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I'll be the nasty Devil's Advocate in stating this:
- Maybe it wasn't lucrative to continue the old series?
- Was 2nd Ed from the start an FFG product? Perhaps FFG wants to reshape WH:F rpg more into 'their own' product? Who knows if this line succeeds it may lead to a multitude of add-ons and sourcebooks that have frequently been requested? A lot of the 'it will sell well enough' products may have been produced already?
- A LOT of Rpgs pass through many editions. Same with wargame rules etc. Partially for profit, partially for improving. I think in this case both apply though i'm not going to say the system improved or failed before it is out.
- Is there no chance to give FFG the benefit of the doubt and wait a while to see what they plan to do with this new line? This box is the introduction. Core Rules, core spells and an attempt at making some new game aids and finding ways to smoothen gameplay while adding some interesting things to the game. (i actually love the storytelling potential of the dicesystem)
- I can understand people being annoyed or angry at getting no more support for their favourite gamesystem/edition. I'd be annoyed too. Though it happens a lot, it's almost inherent in the industry and we know little of the reasoning behind the choice for FFG. Still some people seem to simply be 'anti' out of simply ASSUMING it will be and/or:
a) a boardgame
b) immature/slimmed down/ childish
c) radically breaking with the previous system's strengths
d) not an improvement rulewise
Darthvegeta800 said:
I'll be the nasty Devil's Advocate in stating this:
- Maybe it wasn't lucrative to continue the old series?
Basically, that's it I would also guess. The trouble with WFRP is that because of the Career System, you have to start from scratch. In other systems, you play the fighter, mage, thief, whatever, and you can basically use every rulesystem from v1 on. In WFRP you depend on the career system, and where v2 had >250 (also counting fan careers), v3 starts from scratch with a measly count of 40... that's the only v3-thing that bothers me by now.
Don't fight a battle if you don't gain anything by winning.
- Erwin Rommel
Cat that Walked by Himself said:
I am not saying that everything sucks nowdays. But I say that if we want to develop good roleplaying experience we should go back as far as possible (even to the Web of Eldaw) and inspect what made WFRP so good in the first place. As Karl Kraus once said: Origin is the goal.
While I'm in general agreement about original authenticity, alot has improved since the 80s and very little has been lost, even if the focus has shifted. Now, 40k isn't really my specialty, but in terms of fantasy I can say with certainty that 2E was solid, the books BL are pumping out are mostly wonderful and the art is 100% better than it was in the 80s. The 00s decade will probably be remembered as a high point for WHF as it was a natural improvement on the 80s material (in most cases) with tons of marketing and high-quality product coming out. I'm a bit worried now that the decade is coming to a close, however; we're seeing more plastic models, simplified rulebooks and stuff like 3E so the ride might be over.
"Sit now there; and look out upon the lands where evil and despair shall come upon those whom you lovest. Thou hast dared to mock me, and to question the power of Melkor, Master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears shalt hear; and never shalt thou move from this place until all is fulfilled unto its bitter end." The Silmarillion: of the Fifth Battle
| Page 14 of 14 (198 messages) | « First page... 11 12 13 14 |