| Register Now | |
| My Points | |
| My Games | |
I like a good story and I know this is a team work stratagy game based off the idea of one verse all…i still love this game and want the keeper to be less of an ass but not always the case depending on who is playing…anyone have some good house rules for nerfing the Keeper?
"A fool can criticize, condemn and complain and most fools do!" Ben Franklin
| Page 1 of 1 (2 messages) | 1 |
One half point of threat fewer (2.5 threat in 3-investigator game)
Keeper's hand limit is four Mythos and Trauma cards, combined
Is anyone else having severe issues with the backspace key in Chrome?
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
I don't see any need to nerf the keeper yet. I've played the five games from the keeper guide once each with 4 players and balance seems fine.
Adam - Come visit my poetry blog
http://poetrybyadamwhite.blogspot.com
| Page 1 of 1 (2 messages) | 1 |