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jhaelen said:
Ephraim said:
As was mentioned, the first cycle had a lot of day/night mechanics stuff, and the second cycle was a lot of dreamscape stuff- If i remember correctly, maybe the madness has set in.
That's not quite correct: The first cycle centers on supporting each of the story struggles. Day/Night was (re)introduced in the second, the Dreamlands cycle.
It doesn't really matter with which cycle you start, but I'd recommend to buy a complete cycle rather than picking individual APs from all over the place. Otherwise you probably won't have enough cards to support a themed deck.
I stand corrected.
but I did say "it might have been the madness..." Ive been spending most games introducing new players to the game, so have focused on decks built with cards from the core set, Arham expansion, and the newest cycle. So, I'm a little rusting about cards from those earlier cycles.
Got a new one! :)
There are a few support attachment cards that say something like "Attach to a character. Exhaust the attached support card to issue an effect.". Does this mean the character it is attached to exhausts too?
Thanks.
Without Signature
And one more:
Enraged Gug. His textbox: " Toughness +1. Response: After Enraged Gug is wounded, choose and wound one character with a combat icon."
Now, when I do 2 wounds to Enraged Gug, does he die without or with using his response?
Thanks.
Without Signature
Baron Vortis said:
There are a few support attachment cards that say something like "Attach to a character. Exhaust the attached support card to issue an effect.". Does this mean the character it is attached to exhausts too?
No. Characters and Attachments exhaust independently. For example, when a character commits to a story, any attachments do NOT exhaust to commit.
I believe that because it is a response, it will trigger before he is put in the discard pile.
Hmmm ... Yes, but the confusing thing is that the wounds are dealt at the same moment so you could look at it like "a dead character cannot do a response".
Without Signature
IIRC, a response cannot interrupt an action, so if the Gug is dealt a suffiicent number of wounds in one go, there won't be any opportunity to play the response. It would be different if it was an interrupt.
Without signature
good call. That makes sense to me - only Interrupts would be able to trigger before the action was complete.
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