No movie this time, just translated cards. As usual skipping already previewed cards:
3OO Legend: WURRZAG
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
Action: When this legend attacks play from hand non-Epic spell tactic for no cost.
1O Support: Orc Hut 1P
If you control a non-Orc card, sacrifice this card.
3O Unit: Frightfully Frightful Boy 2P/3HP
Orc only. Ambush 2
Action: When this unit ambushes it takes 1 damage. Then unit the end of the phase non-damaged unit lose 2 power.
0OOO Mission: Da Great Waaagh
3C Unit: Norse Clan Member 1P/3HP
Forced: When this unit is opposed in combat discard the top card of your deck. If the discarded card is an unit deal 1 uncancelable damage to target attacking or defending unit.
0CCCCC Tactis: Chaos Power
Action: Until the end of the turn you can play limitless number of limited cards (paying all costs).
2CC Support: Tower of Summons 1P
Action: When this zone is attacked sacrifice an unit in this zone to put inot play from hand in this zone chaos unit with the same or lower cost.
3De Unit: Slave Hunter 1P/2HP
Action: When this unit survies attack on the zone sacrifice it to take control of target non-unique unit from that zone. Move that unit to your corresponding zone.
1DeDeDe Tactic: Captured Mind
3De Support w Hag Graef Mine 1P
5 Unit: Bonegrinder Giant 3P/4HP
Destruction only. Battlefield only.
When this unit attacks alone you can assign damage to enemy's capital before you assign it to defending units.
2D Unit: Iron Defenders 1P/2HP
Dwarf only. Ambush 1.
Akction: When this unit ambushes it gains Toughness 2 until the end of the phase.
5DD Unit: "Dead Eye" Cannon Crew 3P/4HP
Action: When this unit attacks sacrifice X developments to destroy support non-attachmend card in attacked zone. X is the cost of the support card.
3EE Unit: Reiksguard Elite 2P/1HP
This unit gains +1HP for every experience card attached.
Action: When this unit attacks or defends attach 1 experience card to it.
0E Tactic: Taal's Devotees
Action: Take into your hand targer experience card attached to the unit or legend you control. Then attach this card as an experience card to that unit or legend.
3E Support: Chapter's Stables 1P
Lower the cost of the first Knight unit you play each turn by 1.
4HeHe unit: Lilea (unique) 2P/3HP
Action: When this unit attacks put 1 resoure token on it. Then deal X indirect damage to targer opponent. X is the number of resource tokens on this unit.
4HeHe Unit: Nagarythe Warrior 2P/3HP
High Elf only. Ambush 2
Action: When this unit ambushes deal 1 damage to every already damaged unit.
3He Support: Hidden Outpost 1P
Lower the cost of the first Ambush card you play each turn by 1.
4 Unit: Pegasus Knight 2P/4HP
Order only. Battlefield only.
Action: When you declare attackers you an declare this unit as attacking another zone.
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About Wurrzag : does the card say you can play only orc non Epic Spell tactics ?
About the boyz : Are you sure he has 2P ?
- Wait, you forgot something...
- What ?
- This plasma grenade.....
- Haha !!!! Look, it's raining you....
Ups, of course it should be Orcs, orki is polish :D
Wurrzag: I don't have the cards yet, but it looks like only orc tactics can be played.
Boyz: yes, 2P. Also Action should be: When this unit ambushes it takes 1 damage. Then until the end of the phase non-damaged units lose 2 power.
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