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A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Custom Institutions
by Veet
Published on 25 March 2011 - 10:32:59
Page 2 of 8 (109 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 06 July 2011 - 09:28:39

 updated the institution. you can heal life but must stop by and then take a cult membership. Also added a new one if a monster surge occurs.

Reply #17 | Published on 06 July 2011 - 14:22:44

Amikezor,

I really like this one. It seems to me a very good fix for many problems of the past. Well done.

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #18 | Published on 06 July 2011 - 15:05:38
Reply #19 | Published on 10 July 2011 - 03:30:20
0
8

I suck at finding images on the internet, (All I wanted was a painting of a businessman behind a desk with some shadowy figures faintly visible in the background... I should have asked for sharks with frikking laser beams!) so you just get the text.

Two Institutions concerned with money and finance. One Mythos compliant and one Mythos defiant...

NEW WORLD INDUSTRIES

Arms Dealing

All Cultists and Tcho-Tcho have their Stamina damage increased by one.

Corporate Buy-out

All costs are increased by $1. Investigators receive a -1 penalty to all rolls to maintain Retainers or pay back Loans.

Fear is Good

Whenever the Terror Level rises, return double the number of the Allies to the box.

 

ARKHAM CHAMBER OF COMMERCE

Bountiful Supplies

Whenever an Investigators has the option to purchase items, they draw one additional item and then discard one of their choice.

Financial Security

Stores shut at one level higher than they normally would on the Terror Track.

Tourist Investment

Invetsigators may pay $3 at the Train Station to purchase a Rail Pass.

Favourable Returns

Investigators may discard one Gate or 5 Tougness worth of monsters at the Bank to gain a Retainer.

Merchants against the Mythos

Investigators receive a +1 bonus to all Skill checks made in the General Store, Curiositie Shoppe, Ye olde Magick Shoppe, Neil's Curiosity Shop, the 1st National Grocery Store and the Merchant District Streets.

 

 

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #20 | Published on 10 July 2011 - 09:05:13

I like those a lot.  I was going to make something for a "financial institution", much like the second one.  Hopefully you can find some good pictures.

Without Signature

Reply #21 | Published on 10 July 2011 - 10:10:26

Another institution idea...  I borrowed the "Commitments" mechanic from the Church institution.  Not sure if a Curse is as appropriate a penalty for that, but anyway...

Without Signature

Reply #22 | Published on 10 July 2011 - 13:34:50

Grudunza said:

 

Another institution idea...  I borrowed the "Commitments" mechanic from the Church institution.  Not sure if a Curse is as appropriate a penalty for that, but anyway...

 



I don't normally comment on guardianish type creations, but I did want to point out that Friends Stick Together is a broken ability.  It will allow you to take out any monster on the board easily, probably even The Dunwich Horror (free Elder Sign, no).  It will completely ruin combat.  If you wanted to make it +1 to all checks on a shared location or shared neighborhood, that would be okay though.

 

Reply #23 | Published on 10 July 2011 - 16:44:11

 Yup, you're right.  Just a first thought... trying to do something a little different (and stronger) than the similar Relationship.

Without Signature

Reply #24 | Published on 10 July 2011 - 17:18:42

Updated (should reflect above soon).

I also changed "Commitments" so the penalty is 1 Sanity loss and being delayed.  Seemed like a better fit than being Cursed. Thematically, you remember something you were supposed to take care of back at Home, or something important you missed out on (kid's baseball game), and it drives you a little crazy.

Without Signature

Reply #25 | Published on 11 July 2011 - 11:24:05

Grudunza said:

Updated (should reflect above soon).

I also changed "Commitments" so the penalty is 1 Sanity loss and being delayed.  Seemed like a better fit than being Cursed. Thematically, you remember something you were supposed to take care of back at Home, or something important you missed out on (kid's baseball game), and it drives you a little crazy.



My presumption was that you had a very clingy family who practiced voodoo.

Reply #26 | Published on 12 July 2011 - 22:54:57

Avi_dreader said:

Grudunza said:

 

Updated (should reflect above soon).

I also changed "Commitments" so the penalty is 1 Sanity loss and being delayed.  Seemed like a better fit than being Cursed. Thematically, you remember something you were supposed to take care of back at Home, or something important you missed out on (kid's baseball game), and it drives you a little crazy.

 



My presumption was that you had a very clingy family who practiced voodoo.

 

Ha, no doubt.

Without Signature

Reply #27 | Published on 12 July 2011 - 23:43:35
1
13

Avi_dreader said:


My presumption was that you had a very clingy family who practiced voodoo.

 

I can safely say from first hand experience that a family of Baptists can be just as sanity draining.

Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.

 

Custom Arkham Horror Stuff

Reply #28 | Published on 13 July 2011 - 09:19:22

Veet said:

Avi_dreader said:


My presumption was that you had a very clingy family who practiced voodoo.

 

 

 

 

I can safely say from first hand experience that a family of Baptists can be just as sanity draining.

::Laughter:: lose one sanity if you stay away, lose two if you go.

Reply #29 | Published on 16 July 2011 - 22:29:02
1
13

I updated the Cult of the Thousand institution. Now its trigger is linked to cultists and it can give you corruption.

Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.

 

Custom Arkham Horror Stuff

Reply #30 | Published on 18 July 2011 - 08:10:08

Nice move.

Though, will it ever happen that the investigator did not killed the cultist at the encounter phase ? Why not doing this instead of having a combat with a cultist.

Page 2 of 8 (109 messages) « First page... 1 2 3 4 5 ...Last page »

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