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Is it just me, or is the link no longer working?
Ezra Kainus of the Ordo HereticusMember of the Polypsykana
Kainus said:
Is it just me, or is the link no longer working?
Give this one a shot.
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Interesting grapple mechanics there… lol.
Looks very cool, i just found this so ill be reading through it all a bit later. Looks promising o far
"Thought begets heresy: Heresy begets retribution."
Very interesting! My GM is actually mixing up DH with the newer books… the psionics part is being a pain :P
We'll try to convert the Minor and Arcana powers to OW-style
I'm about to convert our longstanding DH game over to the OW system and while looking for issues I found this. Most impressive work done here I must say! I'll be going through this this weekend to see if it fits our purposes!
Out of curiosity, are you still working on this project? Are there any looming updates?
Word from word gave words to me, Deed from deed gave deeds to me
~Havamal~
Morkalg said:
I'm about to convert our longstanding DH game over to the OW system and while looking for issues I found this. Most impressive work done here I must say! I'll be going through this this weekend to see if it fits our purposes!
Out of curiosity, are you still working on this project? Are there any looming updates?
I'll admit to not touching this in several months! School started back up and it's stolen all of my free time. That said, I have been fiddling with idea of reworking Deathwatch in a similar fashion. I'm also aware that my Arbitrator/Enforcer career here isn't up to par, and I've tinkered with a little bit of Ascension stuff. Solid requests woul certainly spur me on!
I hope your group finds it to work well. Any feedback you can give would be wonderful!
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Plushy said:
I'll admit to not touching this in several months! School started back up and it's stolen all of my free time. That said, I have been fiddling with idea of reworking Deathwatch in a similar fashion. I'm also aware that my Arbitrator/Enforcer career here isn't up to par, and I've tinkered with a little bit of Ascension stuff. Solid requests woul certainly spur me on!
I hope your group finds it to work well. Any feedback you can give would be wonderful!
Sorry for the thread necromancy, but I'm about to start a game using your work, Plushy. So I might be able to provide some insight soon.
"Vimes cupped his hands around the flame, sucked on the foul tobacco, tossed the match into the gutter and
slouched off down the damp, puddle-punctuated alley.
If there was anything that depressed him more than his own cynicism, it was that quite often it still wasn't as
cynical as real life."
Terry Pratchett Guards! Guards!
Plushy said:
It's here, ladies and gents! I've used the framework of Only War (the beta, more specifically) to create a modernized Dark Heresy - a sort of Second Edition, if you will - with a lot of conversion work. There's content brought in from all across the game lines (lots of Dark Heresy and Rogue Trader) plus a heaping spoonful of homebrew. The power-level is somewhere between basic Dark Heresy and the current Only War. I hope you take a look, and as the title says; Please, Evaluate and Critique Honestly.
The link leads to a Google Docs folder, with four documents inside; Specializations, Home Worlds and Origins, Elite Advances/Background Packages, and Converted Talents.
http://tinyurl.com/b5gc2s3
I would love to see some people playtest this, as my group has recently scattered to the four winds.
I hope you don't mind my jumping in ( probably a little late ), but I just bought OW, and finished reading through it for the first time, and have a couple of observations-
I find the character generation as found in RT to give a more original feel ( and about the same with DH ) - take Void Born:
-5 STR +5 WILL, -5 Fellowship to non Void Born, Ship Language, Pilot ( Void Ships ) and Nav ( Stellar ).
If I am reading the OW conversion correctly, you take:
+3 to any two of the three characteristics, + Lang ( low gothic ) + common lore ( Imp ) + Operate ( void ships ) or Nav ( stellar ) + peer ( void born ) + disturbing voice
The OW conversion really doesn't do much to shift a characters starting stats to show an obvious place of origin, a simple + 3 to any two of three listed stats can easily be lost in dice rolls, while a -5 and + 5 are not so easily lost. Giving a peer talent, doesn't play the same or roll the same as having an automatic -5 to dealings to all other groups. According to DH and RT, Void Born know comparatively little of the Imperium outside of their ship, so why would they have Common Lore ( Imp )? Finally, what is the use of having Pilot ( void ships ) and not being able to navigate that void ship?
I would probably maintain the majority of the RT/DH origin, something like -5 STR +5 WILL, -5 Fellowship to non Void Born, Ship Language, Pilot ( Void Ships ) and Nav ( Stellar ) ] and add the aptitude Agility or Fieldcraft ( Void ) to include void ships and void stations ( both of them would fit the requirements for surviving the Void ), to balance the -5 Fellowship and loss of Charmed. This also alows for the more complex character generation as found in RT, to be used.
Thoughts?
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