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I fixed a bug with Supports on the night of the 10th - if this bug is sitll occurring, please hard-refresh the page (shift-F5, usually), it should say "REVISION 13" near the top.
If that doesn't fix it, let me know - I could not reproduce the issue today through casual testing using Firefox.
Also, thank you to everyone who has donated, either to me or to the Snow Leopard Trust (I do not know if anyone has donated to that). If you donate directly to me via Paypal, please be aware that for donations of $2 or less, Paypal takes more than half. Your money will go much further if sent to the Snow Leopard Trust in that case.
Your donations have allowed me to purchase Campaign Book: Hades, and will cover Campaign Book: Icarus when it releases.
Unit upgrades are still pending, I have to redesign the UI and clean up portions of the code.
Additionally, soon I will have to break compatability with the Force Links (the URLs you can use to save or share your armies). The original implementation imposes certain restrictions that make it harder and harder to support the new options being added with the latest books.
At this point I have also decided I will not be adding support for full army printouts (e.g, detailed unit information), for reasons technical, ethical, and personal. This would make the tool very heavy weight, goes too far (in my opinion) towards copyright infringement, and would take an extraordinary amount of time I cannot dedicate at this point in time.
Create your Dust Warfare force with the Dust Warfare Force Builder
Thank's for everything your doing Maine. It's a great builder and I know FFG keeps throwing you curve balls with all the different sutff they add like unit upgrades and the like. You are spot on brother!
Do you even listen to you're self when you talk?
I drift in and out.
Status update:
I've completed most of the code reorganization and cleanup. The old saved Forces URLs won't work anymore, but I am considering a couple options, including a link translator, or redirecting to a stripped down, partially functional version of the old page.
Error reporting has been improved immensely. Every error now has a descriptive error, and the top level "Errors" popup now lists EVERY error!
I'm upgrading to newer JQuery and Twitter Bootstrap, and then I'm going to be working on the layout changes necessary to support Unit Upgrades.
Create your Dust Warfare force with the Dust Warfare Force Builder
Version 14 is up, with a slew of new features:
- Unit Upgrades are in! There is a > icon next to Section/Support labels which will expand the Upgrade area when an eligible unit is picked. If you collapse it, any chosen upgrade will be removed (this was a deliberate design decision).
- Improved error reporting
- Platoons can be re-ordered, and even collapsed down to the header (type+points+name)
- Previously chosen faction is now remembered (javascript client-side cookie)
It is now 2 AM and I have to leave for work in less than 8 hours, so I am going to sleep.
Create your Dust Warfare force with the Dust Warfare Force Builder
Version 15 is up.
- Old Force Links are now converted to the new format
Create your Dust Warfare force with the Dust Warfare Force Builder
Version 16 is up.
On a whim I decided to dabble in jQuery UI, and I added the ability to drag-reorder your platoons. I left the up/down buttons in place as well.
Create your Dust Warfare force with the Dust Warfare Force Builder
First, I'd like to thank you for all your time and effort in creating and maintaining this fantastic resource. As a former software engineer, I can appreciate what is involved.
A unit can have only one upgrade (the program mostly reflects this), including the unit-specific upgrades for Battle Grenadiers and the Gunners. Right now, the program allows both of those units to take two upgrades. Here is a link to the official ruling on this: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=311&efcid=6&efidt=757340. Sorry.
Mike J said:
A unit can have only one upgrade (the program mostly reflects this), including the unit-specific upgrades for Battle Grenadiers and the Gunners. Right now, the program allows both of those units to take two upgrades. Here is a link to the official ruling on this: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=311&efcid=6&efidt=757340. Sorry.
I had recently heard this was the case, and was waiting for official confirmation on it (FAQ), but I'll take the posts in that thread as confirmation.
Actually, I like this, as I can now get rid of these upgrade units and roll it all into one system.
I'll look into doing an update this weekend.
Create your Dust Warfare force with the Dust Warfare Force Builder
Revision 17, 'Apocalypse Edition'
- Unit Upgrades from Core Rulebook and Zverograd are now no longer separate [Upgrade] units, rolled into Unit Upgrade list.
If you have saved Force Links with [Upgrade] units, they will automatically convert to the original unit, and the appropriate Upgrade will be chosen; if you had a previous additional Upgrade chosen, it will be discarded.
Upgrade names:
Combat Rangers: "Additional Ranger"
M3 walkers: "M3 Amphibious Upgrade"
Battle Grenadiers: "Additional Grenadier"
MPW III-A Wotan: "Wotan Upgrade To Vehicle 6"
Create your Dust Warfare force with the Dust Warfare Force Builder
Originally I displayed the source of non-Core rulebook units (e.g, (Zv) for Zverograd units).
I removed this with one of the more recent revisions, however if there is enough interest I can reinstate the notation:
[Zv] = Zverograd
[Hd] = Hades
I would add this to all choices (units, platoons, unit options, new platoon options with the next book) where applicable as part of the unit's name.
Let me know how you feel about this.
Create your Dust Warfare force with the Dust Warfare Force Builder
The improvement on "The Gunners" from one bazooka to two overrides the unit's ability to upgrade the unit to carry M9-D bazookas? I'm not so sure about that one. It sort of makes that upgrade pointless unless you give it to the "Death Dealers".
I'm going to pose this question over on the rules forum to get a consensus. I'm just not too sure about that call.
Etna''s Vassal said:
The improvement on "The Gunners" from one bazooka to two overrides the unit's ability to upgrade the unit to carry M9-D bazookas? I'm not so sure about that one. It sort of makes that upgrade pointless unless you give it to the "Death Dealers".
I'm going to pose this question over on the rules forum to get a consensus. I'm just not too sure about that call.
This has been anwered by Zach:
All kinds of gaming on my blog. From Infinity to WFRP to Diaspora. Have a look at Fire Broadside!
Poe said:
Etna''s Vassal said:
The improvement on "The Gunners" from one bazooka to two overrides the unit's ability to upgrade the unit to carry M9-D bazookas? I'm not so sure about that one. It sort of makes that upgrade pointless unless you give it to the "Death Dealers".
I'm going to pose this question over on the rules forum to get a consensus. I'm just not too sure about that call.
This has been anwered by Zach:
Ah, okay.
I still think it's a silly ruling, but then again I'm not the maker of the game.
Time to go back and re-write my army lists. Thanks!
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