Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Battlestar Galactica
Betrayal, sabotage, and Cylon attacks threaten humanity's last hope of survival.
Moderator: FFGAntonffgjafferGeckoThe SpaniardYourBestFriend Topics: 983 | Posts: 7120
  • Under New Leadership
    A Preview of Daybreak, the Upcoming Expansion for Battlestar Galactica
  • Daybreak
    Announcing an Upcoming Expansion for Battlestar Galactica: The Board Game
  • Humanity's Moral Compass
    The FAQ for Battlestar Galactica: The Board Game has been updated
  • The Exodus is Nigh
    Exodus, an expansion for Battlestar Galactica: The Board Game is now on sale
  • Humanity's Only Hope
    The rules for Exodus, a Battlestar Galactica expansion, are online
A question about component limitations
Published on 10 December 2008 - 02:54:46

The BSG rulebook states that: "If all vipers are already in play and a player wishes to activate the ´Hangar Deck´ location, he may choose to move a viper from any space area to the ´Reserves´ so that he may pilot it".

I´ve discussed this with my girl friend and we can´t agree on wether moving the viper from space to the reserves counts as an action in itself or is an extra "free" move/action. So that getting out to do battle would take 2 actions or just 1. Anyone has the answer to this?

Page 1 of 1 (7 messages) 1
Reply #1 | Published on 10 December 2008 - 15:30:55

Nerdmeister said:

The BSG rulebook states that: "If all vipers are already in play and a player wishes to activate the ´Hangar Deck´ location, he may choose to move a viper from any space area to the ´Reserves´ so that he may pilot it".

I´ve discussed this with my girl friend and we can´t agree on wether moving the viper from space to the reserves counts as an action in itself or is an extra "free" move/action. So that getting out to do battle would take 2 actions or just 1. Anyone has the answer to this?

You can't pilot a Viper in the Reserves. But once you go out there, you get a free move action. So basically, you activate the Viper outside, put it into the Reserves, then shove it out again with you in the cockpit and get one move.

"Your are the CAG! You say Good Hunting not Good Luck" - Starbuck to Apollo

Reply #2 | Published on 11 December 2008 - 03:20:53

Mike said:

But once you go out there, you get a free move action. So basically, you activate the Viper outside, put it into the Reserves, then shove it out again with you in the cockpit and get one move.

Surely you mean "shove it out again with you in the cockpit and get one action" (which may oc be used to make a move by itself).

 

Thanks for the response it should come in handy when next the cylons close in on us

Reply #3 | Published on 12 December 2008 - 10:07:27

Hmm. I just want to clarify Mike's reading of the rules, since I'm not sure I understand him correctly.

The rule at issue: "If all vipers are already in play and a player wishes to activate the "Hangar Deck" location, he may choose to move a viper from any space area to the "Reserves" so that he may pilot it." [Rulebook, p. 28]

All those "may"s suggest that this rule is permissive: It's an extra something a player may do, as opposed to a requirement that a player must do. In other words, the rule is not saying: "You must first move a viper into the Reserves in order to pilot one." Instead, it's saying: "If there aren't any vipers left in the "Reserves," we'll let you grab an unmanned viper so you can always join the fight."

I consider this a completely free action, an extra ability to be used in these narrow circumstances. Is this correct? My only concern with Mike's response is his use of the word "activate:" "So basically, you activate the Viper outside..."  Do you mean to say that the unmanned viper must be activated independently (by someone in Command, perhaps)? Or are we all on the same page?

"Listen, Moirai (Fates) . . . hear our prayers . . . send us rose-bloomed Eunomia (Good Order) and her bright-throned sisters Dike (Justice) and garland-wearing Eirana (Peace), and make this city forget its heavy-hearted misfortunes."

- Greek Lyric V Anonymous Fragments 1018 (Stobaeus)

Reply #4 | Published on 12 December 2008 - 11:09:25
1
0

Your interpretation is correct, by me.

James

 

 

 
Reply #5 | Published on 12 December 2008 - 17:09:28

I shouldn't have used the term. Obvoiusly you don't activate the viper - you just take it away. But then you have a Viper in the Reserves which you (must) activate and launch.

"Your are the CAG! You say Good Hunting not Good Luck" - Starbuck to Apollo

Reply #6 | Published on 25 October 2012 - 19:14:01
1
0

So by the full explanation

you can pull a viper from a space section to the reserves, launch with you inside, and then take your bonus move as normal after launching

Without Signature

Reply #7 | Published on 26 October 2012 - 02:54:45

OMG!  I did not "know" this rule!  I think we actually played this wrong in my last game!   I am so embarrassed.

I am guess the wording was chosen so there was not confusion that you launch the viper like normal.  If they said "chose a viper in any space area to pilot" people might think they could "get in" at its current location… when they say move to reserves (and launch) its "clearer"…  haha…

Thank you for educating me!

Without Signature

Page 1 of 1 (7 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS