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Are there rules for making a daemonhost out there? I can't seem to find any, but I swear they're hiding in Black Crusade somewhere…
There are the Posession rules (add 10 to Strength and Toughness, use the Possessor's Intelligence, Fellowship, Willpower, Perception, Psy Rating, and mental skills/talents, plus 1d10+3 Wounds) but that trait itself says that this does not represent a Daemonhost. Am I retarded or have these rules not been made yet>
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
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If I recall there's rules in a Dark Heresy splatbook, you could easily adapt those. May be Radical's Handbook, not sure off the top of my head.
Tom Cruise said:
If I recall there's rules in a Dark Heresy splatbook, you could easily adapt those. May be Radical's Handbook, not sure off the top of my head.
nope. Dark heresy Core.
Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.
PnPgamer said:
Tom Cruise said:
If I recall there's rules in a Dark Heresy splatbook, you could easily adapt those. May be Radical's Handbook, not sure off the top of my head.
nope. Dark heresy Core.
Radical's Handbook has additional/more detailed information on the subject. However, the rules are for NPC Daemonhosts, so they may require some work to work properly for PCs.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
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