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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 753 | Posts: 6003
Overlord Preview
Published on 27 April 2012 - 07:29:49
Page 2 of 3 (40 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 30 April 2012 - 17:42:56

I really like everything I've seen so far.  I can't wait to read the rules and try it out.  I loved Decent v1 although to be fair I was just getting into it end of last year and have not really played the expansions extensively.  But it really seems that they have made and effort to fix some of the gripes I've heard from people who I tried to teach the game to.

One more thing,  I'm really excited about the campaign.  I am in the middle of my first Road to Legend campaign with a friend and we started at copper.  We've put in about 8 all day sessions starting in January and we are just now reaching the halfway point of silver.  It's fairly close in points with a slight edge to the heroes.  I absolutely love it but it's just taking forever.  I don't think I'll ever do it again just because of how much time you need to commit to it (from copper at least).  And that's my only gripe - it takes forever.  I'm looking forward to a scaled down (time/commitment) campaign that is more theme oriented, rather than "kill the boss" oriented.

As far as 1E being to complex, I've never had a problem explaining the game to people but there is a lot to manage when you throw in all the expansions.  I'm looking forward to the more streamlined rules and hopefully my girlfriend will like this one and play it with me. :)

Without Signature

Reply #17 | Published on 01 May 2012 - 11:00:35

We already know about the OL having the ability to specialize his deck to fit his playing stay with the example of the Saboteur class.  So, do we know what the other classes are or might be? 

 

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Reply #18 | Published on 01 May 2012 - 11:46:53

IronRavenstorm said:

We already know about the OL having the ability to specialize his deck to fit his playing stay with the example of the Saboteur class.  So, do we know what the other classes are or might be? 

 

If they follow the general pattern of the RtL "classes" then there will be specialisation in traps, monsters and spells.

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #19 | Published on 01 May 2012 - 12:37:24

Hope the next preview states the game's objectives, and how to gain and spend XPs. How does the OL win? By getting a certain number of knockouts? Will this then mean that games will still end in the middle of a quest as the OL reaches his objective? Is that how he gets XP for campaign play as well? Stuff like that.

Up the Irons!

Reply #20 | Published on 01 May 2012 - 13:29:01

Columbob said:

Hope the next preview states the game's objectives, and how to gain and spend XPs. How does the OL win? By getting a certain number of knockouts? Will this then mean that games will still end in the middle of a quest as the OL reaches his objective? Is that how he gets XP for campaign play as well? Stuff like that.

The next preview will likely be about objectives and how to gain (though not spend) XP.

I imagine the objectives for each quest are specific to that quest.  So for example, for A Fat Goblin, I imagine the encounter ends once all bundles of crops have been either stolen or stored.  Then each side gains XP according to how many bundles they collected.  Probably the OL can also get bonus XP for achieving a TPK.

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #21 | Published on 01 May 2012 - 17:48:08

Hopefully the OL won't need to constantly prey on the weaker members of the team either.

Up the Irons!

Reply #22 | Published on 01 May 2012 - 17:50:39

Columbob said:

Hopefully the OL won't need to constantly prey on the weaker members of the team either.

From what we can tell, the OL needs to have every member of the hero party defeated simultaneously to achieve a TPK.

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #23 | Published on 04 May 2012 - 22:32:32

Well in the 1st Edition, you couldn't just waste turn after turn resting, shopping, and re-arranging before opening the next door.

www.facebook.com/derrekmcnab

Reply #24 | Published on 05 May 2012 - 00:41:15
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kerred said:

Well in the 1st Edition, you couldn't just waste turn after turn resting, shopping, and re-arranging before opening the next door.

It's looking like there's no chance for heroes to really do any of that often in second edition. It's looking like the town has been completely phased out, as well as buying equipment or skills with gold. And it looks like the rest order has become a possible skill since i didn't see any mention of all heroes being able to do it.

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Reply #25 | Published on 05 May 2012 - 07:01:06

Proto Persona said:

kerred said:

 

Well in the 1st Edition, you couldn't just waste turn after turn resting, shopping, and re-arranging before opening the next door.

 

 

It's looking like there's no chance for heroes to really do any of that often in second edition. It's looking like the town has been completely phased out, as well as buying equipment or skills with gold. And it looks like the rest order has become a possible skill since i didn't see any mention of all heroes being able to do it.

It's on the hero turn summary.  If heroes couldn't rest, how could they ever make use of their skills? If what you say were to be true, the "rest" skill card would be the first purchase for every hero!

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #26 | Published on 05 May 2012 - 12:39:22
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Bleached Lizard said:

Proto Persona said:

 

kerred said:

 

Well in the 1st Edition, you couldn't just waste turn after turn resting, shopping, and re-arranging before opening the next door.

 

 

It's looking like there's no chance for heroes to really do any of that often in second edition. It's looking like the town has been completely phased out, as well as buying equipment or skills with gold. And it looks like the rest order has become a possible skill since i didn't see any mention of all heroes being able to do it.

 

 

It's on the hero turn summary.  If heroes couldn't rest, how could they ever make use of their skills? If what you say were to be true, the "rest" skill card would be the first purchase for every hero!

Ah, I did miss that bit about Rest. Sorry about that.

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Reply #27 | Published on 05 May 2012 - 15:25:40

Is there a - "I'll rest when I'm dead card?"

Life's journey is not to arrive at the grave safely in a well preserved body, but rather skid in sideways, totally worn out, shouting "Holy shit...what a ride!"

Reply #28 | Published on 05 May 2012 - 19:11:50
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Old Blue said:

Is there a - "I'll rest when I'm dead card?"

There totally should be. Maybe the designer can rename something at the last minute? ^_^

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Reply #29 | Published on 06 May 2012 - 12:22:35

kerred: Remember, the overlord not only gets a new card every turn, he/she gets new monsters every turn (well, he/she does in A Fat Goblin, and I assume that's the case elsewhere).  Thus, if the heroes dally, the overlord will just send endless waves of monsters after them (or other important things, like the crops).

Incidentally: I've gotten used to peering very closely at cards shown in FFG previews, but even I can't read the text from the adventure.  Could someone who's deciphered it post it?

What remains, it would seem, has no artistic significance.

Reply #30 | Published on 07 May 2012 - 00:05:57

You forget about monster group limits :) 

NO PAIN, NO GAIN! ~you roll 5, you deal 16 dmg and gain 12 XP~

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