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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1263 | Posts: 16293
Talisman Dungeon - Indication for future expansions
Published on 01 May 2009 - 19:33:25
Page 2 of 5 (64 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 04 May 2009 - 15:58:44
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Malthule said:

It is true, can you imagine how useless the reaper would become once there are four realm boards in play?

I think I saw it mentioned in a different thread an option to make the reaper more versatile in movement but I don't know where I read it. My idea would be something like this ...

The Reaper moves on anyones dice roll of  "1" (per normal rules)

When it is The Reapers turn to roll for movement, if the reaper rolls a "6" ...  instead of normal movement he summons a character to him and that character must roll vs the reaper as usual. NO HIDING FROM THE REAPER!!!! 

I thinks that was the thread I started abont using the reaper with the Dungeon highlighting the same problem.  I came up with the same solution but instaed of summoning the player to him, he teleports to the character of the players choice.  This makes sense and keeps him in the game especially when more realms get released.  We all know the Reaper is capable of doing it because one of the results on the reaper card is to teleport to another caracter so why not be able to do it in the first place.

Without Signature

Reply #17 | Published on 10 May 2009 - 19:04:16

bioball said:

 

If FFG does the Talisman expansions like Arkham, then the next expansion will be a small box followed by a large box revamp of one of the regions. So all the expansions would look like this: Small (Reaper)- Large (Dungeon)- Small (XXX)- Large (region 2)- Small (XXX) - Large (region 3)- Small (XXX)- Large (region 4)-- end of line.

 

 

That would mean that we get a small one now

The main board still needs some cards, so it's not a problem for me if FFG release a small one.

Amd we get some new characters too

The cards that we need for the main board are:

Taxation, Electrical Storm, Berserker, Giant Lizard, Highwayman, Manticore, Ogre, Chinese Dragon, Red Dragon, Shade, Band of Zombies, Phantasm, Sphinx, Porter, Pegasus, holy lance, winged boots, Halloween, Volcano, Lich, Centaur,Cyclops, Judge, secret door, Griffon,        Harpy,  Ghast, Vampire, vampire bats, Pedlar, man- at- arms,

For Dungeon:

Altar, Gong, giant spiders, Skaven, Rat ogre.

---------

 This is not including Dragon expansion..

Reply #18 | Published on 11 May 2009 - 05:42:18

Oeps something goes wrong. This one is posted by mistake..

Reply #19 | Published on 11 May 2009 - 05:42:54

One exception is that Harpies have a text for the Mountain expansion( as card for the main board)

And Centaur excist in the Forest expansion.

Reply #20 | Published on 17 May 2009 - 14:22:17

[QUOTE efidm=119512]

Expansions that add board spaces should be designed in order to allow more Character interaction. I've not played Dungeon yet: I received the parcel yesterday and I've never played 2nd or 3rd Dungeon, but I'm sure that the new board will significantly reduce PvP.

[/QUOTE]

Talisman, and adventure games in general, tend to suffer from lack of PvP interaction. Compare to war games (my favorite genre) like Axis & Allies, Cosmic Encounter, and Diplomacy - nearly every action you take in these games directly involves other players.

Talisman is fun though, and so are those extra boards!

[QUOTE efidm=119512]

Every expansion acts this way, including Card Expansions; Reaper adds many new Followers and Objects, and players needn't fight against each other for the best weapon (Runesword or Holy Lance) or the best Objects (Ring, Solomon's Crown); it's always better to draw cards if you don't have significant chances to win.

[/QUOTE]

When you don't have significant chances to win giving you a beter option thasn hopelessly attacking is good. At least you might draw lucky and then get in the endgame. The Dungeon is good for this, with it's big cards. HIgh risk high reward for the player who is behind.

The Reaper actually adds interaction. Now you can chase and affect players who are regions away from you. You don't want to forget to move him - keep him far away from you.

The Reaper is minor, but does provide some extra PVP. The Rune Gates in The Dungeon help open up the board a little too. More small things like this could go along way. I expect (and highly encourage) more along these lines!

Reply #21 | Published on 31 May 2009 - 00:41:56

The_Warlock said:

kalle said:

 

Fortunately I have a Warhammer game table in our garage, otherwise adding any more expansion to Talisman would not be possible... The Dungeon (which I just got, and we started playing, Yippeeee!) fits the living room table, and perhaps an other one on the same long edge (city corner) might fit in, but after that it is bye bye to playing in living room. Even with two board corner expansions holding the players items will become an issue also.

Have You had any experience how the Dungeon, and espesially the further expansions influence player interaction ? So far players have been mostly in close proximity, but if there is another region in every corner, it feels like the middle game will be more likely series of solo adventures ? This is not critisism for expansions, I'm more than happy with the idea of being able to expand Talisman, and I will get any available expansion as soon as possible.

 

 

Expansions that add board spaces should be designed in order to allow more Character interaction. I've not played Dungeon yet: I received the parcel yesterday and I've never played 2nd or 3rd Dungeon, but I'm sure that the new board will significantly reduce PvP. Every expansion acts this way, including Card Expansions; Reaper adds many new Followers and Objects, and players needn't fight against each other for the best weapon (Runesword or Holy Lance) or the best Objects (Ring, Solomon's Crown); it's always better to draw cards if you don't have significant chances to win.

But design might change things. The most obvious thing I would try to introduce in Talisman are "quests" = tasks to accomplish in order to gain a benefit. City Expansion could be the starting point for Quests and these should be conceived to allow multiplayer partecipation. Once a quest is drawn/revealed, all Characters can try to accomplish it. This might include travelling to many places, slaying monsters, finding Objects and also fighting other Characters. FFG developed an excellent quest system with games like World of Warcraft the Adventure Game. Why shouldn't they introduce quests in Talisman too?

If they add a City, a Forest and a Mountain board that simply give new options for Character boosting, they will surely make a Talisman less focused on PvP and very similar to a solo adventure. FFG mustn't make this mistake; they should not forget to introduce features that allow player interaction when the figures are in opposite board sections. Spells aren't enough. Quests are my idea, but there are alternate endings and many other things to develop. Just keep focused and don't forget to expand EVERY aspect of the game, not only its card number as they've done with Dungeon (which an awesome expansion by all means).

 

 

With a fairly decent size group of say 4-6 players it's impossible to avoid PvP.  As long as you play with the reaper in the game people are always going to be wary of just where they go.  The adventure cards that let you jump into the new regions are big help as well if you want to go PvP someone for the nifty new item they just got.  So far my group has been having a great time with the dungeon expansion and thier ruthless play usually nets at least 1-2 restarts per person in a game.

I was hoping for a 3 part story, myself. Horus is a good guy. Horus becomes a bad guy. Horus gets grounded by his dad. Done and done.

 

 

 

Reply #22 | Published on 13 June 2009 - 11:14:41

From what John Goodenough has said in the review, it seems that we get in each expansion some old cards back from previous editions.

So.. the cards that we still need for the main board will come little by little when new expansions will come out

A good future will awaits us

Reply #23 | Published on 13 June 2009 - 18:20:56

Hummm, wonder if it means that the infamous "black void" is making a come back in future expansion

Cheers

 

I may be old but I still play!!

Old Master.

Reply #24 | Published on 13 June 2009 - 18:29:22

Old Master said:

Hummm, wonder if it means that the infamous "black void" is making a come back in future expansion

Cheers

 

Black Void is one of the ending cards, and they said that we get a new type card.... ssst

 

Reply #25 | Published on 13 June 2009 - 19:11:22

Feel like 2nd edition expansion all over again but still John did mention the thing about it being "toaded"

Wish we had a release date for the next one

Cheer

I may be old but I still play!!

Old Master.

Reply #26 | Published on 13 June 2009 - 19:40:10

Old Master said:

Feel like 2nd edition expansion all over again but still John did mention the thing about it being "toaded"

Wish we had a release date for the next one

Cheer

I wish also for a release date, then we know when we can expect the next expansion

I know that John mentioned about the toad expansion,  so we get toad spell cards and a chance to change a other player into a toad at the enchantress by using dark fate

I feel that the horrible black void is near....

Reply #27 | Published on 14 June 2009 - 06:58:10

Velhart said:

bioball said:

 

If FFG does the Talisman expansions like Arkham, then the next expansion will be a small box followed by a large box revamp of one of the regions. So all the expansions would look like this: Small (Reaper)- Large (Dungeon)- Small (XXX)- Large (region 2)- Small (XXX) - Large (region 3)- Small (XXX)- Large (region 4)-- end of line.

 

 

That would mean that we get a small one now

The main board still needs some cards, so it's not a problem for me if FFG release a small one.

Amd we get some new characters too

The cards that we need for the main board are:

Taxation, Electrical Storm, Berserker, Giant Lizard, Highwayman, Manticore, Orc, Chinese Dragon, Red Dragon, Shade, Band of Zombies, Phantasm, Sphinx, Porter, Pegasus, holy lance, winged boots, Halloween, Volcano, Lich, Centaur,Cyclops, Judge, secret door, Griffon,        Harpy,  Ghast, Vampire, vampire bats, Pedlar, man- at- arms,

For Dungeon:

Altar, Gong, giant spiders, Skaven, Rat ogre.

---------

 This is not including Dragon expansion..

I forgot the Ferryman. I was confused with the Boatman.

Ferryman is a stranger and stays on the board and the Boatman is discarded on your next turn if i am right..

I made a mistake with the Ogre. It has been changed to Orc.

Another card that we don't have yet is Country Patrol, but i expect that it will be included in the City expansion.

 

I hope i have mentioned all the cards now..

 

Reply #28 | Published on 15 June 2009 - 11:43:12

Part 2

Spell Cards

There are still a handful of cards that we don't have yet.

Here they come...

Brainwave, Meta Morph, Mind Steal, Lighting Bolt, Feeble Mind, Mini Vortex, Spell Turning, Syphon, Temporary Change, Curse, Way of the Lotus, Bolster

(+ Warp Gate for timescape only...) not needed...

Reply #29 | Published on 11 July 2009 - 07:35:51

 

I was just thinking at how much cards we can expect  that will be adding to main deck..

Right now we have 206 cards from 4th edition revised( base+reaper+ 10 cards from dungeon+ 2 promo's)

If the old cards will be added as stated above ( -ogre ( mistake)

31 cards+

2x river barge

2x country patrol

3x broken armor objects

+ 87 dragon cards

=  125 cards !

206 cards + 125 old cards =

331 cards !!  

But if FFG will add more cards to the main deck then we have a lot of cards 

 

Reply #30 | Published on 04 November 2009 - 07:53:01

Velhart said:

 

 

The cards that we need for the main board are:

Taxation, Electrical Storm, Berserker, Giant Lizard, Highwayman, Manticore, Orc, Chinese Dragon, Red Dragon, Shade, Band of Zombies, Phantasm, Sphinx, Porter, Pegasus, holy lance, winged boots, Halloween, Volcano, Lich, Centaur,Cyclops, Judge, secret door, Griffon,        Harpy,  Ghast, Vampire, vampire bats, Pedlar, man- at- arms,Ferry Man

For Dungeon:

Altar, Gong, giant spiders, Skaven, Rat ogre.

-

 This is not including Dragon expansion..

 

 

Oke, now that we know what the cards are for the Frostmarch expansion, it's  time to update the retro cards that we still need.

Taxation, Electrical Storm, Berserker, Giant Lizard, Highwayman, Manticore, Orc, Chinese Dragon, Red Dragon, Shade, Band of Zombies, Phantasm, Sphinx,  holy lance, Halloween, Volcano,  ,Cyclops, Judge, secret door, Harpy, Ghast, Vampire, vampire bats, man- at- arms,Ferry Man

PS:This is not including the Dragon expansion..

For Dungeon:

Altar( now for mainboard? Gong, giant spiders(now for mainboard), Skaven, Rat ogre.

(i assume Altar in frostmarch is the same as the one in the dungeon expansion from 3th/2th?

We also get some cards from the mountain expansion(5), and forest expansion(3) for the main board with frostmarch)based on official names)

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