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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3560 | Posts: 39114
Next Board Innsmouth... please?
Published on 22 November 2008 - 02:32:40
Page 2 of 3 (32 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 24 November 2008 - 04:59:02

StarBurn said:

I just hope they add a good mechanic, preferably one related to the monster movement like kingsport, since that at least makes the board usable in contradiction to Dunwich.

Personally I hope that we won't just get one more track that has to be kept under control like the Dunwhich Horror or the Rift tracks, but something that actually has some strategy attached to it. Kinda like the Battlefield expansion for LotR.

Something like military tokens that can defend against a limited number of enemies or a limited power of enemies and that can be positioned and need help from the investigators,...

Reply #17 | Published on 24 November 2008 - 11:11:56

In a comment on BGG, Kevin Wilson alluded to the Innsmouth expansion and Bokrug. There was nothing specific in the comment that indicated Bokrug would be a GOO (it's possible he could function in some other manner).

 

I'm trying to answer a question about the sources for information on the Innsmouth expansion but I can't seem to figure out how to insert one of those nifty quotes. How do you do it?

 

Without signature

Reply #18 | Published on 24 November 2008 - 13:21:23

 

I'm starting to think that they may be running out of material to work with for expansions.  Other details aside, I think Innsmouth if it is in production/creation, really will be the last one.  I can see them printing other games using the Arkham mechanics (such as the aforementioned 'by Gaslight' suggestion) much like they did with Runebound, or like they have coming with Android.  (I could be wrong on Android, but I've read unconfirmed reports that it is an Arkham style game.) 

Dreamshadow
Aunt Wu: Care to hear your fortune, handsome?
Iroh: At my age there is really only one big surprise left, and I'd just as soon leave it a mystery.

Reply #19 | Published on 24 November 2008 - 13:34:36

 

kilrah said:

Personally I hope that we won't just get one more track that has to be kept under control like the Dunwhich Horror or the Rift tracks, but something that actually has some strategy attached to it. Kinda like the Battlefield expansion for LotR.

 

 

 

OK. That seems like an impractical demand.

 

kilrah said:

 

Something like military tokens that can defend against a limited number of enemies or a limited power of enemies and that can be positioned and need help from the investigators,...

 

 

That would just be another track that has to be kept under control. I mean, it would be a system by which there would be nominally a lot of monsters that need to be kept under control, and then there's be an attached mechanic where you could blow up a lot of monsters "with soldiers." But that's still just one more tack that has to be kept under control. That's what the game is. There are tracks, they get out of control, that's bad, investigators have to do something about that. That's how the game works. That is, by definition, what every new mechanic will be.

 

In Dunwich, you have to kill monsters before they jump into holes. In Kingsport you need someone plodding around Kingsport keeping dreamers in check. And in Innsmouth there will be something you need to do to keep things from getting out of hand. Now maybe it's going to be some sort of evolving system of checkpoints where you have to go have encounters to move a limited number of blockades around to keep Deep Ones from getting to the armory, but that's still by definition going to exactly what you're complaining about even it is exactly what you are asking for.

 

-Frank

Without signature

Reply #20 | Published on 24 November 2008 - 16:12:45

I think an Innsmouth board expansion is a must. I'd like to see a few more smaller expansions then maybe a whole new Cthulhu type game.

Without signature

Reply #21 | Published on 25 November 2008 - 02:15:53

Frank said:

In Dunwich, you have to kill monsters before they jump into holes. In Kingsport you need someone plodding around Kingsport keeping dreamers in check. And in Innsmouth there will be something you need to do to keep things from getting out of hand. Now maybe it's going to be some sort of evolving system of checkpoints where you have to go have encounters to move a limited number of blockades around to keep Deep Ones from getting to the armory, but that's still by definition going to exactly what you're complaining about even it is exactly what you are asking for.

 

The moving of blockades would be fine by me. Of couse everything is a kind of track. Its just that I'd like to see something more then a simple one dimensional thing that has no thematic tie in per se. Something that feels like being in the fight rather then seeing spots on TV about how far the enemy pushed ahead so far.

Reply #22 | Published on 26 November 2008 - 13:22:13
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Whole bunch of things being said here.

@RudyHuxxxtable:

There are countless Cthulhu Mythos locations. However, Massachusetts locations by Lovecraft are more limited, the only ones currently missing being Innsmouth and Salem (the latter being a real city, so it is unlikely to show up as a game board).

@Dreamshadow:

Not even a 20th of all Cthulhu Mythos material has been used so far - however, as far as boards go, there aren't alot left to add which can be reached quickly by train (see above answer).

@JeanPaulValley:

I suppose 'Umr at-Tawil could make an appearance as a Herald or Guardian, but as an ancient one he is already included in the base set (Yog-Sothoth). The list of unused ancient ones is fairly large. Lovecraft's would be Bokrug, Nug, Yeb, the nameless mist, the darkness, Ghatanothoa and Rhan-Tegoth.

The authors which have been used up to now for providing ancient ones are August Derleth, Brian Lumley, Clark Ashton Smith, H. P. Lovecraft and Ramsey Campbell.

Off the top of my head that leaves (and this is an incomplete list), for ancient ones: Cthugha, Zhar, Lloigor, Ubbo-Sathla, Bokrug, Daoloth, the green man, Quachil Uttaus, Bugg-Shash, Byatis, Cxaxukluth, Ghizguth, Shathak, Hzioulquoigmnzhah, Gloon, Gnophkeh, Juk-Shabb, M'Nagalah, Mnomquah, Mordiggian, Ycnagnnisssz, Oorn, Ossadogowah, Othuum, Summanus, Tru'Nembra, Vulthoom, Yegg-Ha, Zstylzhemgni...lots anyway. If we were to add other authors (even just ones from Lovecraft's circle, or other important ones such as Lin Carter or Edward P. Berglund), the list grows exponentially.

 

 

As for the topic, yeah, Innsmouth would be nice, and is likely the next and last board expansion. It's possible that another card expansion could follow it - there are certainly enough things one could do there - as well as the occasional online content (such as the two online Heralds). But I think anything more than that just starts getting...a bit too much when adding everything together, or even just stacking it somewhere. I'd rather see them do another different cthulhoid game after Innsmouth and another card-only expansion (which would hopefully include things to fix watered down elements. Y'know, stuff like extra Dunwich gate cards).

 'Even in decay their vast intellects can fill our sleeping minds with nightmare visions of the Pit and ultimate insanities beyond the reach of reason.' - Ivor Gorstadt, Necrolatry

Reply #23 | Published on 26 November 2008 - 18:18:37

I will be happy with just Innsmouth.

Cthugha, Lloigor, Gathanothoa and Chaugnar Faugn as Ancient Ones and all be good. Dagon as Herald and a great mechanic in town involving the attack of the goverment over the Deep Ones would be great.

I don't know if its really encesary another small card edition. After all, all of the great Ancient Ones ar represented (Nyarlathotep at DF, Shubb at Black Goat, Hastur with King in yellow). Maybe its missing Yog Sothoth, but I don't really know how to make an avatar of him (and also, Dunwich Horror kinda fill his place).

I think that more boards, or other expansions would be too much (there's no table that big). About independent expansions (Mountains of Madness, Dream-quest of Unknown Kadath) It should be an entirely differtn game, with different mechanics. After all,if it were the same, the temptation of mixing all together would be too much.

The Crawling Chaos

Reply #24 | Published on 27 November 2008 - 05:41:23
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Yes that would be quite cool - I remember Cthulhu by Gaslight - that had the cover with the branches reaching through a wrought iron fence for an English gent, if I recall correctly.

"Every soldier must know, before he goes into battle, how the little battle he is to fight fits into the larger picture, and how the success of his fighting will influence the battle as a whole. "

Reply #25 | Published on 27 November 2008 - 08:53:56

You know what would be good for innsmouth. A Mechanic whereby you have to do something to SPEED UP an occurance. Gathering proof of the deepone taint for example to hasten the government assault.

This could  be associated with a BGoTW style corruption of the investigater, and have a bad effect if they fail to set the government on those dirty fish loving hybrids...

Time to Cut another Swathe of Destruction

Reply #26 | Published on 27 November 2008 - 10:51:11

ColtsFan76 said:

It seems to me, since I started following this game a couple summers ago, is that everyone wants Innsmouth.  And I am sure FFG will comply, they would be foolish to ignore it.

However, I think Innsmouth may be the last big box expansion they do.  That is why Kingsport slipped in first.  I think people happily bought up Kingsport to tide them over until Innsmouth.  But if they had been released in the other order, salesfor Kinsport might not have been so high and there would have been more cries that they are just trying to milk the line.

I don't know if there is anything else they would slip in before Innsmouth so it seems likely that will be the next expansion.  I would think they may keep injecting small box expansions for as long as there is an interest.

If they want to do larger expansions after Innsmouth, I would hope they take the route of A Game of Thrones or War of the Rings and include basically a new game that uses components from the base game.  My table can't hold AH, DH, and KH now, let alone IH later.  But a separate board, like Mountainf of Madness, or expeditions to the Arctic or Europe or wherever would be a nice addition and probably bolster the line post-Innsmouth.

 

What I heard from various sources close to FFG during summer conventions over the past two years (pretty much right after the announcement that Kingsport, not Innsmouth was coming out) was that Innsmouth was being put off until after Kingsport for several reasons:

1. They wanted to lay some of the rules groundwork in Kingsport- this wasn't elaborated on, but I'm thinking aquatic movement was one of those rules they wanted to establish ahead of time (not that aquatic movement happens all that often in games I've played.) Maybe they also wanted to see how other mechanics were received before constituting things for Innsmouth Horror. After all, Innsmouth is THE Big Box Expansion everyone is longing for. Kingsport, not being as well-known, could be a sort of testing ground, as well as a fine big box expansion in its own right.

2. This was more implied than stated, but as ColtsFan76 said, they realized that Kingsport would see better while everyone was still hungering for Innsmouth rather than after Innsmouth had come out.

I also agree that Innsmouth may be the last big box expansion, and after that,  I think we may see some mini expansions tailored to specific themes or stories, and any new releases with boards would use the same mechanics as Arkham (and maybe the base game components) but would be completely separate games.

Camilla: You, sir, should unmask.
Stranger: Indeed?
Camilla: Indeed it's time. We have all laid aside disguise but you.
Stranger: I wear no mask
Camilla (Terrified aside to Cassilda): No mask? No mask!

Reply #27 | Published on 27 November 2008 - 13:49:34
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Stromcrow said:

I don't know if its really encesary another small card edition. After all, all of the great Ancient Ones ar represented (Nyarlathotep at DF, Shubb at Black Goat, Hastur with King in yellow). Maybe its missing Yog Sothoth, but I don't really know how to make an avatar of him (and also, Dunwich Horror kinda fill his place).

 

'Umr at-Tawil, Yog-Sothoth's avatar from "Through the gates of the Silver key" by H. P. Lovecraft (based on a smaller story by E. Hoffman Price which was originally intended as a collaboration between the two authors) would work fine for a Yog-Sothoth expansion dealing with distant dimensions. There's also Aforgomon, from Clark Ashton Smith's "The Chain of Aforgomon", a god that deals with time in particular.

Similarly, there are plenty of avatars for all of the ancient ones that are available in the main box, so any of them could be used for a small expansion box.

 'Even in decay their vast intellects can fill our sleeping minds with nightmare visions of the Pit and ultimate insanities beyond the reach of reason.' - Ivor Gorstadt, Necrolatry

Reply #28 | Published on 28 November 2008 - 02:03:57

ISDSharpe said:

 

Yes that would be quite cool - I remember Cthulhu by Gaslight - that had the cover with the branches reaching through a wrought iron fence for an English gent, if I recall correctly.

 

 

Yes it does.  I still own the book, actually. 

Someone mentioned Chaugnar Faugn earlier.  He/it has always been one of my favourite Great Old Ones, so it would be thrilling to have him in the game.

Futility

Move him into the sun
Gently its touch awoke him once,
At home, whispering of fields unsown.
Always it woke him, even in France,
Until this morningthis snow.
If anything might rouse him now
The kind old sun will know.

- Wilfred Owen

Reply #29 | Published on 28 November 2008 - 10:42:28

Victimizer said:

Off the top of my head that leaves (and this is an incomplete list), for ancient ones: Cthugha, Zhar, Lloigor, Ubbo-Sathla, Bokrug, Daoloth, the green man, Quachil Uttaus, Bugg-Shash, Byatis, Cxaxukluth, Ghizguth, Shathak, Hzioulquoigmnzhah, Gloon, Gnophkeh, Juk-Shabb, M'Nagalah, Mnomquah, Mordiggian, Ycnagnnisssz, Oorn, Ossadogowah, Othuum, Summanus, Tru'Nembra, Vulthoom, Yegg-Ha, Zstylzhemgni...lots anyway. If we were to add other authors (even just ones from Lovecraft's circle, or other important ones such as Lin Carter or Edward P. Berglund), the list grows exponentially.

 

that made me smile !! you came up with those names 'off the top of your head' ? wow... and as far as i can tell you might have spelled them all correctly too . let me guess, you were a gm for a cthulhu rpg for years?

 

as mentioned allready, innsmouth is the only logical board to add as it is the last 'new england area' city of lovecrafts tales that doesn't have a expansion yet.

 

as a side note i secound the vote for Chaugnar Faugn! one of my favortie goo too.

Reply #30 | Published on 28 November 2008 - 14:10:33
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@moekel

Aye, thirded, Chaugnar Faugn is also one of my favourites. But given the game's current trends, it seems unlikely that he'll appear.

As for cthulhoid knowledge...well, I wouldn't say that I've been gm-ing for years, because it makes it sound kinda long. I found out about the Cthulhu Mythos a scant 4 or so years ago, and have been gm-ing for about 3 and a half (Call of Cthulhu, that is, though I've participated in cthulhoid rounds of My Life with Master, Conquer the Horizon and Trail of Cthulhu; also, I will be participating in a game of Pokethulhu. Next month we're starting off on CthulhuTech. There's a slew of Cthulhu Mythos board, roleplaying and video games that I own besides those too.).

I'm more of a Cthulhu Mythos reader though, so my abillity to name mythos entities stems more from that side of my hobbies, I s'pose. Nontheless: your guess is correct.

 'Even in decay their vast intellects can fill our sleeping minds with nightmare visions of the Pit and ultimate insanities beyond the reach of reason.' - Ivor Gorstadt, Necrolatry

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