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Battlestar Galactica
Betrayal, sabotage, and Cylon attacks threaten humanity's last hope of survival.
Moderator: FFGAntonffgjafferffgjoshGeckoThe SpaniardYourBestFriend Topics: 982 | Posts: 7109
Fulfiller of Prophecy - 2 Cylon ship activation steps
Published on 03 July 2012 - 15:33:16
3
0

Hi, just started playing yesterday and something came up in our game that would could agree on how to reolve.

Basically it is to do with the second option on the Fulfiller of Prophecy card.

Does choosing this option effectively mean that you have two cylon ship activation steps during your turn? or do you just resolve the 2nd crisis card and skip past the active cylon ships step as you have already perofmed it?

I reliase this is probably a pretty basic question, but we could not reach a consensus on it.

Without Signature
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Reply #1 | Published on 03 July 2012 - 12:14:34
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Greetings Asm0,

Choosing the second option on Fulfiller of Prophecy means there are two cylon ship activations that turn. From my perspective, all the various times and circumstances in which it has turned up have shared a common theme: the "or" is always worse for the fleet. 

Without Signature

Reply #2 | Published on 06 July 2012 - 15:33:16

Holy Outlaw said:

 …all the various times and circumstances in which it has turned up have shared a common theme: the "or" is always worse for the fleet. 

Yea, its such an easy skill check that theres no reason to choose the "or" most of the time.  We've picked it exactly once, came up really late game and we knew we couldnt pass the check and couldnt afford the loss.

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.  -Terry Pratchett

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