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Bacause every Cleric except for one Hard Core Redemchionst has not survived beyound the first combat of the 2nd adventuere in any game I've palyed in or GM'ed they tend to die in either spectulacure or extreamily banal ways, and when they spend or burn Fate things always end up worse for them. the more careful they are the more the dice tend to go against them.
I Swaare the only way this could be happining is if some higher power had it in for them.
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My character just got his face lasered off, and he's now running around screaming about the EHPERER. I think you might be on to something here.
Last night the whole party of exprinced characters chiped in for a suit of Stormtrooper carapace for the new Preist, first round of the first fight he took a full auto burst from an Auto Pistol, every round hit, many 10's where rolled on Damage, he was dead three diffrent ways before the 2nd Auto pistol Burst damage was rolled.
It is because they are all-rounders, but because of their iconic imagery, they lean towards melee, they aren't bad at it, just they aren't tough like some classes for melee (Arbites, Guard) and they aren't powerful like some glass cannons (Assassins, Some Psykers) and just lacks the power of a techie (another all rounder). They lack a defining power, focus, etc.
That said, they are great, but I can see why they get so often killed.
Without Signature
It's not bacause they are a bad character type, they just have the dice fall against them with my group.
Well, if you think about it, the Emperor never wanted to be worshipped…
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
No, no, there is a different lesson here:
Drop Bear 2.0 said:
current 40k RPG character: Captain Elias, Celestial Lions Tactical Marine
previous characters: Comrade-Trooper Dasha Malenko (OW), Sister Militant Elana Melanthis (DH), Leftenant Darion Baylesworth (RT)
The one time I played a Cleric, he actually survived to the end of the campaign, despite a full-scale Tyranid invasion. His faith protected him. The Armageddon Autogun helped.
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
Cymbel said:
It is because they are all-rounders, but because of their iconic imagery, they lean towards melee, they aren't bad at it, just they aren't tough like some classes for melee (Arbites, Guard) and they aren't powerful like some glass cannons (Assassins, Some Psykers) and just lacks the power of a techie (another all rounder). They lack a defining power, focus, etc.
That said, they are great, but I can see why they get so often killed.
Yet their characteristic advance tables are pretty stellar, and they get *#$&tons of money. You're right in that they're not Arbites or Guard, but they're not flimsy either.
But only Techpriests have the requisite knowledge to appease the machine spirits of the Escalatus Device!
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
*shrugs* They have a lot of bonuses, but an all-rounder can suffer with a novice player. Unlike other classes there isn't a clear focus like a guardsman would have. They are a great class, but I can see why people would die playing one.
Without Signature
All my gaming circle have a decade + experiance each, yet any time they paly a cleric the Dice Gods turn on them and the Cleric Character dies horrabaly, just the way of the world I guess.
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