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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Page 1 of 2 (19 messages) | 1 2 ...Last page » |
eiterorm said:
1. Thematically, I'm with you on this point, but technically, I don't see any problems in casting intervene on your own combat checks. It's just really weak as a spell if casted on yourself: 2 points of Sanity, 2 hands devoted to the spell, for a miserable +3… Not really appealing.
2. I guess the "gates in stable locations cannot be sealed, but only closed" line was introduced to fix the Naacal Key (one of the crappiest items ever, IMO), to avoid people using it against Atlach or in general to have unburstable seals. Not very fond of this rule, though. Anyway, to answer your question, nothing allowing you to move gates into stable locations comes to my memory.
(but you gave me an interesting idea for a custom Herald based on stalking gates. Thanks! I had one Herald for Flying gates, one for "green bordered gates" and another for aquatic gates, the stalking gates are something I haven't considered before :-))
3. The gate does not appear on Kate, it moves on her, so I'd say yes, a moving gate can move into the same street area as Kate
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
I second everything Julia stated above.
But just to clarify a bit about moving gates… They are quite undesirable. With the exception of the encounter you mentioned, there's nothing that allows a moving gate to go back to an unstable location. Therefore, once a moving gate moves, it can not be sealed, only closed. So once a moving gate appears, I usually make it top priority and move my investigator(s) right to it, hoping that it won't move before I can come back out and seal it. Also, once you go into the gate and then come back out and get your explored token, if you fail your check to close the gate and the gate moves, you lose the explored token and must explore the gate again. Quite undesirable, indeed.
Musha
Thanks, Julia! When I come to think of it, it would be weird to have a game effect where you could put a gate in a stable location. Imagine if a gate could move into the Hospital or the Asylum. What would then happen in the situation where an investigator was knocked unconscious or driven insane?
Oh, and stalking gates sounds like fun. Right now I'm imagining a stalking gate playing pacman in the streets with the investigators. Om nom nom nom! ^__^ Flying gates, on the other hand, sounds really evil. Whenever I play, flying monsters tend to stay in the sky for long periods of time. If a couple of gates would do the same, it would indeed complicate the game. With flying gates, I guess I would need an investigator roaming the streets as gate bait. =P
Musha Shukou said:
I second everything Julia stated above.
But just to clarify a bit about moving gates… They are quite undesirable. With the exception of the encounter you mentioned, there's nothing that allows a moving gate to go back to an unstable location. Therefore, once a moving gate moves, it can not be sealed, only closed. So once a moving gate appears, I usually make it top priority and move my investigator(s) right to it, hoping that it won't move before I can come back out and seal it. Also, once you go into the gate and then come back out and get your explored token, if you fail your check to close the gate and the gate moves, you lose the explored token and must explore the gate again. Quite undesirable, indeed.
Yep! Moving gates is top priority for me as well. Luckily, though, failing a check to close a moving gate is not something which happens very often, as the modifiers of the moving gates are +0 and +1.
But here's another question I came to think of: can you move past a moving gate which is located in a street area? Imagine an investigator having an encounter at Ye Olde Magick Shoppe or St. Mary's Hospital. During the mythos phase that turn, a moving gate moves out of the Woods and into the Uptown Street area. In his next turn, is the investigator forced to either enter the gate or stay in his place, or can the investigator move past the gate?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
[QUOTE efidm=766620]But here's another question I came to think of: can you move past a moving gate which is located in a street area? Imagine an investigator having an encounter at Ye Olde Magick Shoppe or St. Mary's Hospital. During the mythos phase that turn, a moving gate moves out of the Woods and into the Uptown Street area. In his next turn, is the investigator forced to either enter the gate or stay in his place, or can the investigator move past the gate?
[/QUOTE]
Musha
Sorry about that post above. I have no idea what happened, but things went real screwy on me.
eiterorm said:
But here's another question I came to think of: can you move past a moving gate which is located in a street area? Imagine an investigator having an encounter at Ye Olde Magick Shoppe or St. Mary's Hospital. During the mythos phase that turn, a moving gate moves out of the Woods and into the Uptown Street area. In his next turn, is the investigator forced to either enter the gate or stay in his place, or can the investigator move past the gate?
Yes, you can move passed a moving gate, or any gate for that matter. Keep in mind that actually entering a gate only happens during the Arkham Encounters phase which happens AFTER the movement phase. So you can move onto/through a gate as much as you want; you just won't be going through a gate unless you end your movement on one.
Musha
Musha Shukou said:
Yes, you can move passed a moving gate, or any gate for that matter. Keep in mind that actually entering a gate only happens during the Arkham Encounters phase which happens AFTER the movement phase. So you can move onto/through a gate as much as you want; you just won't be going through a gate unless you end your movement on one.
I feel really stupid now! I actually knew that passing through a gate happens in the Arkham Encounters Phase, but for some reason I have never separated the passing through a gate from the Movement Phase. And whenever I have moved to a location containing a gate, my intention has always been to enter the gate, so I have never moved into a location with a gate and then out again. I feel silly now. Please excuse my stupid question. =P
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
eiterorm said:
Oh, and stalking gates sounds like fun. Right now I'm imagining a stalking gate playing pacman in the streets with the investigators. Om nom nom nom! ^__^ Flying gates, on the other hand, sounds really evil.
::laughter:: yeah, I had the Pacman vision as well. Now I need to decide how to make them interact with investigators, and what happens on the "chomp chomp". As for the Flying gates, I dropped you an e-mail with the Herald
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Julia said:
::laughter:: yeah, I had the Pacman vision as well. Now I need to decide how to make them interact with investigators, and what happens on the "chomp chomp". As for the Flying gates, I dropped you an e-mail with the Herald
Thanks for the e-mail! I look forward to seeing a stalking gate herald. ^__^
Pacman Horror:
If a stalking gate moves to the same location as an investigator, that investigator is devoured. However, if an investigator carries an Elder Sign, the stalking gate becomes elusive, and the investigator may instead stalk the moving gate. If the investigator catches up with the moving gate, he may spend his Elder Sign and immediately close it. =P
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
eiterorm said:
Pacman Horror:
If a stalking gate moves to the same location as an investigator, that investigator is devoured. However, if an investigator carries an Elder Sign, the stalking gate becomes elusive, and the investigator may instead stalk the moving gate. If the investigator catches up with the moving gate, he may spend his Elder Sign and immediately close it. =P
::rofling::
Please, download & install strange eons, translate this in Arkhamese and publish it!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Julia said:
::rofling::
Please, download & install strange eons, translate this in Arkhamese and publish it!
I installed it a little while back, but the program always failed to start (in 64 bit Win7). =( But I see now that there's a new version released, so I'll try that one in a few days. =)
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
A little late, but here it is, as requested. It should even be quite playable. ;-] Now you have to try it! =P

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Broken link. Here's a working one:

Click here for full size.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Better:

(if you specify width = 600, the image fits perfectly the window)
Thanks for doing this!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Ah! Thanks for the tip. I'd love to hear your feedback about it whenever you have the time. =) I tried to make it a real, playable Herald, and not just a joke, while, obviously, still having a slight Pacman feel to it.
I'd love to hear anyone's feedback, really. =) But I guess the Custom Heralds thread would be a better place for it. I'll post it there in a minute.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
eiterorm said:
I'd love to hear anyone's feedback, really. =) But I guess the Custom Heralds thread would be a better place for it. I'll post it there in a minute.
Sure! In this way, it will remain in a visible thread for all eternity (or as long as Arkham is reprinted)
I'll drop you a line of feedback tomorrow (I hope)
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
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