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So far when my PCs are willing to scape from a combat, I ask them to be at extrem range from all the enemies before we change to a chasing sitaution in story mode.
Which are your approaches to such a situation, that is fleeing from a combat?
Cheers,
Yepes
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
| Page 1 of 1 (3 messages) | 1 |
It depends on whtether they would be given the chase or not.
If not, then leaving close range would be sufficient imho.
If yes, I ask them to roll a competitive Athletics check with their pursuers, modified of course by all appropriate factors (terrain, encumbrance, fatigue, etc.), and using the lowest stats in the group. I also usually use a tracker (5 or 10 counters depending), and every success beyond the other party's roll moves the counter along. Every 3 steps is an event. If the pcs reach it, they can roleplay something like diverting attention of the pursuers or taking a shortcut, and add some negative dice to their pursuers roll. If the pursuers reach the event, they can shoot with a ranged weapon or effect a charge.
Spending fatigue on the fleeing or pursuing rolls allow rerolls of the dice pool.
At the end of the tracker is the result of the chase, either the PC's make it out or they don't…
"Please come in and be welcome in my domain. Leave a little of the warmth you have brought, forever."
A.
LordoftheMilk said:
It depends on whtether they would be given the chase or not.
If not, then leaving close range would be sufficient imho.
If yes, I ask them to roll a competitive Athletics check with their pursuers, modified of course by all appropriate factors (terrain, encumbrance, fatigue, etc.), and using the lowest stats in the group. I also usually use a tracker (5 or 10 counters depending), and every success beyond the other party's roll moves the counter along. Every 3 steps is an event. If the pcs reach it, they can roleplay something like diverting attention of the pursuers or taking a shortcut, and add some negative dice to their pursuers roll. If the pursuers reach the event, they can shoot with a ranged weapon or effect a charge.
Spending fatigue on the fleeing or pursuing rolls allow rerolls of the dice pool.
At the end of the tracker is the result of the chase, either the PC's make it out or they don't…
thats a great idea…."added to my houserules asap"
thx
Mex
Burn the heretic,his family,his neighbourshis dogs…just burn'em all…
Indeed it is a good idea, I have already writen something based on this idea. Thx
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
| Page 1 of 1 (3 messages) | 1 |