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A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9501
Custom Monsters
by dkw
Published on 24 February 2009 - 05:46:32
Page 13 of 13 (187 messages) « First page... 10 11 12 13
Reply #181 | Published on 25 May 2011 - 13:10:03

Crud, I typed the wrong deck!

 

 Youthe Cap'n can make it happen!

Reply #182 | Published on 25 May 2011 - 13:12:04

Master Fwiffo said:

 I LOVE those Scooby Doo monsters.  That mechanic looks like a lot of fun, and would fit perfectly with some Scooby Doo Investigators.

But, is there any reason whatsoever to want Scooby Dum as an ally?  You should make him do something good to offset how much he screws you over.

well...He is Scooby Dum.  That's why you have a 50-50 shot at getting the clue.

 

 

 Youthe Cap'n can make it happen!

Reply #183 | Published on 30 July 2011 - 12:26:13

dkw said:

 

The point is that no one is going to even consider using it.  Beat it or lose the game.  Toss into the "ignore bin."

 

 

 

~Bringer of Apocolypse 

I would also ignore this monster.  

I have awful luck.

Without Signature

Reply #184 | Published on 11 September 2011 - 18:20:33

The Leech Mother, a new Mask of Nyarlathotep:

The Leech Mother is depicted in "The Crawling Chaos" chapter of The Art of H.P. Lovecraft's Cthulhu Mythos published by FFG, but wasn't included in the Arkham Horror game for some reason.

Without Signature
Reply #185 | Published on 17 January 2012 - 14:25:30

Just messing around for a thematic session with friends......

Without Signature

Reply #186 | Published on 18 January 2012 - 03:32:52

Nice pictures but texts are too small. Can't read them.

Without Signature
Reply #187 | Published on 02 June 2012 - 05:46:32

As part of my Dreamlands expansion, I've been fiddling with having a dreamlands specific monster cup, with only appropriate monsters (so no Mi-go, for example, finding their way there to flitter about being confused).  The first draft of which is below.  If you haven't read the rules for the expansion (and they are rather long), the Nightmare is basically like a Vortex, when monsters walk into it, bad stuff happens.

 

Some notes…

How many copies of each monster will be in the cup is still being worked out, although there will definitely only be one of the bottom five unique monsters.  I'm thinking something like a 30 monster cup, I want a spread of monster power roughly equivalent to the normal cup, which works out to be an average toughness of 2ish, so they can't all be super giant killing machines, there has to be some cannon fodder cultists and ghouls.

Firstly, many of them are copies of existing monsters, which I have tried to keep identical, although I have used different pictures so that they are less easily confused with normal ones when putting them in the wrong cup. Ghouls I gave a bonus in the underworld, which is new but thematically appropriate for their home turf. Nightgaunts now take you to the Vale rather than Gates (which would have been impossible in the Dreamlands) and Moonbeasts take you to the moon, and are stalkers rather than aquatic (which, as they are no aquatic locations in the Dreamlands, would have been pointless).

I've tried to keep the dimensional symbols spread out, rather than having them all be Dreamlands. The idea is that a reasonable proportion should activate on each of the three types of movement cards. Mostly Moons for the Moon/cross card, Dashes for the Hex/Dash/Triangle/Star card and Diamond (Which is Leng, after all) for the Diamond/Circle/Square ones.

I don't know a great deal about what Haon-Dur and the Eidolon Lathi are supposed to be (a dark wizard and some wierd Spirit respectively?), so the versions above are kind of stabs in the dark, so anyone who knows more about the actual characters feel free to correct me.

I welcome any comments or balancing ideas for the creatures I've done, or suggestions for new monsters!

Without Signature
Page 13 of 13 (187 messages) « First page... 10 11 12 13

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