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Is this really just like Go? This game always interests me when I see the little camels, and was thinking of picking it up some time. But if it's just only like Go it may not be deep enough for our group to really like it.
Can anyone explain it a bit better? It looks like there is a lot more to it than just being Go.
I haven't played Go before, so I can't really compare/contrast it well, but I'll try to give you an idea for what it's like.
Setup
Play
This could be considered "setup", but because this part has a direct bearing on the tactics a particular player will use, I consider it part of the play. Going around the table each player places one of their five caravan leaders on the board with the restrictions that you cannot put a caravan leader directly next to an oasis or another player's caravan leader (of any color). This is done until all the player's caravan leaders are placed.
For the rest of the game, the play revolves around a player extending their caravans by picking two colored camels (the same or different in color) from five piles of colored camels and placing them adjacent to one of that player camels (as designated by the caravan leader that started the caravan) of the same color as the one being placed. For the first round, the first (and second with several players) player that placed a caravan leader may only place one camel as a balancing mechanism for getting the best choice of starting spots. The placed camels may not be placed next to the same colored camel of another player. This is importent to understand when placing caravan leaders as a player can be quickly blocked from an area by another player because of this.
Scoring
During the game:
At the end of the game:
Winning
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The player with then most points is the winner. There may be ties, though this doesn't happen often.
Notes
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The feel of the game differs slightly with the number of players. Two players is probably the most like Go in that you are more capable of implementing a strategy. As the player count increases to a maximum of five, it becomes increasingly tactical (i.e. Chaotic). I personally really like a game of three to four players. I have also found having some skills in deception helps. There have been several games I've played where I've lead the other players to believe I was doing one thing (trying to reach an oasis, for instance) but was really doing another (like enclosing an area).
This is one of my favorite games. I highly recommend it. It's also an easier game to introduce to non-gamers because the appearance of the game is so non-threatening, which I find funny because it is a pretty cut-throat kind of game.
- Sartredes
My initial fascination with the game was definitely the components. My sister loves camels but isn't a gamer. However, I thought due to the simplicity and components, this might be a game my sister would like. She lives in Indiana, so I haven't had a chance to play it with her since I bought my copy. However, that was part of the reason I bought it. Though the main reason I bought TTD is because my friend who runs the board game club I belong to, really liked this game when we played it with another member. And from the first time I played it, it was a game I knew I would have to add to my collection.
As people have mentioned, the concept of the game is simple, but it has amazing depth. Although it does have some similarities to Go, it has much more depth than Go. Its not surprising that this is another Knizia game........some of my favorite games in my collection are Knizia games. Another Knizia game I own that is a favorite among my gaming group is King of Beasts. It also has simple game play, but has a lot of depth at the same time, which is why everyone likes it. That and it is about a 20 minute game, so it is something that can be played at the beginning of game night, while we wait for everyone to arrive.
Anyway, I would have to agree that the game play is definitely the more important factor here, although the components do make it an attractive game to even non-gamers. Another thing about TTD is that the more people you have, the more challenging the game becomes, which is something else I like about it. Although the game board size is dependent on how many players you have, playing with five people does prove to be more challenging, changing your strategy a bit.
Although the camels or "humpies" (I like humpies better than meeples also, because meeples I've always associated with wood components as well) as someone referred to them, are definitely a draw, one thing I dislike about them are the colors. In my game, I initially had two sets of blue camels and no green ones. FFG sent me some green replacement camels, which are practically the same color as the blue ones, so its hard to differentiate between the two. I have seen and played the original version of TTD once, and if I recall correctly, its a much nicer, the colors of the components more distinct.
I've heard of Oasis or Yspahan, but never played them before. How do they differ from TTD?
elektra said:
Well... I've played Yspahan and can tell you that it's a significantly different game to TtD. Not really the same sort of thing at all. But it does also have camels in it, should you have a Dromedary fixation ;-)
Nothing to see here... move along.
I agree with Godfeather that the pastels do not appeal to me either. They actually turned me off to the game, though now I'm a tad more interested. Hey Hoosier, Why do you think Yspahan is superior to this and Oasis? (I'm talking to you ColtsFan.) (Go Colts.)
Play games. Don't be a gamer.
Thanks for convincing me to buy yet another boardgame guys. I hate you all!!!!
After reading the few threads here I decided to buy the game. Looks like a cool little game to play with my gf and friends.
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