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Routa-maa makes a great point about only losing one round in a weapon jam. My real life experiances support this. During a jam one round fouls the chamber and often gets damaged to a small degree. But the rat of the rounds are often still in the mag and happy, ready to go!
Routa-maa makes a great point about only losing one round in a weapon jam. My real life experiances support this. During a jam one round fouls the chamber and often gets damaged to a small degree. But the rat of the rounds are often still in the mag and happy, ready to go!
Cryhavok said:
Routa-maa makes a great point about only losing one round in a weapon jam. My real life experiances support this. During a jam one round fouls the chamber and often gets damaged to a small degree. But the rat of the rounds are often still in the mag and happy, ready to go!
DigitalRedneck said:
Routa-maa makes a great point about only losing one round in a weapon jam. My real life experiances support this. During a jam one round fouls the chamber and often gets damaged to a small degree. But the rat of the rounds are often still in the mag and happy, ready to go!
I agree with this. As to the poor plasma discussion, in the case of some random shody weapon looted off some scum, well I think there should be a special clase for gms to use that is even worse than poor. It would read something like this: on a roll of 91-100 this weapon will explode, cooking off its amunition. It deals normal weapon damage with the blast(x) quality where x is 1/4 the number of shots left in the clip. I do occasonally use that in simular situations. No weapon of this quality level is available for purchase by any reputable source though.
I love the worse than poor weapon quality. That's a great idea. I'm thinking of calling it Defective Weapon Quality and am thinking of having a trader in a game down the road be given a shipment of these…
Er we go! Git da Humies! Choot em! Chop em! Waaaagh!!
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