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I'd love to see a LotR LCG book similar to MECCG's "Casual Companion".
In the book could go:
- faqs
- errata
- general strategies
- examples of play
- deck examples (good for learning how certain sets of cards work together)
- maps (of the quest locations) - this is something I miss from MECCG
- variant rules (especially for solo players)
- profiles/interviews with creators and artists
- new "learning" quests (with quest cards you can cut out) - could use existing encounter cards
- new hard or themed quests (perhaps some of the fan-developed quests)
- cards missing from core set (for inserting into card sleeves) - this would let us not have to buy 2 or 3 core sets
- new cards (for inserting into card sleeves)
What else could go in the book?
And would you buy it?
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if they brought out some oven gloves i would probably buy them if they had this game on them haha
i actually asked about an art book last year but it was just speculation
i like your idea though, as long has it has lots of nice piccys in
rich
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
tripecac said:
I'd love to see a LotR LCG book similar to MECCG's "Casual Companion".
In the book could go:
- faqs
- errata
- general strategies
- examples of play
- deck examples (good for learning how certain sets of cards work together)
- maps (of the quest locations) - this is something I miss from MECCG
- variant rules (especially for solo players)
- profiles/interviews with creators and artists
- new "learning" quests (with quest cards you can cut out) - could use existing encounter cards
- new hard or themed quests (perhaps some of the fan-developed quests)
- cards missing from core set (for inserting into card sleeves) - this would let us not have to buy 2 or 3 core sets
- new cards (for inserting into card sleeves)
What else could go in the book?
And would you buy it?
Unless it was egregiously expensive, I would likely buy such a thing.
gatharion said:
tripecac said:
I'd love to see a LotR LCG book similar to MECCG's "Casual Companion".
In the book could go:
- faqs
- errata
- general strategies
- examples of play
- deck examples (good for learning how certain sets of cards work together)
- maps (of the quest locations) - this is something I miss from MECCG
- variant rules (especially for solo players)
- profiles/interviews with creators and artists
- new "learning" quests (with quest cards you can cut out) - could use existing encounter cards
- new hard or themed quests (perhaps some of the fan-developed quests)
- cards missing from core set (for inserting into card sleeves) - this would let us not have to buy 2 or 3 core sets
- new cards (for inserting into card sleeves)
What else could go in the book?
And would you buy it?
Unless it was egregiously expensive, I would likely buy such a thing.
same.
'Eavesdropping, sir? I don't follow you, begging your pardon. There ain't no eaves at Bag End,that's a fact!'
www.rngames.com
The MECCG books were great - I still love thumbing through them in idle moments.
Without Signature
they could put in a bit of background history for the cards too -- expand on the lore a little bit, and explain who the people are. that would help us when making thematic decks
Without Signature
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