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Star Warsâ„¢: The Card Game - Strategy
Find deckbuilding and game play tips to become the ultimate power in the galaxy
Moderator: FFGStuartFFG_Ian Topics: 93 | Posts: 784
Scum and Sithery
Published on 10 January 2013 - 14:48:05
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 23 January 2013 - 11:10:23

Warren12 said:

If only this forum software allowed you to "subscribe" to a topic… what a space-age feature that would be. :)

 

I find those reserved posts pretty annoying myself.

To be fair, reserved posts work in normal-functioning forums all over the place and occasionally have some function (eg reserving the first response to continually update league standings).  How FFG manages such sub-par forum software is beyond me when I had a friend in high school set up his own forums that worked much better.  I'm pretty sure at this point you don't even need web developing skills to set up good forums… but I digress from the topic horribly.

 

@Xenu's Paradox: are you finding that Bespin Exchange pulls its weight in your deck?  As much as I'd love to stick the Mandalorian Armor on Vader to make him nigh invincible, the rest of the set doesn't really appeal to me.  Fett's capture mechanic is somewhat limited as most LS characters die very easily (only Luke and Obi-Wan have 3 damage capacity, everyone else has 1 or 2).  If he's won the edge battle, Fett is much more likely to just kill the LS character than successfuly capture them.  I haven't tried it out myself yet though, so perhaps it ends up working out much better in practice.

Reply #17 | Published on 23 January 2013 - 13:10:39
4
7

Yeah I am afraid to throw Fett out without his armor. He is too easy fodder for LS cards (targeted strike, tactics, Hit & Run, etc…)

I threw out the BE objective like dmb boy did and it works better. Trust me I want to use Fett more than anybody, but he needs more of his affliation cards then Solo does to make him work.

Reply #18 | Published on 23 January 2013 - 14:05:19

I once got Fett out with two Mandalorian Armor on him. The trouble was, the enemy had usually exhausted most of their cards on offense, so Fett usually attacked unopposed. That meant his 8 damage capacity was overkill. But then, their strategy ended up winning, so I guess Fett didn't do as much as I'd hoped. It was my first time using him, though. I'm sure there were times I forgot to capture with him and he just did damage instead.

Reply #19 | Published on 23 January 2013 - 14:28:21

Budgernaut said:

I once got Fett out with two Mandalorian Armor on him. The trouble was, the enemy had usually exhausted most of their cards on offense, so Fett usually attacked unopposed. That meant his 8 damage capacity was overkill. But then, their strategy ended up winning, so I guess Fett didn't do as much as I'd hoped. It was my first time using him, though. I'm sure there were times I forgot to capture with him and he just did damage instead.

So use Targeted Strike to capture their units and use Tactics to double-focus one of their units.

One does not simply warg into Hodor.

Reply #20 | Published on 24 January 2013 - 07:30:52

dbmeboy said:

Toqtamish said:

 

I'm noticing a lot of love for Cruel Interrogations. I use Heart of the Empire in  my Sith deck. What is it about Cruel interrogations that appeals to so many ? Just curious about it. Haven't really used it much myself. 

 

 

I like Heart of the Empire (and originally ran it x2 instead of 1x Cruel Interrogations and 1x Counsel).  However, I had a few too many games that I lost (or came much closer to losing than I should have) because I drew both Heart of the Empires in my opening 4 and had to start with one on the table.  The main reasons I wanted the set were the defense fleet and Force Stasis.  Force Stasis I miss having available, but the defense fleet tended to be overkill… the Sith have enough other ways to deal with troublesome units and ward off attacks.

As for Cruel Interrogations: First, the Interrogation Droid is pretty useful.  It holds its own when used in edge battles.  It can commit to the force in a pinch.  Tactics icons are always useful.  2 damage capacity keeps it from being sniped off by a small character, requiring the commitment of a larger attacker to keep it from stopping something else.  And, to top it off, its ability is sweet, especially for the turn you decide to switch from defense to aggro.  However, the main reason I run the set is the event card: Interrogation.  This card can be absolutely brutal.  Plus, it combos well with Vader and The Emperor's Web.  With both out, it can become a 1-cost event that "kills" any card from your opponents hand and then does 1 damage to a unit on the board.  I'd say that's worth it.

When I get 2 x Heart of the Empire in my first hand I put them both into play. You get 8 resources from the start and LS will usually only attack one of them anyway so the second one comes with almost no drawback. 

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Reply #21 | Published on 24 January 2013 - 08:06:44

Fbaranow said:

When I get 2 x Heart of the Empire in my first hand I put them both into play. You get 8 resources from the start and LS will usually only attack one of them anyway so the second one comes with almost no drawback. 

Well yes, but I tend to prefer 0 Heart of the Empire in play at the beginning of the game.  True, the 2nd one has almost no drawback (other than losing whatever useful effect the objective you don't pick would have had), but for the 2 extra resources from HotE (which locks it down for a couple turns) you just gave the LS a significantly easier win condition.  That said, if Force Stasis ever shows up in a different pod I wouldn't complain.

Reply #22 | Published on 24 January 2013 - 14:48:04

dbmeboy said:

Fbaranow said:

 

When I get 2 x Heart of the Empire in my first hand I put them both into play. You get 8 resources from the start and LS will usually only attack one of them anyway so the second one comes with almost no drawback. 

 

 

Well yes, but I tend to prefer 0 Heart of the Empire in play at the beginning of the game.  True, the 2nd one has almost no drawback (other than losing whatever useful effect the objective you don't pick would have had), but for the 2 extra resources from HotE (which locks it down for a couple turns) you just gave the LS a significantly easier win condition.  That said, if Force Stasis ever shows up in a different pod I wouldn't complain.

 

I like having the option to play 2 heavy units into play in one turn. Makes LS think twice before making another all out attack. If I get one HotE at the beginning I often leave it out of the table. But when I draw 2 I just can't resist to play them. 

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