
Then there should be some in the Lathe Worlds, but I don't really own that book (just looked at a friend's copy), so I can't help you there, BUT there are many ways to be a psyker in 40k, just to be an IMPERIAL psyker, aka SANCTIONED and trained, is harder, I see only the Psyker career, the Ascension options, the adept branched path and MAYBE the Ordo Sicarius Initiate path (though it isn't spelled out)
Without Signature
Dok Martin said:
LordBlades said:
Cymbel said:
I think the current ruleset of Dark Heresy is pretty solid , but there's just a few concent you simply can't do. For example, take a regular guardsman who one day discovers he has psychic powers and decides he wants to develop this aspect further. If this happens in the character's background, no problem: take the Psyker class, buy some appropriate weapon trainings and you're golden. Doing that in game(starting off as a guardsman who discovers his psychic powers) on the other hand is much harder. You could get the Nascent Psyker elite advance, but that only gives you 1 power and you can't improve on it, or you could take Warp Dabbler, but that's Chaos Sorcery mainly.
Switching your career to become an Imperial Psyker is impossible in the world of 40K. Psykers are carefully selected (most are simply killed) and then shipped to Terra where they undergo years or even decades of training and indoctrination. If you survive this ordeal you will be Psyker for life. You do not choose to become a Psyker.
The career system of Dark Heresy is a good representation of the rigid society in 40K. Some switches would make sense, most wouldn't, and some are downright ridiculous.
That was me saying it. Qoute system tends to do that if you try to delete parts of the message
Psykers aren't selected at brith. Many had a life in which they did something else before their psychic powers being discovered. That was my point: having somebody who does something else for a living and then at some point discovers he's gt psychic powers and wants to focus on that (even without sanctioning) is impossible to do for some career paths(like scum or guardsman) if you want to play it out in game (as opposed to in your background).
Without Signature
One of the supporting characters in the Gaunt's Ghosts novels sponateously develops psychic powers. It turns out quite badly for him…
My 'fan-created content':
ARCANA ARCHIVE
NEW XENOS
ENCYCLOPAEDIA CALIXIA
MORE SPACE MARINE NAMES
DH CAMPAIGN JOURNAL: THE VERMILION CODEX
OOOOH! They have the internet on computers nowadays!
Baradiel said:
Me too. An adventure or sourcebook would be good.
I would also like a calaxis sector book.
I'll just throw in here and say that a Calixis Sector sourcebook, a Ordo Xenos sourcebook and a Puritan Handbook would be awesome. As would more class-oriented books be.
Motto to life: Let the galaxy burn!
Number of Chapters I'm working on: ~60
Finished Chapters: Smoking Fists
Other projects: Feras (Xenos race)
Touched by the Alien (Dark Heresy Campaign)
I've admittedly toyed with reconstructing the DH careers with the OW system just to see what would happen. Think I may still do it to pass the time and hope they give their original 40k rpg a bit of love again.
Its just sort of depressing to see they haven't considered even some sort of update what with the evolution of the rules. Maybe they do, but they're keeping dead quiet about it which is a bit depressing. I haven't bought into DW but OW on the other hand I find a bit fascinating and viable over super humans. Either way, the new system has opened a window to toy with that I think I'll build on and see what others think.
Hatred is gained as much by good works as by evil. - Niccolo Machiavelli
LordBlades said:
Cymbel said:
But please no classless affinity selection, I hate those. It just removes some of the excitement of reaching the next rank and now you can perform this awesome new talent, or know a new skill, with BC, it felt like I was powergaming trying to get the best talents and well, anyone could get anything. I liked how some careers never got some stuff or got it later on. It made the careers different and it was nice looking over a new rank table and seeing what you wanted, how to spend your XP.
On the other hand, a classless system does give more flexiblity. In Dark Heresy there's just a few skills that a given class can't get regardless of circumstances without GM intervention (as elite advances).
Frankly, I find both systems to have their boons and flaws.
A classless system, on one hand, can result in overpowered or unbalanced combinations, simply because you can't test every combination of equipment and abilities before the book hits the shelves. Especially when it comes to the bullshit of all bullshit in a freeform system, the "one true build!".
Then there's the thematic aspects involved. I don't think either Deathwatch, Dark Heresy, or Rogue Trader are hindered in anyway by the Rank system. Which is still a lot more freeform than most traditional class-based games, where the benefits of the level are pre-chosen, while each new Rank adds another table of advancements that you can purchase for your character, maintaining a healthy level of flexibility.
"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"
-MILLANDSON
Oh, what I wouldn't give for a book that dragged Dark Heresy up to Only War's system and rules revisions, and also took another crack at Ascension structured more like Black Crusade. The latter especially; it wouldn't be too hard to make some Archetypes out of them.
It would save me a lot of work, haha. Making my hack was fun but I'd love to see an official take on it.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Continuing on the theme of new stuff we'd like to see, I for one would like a follow-up to Creatures Anathema, this time with a looser, Monster Manual-ish style rather than the organizied-into-hard-categories style of CA (and most other WH40KRP 'monster books').
My 'fan-created content':
ARCANA ARCHIVE
NEW XENOS
ENCYCLOPAEDIA CALIXIA
MORE SPACE MARINE NAMES
DH CAMPAIGN JOURNAL: THE VERMILION CODEX
I would like to see some more worlds fleshed out with more info, plot hooks, etc..
On that same note a little more detailed look at the tricorn palace
DH 2.0 would be interesting….run something like black crusade building. I agree with pervious posters that classes/careers be kept just with some more leeway in aquiring skills and talents.
Abandon all hope ye who enter here
After spending two days digging through Lexicanum and some old pdfs, I have switched sides to being in favor of a Necromunda supplement.
Playing as a Redemptionist just sounds like too much fun.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Well, look no further than the Inquisitors Handbook and Blood of Martyrs.
They have redemptionist options for your pleasure :)
Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on
Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules
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