I disagree,, I think the Dreadknight's ability to gain spells is awesome and he has had strong showings so far. Of course no one competes with the Philosopher hahahahaha
No one ever talks about the Ghoul. A very good character,imo. The ability to gain additional lives from psychic combat PVP is great. Another point of Strength would have made the Resurrection ability stronger, but once he raises a moderately strong Enemy, he can use it in a critical Battle to push further.
Of course,there are better Follower-claiming characters than him, but being one of the original Talismangers has its charm,
In our games, he is almost always in the lead, regardless of the opponent. Maybe it's just luck, maybe it isn't, but anyway, he is one of my favorite characters.
The Magus is a strange duck, I'd say.Sure, spell-cycling is always a fine skill to have but why not empower him with psychic combat PVP to play off his Followers/Craft ability? The way it's worded I would assume that he would be able to intitiate psychic combat with another character, but nope.
Hi guys. Sorry I havn't been updating this thread in a while. But no new games have been played :(
Maybee we will be playing some game now around the holidays…
darthmax: I think the Dreadknight can be very powerful if your lucky enough to keep your warhorse in the beginning and gain some additional craft for your spellcycling. Unfortunately that rarely happens in our games. I think he would be a better character if he started with 4 craft instead of 3…
zealot12: The Ghoul is another one that never shines in our games. Only one time can I recall winning with him playing 4:th edition. That was one time battling another character on the CoC-space. Offcourse winning because of the life-leeching ability :)
I think the Magus is ok. If he gets some followers he can easily try to beat the bosses in Highland or Dungeon and get some nice rewards.
But we will see what's going to happen this tournament. The Magus and the Ghoul are yet still up for the title fight if I recall correct. And anything can happen ;)
I am eagerly awaiting the City-expansion witch will arrive any time now. When I have it I'm thinking about start up this tournament again. If I'm lucky, maybe this will happen already in the comming weekend. Hold your thumbs! :)
Got the City today! Looks cool.
Tomorrow we will start up the tournament again.
In the meantime you can refresh your memories of who's still in the game and who's out:
Winners: Gypsy, Warlock, Fire Wizard, Druid, Prophetess, Grave Robber
Losers: Cleric, Conjurer, Dreadknight, Elf, Assassin, Knight, Dark Cultist, Amazon, Ogre Chieftain, Minotaur, Swashbuckler, Sprite, Wizard, Sorceress
Ok folks, place your bets!
We are in a middle of a game. Spy, Doom Sayer, Cat Burglar and Vampire Hunter (who's an replace for the Tavern Maid who died).
Who do you think will win?
The results will be up tomorrow…
Doomsayer is pretty nice, never-ending Fate and Spell grabbing, not to mention the optional extra draw, he should do fine.
A dirty mind is its own reward.
My bet is the cat!!
Sorry, I live in Sweden so I don't know your time "limit", but here it's after 12'a clock so I say your right.
The Cat Won. Further information will come in the morning… (we drank some beers while we played (damned Tavern Maid))
Game number 7:
Characters: Tavern Maid, Spy, Cat Burgler, Doom Sayer, Vampyre Hunter
First game with the City. Interesting. Interesting characters as well. The Tavern Maid "stole" sCitybome gold from us at the beginnning. I played the Spy and was broke…
The Cat Burglar tried to burglar from some shops, but she only got a Stilleto and a Psychic Crystal at the beginning.Then she was trownd in jail…
I played the Spy and I saw the Gremling enter the regular Adventure deck early with the Bazaaar event. That made me go some rounds around the City.
We recognised the City really dragged out of time with little enemies to kill just trying the best to gain gold and to shop.
The Doomsayer got hold of a Flail and tried to kick the Tavern Maid's ass, but was kicked instead, thus the Maid gained the flail.
Then the Maid died suddenly in the Highlands and was replaced with the Vampire Hunter.
When the Doomsayer finnaly exited the city and draw the Gremlin, thus I felt safe to go out from town.
To late it seamed as the Cat Burglar was "powerlevling" at the Temple and gained some serious stats.
The Cat was going for the win not so long after tghat, so she draw the new Thief's Guild ending and stole everything from us, down to our last lives…
Losers: Spy, Tavern Maid, Vampire Hunter, Doom Sayer
Sorry for the bad spelling in the latest post. Was a bit drunk and to excited, so I couldn't wait with the post.
I hope the messege got throgh at least ;)
Game number 8:
Characters: Merchant vs Vampiress
Another game where we only where two players. No biggie, but it's always funnier with some more competition :)
I was the Merchant and started out into the City with a plan to buy the Flail with my 5 starting gold. No problemo, got it after a couple off rounds.
The Vampiress didn't have the same luck. She was struggling down by the spaces beside the Graveyard, being beaten by Hydras and whatnot.
The Merchant set out towards the Dungeon after he aquired the Flail, killing some enemies and powered up his Strenght and Craft.
After a while had the Vampire lady moved to the other side of the board to seek the luck in the City. Actually she was pretty lucky at first, sold some items at the Alchemist and did some dirty work (yeah for real, she drew the Dung sweeper), to earn the gold she needed to also buy a Flail. Then the luck turned once again, and the turn after she bought the Flail she lost it to some shady city person…
The Merchant got tired of the Dungeon after a while so he returned to the City and started to hunt down the Vampiress. The reason was that he had aquired the Holy Avenger follower in that dark, damp place. So he kicked her undead butt and got another stat boost. Now the Merchant was quite powerful so after hunting down some enemies on the main board he thought it was time to go down into the Dungeon once again, this time to defeat the Dark Lord who dwells there.
At this time the Vampiress had gotten hold of another Flail and was also going for the Dungeon. Sadly after some bad card draws she died there, and we decided to end the game there as the Merchant was about to win. And yes, just to see if he was able to kill the Lord of Darkness and beat him with 8+ to go to the Crown we did the fight anyway. And yes, he had 11 in Strenght and with the flail he rolled double sixes, so the Lord of Darkness could'nt even roll a die…