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Talents and Specialization Trees
Feedback on specific rules issues with Talents and Specialization Trees
Moderator: FFG_Sam Stewart Topics: 34 | Posts: 185
Outdoorsman Versus Swift (Survivalist talent tree)
Published on 31 October 2012 - 12:07:42
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There are two talents that I see that seem almost redundant.

Outdoorsman: remove one (setback die) per rank of outdoorsman from checks made to move through difficult terrain or manage environmental effects. Decrease overland travel times by half

Swift: Do not suffer the usual penalties for moving through difficult terrain.

 

While outdoorsman covers a variety of things, it does remove setback dice from difficult terrain. Swift removes them alltogether. It seems like these overlap a little too much to want to put more than one rank in outdoorsman (for the overland travel thing). My character is exteremly athletic and these both appeal to me, I just find the similarity disturbing. Is there a clarification beyond this I am missing?

In the beginning the Universe was created.
This has made a lot of people very angryhas been widely regarded as a bad move

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Reply #1 | Published on 31 October 2012 - 11:55:02
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Sirkamina said:

There are two talents that I see that seem almost redundant.

Outdoorsman: remove one (setback die) per rank of outdoorsman from checks made to move through difficult terrain or manage environmental effects. Decrease overland travel times by half

Swift: Do not suffer the usual penalties for moving through difficult terrain.

 

While outdoorsman covers a variety of things, it does remove setback dice from difficult terrain. Swift removes them alltogether. It seems like these overlap a little too much to want to put more than one rank in outdoorsman (for the overland travel thing). My character is exteremly athletic and these both appeal to me, I just find the similarity disturbing. Is there a clarification beyond this I am missing?

Outdoorsman is for when rolling, like athletics or balance. Swift removes the difficult terrain penalty, which, per page 138, means that each range band costs twice as many maneuvers to move through.

So if you are required to roll, having outdoorsman will make that roll easier, but without swift, you still need to expend twice as many maneuvers to cross the distance. For swift, the "usual penalties" have nothing to do with setback dice.

-EF

Without Signature
Reply #2 | Published on 31 October 2012 - 12:07:42
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That answers the question Nicely, Thanks

In the beginning the Universe was created.
This has made a lot of people very angryhas been widely regarded as a bad move

Page 1 of 1 (2 messages) 1

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