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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFGMarkFFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Starship Management
Published on 13 January 2013 - 07:35:11

Hi Everyone,

My players requested that I come up with a system to add a little more crunch to the aspects of owning and operating a starship. They wanted to run a more "Firefly" slanted story where they are always against the wall trying to "Keep Flyin". I put this little guide together to help me keep things consistent. It's still missing the aspects of fit and provisioning the ship, but I wanted to get this into the wild so you all could take a look at it.

Comments and suggestions are most welcome :)

https://dl.dropbox.com/u/45811452/Starship%20Management.pdf

 

Page 1 of 1 (6 messages) 1
Reply #1 | Published on 13 January 2013 - 16:24:49

I've updated the document to include Maintenance and Provisions.

Reply #2 | Published on 13 January 2013 - 16:58:26
3
3

Firstly let me say that my personal preference is largely not to worry about such prices since I have found that can shift the emphasis of the game from the cinematic action of Star Wars  to an exercise in economics. That said, having looked at your work I like it a lot and would be tempted to use some of it mainly the docking and provision section. I am not sure about the fuel consumption as most journeys seem to be a few days at the most potentially down to a few hours.

Lastly I have to say, nice work.

E

Without Signature
Reply #3 | Published on 13 January 2013 - 17:10:41

I completely agree on the cinematic nature of star wars and disregarding trivial elements like fuel consumption. However, my players wanted a "firefly in the Star Wars universe" experience, so I'm gonna give 'em one :)

As I've been going over this in my head, I have been amazed at how easy this system would be to port to a true Firefly setting.

Mal - Mercenary Soldier with a smattering of Pilot

Zoe - Mecenary Soldier

Wash - Pilot

Jayne - Assassin / Mercenary Soldier

Kayle - Mechanic / Outlaw Tech

Inara - Politico

Book - Politico / Scholar

Simon - Doctor

River - "Force Sensitive" with a BIG obligation of "Leaky Brainpan"

Reply #4 | Published on 13 January 2013 - 20:22:18

Consider this smuggled away. I was considering adding fuel requirements myself. Thanks for doing the work for me. Please update if after play testing you make some changes.

   

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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.

 

Reply #5 | Published on 14 January 2013 - 00:02:38

Smuggle away! I've updated the guide to fix some typos as well as change the 5% variable to a 10% variable. This will result in a wider swath of prices, but it will keep the math easier, which I prefer.

I've also added a link in my signature

Reply #6 | Published on 19 January 2013 - 07:35:10

Yeah wow, nice work! I can see GMs using this information as a guideline to create some really creative and interesting decision points within the campaign for what systems the Crew visits, what heists they take and which ones they pass by based on the numbers, etc.

Page 1 of 1 (6 messages) 1

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