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Flack Cloak may cover everything just not as well in some places, don't give up your Chest Carapace, suere it's extra weight and Armor dosn't stack, but most of the time you will be taking it in the chest, those extra three points of armor will be needed to keep the Wounds & Crits down.
Drop Bear 2.0 said:
Flack Cloak may cover everything just not as well in some places, don't give up your Chest Carapace, suere it's extra weight and Armor dosn't stack, but most of the time you will be taking it in the chest, those extra three points of armor will be needed to keep the Wounds & Crits down.
I'm not giving up the carapace chest, I'm hoping to convince the GM to let me sell the chest part of flak cloak fos some cash (maybe as a flak vest) and affix the rest of it to the carapace chest.
Without Signature
Here are your weapon of choice:
Sidearm - Hax-orthlack Mark IV - autopistol with full auto and 1d10+4 dmg
- for special enemies - take Hack Shotgun loaded with inferno shell, and normal shell - lots of hits on point black range and high chance of righteus fury
Main weapon - as said before - armageddon or vanaheim auto shotgun. And flamers - you can always buy exterminator cartrige for one shot flamer for your weapons.
Without Signature
LordBlades said:
Drop Bear 2.0 said:
Flack Cloak may cover everything just not as well in some places, don't give up your Chest Carapace, suere it's extra weight and Armor dosn't stack, but most of the time you will be taking it in the chest, those extra three points of armor will be needed to keep the Wounds & Crits down.
I'm not giving up the carapace chest, I'm hoping to convince the GM to let me sell the chest part of flak cloak fos some cash (maybe as a flak vest) and affix the rest of it to the carapace chest.
That's like cutting out the torso of a raincoat and only wearing the limbs. Were I your GM, I'd say no. You probably wouldn't get very much money anyway. This is why it's good to procure weapons independently in the field (read: loot enemies).
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
LordBlades said:
Drop Bear 2.0 said:
Flack Cloak may cover everything just not as well in some places, don't give up your Chest Carapace, suere it's extra weight and Armor dosn't stack, but most of the time you will be taking it in the chest, those extra three points of armor will be needed to keep the Wounds & Crits down.
I'm not giving up the carapace chest, I'm hoping to convince the GM to let me sell the chest part of flak cloak fos some cash (maybe as a flak vest) and affix the rest of it to the carapace chest.
That's like cutting out the torso of a raincoat and only wearing the limbs. Were I your GM, I'd say no. You probably wouldn't get very much money anyway. This is why it's good to procure weapons independently in the field (read: loot enemies).
Without Signature
How's the rest of thje party equiping them selves? do you have a close quaters spechlist an Armogedon is a Light Support Weapon for Starting Characters and a "Stoprtrooper" weapon for ranks 2-5 (late 2 through early 5) when it becomes an option for those who don't want to go Plasma or Bolter.
Only other chars I know for sure right now are a psyker and a melee assassin (still decided whether he wants to be a Moritat for a mono sword now or a regular assassin going into Ordo Sicarius Initiate for a force weapon later but he's going to be melee anyway) . Other two players are still deciding, one between tech priest, cleric and another psyker, and the other has no idea yet.
Without Signature
Unless you'er going for a theam Las has better basic modles (unless your in to Rock & Roll), but Projectile weapons offer better options.
I'm runing a SoB game, they went with Aramogedons and Shotguns a the long arm of choice and have bean kicking ass.
In a Guard game we where trying to get up we went for a Las theam and found we had to go with stuff like the Mk IV, Hellguns and the Long Las to get Kick Ass Killware. well except for the Tranch War Vet who went with an Armagedon.
SP is more ammo, more addons, more wastage, more to carry around
Las is more efficiency, essentially "better" ammo (can be recharged by any standard energy generator/socket, the sun and in a dire emergency, even in a fire and they have a charm to them.
Now, on the subject of Sororitas, I would go Las, it is the basic drill weapon of the Schola IIRC, plus it fits with the schola theme and basic training (the simplest,, most reliable weapon in the imperial arsenal with the easiest supply train)
Without Signature
Another slightly related qustion: I've heard bolter(and presumably shotgun) Acid Shells mentioned as the cheapest bolt ammuntiion. Can somebody be so kind to tell me what book they're from?
Without Signature
Acid shells are from Rogue Trader: Into the Storm. They are the cheapest bolt ammunition because they are "merely" Very Rare, as opposed to Extremely Rare/Near Unique/etc.
Black Crusade also includes Metal Storm frag shells, Hellfire shells, and Stalker silent shells, all of which are also Very Rare.
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
Boss Gitsmasha said:
Acid shells are from Rogue Trader: Into the Storm. They are the cheapest bolt ammunition because they are "merely" Very Rare, as opposed to Extremely Rare/Near Unique/etc.
Black Crusade also includes Metal Storm frag shells, Hellfire shells, and Stalker silent shells, all of which are also Very Rare.
Found them. Is there any formula to convert Rogue Trader items into Dark Heresy prices?
Without Signature
LordBlades said:
Boss Gitsmasha said:
Acid shells are from Rogue Trader: Into the Storm. They are the cheapest bolt ammunition because they are "merely" Very Rare, as opposed to Extremely Rare/Near Unique/etc.
Black Crusade also includes Metal Storm frag shells, Hellfire shells, and Stalker silent shells, all of which are also Very Rare.
Found them. Is there any formula to convert Rogue Trader items into Dark Heresy prices?
The price is "You can't afford it." :P
I'm guessing 20 or so thrones per shell. It doesn't seem like much at first but it adds up for a full magazine. Perhaps a little less if the standard bolts cost less too.
Also, speaking as someone with a Moritat character: Don't play a Moritat. Just don't. The Tearing thing with blades is not worth not being able to use guns, and it will be redundant as soon as you can afford a chain weapon. Arguing over what weapons you can and cannot use is an exercise in frustration. Also, against mechanical enemies like servitors or Techpriests of sufficient rank (or Emperor forbid, Necrons), you lose your one advantage, because The Bloody Edge only works against organic targets. I found this out the hard way when trying to fight a cyber-grox. Do yourself a favor and go with a regular Assassin, and keep your bloody rifle.
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
Boss Gitsmasha said:
LordBlades said:
Boss Gitsmasha said:
Acid shells are from Rogue Trader: Into the Storm. They are the cheapest bolt ammunition because they are "merely" Very Rare, as opposed to Extremely Rare/Near Unique/etc.
Black Crusade also includes Metal Storm frag shells, Hellfire shells, and Stalker silent shells, all of which are also Very Rare.
Found them. Is there any formula to convert Rogue Trader items into Dark Heresy prices?
The price is "You can't afford it." :P
I'm guessing 20 or so thrones per shell. It doesn't seem like much at first but it adds up for a full magazine. Perhaps a little less if the standard bolts cost less too.
Also, speaking as someone with a Moritat character: Don't play a Moritat. Just don't. The Tearing thing with blades is not worth not being able to use guns, and it will be redundant as soon as you can afford a chain weapon. Arguing over what weapons you can and cannot use is an exercise in frustration. Also, against mechanical enemies like servitors or Techpriests of sufficient rank (or Emperor forbid, Necrons), you lose your one advantage, because The Bloody Edge only works against organic targets. I found this out the hard way when trying to fight a cyber-grox. Do yourself a favor and go with a regular Assassin, and keep your bloody rifle.
Was asking because I saw acid shells listed somewhere at 8 thrones a piece.
Regarding the Moritat, I always enjoy a good rules-talk:P
The build wasn't for me, but for a player who's completely new to RPGs and wants to roll a melee Assassin. He asked me for some tips and Moritat was the first thing I came across (and it looked decent). Meanwhile he's become more interestedinto a Redemptionist, possibly going into Ordo Sicarius Initiate and getting a force weapon.
Without Signature
Why would a Redemptionist ever want to dabble with the psychic? Such things are heresy, and should be cleansed with fire and chain-blade. Go with Redemptionist OR psy + force weapon, but not both. If he does stay a Redemptionist, here's my advice to him: ignore the psy rating, get a power sword and a hand flamer insinstead. Otherwise, take a nice pistol to back up his force weapon, and it might be good to get a Psycannon at Ascension level.
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
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