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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3560 | Posts: 39112
Task and Missions
Published on 24 October 2011 - 14:57:45
Page 2 of 4 (46 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 24 October 2011 - 17:19:49

Avi_dreader said:

The only way 8 investigator teams can lose is by not knowing what they're doing ;') which is frequent with eight players, but, in solitaire, if you know what you're doing and are controlling eight players, you might as well just tell the game to forfeit.

 

Yep. That's the point, Avi perfectly hit it. If you play solitaire, it's another music

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #17 | Published on 24 October 2011 - 17:33:30

So, technically, you're playing with ton of investigators alone?

How's your score in multiplayer sessions? 

With Signature

Reply #18 | Published on 24 October 2011 - 18:12:09

MyNeighbourTrololo said:

So, technically, you're playing with ton of investigators alone?

How's your score in multiplayer sessions? 

I play very rarely with more than another person by my side (and when playing in two, I know rather well how the other person plays, since he's the one who introduced me to boardgames). And generally, when palying with others, I tend to give advices on how to play, but don't force others to play according to my strategy, so it happens I lose some games and the score usually isn't that high

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #19 | Published on 24 October 2011 - 18:25:02

Julia said:

I play very rarely with more than another person by my side (and when playing in two, I know rather well how the other person plays, since he's the one who introduced me to boardgames). And generally, when palying with others, I tend to give advices on how to play, but don't force others to play according to my strategy, so it happens I lose some games and the score usually isn't that high

 

It's so hard to find other players in your homeplace?

 

With Signature

Reply #20 | Published on 24 October 2011 - 18:33:33

MyNeighbourTrololo said:

It's so hard to find other players in your homeplace?

Not that easy, not that difficult, the main issue is me: I don't care about having a bunch of players who are not my friends to play with. I like playing with people who already are my friends. Being time a major issue, I try to spend the few spare hours with friends. If they want, we can play (but usually something lighter, like Catan, or something completely different, like A Game of Thrones), if don't, nevermind. But I like a lot playing Arkham solitaire. For some time in my life I played chess solitaire, so... Arkham is more fun, under a certain point of view :-)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #21 | Published on 24 October 2011 - 18:38:58

Well, 95% of my players are my friends, which is strange. And the only board games I have is Mansions of Madness and Arkham Horror. So, not so much choice we have here And we having a few sessions per week, usually during weekend when no one is at work and has a free time to spend, sometimes in working days at evening with smaller group. 

You must be a more busy person, than me.

With Signature

Reply #22 | Published on 24 October 2011 - 20:32:41

Dam: Um, not to try to discredit your win, but wouldn't it be extremely unlikely for a human player to be so gullible as to give Leo the Chants?

What remains, it would seem, has no artistic significance.

Reply #23 | Published on 25 October 2011 - 01:23:58

Walk said:

Dam: Um, not to try to discredit your win, but wouldn't it be extremely unlikely for a human player to be so gullible as to give Leo the Chants?

Not only did Kate trade Leo Chants, Bob also bought and traded JtWT to him as well (normally never buy Missions). On top of that the other three investigators were there to keep paths to the JtWT locations open of monsters so Leo could make the transitions without hassles.

But if you were playing Leo in a game with that setup and I was one of the other players, if you were serious about going for JtWT and had a very good chance of completing it, like in this instance, I would help you accomplish it. JtWT is a win since it says "win" on the card, the other investigators just get they props postmortem .

A dirty mind is its own reward.

Reply #24 | Published on 25 October 2011 - 13:13:42

Played alone today.

Drawn Zoey, Norman, Harvey and Vincent.

AO was Hastur.

Zoey drawn 2 elder signs as her random starting possessions 

But 8 clue sealing price took it tall - I managed to seal only 3 locations, and in the end Hastur awoken.

Though, terror level through the entire game was at 0 and investigators were very fortunate about their items, so Hastur got ravaged in 2 turns, having chance to attack only once.

With Signature

Reply #25 | Published on 25 October 2011 - 18:00:00

Walk said:

Dam: Um, not to try to discredit your win, but wouldn't it be extremely unlikely for a human player to be so gullible as to give Leo the Chants?

Clearly Leo mindcontrolled everyone.  He has the psychic powers.  The leader!  The leader!

Reply #26 | Published on 25 October 2011 - 18:01:01

Dam said:

Walk said:

 

JtWT is a win since it says "win" on the card, the other investigators just get they props postmortem .

I'm pretty sure you are quoting that out of context ;'D

Reply #27 | Published on 25 October 2011 - 18:04:40

MyNeighbourTrololo said:

 

Played alone today.

Drawn Zoey, Norman, Harvey and Vincent.

AO was Hastur.

Zoey drawn 2 elder signs as her random starting possessions 

But 8 clue sealing price took it tall - I managed to seal only 3 locations, and in the end Hastur awoken.

Though, terror level through the entire game was at 0 and investigators were very fortunate about their items, so Hastur got ravaged in 2 turns, having chance to attack only once.

 

 

 

That doesn't even make sense to me.  How did you manage to only get three seals?  You start off with two Elder Signs, a Find Gate, and one investigator with three clue tokens and another with 4.  That means you should effectively get a doom track of 15.  So what went wrong?  Three 3 speed characters?  But still...

Reply #28 | Published on 25 October 2011 - 18:12:26

Im new to this game so no wonder.

Zoey had huge problems with getting out of other worlds. Harvey is the only man who managed to catch a hold of 8 clue tokens to the end of the other world. Norman didn't even had 8 clues throughout the game. When you encounter a monster in another world, who is forcibly has ambush by the encounter card effect and which will send you to the litas if you fail your checks - there is no sense of keeping clues, and they never get to 8 that way. 

When it was clear to me that I'm not gonna achieve first two types of victory - I started preparing for the final battle, getting right equipment on right characters and making sure everyone is blessed.

Norman had Feeding the Mind spell, you can't think of better spell when fighting Hastur. Still, it was of no use because Hastur attacked only once.

With Signature

Reply #29 | Published on 26 October 2011 - 01:47:17

MyNeighbourTrololo said:

When you encounter a monster in another world, who is forcibly has ambush by the encounter card effect and which will send you to the litas if you fail your checks - there is no sense of keeping clues, and they never get to 8 that way.

LiTaS + Injury -> keep Clues (and stuff), go right back in after a turn. Still faster than spending your Clues and collecting them back at best 2-3 per turn. Only time to worry about LiTaS is late game, Yig or Yog-Sothoth (and even with Yog depends on the investigator, some you want LiTaS ).

A dirty mind is its own reward.

Reply #30 | Published on 26 October 2011 - 02:14:08

Dam said:

 

LiTaS + Injury -> keep Clues (and stuff), go right back in after a turn. Still faster than spending your Clues and collecting them back at best 2-3 per turn. Only time to worry about LiTaS is late game, Yig or Yog-Sothoth (and even with Yog depends on the investigator, some you want LiTaS ).

I don't own Dunwich.

With Signature

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