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Pandora's Box.
Which character can survive the horror of the Pandora's Box:)
Characters don't fight each other on the Crown of Command space, which is replaced by the Pandora's Box card.
If they are starting their turn on this space, then they must roll a die.
During that turn, when they are drawing adventure cards, then they are immune for the effects of the Pandora''s Box card.
Characters become weaker and weaker until they don't have the strength or craft anymore to fight the horror that comes out the Pandora's Box.
Nice, but wouldn't the characters be able to grow stronger with all the Enemies they kill?
It would seem much simpler to me to state that the character with the box may play any card against any other characters or discard it. It implies that the box holder cannot keep any card or benefit from it; the intention is to hinder or harm other characters. Stipulations by card type would not be necessary, since the box holder is seeking to kill all other characters. In such an approach, it might also be better to simply have 6 cards drawn each time… or draw as many as there are players who began the game… plus one. As to card types, the strategies are obvious.
These rules also adapt well for when / if team play (Aligned or otherwise) is used for the night… without the need of an FAQ or additional conditions listed elsewhere. The box holder is free to play or discard any card as it sees fit, so in team play it can choose to give beneficial cards to a team member… or even play weak Enemies against a team member to boost it.
So in other words, this leans a bit to the original Pandora's box… but without the Spell nonsense that had nothing to do with that actual legend/myth.
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zealot12 said:
Nice, but wouldn't the characters be able to grow stronger with all the Enemies they kill?
It´s true that it is possible to grow stronger if they defeat some enemies, but the idea is to make the characters weaker by using curse cards(objects) and illness cards( stranger&places) etc
I have not use this ending in my games yet. It was just a idea.
in 2ed talisman and pandora's box, on your turn you would draw x cards and x spells, , during your turn, you could encounter any of these card yourself to self buff , or hold them over to anouther players turn, when you could play them after they moved, if you still have any card left at the start of your next turn all card and spells are discarded and draw x more. also you could play all spells on any players turn over riding the one spell per player rule.
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