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I believe Coltsfan means the game mechanic of the item is a teleporter, not that the police have amazing technology for 1926 to immediately appear where they want.
Using the patrol wagon you have the sirens/lights on full and are using back streets/making illegal turns/using your officialness to claim right of way and speed to get to your destination.
The struggle to free myself of restraints, becomes my very shackles.
Arborshate said:
I don't see how it would be possible when using the Patrol Wagon instead of standard movement to visit more than one location. You can only trade with any investigators at your target location; intermediate stops are not possible.
Without signature
MrsGamura said:
Mike said:
Well, what if I choose a route that leads through all locations? Will you tell me I must choose between shortest or longest way? Because if you do, you are constructing a house rule again, as nothing on the card even remotely implies such a thing.
How do you get from A to B if there is no route? Just teleport? So where going to have a teleporting 1920s Patrol Wagons just so investigators cannot trade Food?
Thematically I could see not being able to trade in route using the Patrol Wagon because it’s moving and in order to trade you have to stop but Teleporting? Sure they have Flux Stablizer (or what ever Kate’s thing is called) but she a Scientist.
"Teleporting" is just a means to describe the action. The theme is that you are moving too fast to stop and chit chat.
You move from Point A to B. If you want to trace a route, go for it. But it has no bearing on the game. You don't encounter monsters, you don't trade with others. You just keep moving.
- Brian <><
aka ColtsFan76
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