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The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: FFGStuartFFG_IanGeckoThe Spaniard Topics: 2462 | Posts: 30056
The Ongoing Pain of Ithilien!
Published on 07 February 2013 - 12:21:01

Arghhh…after playing this quest solo 2-handed about 15 times over the last month and not yet winning I finally thought I was going to claim victory tonight only to have it snatched away from me at the last minute!  I was on the final quest stage and it looked like if I committed all my characters to the quest I could win through….so with 13 characters committed I started turning over encounter cards….wham…first card is the @#$%$ Watcher in the Wood…"When revealed raise each players threat by the number of questing characters".  Game Over.  Finished.  Nothing left to do but pack the cards away.

Without Signature

Page 1 of 1 (14 messages) 1
Reply #1 | Published on 07 February 2013 - 01:20:28

Into Ithilien is a pain to be sure. Took quite a few (alot actually) tries before I solved it with my lotr partner. In the end we found that lore cards to look at and manipulate the encounter deck raised our chances.

Reply #2 | Published on 07 February 2013 - 05:23:36
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RGun said:

Arghhh…after playing this quest solo 2-handed about 15 times over the last month and not yet winning I finally thought I was going to claim victory tonight only to have it snatched away from me at the last minute!  I was on the final quest stage and it looked like if I committed all my characters to the quest I could win through….so with 13 characters committed I started turning over encounter cards….wham…first card is the @#$%$ Watcher in the Wood…"When revealed raise each players threat by the number of questing characters".  Game Over.  Finished.  Nothing left to do but pack the cards away.

I've had that happen a few times.  The trechary cards are brutal in this quest, so I just tried a deck including Eleanor and three test of wills and two dwarves tombs to counter this.  In a solo one handed game last night, I used her, Beorn, and Beregond, and they really hung in their for the win.  21 rounds, 49 threat, and both Beregond and Beorn were destroyed.  I almost went through the encounter deck twice.  A lot of this is attributed to the consistent treachery cancelation of Eleanor and the spirit threat reduction cards she has access to.  What a game!

Without Signature

Reply #3 | Published on 07 February 2013 - 07:25:57

Tracker1 said:

I almost went through the encounter deck twice.  A lot of this is attributed to the consistent treachery cancelation of Eleanor and the spirit threat reduction cards she has access to.  What a game!

Prefer Out of the Wild (lore event) myself for those prolonged games. Gets rid of those nasties once and for all.

Reply #4 | Published on 07 February 2013 - 13:48:44

Nerdmeister said:

Prefer Out of the Wild (lore event) myself for those prolonged games. Gets rid of those nasties once and for all.

 

Indeed, and if we ever get some Lore event recursion like Hama does for Tactics, we'll really be in business!

Reply #5 | Published on 07 February 2013 - 17:40:29
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Tracker1 said:

RGun said:

 

Arghhh…after playing this quest solo 2-handed about 15 times over the last month and not yet winning I finally thought I was going to claim victory tonight only to have it snatched away from me at the last minute!  I was on the final quest stage and it looked like if I committed all my characters to the quest I could win through….so with 13 characters committed I started turning over encounter cards….wham…first card is the @#$%$ Watcher in the Wood…"When revealed raise each players threat by the number of questing characters".  Game Over.  Finished.  Nothing left to do but pack the cards away.

 

 

I've had that happen a few times.  The trechary cards are brutal in this quest, so I just tried a deck including Eleanor and three test of wills and two dwarves tombs to counter this.  In a solo one handed game last night, I used her, Beorn, and Beregond, and they really hung in their for the win.  21 rounds, 49 threat, and both Beregond and Beorn were destroyed.  I almost went through the encounter deck twice.  A lot of this is attributed to the consistent treachery cancelation of Eleanor and the spirit threat reduction cards she has access to.  What a game!

Everyone who claims to have problems with this scenario should give Eleanor a try.

Without Signature

Reply #6 | Published on 07 February 2013 - 21:15:24

The scenario is yet another reason that A Test of Will is the most important card in the game. Any deck I make that I want to beat multiple quests will use 3x A Test of Will and at least 2x Will of the West (to allow me to recur A Test of Will, among other cards). Until another sphere gains reliable methods to cancel scenario-breaking Treachery cards, any deck I run will have at least 1 Spirit hero, Song of Travel, or Aragorn plus Celebrian's Stone.

That said… If you learn which treacheries are likely to hit you, the scenario's not that hard if you have A Test of Will and can soak the early pressure (I like Frodo for that bit).

Without Signature

Reply #7 | Published on 07 February 2013 - 23:20:07
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Thorongil said:

The scenario is yet another reason that A Test of Will is the most important card in the game. Any deck I make that I want to beat multiple quests will use 3x A Test of Will and at least 2x Will of the West (to allow me to recur A Test of Will, among other cards). Until another sphere gains reliable methods to cancel scenario-breaking Treachery cards, any deck I run will have at least 1 Spirit hero, Song of Travel, or Aragorn plus Celebrian's Stone.

That said… If you learn which treacheries are likely to hit you, the scenario's not that hard if you have A Test of Will and can soak the early pressure (I like Frodo for that bit).

 

There is the way how to win without spirit and without Test of will. My Thorin Company deck can win all quests( Dol-Guldor is only one problem) and there is no spirit only Lore/Leadership.

Wizard is never late...

Reply #8 | Published on 08 February 2013 - 08:44:32
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Literally beat this quest yesterday (albeit on my second try) solo using a very similar version of Galarung's "Thorin and company" deck

I have to say, "hardy leadership" is so necessary to avoid the destruction of cheap allies from blocking wargs.  Everything else is managible 

Without Signature
Reply #9 | Published on 08 February 2013 - 09:00:55
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Glaurung said:

Thorongil said:

 

The scenario is yet another reason that A Test of Will is the most important card in the game. Any deck I make that I want to beat multiple quests will use 3x A Test of Will and at least 2x Will of the West (to allow me to recur A Test of Will, among other cards). Until another sphere gains reliable methods to cancel scenario-breaking Treachery cards, any deck I run will have at least 1 Spirit hero, Song of Travel, or Aragorn plus Celebrian's Stone.

That said… If you learn which treacheries are likely to hit you, the scenario's not that hard if you have A Test of Will and can soak the early pressure (I like Frodo for that bit).

 

 

 

There is the way how to win without spirit and without Test of will. My Thorin Company deck can win all quests( Dol-Guldor is only one problem) and there is no spirit only Lore/Leadership.

How do u make it through Cair Andros? I feel like the deck doesn't have enough defense to quest successfully especially early game when traveling through the battlegrounds is so important. Playing with a second deck it can be done, but solo it's quite the obstacle 

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Reply #10 | Published on 08 February 2013 - 09:06:55
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0

Henamarth Riversong (look at the top card of the encounter deck) helps me a lot in Ithilien.

Then you can see if there's wargs or watchers and quest accordingly.

Without Signature
Reply #11 | Published on 08 February 2013 - 11:05:27

Pharmboys2013 said:

Glaurung said:

 

Thorongil said:

 

The scenario is yet another reason that A Test of Will is the most important card in the game. Any deck I make that I want to beat multiple quests will use 3x A Test of Will and at least 2x Will of the West (to allow me to recur A Test of Will, among other cards). Until another sphere gains reliable methods to cancel scenario-breaking Treachery cards, any deck I run will have at least 1 Spirit hero, Song of Travel, or Aragorn plus Celebrian's Stone.

That said… If you learn which treacheries are likely to hit you, the scenario's not that hard if you have A Test of Will and can soak the early pressure (I like Frodo for that bit).

 

 

 

There is the way how to win without spirit and without Test of will. My Thorin Company deck can win all quests( Dol-Guldor is only one problem) and there is no spirit only Lore/Leadership.

 

 

How do u make it through Cair Andros? I feel like the deck doesn't have enough defense to quest successfully especially early game when traveling through the battlegrounds is so important. Playing with a second deck it can be done, but solo it's quite the obstacle 

I have played Cair Andros 5 times today, 4 times as a 2 player game and lost the lot. Then i tried solo tactics just out of interest and finally beat it. It was a heavy eagle deck with Defenders of Rammas and Winged Guardians helping me quest early on at 4 a piece (not bad for 2 cost allies). Hama was regenerating Feint which stopped the enemies. The Lieutenant of Mordor killed Beregond on stage 5 but with a Song of Kings i managed to Sneak Attack Gandalf in and added 2 Vassals to add questing power at 3 each for 1 token each. Try solo tactics a few times and see how you get on. Cheers ted.

 

From the Tower Hills to the Brandywine

Reply #12 | Published on 08 February 2013 - 15:27:17

I just got to play this quest for the first time last night. My wife and I beat it on our first go through. She was playing a Spirit/Lore deck (Glorfindel, Frodo, and Elrond) and I was playing a solid Tactics deck (Beregond, Hama, & Legolas).

With the Battle and Siege keywords, those cheap eagle allies become super questers (Blocking Wargs is a big danger to them of course). Add Support of the Eagles and suddenly the Tactics deck is bringing some massive questing strength.

Support of the Eagles + Plus Rivendell Blade + Hands on the Bow + Legolas (+ Hama to retrieve Hands on the Bow) = Lots of dead enemies in the staging area w/ that nice bonus of an extra two Progress Tokens each time.

 

It was still close though. We both had 47 threat when we completed the 4th stage (We quested with a whooping 30 to burn through that stage!). A timely use of Test of Wills to cancel a Watcher in the Wood earlier in the game was part of what made our victory possible.

 

 

I think the Quest would have been VERY difficult with three or four players as those Blockin Wargs would have just kept coming out time and again.

Reply #13 | Published on 08 February 2013 - 18:05:54
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Pharmboys2013 said:

Literally beat this quest yesterday (albeit on my second try) solo using a very similar version of Galarung's "Thorin and company" deck

I have to say, "hardy leadership" is so necessary to avoid the destruction of cheap allies from blocking wargs.  Everything else is managible 

Hardy leadership so powerfull and neccesery card for dwarfs deck. 

Really important one! Without this card many scenarious can be much more harder!

 

Still, Thotin company deck is broken! Should to get some errata!

Wizard is never late...

Reply #14 | Published on 09 February 2013 - 12:21:00

Tracker1 said:

RGun said:

 

Arghhh…after playing this quest solo 2-handed about 15 times over the last month and not yet winning I finally thought I was going to claim victory tonight only to have it snatched away from me at the last minute!  I was on the final quest stage and it looked like if I committed all my characters to the quest I could win through….so with 13 characters committed I started turning over encounter cards….wham…first card is the @#$%$ Watcher in the Wood…"When revealed raise each players threat by the number of questing characters".  Game Over.  Finished.  Nothing left to do but pack the cards away.

 

 

I've had that happen a few times.  The trechary cards are brutal in this quest, so I just tried a deck including Eleanor and three test of wills and two dwarves tombs to counter this.  In a solo one handed game last night, I used her, Beorn, and Beregond, and they really hung in their for the win.  21 rounds, 49 threat, and both Beregond and Beorn were destroyed.  I almost went through the encounter deck twice.  A lot of this is attributed to the consistent treachery cancelation of Eleanor and the spirit threat reduction cards she has access to.  What a game!

 

I tried adding some of the lore encounter deck manipulation cards to my deck, as well as Eleanor and still got destroyed 3 more times.  This quest just has me tied up in knots for some reason, to-date it's the only one other than the PODs that I haven't been able to win.  I've only played it solo 2-handed though, maybe it's easier solo with one deck.  I'm going to take a break for now and move onto Seige of Cair Andros…maybe some cards in the new Hobbit expansion will be what I need to get through it.

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