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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 646 | Posts: 7975
Not understanding Deck Building
Published on 20 December 2012 - 14:05:35

Ok, so the game rules are pretty simple. I get those…however I am completely lost on how to build individual decks. 

As far as I understand it, lets say Im playing Jedi…
I pick A Hero's Journey… I then include 

Luke Skywalker, 
Twi'lek Loyalist
Jedi Lightsaber
Trust your feelings
Darobah Training grounds…..

Now lets say I want to add another Luke Skywalker, can I? Do I have to add another Hero's Journey to my Objective set? 

Winter has come

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Reply #1 | Published on 20 December 2012 - 13:07:46
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I just read the rules, it seems that you:

1) Pick 10 objectives. And pick the 50 cards that go with it.

You can include 2 copies of objectives unless it's stated otherwise on the ojbective which could allow you to built a deck I guess with 5 different objective * 2 = 10. I would then assume that you have to include the corresponding 25 cards * 2 = 50 cards also.

 

 

 

Without Signature
Reply #2 | Published on 20 December 2012 - 13:10:35

That seems right, I just wanted to make sure. This may be the strangest constructed way of doing it Ive seen in a card game. Its very interesting tho. 

Winter has come

Reply #3 | Published on 20 December 2012 - 13:57:12
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Well I haven't played and honestly as a long time deck builder it felt kinda lame.

Who knows maybe it's interesting but the idea of having to include 5 crap cards because I want another copy of Han Solo is not something I necessarily like.

It's certainly simplier to deck built since you have 100 times less choices. I would even suggest it will make the game more enjoyable for people that like to deck built to some extent but feel it's too complicated once you factor in hundreds of cards.

It create an new concept where you don't judge cards you judge packages. So maybe Han is the best card but it's not the best package so it kinda suck overall.

Without Signature
Reply #4 | Published on 20 December 2012 - 16:06:26

eprieur said:

Who knows maybe it's interesting but the idea of having to include 5 crap cards because I want another copy of Han Solo is not something I necessarily like.

You automatically assume that the cards that come with Han are crap. Why does everyone do this, when arguing against the deckbuilding aspect of this game? There is a huge assumption that the cards that come with the perceived good cards are perceived to be crap. I really do hold out to my assertion from months back that, left to your own devices, you'd more often than not include those cards that come with Han anyway - just because it's now prescribed that you include them, they are assumed to be crap. 

Without Signature

Reply #5 | Published on 20 December 2012 - 16:27:18

spalanzani said:

eprieur said:

 

Who knows maybe it's interesting but the idea of having to include 5 crap cards because I want another copy of Han Solo is not something I necessarily like.

 

 

You automatically assume that the cards that come with Han are crap. Why does everyone do this, when arguing against the deckbuilding aspect of this game? There is a huge assumption that the cards that come with the perceived good cards are perceived to be crap. I really do hold out to my assertion from months back that, left to your own devices, you'd more often than not include those cards that come with Han anyway - just because it's now prescribed that you include them, they are assumed to be crap. 

I think he intended to mean cards that *could* be crap. Wheter they're good or not, the fact that you are forced to use them if you want a better chance to draw Han is sometimes seen as a downside of this game. I myself find it a streamlining of deckbuilding for people who don't want to have to deal with the intracacies of specific card combinations of a game with a significantly larger card pool like AGoT. It also helps counteract the more tactical feel of the game by balancing good cards with some that are indeed crap. I certainly disagree that the 5 other cards would be defaulted to with, say, a Han inclusion. That's like saying "yeah, you can put in whatever sets you want from all the force packs and core set, but left to your own devices, you'd more often than not include the objective sets in the starting faction decks in the rulebook anyway - just because it's now prescribed that you include them, they are assumed to be crap." I think the objective set selection feels a bit more like sqaud planning in X-Wing than deckbuilding in MtG or the like. But that's just me.

Without Signature
Reply #6 | Published on 20 December 2012 - 16:35:58
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In fact, lets look at the cards that come with Han.

 

Questionable Contacts - Objective with 5 health, 1 Resource. Can transfer damage from your units to enemy units so long as they survive the fight.

Cloud City Casino - Enhancement providing 1 Resource.

Crossfire - Event that lets you give a unit ANY combat icon you want.

Swindled - Pay 1 to return a cost 2 or less unit to your opponent's hand.

Twi'lek Smuggler - 2 cost Unit, 1 Health, Unit Damage and Tactical icon.

 

None of those cards are bad. Questionable Contacts and Crossfire are flat out GREAT.

 

Obviously the Han Solo comment was just an example, but still. Actually look at the pods and you'll see that they aren't just filled with crap you don't want.

 

Its also not even close to a Steamlining. You can say "Oh, if I want Han I have to take these" but in reality its "Does this whole pod work with my other pods?" So you have to compare a whole 5 card spread with your existing 45 cards. That isn't simplification, its just a different form of decisions you have to weigh.

Hell, Han might not even be your goal. A couple Swindleds could totally turn a fight. Crossfire could be absolutely crazy. But the fact is, that's what you need to balance--not "Do I want Han? but "How will this whole pod synergize?"

 

I find it funny that its all the "Serious" deckbuilders who are simplifying the situation. Oh, they just want the one card..well..why the hell are you building your pod-based deck based on single cards? You need to find whole pods that work together, and that's the challenge.

Without Signature
Reply #7 | Published on 20 December 2012 - 18:14:37

part of the challange yes, however that doesnt automatically make it a good thing. I find it to be a bit different, not terrible or anything of that nature, but we will have to see when expansions come out how they all interact. 

Winter has come

Reply #8 | Published on 20 December 2012 - 18:32:31

I think anyone commenting on this new way to build decks being good or bad are getting ahead of themselves. We don't know how it will really work because this is a new way to build and the car pool is very limited. Building decks in AGoT is great because the card pool is so large. If we just had a core set for that there aren't a lot of options. 

 

One thing I will say is the simplifed way to build a deck will make it easier to get new players into the game. AGoT is so large that it can be a bit daunting for new players.

Without Signature

Reply #9 | Published on 20 December 2012 - 18:46:36

Ulairi said:

I think anyone commenting on this new way to build decks being good or bad are getting ahead of themselves. We don't know how it will really work because this is a new way to build and the car pool is very limited. Building decks in AGoT is great because the card pool is so large. If we just had a core set for that there aren't a lot of options. 

 

One thing I will say is the simplifed way to build a deck will make it easier to get new players into the game. AGoT is so large that it can be a bit daunting for new players.

 

Yes, its nearly impossible for a new person to enter game of thrones and do well without paying out their arse!

Winter has come

Reply #10 | Published on 20 December 2012 - 20:59:51

eprieur said:

It's certainly simplier to deck built since you have 100 times less choices.

I know I'm jumping back a bit in the conversation, but I wanted to address this a little bit.  While it is true that you'll have less total decisions with the objective set deck building, each of those decisions is much more complicated.  Sure, it will be easier for someone to throw a deck together quickly, but high-level deck building will still be plenty involved.

Reply #11 | Published on 20 December 2012 - 21:35:50

so is there NO limit? If I want to include 7 of the same objective I can?

 

Winter has come

Reply #12 | Published on 20 December 2012 - 21:53:07

khadorstrong said:

so is there NO limit? If I want to include 7 of the same objective I can?

 

You are limited to 2 of each objective set, barring those that explicitly say on the objective "Limit 1 per deck."

Reply #13 | Published on 20 December 2012 - 22:45:05

Budgernaut said:

khadorstrong said:

 

so is there NO limit? If I want to include 7 of the same objective I can?

 

 

 

You are limited to 2 of each objective set, barring those that explicitly say on the objective "Limit 1 per deck."

 

where does it say that?

Winter has come

Reply #14 | Published on 20 December 2012 - 22:48:50

khadorstrong said:

Budgernaut said:

 

khadorstrong said:

 

so is there NO limit? If I want to include 7 of the same objective I can?

 

 

 

You are limited to 2 of each objective set, barring those that explicitly say on the objective "Limit 1 per deck."

 

 

 

where does it say that?

Page 28, right column, very top of the page:

 

Any objective set may be included twice in a constructed 
deck unless its objective card states “limit one per 
objective deck.”
Reply #15 | Published on 20 December 2012 - 23:16:39
Even if the card pool was as large as AGoT, there are orders of magnitude more permutations of decks in AGoT. That makes deck building inherently more complex and involved. Sure, the element of obligatory inclusion factors in an entirely different range of considerations, but it's kind of obviously simpler.
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