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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3561 | Posts: 39130
Question about LiTaS
Published on 17 January 2013 - 17:26:54

Hi all

I have a question for you:

Q: When I fall unconscious or insane while I'm other worlds, I go to LiTaS, then I have the option of drawing an injury/madness card to avoid losing any clues or items and regaining full quantity of the proper stat (sanity or health), now the question is, If I draw the madness/injury, do I still have to lose one turn in there? Or drawing the injury/madness also prevents me from losing the next turn?

I always played like, even if you draw the card, you lose your next turn, and I think the rules agree with me on that

Sun, rain, gone.

Page 1 of 1 (6 messages) 1
Reply #1 | Published on 17 January 2013 - 07:40:03

You're absolutely correct ~ the taking of the Injury or Madness card prevents the loss of Items, but not the Turn.  Enjoy LiTaS, it's beautiful this time of year.

Without Signature

Reply #2 | Published on 17 January 2013 - 11:14:42

The Professor said:

Enjoy LiTaS, it's beautiful this time of year.

::rofling::

Sales season: you can stay there two turns for the price of one?

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #3 | Published on 17 January 2013 - 14:41:20

Bring a friend and as a bonus ~ you get to pick your next destination ~ "LiTaS…it's everywhere you want to be!"

Without Signature

Reply #4 | Published on 17 January 2013 - 14:57:23

LiTaS --- any time, anywhere.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Reply #5 | Published on 18 January 2013 - 16:23:23

LiTaS is one of the great hidden boons of the game (that is, being LiTaS as a result of an encounter, not being driven insane or knocked unconscious in an Other World).  I mean, yeah, it's a real pain when an Other World Encounter boots you back home, but in Arkham (etc.), it can be exceedingly useful in the right circumstances (like when you absolutely need to get to another town but can't seem to find any cash, or when a Dhole is parked in the streets next to you; heck, with a slow investigator, it's often more expedient than normal movement, assuming you don't care about encounters along the way).

What remains, it would seem, has no artistic significance.

Reply #6 | Published on 18 January 2013 - 17:26:54
Exactly ~ pick a fight with a Dimensional Shambler and with one short layover…next stop, Kingsport!

Without Signature

Page 1 of 1 (6 messages) 1

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