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Jegergryte said:
About the Free-traders and Freebooter's Catalogue: anyone with converted ships, who wants to convert ships, are free to let me know if they want it added to the document - a community resource of sorts. Same goes for the Customs, handlers and Law enforcement supplement I'm throwing together - the customs corvette has already found its way into that, but its pretty lonely at the moment.
I'll see what I can do. The customs corvette was off the top of my head and I want to take a closer look at the starship stats a little more before getting into too much. That being said, if I see something which may be applicable I will post it up.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
Right, so the first catalogue has grown a bit, not by much but some. I have one issue I'd like to discuss with other "ship-makers" and "conversion artists", that is the customisation hardpoints amount. As a guideline I wonder how many of these CHPs a ship "should" have… I think most ship should have at least 2, some perhaps 1 - like the updated version of the uglies in the catalogue. Furthermore I think that 2 sometimes is a bit few, considering that freighters and transports goes through a lot modifications over the years (any ideas on tons -> CHP conversion rate?). I guess this come down to ship type, manufacturer, ship description and the like - but I'd like some sort of commentary on this when it comes to the conversions I've made and posted. If anyone could be so kind.
The "known threats" catalogue is coming along slowly, mainly I've been converting the different customs vessels I've found in various sources. Still some to go I think, and there's always more crafts that the "evil" powers use that could need some conversion.
EDIT: I've been thinking about ISDs and interdictors. The former I was toying with the idea of making them into a sectioned ship, that each fire arc is its "own ship" so to speak. This limits amount of weapons it can use, makes it larger, more like a terrain as some has mentioned, and still "killable" - even if destroying or disabling a section of such a large ship won't do much to the larger whole - unless you destroy engines or shield generators. I have no written proposal for this though. About the interdictors, I was wondering about range for the gravity wells, long? medium? I mean, I guess its pointless in the bigger picture, that particular quality is more plot device than anything else.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
This is a slight digression, but until things are properly settled I'll only mention it here.
The Catalogue (which my signature links to) will be expanded beyond mere starship conversion I've decided. I will also include gear, equipment, tools, weapons, upgrades (for weapons, armour, starships and vehicles), perhaps a faction or two (I'll be fleshing out Sinasu and Naoko for my own campaign - so might as well share that with the community too). I probably won't do that to the Known Threats catalogue (which is still in the works and contains about 5 ship conversions) - but who knows, space troopers, scout troopers, commandoes, AT-STs, AT-ATs, double-bladed vibrosword (Kir Kanos anyone else's favourite?)… if I have time that is (exams, thesis and stuff like that coming up, plus way too much do to at work).
As for some conversion rules - I should probably write something up soon. My ideas for ship construction guidelines, akin to the OCR starship of the galaxy (a bit moredetailed than the sub-standard Saga version), is at the moment not going anywhere. These two are, or should I think, be linked.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Thank you Jegergryte, this looks great. I'd like to try different ships with my group and the beta book is very limited.
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