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Inksplat said:
Why do you assume that you'd get 3 extra chapters of fluff, and not just lose the 3 chapters all together? 3 Chapters isn't that much space, but you seem to be treating it as if it were half the book. It isn't. Its 3 chapters.
Beyond that, the system seems like it'd be pretty hard to make incompatible. The Career systems are all going to work the same way most likely, you'll still have talent trees, and you've already got the Force-Sensitive spec that allows you to make a Jedi equal to Luke.
I can't see how you'd be able to make that all incompatible, when everything is at the same power-level.
I said it was ideal, I even gave the example of getting it different.
And why do I presume the space? Because the 'repeated' stuff is some of the meatiest stuff in the book: Core Mechanics, Equipment, and general setting info. Just like in the 40k books.
And the real reason is that book prices and size are based on number of 'packets' inside them. 3 chapters - especially the rules and generic setting stuff and equipment that would be repeated in each is going to be 48 pages easily (2 packets), and likely in the 72-96 range with all the art, that's enough to drop down 5-10 bucks on a hardcover. In 40k RPG terms it's the difference between the Core Books and a Rites of Battle style once yearly 'big book'. That's quite all right too. I'll take a cheaper version. Thoguh as I said, ideally we get a similar size with more NEW stuff.
And incompatible? 40k games ostensibly all work on the same mechanic. And the first three even use the talent trees and career rank thing, and based on the same XP… though at different costs depending on the game, yet there were enough changes that things were anything but seamless. Just compare Ascension level Dark Heresy characters with starting Deathwatch Marines. Same XP level, DRASTICALLY different power levels. Rough equivalents, but not seamless by any definition of the word. It takes work to make them work together.
Without Signature
cetiken said:
I think that you're looking at it the wrong way. It's actually not hard at all to play a Deathwatch character in Dark Herasy. Nor is it challenging to have a Dark Herasy character in Deathwatch. What gets wonky is combining both systems together. Was that clear?
Playing a character, and playing a campaign are not synonymous, and it's past the one-offs and the short series of adventures where the break down occurs.
All of the 40K games have different acquisition models for gear.
All of the 40K games have different token mechanics. What happens when my Space Marine buddies enter squad mode?
All of the characters peak at different power levels.
Which Psychic power mechanics should I use?
The statistics for gear changes, and in some cases the overall power of the gear "slides", does my DH character use the DH Bolt Pistol, or the DW Bolt Pistol?
In theory they all have different XP progression 'rates', DH characters max out far faster than DW characters.
While I get what you're saying, the longer you play them together, the more integration points you have to take into account. Once you reach that point, the compatible nature of the games break down.
I think it's a safe assumption to be a bit leery about seeing a similar thing happen to the Star Wars line.
I'd like to think there has been a lesson learned, especially with such an important franchise. They blow Star Wars, and that's a pretty huge whoops. So, I actually trust them to manage it, especially after listening to the podcast with Jay.
VagrantWhisper said:
Which I think is kind of the point …
If i can make all of the main characters, then why do I need another "CORE" rulebook to make them "better"?
You don't need another Core Rulebook. Just get the one and you should be good to go.
VagrantWhisper said:
All of the 40K games have different acquisition models for gear.
All of the 40K games have different token mechanics. What happens when my Space Marine buddies enter squad mode?
All of the characters peak at different power levels.
Which Psychic power mechanics should I use?
The statistics for gear changes, and in some cases the overall power of the gear "slides", does my DH character use the DH Bolt Pistol, or the DW Bolt Pistol?
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You're GM should be able to make all those calls baised on the specific exception that you are making. But personally I'd convert the oddball character to the rules used in the prime setting. It's not hard for example to say that a Space Marine who is acting as a member of a Rogue Trader crew uses profit factor to aquire a new gun, since he is far from the support network.
VagrantWhisper said: In theory they all have different XP progression 'rates', DH characters max out far faster than DW characters. While I get what you're saying, the longer you play them together, the more integration points you have to take into account. Once you reach that point, the compatible nature of the games break down. I think it's a safe assumption to be a bit leery about seeing a similar thing happen to the Star Wars line.
Differing xp progressions is a thing, but I honestly don't worry about it. I maintain that they are essentially comparable especially since the bestiaries make a point of not repeating material and can be used in any of the lines with truely minimal work. I worry not.
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