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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 751 | Posts: 5996
Overlord feels a bit stacked in 4 player games
Published on 12 January 2013 - 02:11:53

Just concluded the first 3 real quest in the questbook with my 4 friends me playing as the overlord. Looking back at all the encounters I feel the overlord has a huge advantage over the players, especially when it came to protecting a piece on the board. In the quest "Castle Daerion"  I was able to kill the lord piece in 2/3 turns with just the Ettins in the 4 player game with the heroes just killing the orges I used on the stairs. The mission after that "The Cardinal's Plight" I was able to kill the Cardinal in about 4 turns.

I just feel bad I am mopping the floor with my 4 friends because it really does feel at sometimes in the 4 player game the objects that need protecting do not recieve any buff for the overlord recieves in the form of monster group sizes. Is there something I am missing or are those quest geared towards the overlord?

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Reply #1 | Published on 12 January 2013 - 07:22:40

I believe that Castle Daerion is widely considered the toughest quest for the heroes.  I'm not exactly sure where Cardinal's Plight falls on that list.

Is this the first time your friends have played Descent?  The heroes do have a steeper learning curve than the OL does, so if they're new to it, they will improve over time.

MP3 killed the radio star

Reply #2 | Published on 12 January 2013 - 07:55:23

Cardinal's Plight for new players is a great wake-up call. New heroes tend to try and kill everything, which is an epic fail in that scenario.

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Reply #3 | Published on 12 January 2013 - 09:04:16

Plight isn't far below Daerion in terms of difficulty for the heroes. When playing OL, if I'm in the driving seat, I'll pick both of them gladly for Act I, all but guaranteed wins, Plight even gifting the awesome Staff of Shadows to reroll more Xs.

A dirty mind is its own reward.

Reply #4 | Published on 12 January 2013 - 14:38:28
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Had the exact same situation happen to my group of friends while we were playing. I was the overlord. Its the first game of Descent any of us have ever played, so we are all getting familar with the rules still. None of us know which quests are which so we just picked. We've played first blood, fat goblin, castle daerion and the cardinals plight. During the first act I eased up on the players multiple times just to keep things interesting and competitive. I was choosing the lesser monsters of the respected groups and I was not playing to my full potential for both Castle Daerion and The Cardinal Koth quest and I still wiped the floor with the players. I threw the end of the Cardinal Koth quest because as the overlord i've snowballed from the other quests and I didnt want the later game to end up not being any fun for the players because the OL's deck is just to powerful.

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Reply #5 | Published on 12 January 2013 - 15:54:13

Your group should revisit these quest after some time is spent getting a better feel for the game. Many things get overlooked or simply forgotten in the beginning. I remember the first time our group played I made the mistake of using the lieutenant against the Cardinal and feeling all über until the next day we were recounting the game and realized only the zombies could deal damage to him. Little things like this, through oversight or lack of attention to details, can make a scenario seem unbalanced. I love the flexibility of D2e to allow pretty much anything to be created, but the downside is that details can get lost since each encounter is so unique in terms of special rules. Later run throughs have been much closer and the heroes have even won this encounter on epic.

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Reply #6 | Published on 12 January 2013 - 16:11:11

Damn I don't understand our currwent campaign…We're at the Interlude and we the Heroes (2 Heroes per player) won all quests except Castle Daerion which we could have won if we didn't made an error on our last turn.

All those quests were won easily…

The Overlord is a bit overwhelmed by this but still have fun playing…but I understand how he feels not having the slightest chances to win every quests.  It's our first campaign so being new to the game is probably why it's going like this.  Next campaign i'll be the Overlord since I want to try this role at least once.  Maybe it'll go differently…maybe not.  But for now the Heroes are having the most easy time.

What is wrong?

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Reply #7 | Published on 12 January 2013 - 18:29:44

Could be anything. Some things that tend to lopsided play is the misuse of Fatigue, abuse of the Rest action, the lack of cards being played by the OL, surge abuse, misinterpreting hero skills and general rules. Without specifics or a general focus in an area of concern it is difficult to determine where trouble may be, if any, in your group. My experience has been that the game is pretty well balanced, so chances are something in your play is off. Any idea where?

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Reply #8 | Published on 12 January 2013 - 20:25:20

The biggest complaints I recieve from the heroes is the multibased figures can block pathways but at the same time when moving are considered 1 base creatures. Another is line of sight but found a LOS calculator that is helping out. Question though you know how you can move around corners or cut corners for movement do reach attack allow the same thing or is LOS needed and same thing with Knockback is it placement any square 3 away from the original space of origin no LOS needed to the new square as well?

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Reply #9 | Published on 12 January 2013 - 22:25:18

LoS is very generous in D2e.  Reach does need LoS and non-obsticle tiles/non-blocking objects to hit. As for Throw, there is no LoS indicated so feel free to put that Hero in as awkward a space as possible. On a side note, I have been messing with custom monsters for a campaign and have created a Teleport action that allows placement within 5 spaces regardless of LoS.  It's pretty sweet.

 

As for the complaint of Large monster movement, tell your heroes you would gladly give up the shrink mechanism for two attacks per turn.  That should shut them up pretty fast.

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Reply #10 | Published on 13 January 2013 - 02:55:26

SolennelBern said:

Damn I don't understand our currwent campaign…We're at the Interlude and we the Heroes (2 Heroes per player) won all quests except Castle Daerion which we could have won if we didn't made an error on our last turn.

All those quests were won easily…

The Overlord is a bit overwhelmed by this but still have fun playing…but I understand how he feels not having the slightest chances to win every quests.  It's our first campaign so being new to the game is probably why it's going like this.  Next campaign i'll be the Overlord since I want to try this role at least once.  Maybe it'll go differently…maybe not.  But for now the Heroes are having the most easy time.

What is wrong?

Overlord doesn't sound up to the task, especially if the heroes were close to winning Castle Daerion. We played it just now in the PBF over on BGG and OL basically won E2 and the quest on turn 1. Only one hero got to do something on turn 1, militiamen formed a line in front of the heroes, right in front of the militiamen were monsters, so heroes couldn't move through (Thief with Tumble could).

A dirty mind is its own reward.

Reply #11 | Published on 13 January 2013 - 08:59:30

SolennelBern said:

The Overlord is a bit overwhelmed by this but still have fun playing…but I understand how he feels not having the slightest chances to win every quests.  It's our first campaign so being new to the game is probably why it's going like this.  Next campaign i'll be the Overlord since I want to try this role at least once.  Maybe it'll go differently…maybe not.  But for now the Heroes are having the most easy time.

What is wrong?

Simply put, I don't think your OL player is playing to win.  Either he's letting the heroes win on purpose to please the group, or he's sub-consciously throwing the game out of some deep-set belief that "the heroes are supposed to win."

As long as everyone is still having fun, it's not a big deal.  Your group may be in for a shock the first time the OL's seat is claimed by someone who plays for keeps, though.

MP3 killed the radio star

Reply #12 | Published on 13 January 2013 - 15:31:39
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When playing Campaign Mode, I replace the "win condition" with a "Success condition" since the only winner is whoever wins the last encounter.  

In regards to experience as to who wins or loses, I would add this.  I am a very competitive person, and in my last group, I was playing with my Step-Dad as one of the hero players.  He too is a very competitive person.  

 

We've played up to the interlude at this point, and we are tied for wins, as I won the interlude.  

 

I don't think the game is imbalanced towards one side or the other with (4) heroes, infact, I would say this is the most balanced level of play.  In my experience I would say as follows:

 

(2) Heros favor the Overlord

(3) Heros favor the Heros

(4) Heros favor the better player(s)

 

Best,

 

Paul

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Reply #13 | Published on 14 January 2013 - 02:11:39
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Nephalite said:

…In the quest "Castle Daerion"  I was able to kill the lord piece in 2/3 turns with just the Ettins in the 4 player game with the heroes just killing the orges I used on the stairs…

We also faced Ogres in Castle Daerion (4 Heroes), but we managed to kill the white Ogre one-hit with the undead servant, so that Jaine could breakthrough with her heroic feat and shoot down the red Ettin with two shots from her crossbow.

It came down to the dice - the Overlord rolled the crappiest defense we've ever seen. So of all the maps Castle Daerion was the first real one (except First Blood) we won vs. the Overlord.

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Reply #14 | Published on 14 January 2013 - 02:16:16
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[QUOTE efidm=770456]

(2) Heros favor the Overlord

(3) Heros favor the Heros

(4) Heros favor the better player(s)

[/QUOTE]

In my group we more felt that 3 heroes is most balanced, while 4 heroes favor the heroes.

 

sry for double posting! :-)

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