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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Tue, 09 Jun 2026 04:37:23 -0000</lastBuildDate><item><title>Banners of War</title><link>https://www.fantasyflightgames.com/en/news/2014/11/7/banners-of-war/</link><description>
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            Published 7 November 2014
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Banners of War&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Learn More About This Expansion for Runewars&lt;/p&gt;

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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2014/11/7/banners-of-war/</guid></item><item><title>War Returns to Terrinoth</title><link>https://www.fantasyflightgames.com/en/news/2013/2/1/war-returns-to-terrinoth/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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        &lt;span class="meta-date float-left"&gt;
          
            Published 1 February 2013
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;War Returns to Terrinoth&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Runewars Revised Edition Is Now Available&lt;/p&gt;

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    &lt;p class="flavortext"&gt;&lt;i style="line-height: 1.6em;"&gt;It is a time of war. The scribes and sorcerers of the land of Terrinoth, having begun to tap into the power of the mysterious dragon runes, have unwittingly set the wheels of conflict to turning. Though they comprehend only a fraction of the true potential of these artifacts, the rulers of the realm understand all too well that he who controls them controls Terrinoth. &lt;/i&gt;&lt;i style="line-height: 1.6em;"&gt;Drunk with aspirations of power and covetous of the runes of their neighbors, the leaders of Human, Elf, Undead, and Uthuk raise massive armies and march against each other. At the same time, brave heroes venture forth from their home cities on perilous quests, in the hopes of claiming a dragon rune for their king and eternal glory for themselves.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/runewars/minisite/runewars-plastic-neutrals.png" hspace="10" alt=""&gt;The revised edition of &lt;i&gt;Runewars&lt;/i&gt; is now available at your local retailer and &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=RW03"&gt;on our webstore&lt;/a&gt;! This epic game of conquest, adventure, and fantasy empires places players in control of one of four factions, where they must spread a fledgling empire through the land, conquer territory, recruit heroes, and ultimately acquire enough dragon runes to dominate Terrinoth and claim victory!&lt;/p&gt;

&lt;p&gt;Suitable for two to four players, &lt;i&gt;Runewars&lt;/i&gt; takes place in the same popular fantasy universe as the popular board games &lt;i&gt;Runebound&lt;/i&gt; and &lt;i&gt;Descent: Journeys in the Dark Second Edition&lt;/i&gt;, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious. What would you do to claim the ultimate power?&lt;/p&gt;

&lt;p&gt;With the release of the revised edition, Corey Konieczka’s epic design is available in a new, more compact box. This, along with a few key component changes, allows us to provide players with a value not previously possible.&lt;/p&gt;

&lt;p&gt;For answers to likely questions, read on or &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=1#revised"&gt;visit our &lt;i&gt;Runewars&lt;/i&gt; website&lt;/a&gt;.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/runewars/revised/layout-RW03.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;h2&gt;If I own the original edition, do I need to purchase the revised edition?&lt;/h2&gt;

&lt;p&gt;No. Both the original and revised edition of &lt;i&gt;Runewars&lt;/i&gt; offer the same fundamental game experience. Component changes (described below) are purely cosmetic. As for rules updates, a pdf is available below and &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;on our support page&lt;/a&gt; that outlines the changes in detail. With it, owners of the original edition can have a revised edition experience without actually purchasing the revised edition.&lt;/p&gt;

&lt;h2&gt;How are the revised edition’s components physically different from those of the original edition?&lt;/h2&gt;

&lt;p&gt;&lt;a href="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay.pdf"&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay-THM(1).png" hspace="10" alt=""&gt;&lt;/a&gt;There are four differences:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;The revised edition comes in an 11 5/8 x 11 5/8 x 4 inch box, about half the size of the original edition’s box.&lt;/li&gt;
	&lt;li&gt;There are no three-dimensional plastic mountains in the revised edition.&lt;/li&gt;
	&lt;li&gt;Faction sheets in the revised edition are not punchboard, but instead heavy card stock (similar to the Civilization sheets in &lt;i&gt;Sid Meier’s Civilization: The Board Game&lt;/i&gt;).&lt;/li&gt;
	&lt;li&gt;Map tiles that are too long for the revised edition’s box size have been split, with puzzle-cut connection points in the middle for quick assembly during setup. Further, the new edition has a suggested retail price of $79.95, while the older edition had a suggested retail price of of $99.95.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;How have the rules changed in the revised edition?&lt;/h2&gt;

&lt;p&gt;In addition to incorporating past errata, the revised edition of &lt;i&gt;Runewars&lt;/i&gt; introduces a handful of key rules changes. Remember, however, that owners of the original edition need only download our &lt;a href="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay.pdf"&gt;“Revised Edition Gameplay Changes” document&lt;/a&gt; (pdf, 606 KB) to have the same experience.&lt;/p&gt;

&lt;p&gt;Visit &lt;a href="/edge_minisite.asp?eidm=96"&gt;our &lt;i&gt;Runewars&lt;/i&gt; website&lt;/a&gt; to learn more, and look for &lt;i&gt;Runewars&lt;/i&gt; revised edition on store shelves now!&lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/2/1/war-returns-to-terrinoth/</guid></item><item><title>Battle for Supremecy in Terrinoth</title><link>https://www.fantasyflightgames.com/en/news/2012/12/27/battle-for-supremecy-in-terrinoth/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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            Published 27 December 2012
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Battle for Supremecy in Terrinoth&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Updated Rules for Runewars are Now Available&lt;/p&gt;
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    &lt;p&gt;&lt;span style="text-align: left; line-height: 1.6em;"&gt;Fantasy Flight Games is pleased to announce that the free update to the original edition of the rules for &lt;/span&gt;&lt;a style="text-align: left; line-height: 1.6em;" href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;&lt;span style="text-align: left; line-height: 1.6em;"&gt; is now available on the game’s &lt;/span&gt;&lt;a style="text-align: left; line-height: 1.6em;" href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;support page&lt;/a&gt;&lt;span style="text-align: left; line-height: 1.6em;"&gt;!&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Runewars&lt;/i&gt; pits two to four players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities. Coming soon, Corey Konieczka’s epic board game of conquest, adventure, and fantasy empires will be available in a new, more compact box. The compact box, along with a few &lt;a href="/edge_news.asp?eidn=3575"&gt;minor component changes&lt;/a&gt;, allows us to provide players with a value not previously possible.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/runewars/revised/layout-RW03.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;h2&gt;Updated Rules for the Original Game&lt;/h2&gt;

&lt;p&gt;&lt;a href="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay.pdf"&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay-THM.png" hspace="10" alt=""&gt;&lt;/a&gt;Both the original and revised edition of &lt;i&gt;Runewars&lt;/i&gt; offer the same fundamental game experience, and the component changes in the revised edition are purely cosmetic. Fans of the original edition can play with the revised edition rule changes by downloading a &lt;a href="/media/ffg_content/runewars/revised/RuneWars_Revised_Gameplay.pdf"&gt;free rules update&lt;/a&gt; (pdf, 606 KB) from our &lt;i&gt;Runewars&lt;/i&gt; support page. The pdf outlines all of the rule changes that are present between the original and revised editions, which allows anyone with the original game to learn and enjoy the updated rules for free!&lt;/p&gt;

&lt;p&gt;To download the new rules, head to our &lt;i&gt;Runewars&lt;/i&gt; &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;support page&lt;/a&gt;, and read more about the revised edition at the &lt;i&gt;Runewars&lt;/i&gt; website. Adventures in Terrinoth await all who choose to engage in the empire-spanning conflict of &lt;i&gt;Runewars&lt;/i&gt;!&lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/12/27/battle-for-supremecy-in-terrinoth/</guid></item><item><title>The New Face of War</title><link>https://www.fantasyflightgames.com/en/news/2012/9/18/the-new-face-of-war/</link><description>
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  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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        &lt;span class="meta-date float-left"&gt;
          
            Published 18 September 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The New Face of War&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing the Upcoming Release of Runewars Revised Edition&lt;/p&gt;

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  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;Fantasy Flight Games is pleased to announce the upcoming release of &lt;/span&gt;&lt;i style="line-height: 1.6em;"&gt;Runewars&lt;/i&gt;&lt;span style="line-height: 1.6em;"&gt; revised edition! &lt;/span&gt;&lt;i style="line-height: 1.6em;"&gt;Runewars&lt;/i&gt;&lt;span style="line-height: 1.6em;"&gt; pits two to four players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Later this year, Corey Konieczka’s epic board game of conquest, adventure, and fantasy empires will be available in a new, more compact box. This, along with a few key component changes, allows us to provide players with a value not previously possible.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/runewars/revised/layout-RW03.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;For answers to likely questions, read on or &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=1#revised"&gt;visit our &lt;i&gt;Runewars&lt;/i&gt; website&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;If I own the original edition, do I need to purchase the revised edition?&lt;/h2&gt;

&lt;p&gt;No. Both the original and revised edition of &lt;i&gt;Runewars&lt;/i&gt; offer the same fundamental game experience. Component changes (described below) are purely cosmetic. As for rules updates, a free downloadable pdf will soon be made available on our support page that outlines the changes in detail. With it, owners of the original edition can have a revised edition experience without actually purchasing the revised edition.&lt;/p&gt;

&lt;h2&gt;How are the revised edition’s components physically different from those of the original edition?&lt;/h2&gt;

&lt;p&gt;There are four differences:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/runewars/revised/runewars-art-uthukoutpost.png" hspace="10" alt=""&gt;The revised edition comes in an 11 5/8 x 11 5/8 x 4 inch box, about half the size of the original edition’s box.&lt;/li&gt;
	&lt;li&gt;There are no three-dimensional plastic mountains in the revised edition.&lt;/li&gt;
	&lt;li&gt;Faction sheets in the revised edition are not punchboard, but instead heavy card stock (similar to the Civilization sheets in &lt;i&gt;Sid Meier’s Civilization: The Board Game&lt;/i&gt;).&lt;/li&gt;
	&lt;li&gt;Map tiles that are too long for the revised edition’s box size have been split, with puzzle-cut connection points in the middle for quick assembly during setup.Further, the new edition has a suggested retail price of $79.95, while the older edition had a suggested retail price of of $99.95.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;How have the rules changed in the revised edition?&lt;/h2&gt;

&lt;p&gt;In addition to incorporating past errata, the revised edition of &lt;i&gt;Runewars&lt;/i&gt; introduces a handful of key rules changes. Remember, however, that owners of the original edition need only download our “Revised Edition Rules Changes” pdf, which will be available on &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;our support page&lt;/a&gt; in the coming weeks, to have the same experience.&lt;/p&gt;

&lt;p&gt;Visit &lt;a href="/edge_minisite.asp?eidm=96"&gt;our &lt;i&gt;Runewars&lt;/i&gt; website&lt;/a&gt; to learn more, and look for &lt;i&gt;Runewars&lt;/i&gt; revised edition on store shelves later this year!&lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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        &lt;i class="fa fa-comments"&gt;&lt;/i&gt;
          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/9/18/the-new-face-of-war/</guid></item><item><title>The Fight for the Dragon Runes Continues</title><link>https://www.fantasyflightgames.com/en/news/2011/11/18/the-fight-for-the-dragon-runes-continues/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 18 November 2011
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Fight for the Dragon Runes Continues&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Banners of War, a Runewars expansion, now on sale&lt;/p&gt;
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      &lt;/div&gt;
      &lt;/div&gt;

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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The war continues in Terrinoth. Nations unleash new warriors, wizards, and monsters onto the field of battle. Heroes fall and are forgotten, replaced by the heroes of the next generation. Rumors of the mysterious Lost City have spurred each faction to redouble efforts to discover its location, and the secrets contained within...&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Command one of the nations of Terrinoth and take the fate of the world into your hands. The tension escalates as each side of the struggle employs daring new tactics, powerful soldiers, and mighty beasts. The &lt;i&gt;Banners of War&lt;/i&gt; expansion, which is now on sale at local retailers, is available for the &lt;a href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; game system. This Expansion is also available in the &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=RW02"&gt;webstore&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;b&gt;New ways to play, new units to command&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Inside the &lt;i&gt;Banners of War&lt;/i&gt; expansion two new units await each faction. The Daqan Lords gain the massive Rocs and battle-ready Novice Wizards, while the Latari Elves add the swift Leonx Riders and ancient Forest Guardians. The hordes of Ulthuk benefit from the the deadly Blood Sisters and cannibalistic Obscene, and the bloodsucking Vampires of Bilehall and the terrifying Great Wryms join the forces of Waigar the Undying.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/banner-of-war-spread.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;In addition to the units, &lt;i&gt;Banners of War&lt;/i&gt; contains a host of new rules to modify games of &lt;i&gt;Runewars&lt;/i&gt;. New heroes are available to lead the armies of Terrinoth into battle. Also, the incorporation of optional rules such as Development Cards, Commanders of the Battlefield, Rise of the Free City, and Road to Victory will make each game of &lt;i&gt;Runewars&lt;/i&gt; completely unique.&lt;/p&gt; &lt;p&gt;This &lt;i&gt;Runewars&lt;/i&gt; expansion will have you once again marching your forces out to meet the enemy headlong. Control the future of Terrinoth in &lt;i&gt;Banners of War&lt;/i&gt;, which is now available. Venture out  to your local retailer and pick up a copy of this mouth-watering expansion, or order it from our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=RW02"&gt;webstore&lt;/a&gt;.  &lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/11/18/the-fight-for-the-dragon-runes-continues/</guid></item><item><title>Forces of Nature</title><link>https://www.fantasyflightgames.com/en/news/2011/10/24/forces-of-nature/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 24 October 2011
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Forces of Nature&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A preview of Banners of War, the upcoming Runewars expansion&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units-cont/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;To His Excellency Viscount Torvic of Bilehall, Your presence before the Council is again requested with the utmost urgency, where you are to answer the charges made against you. The Council finds your refusal to admit its most recent envoy most unsettling, and the High Lords of Daqan would respectfully remind you of your sacred oath. Should you continue to ignore the summons of the Council, you will leave us with little choice but to seek an immediate diplomatic remedy.&lt;/i&gt;&lt;i&gt;&lt;img align="right" vspace="5" src="/media/ffg_content/runewars/banners/preview-units-cont/rw_reinforcements.png" hspace="10" alt=""&gt;&lt;/i&gt;&lt;i&gt;      	– from an unanswered message to Bilehall&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, the upcoming expansion for &lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;, will be on store shelves next month! So far, our previews have shown how heroes &lt;a href="/edge_news.asp?eidn=2502"&gt;can take command&lt;/a&gt; of massive armies, how &lt;a href="/edge_news.asp?eidn=2543"&gt;ancient cities hide valuable gifts&lt;/a&gt; for your faction, and how &lt;a href="/edge_news.asp?eidn=2607"&gt;a range of developments&lt;/a&gt; can contribute to your war effort. &lt;a href="/edge_news.asp?eidn=2726"&gt;Last time&lt;/a&gt;, we even saw four of the powerful new units players can bring to their forces!&lt;/p&gt; &lt;p&gt;Today, we’ll continue our overview of these new units, with a look at the fearsome Roc, lumbering Forest Guardian, profane Blood Witch, and loathsome Vampire. For complete details on how they are brought into play, be sure to &lt;a href="/edge_news.asp?eidn=2726"&gt;read the previous article&lt;/a&gt; before continuing.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Death from above&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Tamed as war mounts by the bravest of the Daqan Lords, Rocs are the largest birds of prey known to man. These mighty birds are capable of clutching a warhorse in each razor-sharp talon, and their remarkable mobility has given many a clever Daqan general the means to execute surprise attacks, devastating feints, and other ingenious tactics.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units-cont/rw_roc.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Recruited in lieu of Siege Towers, Rocs are both faster and hardier than their hexagon-based counterparts. Their initiative rating of four (which represents the immense difficulty in coordinating their attacks) still puts them among the slowest combat units in &lt;i&gt;Runewars&lt;/i&gt;, but with four health points and a potentially devastating special ability, they make up for their deficiencies. Rocs present a handy way for the Daqan Lords to bolster their number of Tactics cards, and once they’ve done so, they become the undisputed masters of the sky!&lt;/p&gt; &lt;p&gt;&lt;b&gt;The Forest Marches&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Legends say that in times of great strife, the Latari Elves can call upon the trees of Aymhelin to aid them in battle. These lumbering giants are slow to strike, but their deliberateness should never be confused for a lack of dedication. Woe awaits the unwary enemies of the Forest Guardians, once their wrath has been fully roused.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units-cont/rw_forestguardian.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;The five-initiative Forest Guardian presents a number of clear and drastic strategic differences from the Pegasus Rider, the unit it optionally replaces. In contrast to its fast, flying counterpart, the Forest Guardian’s hexagon base means it typically hits much harder. What’s more, its Arbor Burst special ability has the potential to multiply the effects of each Fate card you draw.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Blood Magic&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Little is known of Uthuk women or their place in the demon-worshippers’ religious and political structures; all that is known is that they are seldom seen on the battlefield. But few that have encountered the Blood Sisters have lived to tell the tale. Members of a terrifying coven, these deadly witches wield blood magic in service to their tribes.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units-cont/rw_bloodsister.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;While Blood Sisters can be recruited as an alternative to Warlocks, these she-devils have more in common with Berserkers. Both have an initiative rating of two, and both boast a special ability that allows them to dispense pain at the cost of their own lives. The Blood Sisters’ superiority to the single-minded Berserkers lies in their circular base, which gives a greater likelihood of triggering their devastating powers of Sanguimancy.&lt;/p&gt; &lt;p&gt;&lt;b&gt;The price of immortality&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The honorless Lords of Bilehall, tempted by the whispered words of the Great Betrayer, have foresworn their sacred oaths in the hopes of gaining immortality. Now capable of shifting into monstrous black bats, these soulless shells of humanity stalk the night with an unquenchable thirst for blood.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units-cont/rw_vampire.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Recruited as an alternative to Necromancers, Vampires are flying abominations capable of spreading their poisoned promises of immortality, preying on the low morale of routed units. Their rectangular bases mean they’ll typically deal more damage than Necromancers, but at the cost of a slightly reduced frequency of special ability icons.&lt;/p&gt; &lt;p&gt;With eight alternate units, &lt;i&gt;Banners of War&lt;/i&gt; presents a range of compelling options with each new game. Keep checking back in the coming days for the rules, and look for &lt;i&gt;Banners of War&lt;/i&gt; on store shelves next month!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/10/24/forces-of-nature/</guid></item><item><title>New Recruits</title><link>https://www.fantasyflightgames.com/en/news/2011/10/11/new-recruits/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 11 October 2011
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;New Recruits&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A preview of Banners of War, the upcoming Runewars expansion&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;“This siege draws on endlessly, and the enemy grows stronger while our own supplies dwindle. Worse yet, the men’s morale is waning by the day. Uthuk fires light the horizon throughout the night, and rumors of unholy rituals spread despite my explicit warnings that they stop. This latest tale is the most troubling: the men claim to have caught glimpses of the Uthuk warlord, and describe him as a corpulent and disgusting abomination who dines on the flesh of our captured comrades. My lords, you must send reinforcements if this siege is to be broken.”      	–excerpt recovered from a fallen Daqan messenger&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/elf-reinforcement-sheet.png" hspace="10" alt=""&gt;&lt;/i&gt;Back &lt;a href="/edge_news.asp?eidn=2474"&gt;in July&lt;/a&gt;, Fantasy Flight Games announced &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, an upcoming expansion for &lt;a href="/edge_news.asp?eidn=2474"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; that builds on the strategy and diplomacy of the war for the dragon runes. So far, we’ve seen how heroes can &lt;a href="/edge_news.asp?eidn=2502"&gt;take command&lt;/a&gt; of massive armies, how &lt;a href="/edge_news.asp?eidn=2543"&gt;ancient cities&lt;/a&gt; hide valuable gifts for your faction, and how a &lt;a href="/edge_news.asp?eidn=2607"&gt;range of developments&lt;/a&gt; can contribute to your war effort. Today, we’ll take our first look at the new unit types joining the fight for the dragon runes.&lt;/p&gt; &lt;p&gt;To begin, &lt;i&gt;Banners of War&lt;/i&gt; introduces a special reinforcement sheet to each faction’s play area, which lists &lt;a href="/media/ffg_content/runewars/banners/preview-units/guide1000.png"&gt;all the pertinent information&lt;/a&gt; for their new units. By placing this reinforcement reference to the immediate right of their faction sheet, players can quickly and easily reference these alternate units’ initiative values.&lt;/p&gt; &lt;p&gt;But how do you recruit them? Each new unit has a base game counterpart that it can replace, at your discretion, whenever you execute a Recruit Order. For example, the Daqan Lords’ Novice Wizard is the recruitment counterpart of their Bowmen. So if the Daqan player has four wood, he can play a Recruit Order to gain two Bowmen, two Novice Wizards, or one of each.&lt;/p&gt; &lt;p&gt;&lt;b&gt;The best and brightest&lt;/b&gt;&lt;/p&gt; &lt;p&gt;And with the Novice Wizard’s special ability, you’ll want plenty of them in play. The University of Greyhaven is bound by an ancient treaty to serve the Daqan Lords in times of war, and has sent its most talented young minds to honor this agreement. These battle-ready wizards are adept at magically undermining the efforts of their enemies; they have a special ability that forces opponents to discard Tactics cards. What’s more, as circle-based combatants, they have a higher likelihood of triggering that special ability than any other unit type.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/human-novice-wizard.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Novice Wizards aren’t without their disadvantages, however, meaning a savvy leader will mix them wisely with Bowmen. First, their tactic-denial special ability has no effect on unallied neutral units; in such a battle, triggering it is tantamount to missing. Second, they are are slower in initiative than Bowmen, meaning quicker units could destroy them before they get a chance to respond. As with any unit, they’re best used when complementing a diverse army.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Fleet of foot&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Meanwhile, the Latari Elves have formed a pact with the sleek and nimble leonx of the Aymhelin forests. Now, their finest fighters ride these great catlike beasts into war, darting across Terrinoth’s most treacherous landscapes with ease.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/elf-leonx-rider.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Recruited in lieu of the Elves’ slower but more powerful Warriors, Leonx Riders have a number of assets that make them a viable alternative. With their &lt;i&gt;&lt;b&gt;Fast&lt;/b&gt;&lt;/i&gt; ability, they can join their Pegasus Rider kinsmen in quickly traversing the map for a surprise attack. Their amazing speed is likewise represented by their lower initiative, as well as a special ability that lets them run down fleeing foes!&lt;/p&gt; &lt;p&gt;&lt;b&gt;Fueled by an unholy hunger&lt;/b&gt;&lt;/p&gt; &lt;p&gt;But the dark forces of Terrinoth won’t sit idly by as the Latari and Daqan rise in power. In &lt;i&gt;Banners of War&lt;/i&gt;, the self-mutilating Uthuk Y’llan reach new depths of sacrilege, selling their souls to demons of gluttony to achieve a bloodlust that can only be described as obscene.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/uthuk-obscene.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;The Obscene is a bloated, disgusting abomination that gorges itself on the flesh of the fallen, its cannibalistic atrocities demoralizing all who look upon them. With an initiative rating of four, these bulbous warriors can be recruited as an alternative to the mighty Chaos Lords, but the most effective armies will include one of each. The Chaos Lords’ tendency to rout enemy units fits perfectly alongside the Obscene’s ability to exploit such units, creating a potentially devastating combination.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Rising again to plague Terrinoth&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Finally, the forces of the Great Betrayer will stop at nothing to claim control of the dragon runes, even wielding dangerous powers unseen since the Dragon Wars. In ages past, the land was ravaged by the Great Wyrms, winged monstrosities capable of raining destruction from on high. The Dragon Wars saw these beasts slain and driven off... but now their massive corpses have risen again, this time in the service of Waiqar the Undying.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-units/undead-great-wyrm.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Great Wyrms can be recruited as an alternative to Dark Knights, and on the surface these two units seem similar. Both have an initiative rating of five, both have the &lt;i&gt;&lt;b&gt;Fast&lt;/b&gt;&lt;/i&gt; ability, and both have four health points. The Great Wyrms, however, differ in two important respects. First, their &lt;i&gt;&lt;b&gt;Flying&lt;/b&gt;&lt;/i&gt; ability brings a new strategy to Waiqar’s arsenal: the option of traversing otherwise impassable terrain. Second, the Great Wyrms’ Plague Breath lets them deal impressive damage to their foes, and while perhaps less potent than the Dark Knight’s Intimidate special ability, it’s also less situational.&lt;/p&gt; &lt;p&gt;Whatever your play style, the wealth of options introduced in &lt;i&gt;Banners of War&lt;/i&gt; lets you tailor the army – and the game experience – you’ve been looking for. Keep checking back for more in the coming weeks, and look for &lt;i&gt;Banners on War&lt;/i&gt; on store shelves later this quarter!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/10/11/new-recruits/</guid></item><item><title>The Latest Development</title><link>https://www.fantasyflightgames.com/en/news/2011/8/30/the-latest-development/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 30 August 2011
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Latest Development&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A preview of Banners of War, the upcoming Runewars expansion&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Dotting the battle-ravaged landscapes of Terrinoth, massive strongholds are centers of military power for the warring factions. Built to withstand months-long sieges, these fortresses host great armies, gathered to conquer the surrounding countryside. But the mightiest strongholds of all are named capitals, the seats of Kings and Councils. Lithelin, The White City... Archaut, The Citadel... these nigh-impregnable castles are the places of ancient legends, forever standing as awesome symbols of their lords’ power.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/capital-fan.png" hspace="10" alt=""&gt;Back &lt;a href="/edge_news.asp?eidn=2474"&gt;in July&lt;/a&gt;, Fantasy Flight Games announced &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, an upcoming expansion for &lt;a href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; that builds on the strategy and diplomacy of the war for the dragon runes. In &lt;a href="/edge_news.asp?eidn=2502"&gt;our first preview&lt;/a&gt;, we looked at the “Commanders of the Battlefield” variant, which elevates heroes to a new level of strategic importance. We also began to see how &lt;i&gt;Banners of War&lt;/i&gt;’s modular design lets players incorporate only the variants they choose, resulting in a tailor-made &lt;i&gt;Runewars&lt;/i&gt; experience. &lt;a href="/edge_news.asp?eidn=2543"&gt;Next, we looked&lt;/a&gt; at the increased importance of cities established by the “Rise of the Free Cities” variant and the Lost City mechanic.&lt;/p&gt; &lt;p&gt;Today, we’ll look at another optional rule: Development cards. These versatile cards represent advanced spells or technologies researched by a faction, and they confer all manner of special advantages to their owner.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Explore a Range of Strategies&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Further differentiating each faction’s unique play style and available strategies, Development cards provide a range of benefits. But how do you get them? When a player resolves the Supremacy Bonus of his &lt;a href="/media/ffg_content/runewars/previews/preview1/runewars-orders-harvest.png"&gt;“Harvest” Order card&lt;/a&gt;, he may purchase one of his faction’s Development cards in addition to the usual development token. While not required to purchase any of these cards, the player may choose from his faction’s eight available bonuses... so long as he can pay the resource cost listed on the card by immediately adjusting his resources dials.&lt;/p&gt; &lt;p&gt;Among each faction’s eight Development cards are six that improve certain units (including a selection of new units from this expansion, which we’ll cover in future previews). Each faction also has access to one Development card that upgrades a home realm stronghold token to a capital (the cards for which can be seen above), and another Development card that gives its faction a long-term game altering ability.&lt;/p&gt; &lt;p&gt;We’ll look at unit upgrades a little later on. First, let’s begin with capitals and faction abilities.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Change the face of battle&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Capitals are especially powerful locations that can be built using one of the strongholds in your home realm, so long as the appropriate Development card is purchased. These tokens are the same as strongholds in every way except two. First, they boast a whopping seven strength when undamaged! Second, they have two “slots” for upgrade tokens, meaning they can simultaneously benefit from additional income and potent faction-specific defensive abilities.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/support-of-the-people.png" hspace="10" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/soulbind.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Want a benefit with broader strategic implications? Each faction has access to one Development card that delivers a game-altering special ability. The Daqan Lords, for example, can gain the Support of the People, collecting three useful peasant tokens. These tokens represent a local populace that remains loyal to the Daqan, so even when your troops are long gone, you can still collect an area’s resources. &lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/peasant-tokens.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Soulbind, on the other hand, is a devious mind-control ritual that aids Waiqar the Undying in “persuading” neutral forces to join him. With it, he can sacrifice Reanimates to draw additional Fate cards when attempting diplomacy.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Upgrade your armies&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The majority of Development cards, however, are devoted to upgrading the special abilities of your various units. Eagle-eyed Archers helps the Latari Elves maintain dominance of Terrinoth’s great forests, while Frenzy fills the Uthuk’s Berserkers with even more rage. Meanwhile, Reinforced Battering Rams lets the Daqan Lords get in a cheap shot before a siege even begins, and Liches improve on Waiqar’s already invaluable ability to raise the dead.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/eagle-eyed-archers.png" hspace="10" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/frenzy.png" hspace="10" alt=""&gt; &lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/reinforced-battering-ram.png" hspace="10" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-developments/liches.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;But these are just a few of the available Development cards, the entire collection of which allows players total command over their faction’s strategic direction. In the coming weeks we’ll look at each faction’s new units, so keep checking back for more, and look for &lt;i&gt;Banners of War&lt;/i&gt; on store shelves in the fourth quarter of 2011!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/8/30/the-latest-development/</guid></item><item><title>The Lost City</title><link>https://www.fantasyflightgames.com/en/news/2011/8/11/the-lost-city/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 11 August 2011
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Lost City&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A preview of Banners of War, the upcoming Runewars expansion&lt;/p&gt;
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      &lt;/div&gt;

    &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Deep beneath sun-scorched sands, an ancient city slumbers. Buried by long centuries, this relic of bygone generations should serve as a silent reminder of ambition’s perils...but instead, new leaders blindly seek to control its power. It is rumored that this lost city was built in worship of a dragon rune, and that the greed, excess, and paranoia of its inhabitants led to its ultimate downfall. Now, its riches rest beneath the desert, tempting a new generation with dangerous promises of power.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_news.asp?eidn=2474"&gt;Last month&lt;/a&gt;, Fantasy Flight Games announced &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, an upcoming expansion for &lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; that builds on the strategy and diplomacy of the war for the dragon runes. &lt;a href="/edge_news.asp?eidn=2502"&gt;In our previous article&lt;/a&gt;, we looked at the “Commanders of the Battlefield” variant, which elevates heroes to a new level of strategic importance. We also began to see how &lt;i&gt;Banners of War&lt;/i&gt;’s modular design lets players incorporate only the variants they choose, resulting in a tailor-made &lt;i&gt;Runewars&lt;/i&gt; experience.&lt;/p&gt; &lt;p&gt;Today, we’ll look at two new additions (one optional and one required) that enhance the importance of city tokens. With the “Rise of the Free Cities” variant and the Lost City mechanic, these centers of civilization may provide your empire with far more than new troops... they may just deliver the dragon runes you need to claim victory over Terrinoth.&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/alternate-city-token-4.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;The Rise of the Free Cities&lt;/b&gt;&lt;/p&gt; &lt;p&gt;This simple variant enhances &lt;i&gt;Runewars&lt;/i&gt;’ emphasis on cities, offering alternate city tokens to replace those of the base game. In addition to an increased number of units, Tactics cards, influence tokens, and new quests, these all-important locations can even offer dragon runes! This means that your battles for areas containing cities will have higher stakes than ever before, and since you can’t build strongholds in these areas, they’re sure to become the sites of vicious back-and-forth struggles.&lt;/p&gt; &lt;p&gt;It’s important to note that when playing with this variant, players need one additional dragon rune to win the game... but since an area with a city can also contain a separate dragon rune token, a single area could potentially be worth two such tokens to whoever controls it! Use caution; such a prize will surely attract unwanted attention, and Tactics cards like &lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/runewars-raze-a-city.png"&gt;Raze a City&lt;/a&gt; will take on even more importance.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Buried Beneath the Sands&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Of the new map tiles offered in &lt;i&gt;Banners of War,&lt;/i&gt; the most sought after is sure to be the one containing the legendary Lost City. Until the city has been discovered, this single-area tile offers little to its conqueror: a sandy wasteland producing only one ore. But once the Lost City rises from beneath the dunes (and its overlay is placed on Map Tile 12), this long-forgotten paradise provides an abundance of food, Tactics cards, and even a dragon rune! A handful of quests can result in the discovery of the Lost City,  including &lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-slumbering-titan.png"&gt;Slumbering Titan&lt;/a&gt;, &lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-dragons-egg.png"&gt;The Dragon’s Egg&lt;/a&gt;, and &lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-world-chart.png"&gt;The World Chart&lt;/a&gt;, and a  high wisdom rating is often helpful in this archeological undertaking.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/map-tiles.png" hspace="10" alt=""&gt; &lt;i&gt;Map Tile 12 and the Lost City Overlay&lt;/i&gt;&lt;/p&gt; &lt;p&gt;The Lost City presents a few other details that must be kept in mind. First, the ever-shifting sands represented on Map Tile 12 make construction impossible, so players are forbidden from building strongholds in this area. What’s more, if the Lost City is sent back beneath the sands by game effects (like that of &lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/runewars-raze-a-city.png"&gt;Raze a City&lt;/a&gt;), it can be found again through subsequent questing.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;i&gt;&lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-slumbering-titan.png"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/banners-slumbering-titan.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-dragons-egg.png"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-dragons-egg.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-world-chart.png"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-lost-city/banners-the-world-chart.png" hspace="10" alt=""&gt;&lt;/a&gt; Three of the Quest Cards that can reveal the Lost City.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Will you unearth the secrets of this ancient treasure? And if you do, will you possess the military might to keep it safe from your enemies? Find out when &lt;i&gt;Banners of War&lt;/i&gt; hits store shelves in the forth quarter of 2011, and in the meantime, keep checking back for more previews!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/8/11/the-lost-city/</guid></item><item><title>Taking Command</title><link>https://www.fantasyflightgames.com/en/news/2011/7/28/taking-command/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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        &lt;span class="meta-date float-left"&gt;
          
            Published 28 July 2011
          
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Taking Command&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A preview of Banners of War, the upcoming expansion for Runewars&lt;/p&gt;
        &lt;/div&gt;
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    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The Daqan general looked up from his battle plans and gruffly acknowledged the adventurer. Outside, the camp was teeming with activity, but the air in the pavilion was still and heavy. “I hope you have good news.” Without a word, Trenloe tossed his leather satchel onto the large parchment map, scattering pebbles that represented Uthuk forces. Seemingly unimpressed, the general set it aside. “Good. Then I have more work for you. The demon-worshippers are advancing on our position, and we’re readying a response. I aim to meet them in the field, and...” “And you want me to scout ahead of your army, right?” interrupted Trenloe. “Send back reports?” “No,” the general went on. “I want you to lead them.”&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_news.asp?eidn=2474"&gt;Earlier this month&lt;/a&gt;, Fantasy Flight Games announced &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, an upcoming expansion for &lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;. With over 50 new figures and hundreds of new cards and tokens, &lt;i&gt;Banners of War&lt;/i&gt; builds on the strategy and diplomacy of the war for the dragon runes. But perhaps most exciting is &lt;i&gt;Banners of War&lt;/i&gt;’s modular design. While many of its core mechanics are mandatory (including Tactical Fate cards and supplemental units), several others are optional. This allows players to include or omit them at will, tailoring their own &lt;i&gt;Runewars&lt;/i&gt; experience.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/banner-of-war-spread.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;One such variant, “Commanders of the Battlefield,” elevates heroes to a new level of strategic importance, allowing a player to promote one to the role of Commander! Today, we’ll take a closer look at this variant, and we’ll see how the presence of a hero can tip the balance of an all-important battle.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Brilliant Maneuvers&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Commanders are special heroes who take part in battles in their areas, conveying a unique ability to the troops beneath them. These abilities, prescribed by randomized Commander cards, present compelling new hero-related choices. Will you continue your quest for ancient and powerful artifacts? Duel other adventurers to rob them of their wealth? Or will you place your greatest hero in command of a mighty army?&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-commander-token-3.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;To begin, each player receives two starting Hero cards matching his faction’s alignment, and one random Commander card which he may then “attach” to one of his heroes (to mark a Commander on the board, simply place its figure on top of a Commander token like the one at the right). Commander cards offer a range of advantages. For example, &lt;a href="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-flanking-charge.png"&gt;Flanking Charge&lt;/a&gt; essentially increases the initiative of all units with the &lt;i&gt;&lt;b&gt;Fast&lt;/b&gt;&lt;/i&gt; ability, while &lt;a href="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-zealous-fanatic.png"&gt;Zealous Fanatic&lt;/a&gt; can give a boost to your weaker units. Meanwhile, &lt;a href="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-iron-will.png"&gt;Iron Will&lt;/a&gt; lets high-wisdom heroes (like &lt;a href="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-landrec-the-wise.png"&gt;Landrec the Wise&lt;/a&gt;) influence the outcome of battle with their superior intellect!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-flanking-charge.png" hspace="5" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-zealous-fanatic.png" hspace="5" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-iron-will.png" hspace="5" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;The Pressures of Leadership&lt;/b&gt;&lt;/p&gt; &lt;p&gt;But it’s not all surprise attacks and deadly strikes. Commanders are subject to a number of restrictions that manage their movements and actions. Essentially, Commanders are no longer “heroes” for purposes of many mechanical interactions, but nor are they considered “units.” Here’s a quick rundown of a Commander’s characteristics:&lt;/p&gt; &lt;ul&gt;     &lt;li&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-landrec-the-wise.png" hspace="10" alt=""&gt;They may no longer complete (or even attempt) Quests during the Quest Phase, but they may still use their hero abilities, move, duel, train, or heal.&lt;/li&gt;     &lt;li&gt;They may use Rewards (but since they can’t Quest, they may find it more difficult to acquire them).&lt;/li&gt;     &lt;li&gt;They may move like units when resolving a “Strategize,” “Mobilize,” or “Conquer” Order card. They cannot, however, move out of activated areas or move when routed.&lt;/li&gt;     &lt;li&gt;When present during a battle in a contested area, a Commander provides the ability on his Commander card. However, if he loses the battle, he must retreat as if he were a unit.&lt;/li&gt;     &lt;li&gt;They cannot be targeting by unit special abilities during combat.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;As you can see, this new category of figures combines some of the properties of both heroes and units, resulting in a figure type that bridges the gap between the two. What’s more, since Commanders aren’t considered heroes per se, the presence of one doesn’t count against your normal hero cap. You can have three heroes, plus a Commander, on the board at any given time!&lt;/p&gt; &lt;p&gt;&lt;b&gt;Meet the new boss...&lt;/b&gt;&lt;/p&gt; &lt;p&gt;But what if your randomly drawn Commander card doesn’t fit in to your strategy, and you want to replace it? For that matter, what if your Commander perishes, or you simply want to retire him and replace him with some new blood? Commander status isn’t permanent, and it’s a simple matter to demote one hero and promote another.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/preview-commander-cards/runewars-lieutenant-general.png" hspace="10" alt=""&gt;To replace your current Commander card, just earn the supremacy bonus of the “Rally Support” Order card. You’ll pay influence to draw cards, as usual, but instead of drawing Hero cards, you can draw Commander cards; then choose one (or retain your current card) and discard the rest. Use this option to cycle through the Commander cards until you find one that fits your play style, or keep your enemies guessing by constantly changing your Commander ability!&lt;/p&gt; &lt;p&gt;Looking for a change in leadership? To promote a new Commander, simply wait until the start of the Quest Phase, when your Commander card can be transferred to any hero currently at a friendly stronghold. Did your Commander die valiantly in battle? Unfortunately, he took his Commander card to the grave, but you can use the “Rally Support” supremacy bonus to get a new one, then promote a new hero at the start of the next Quest Phase. So whether your Commanders have a tendency to die young, or you want to transfer power to an army half a world away, the “Commanders of the Battlefield” variant gives you the strategic flexibility you’ve been looking for.&lt;/p&gt; &lt;p&gt;Keep checking back for more on &lt;i&gt;Banners of War&lt;/i&gt;, and look for it on store shelves in the fourth quarter of 2011!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/7/28/taking-command/</guid></item><item><title>The War is Far From Over</title><link>https://www.fantasyflightgames.com/en/news/2011/7/14/the-war-is-far-from-over/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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            Published 14 July 2011
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The War is Far From Over&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing the upcoming release of Banners of War, a Runewars expansion&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/box-runewars-bow-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;i&gt;War continues to ravage the continent of Terrinoth. The free cities change hands and tyrants bleed the land dry with a death toll that has not been seen since the great wars of ages past. Each nation knows it cannot slow the passage of time, or the armies of their enemies without help. Therefore, each nation has made pacts of allegiance with entities who, until now, have remained passive. The once dormant Great Wyrms flap their long dead wings on blackened skies, while the ancients of the forest march forward against battalions of Novice Wizards who can finally practice their arts in the open, under political jurisdiction. They will be needed if the Sisters of Blood, who now march out from their mysterious Convent of Blood are to be defeated.&lt;/i&gt;  Fantasy Flight Games is thrilled to announce the upcoming release of &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt;&lt;/a&gt;, an expansion for &lt;a href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;! With over 50 new figures and hundreds of new cards and tokens, &lt;i&gt;Banners of War&lt;/i&gt; builds on the strategy and diplomacy of the war for the dragon runes.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/banners/banner-of-war-spread.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;b&gt;New forces, new heroes, new strategies&lt;/b&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;In &lt;i&gt;Banners of War&lt;/i&gt;, players take fate into their own hands by adding new units to their armies, conscripting heroes to lead them, employing new tactics against their foes, and seeking out a legendary Lost City that promises untold treasure to the ruler who takes control of it. The way shall not be easy, however. It will take keen leadership and tactics to best the rival armies. They too are raising their banners to prepare the march, ready to meet your legions head on.&lt;/p&gt;  &lt;p style="text-align: left;"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/banners/card-fan.png" hspace="10" alt=""&gt;Mighty Rocs and ambitious Novice Wizards join the ranks of the Daqan Lords, while the Latari have formed a pact with ancient forest spirits, enlisting the aid of the mighty Leonx...and even the trees themselves. Meanwhile, the Uthuk sink ever deeper into corruption; covens of blood witches call upon ancient evils, including demons of gluttony with an insatiable appetite for suffering. And the lands of the Great Betrayer bear witness to further sacrilege: the Vampires of Bilehall have allied themselves with Waiqar, and the massive Great Wyrms, long-dead relics of the Dragon Wars, are rising again!&lt;/p&gt; &lt;p style="text-align: left;"&gt;Learn more at our &lt;a href="/edge_npm.asp?eidm=90"&gt;&lt;i&gt;Banners of War&lt;/i&gt; website&lt;/a&gt; and keep checking back for previews in the coming weeks. In the fourth quarter of 2011, tip the scales in your favor!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/7/14/the-war-is-far-from-over/</guid></item><item><title>From Dungeon to Battlefield</title><link>https://www.fantasyflightgames.com/en/news/2010/11/9/from-dungeon-to-battlefield/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 9 November 2010
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;From Dungeon to Battlefield&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;How the characters from DungeonQuest transition to Runewars&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

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  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/runewars-box-left.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_minisite.asp?eidm=115&amp;amp;enmi=DungeonQuest"&gt;&lt;i&gt;DungeonQuest&lt;/i&gt;&lt;/a&gt;, FFG's take on the classic board game of brutal dungeon exploration, has been dispatching would-be heroes for nearly three months. But while it offers a challenging and replayable dungeon-delving experience set in the vibrant fantasy world of Terrinoth, you may not be aware that it offers even more: additional material for &lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;, &lt;a href="/edge_minisite.asp?eidm=23&amp;amp;enmi=Runebound"&gt;&lt;i&gt;Runebound&lt;/i&gt;&lt;/a&gt;, and &lt;a href="/edge_minisite.asp?eidm=5&amp;amp;enmi=Descent:%20Journeys%20in%20the%20Dark"&gt;&lt;i&gt;Descent: Journeys in the Dark&lt;/i&gt;&lt;/a&gt;! All six &lt;i&gt;DungeonQuest&lt;/i&gt; characters (the figures of which are the same scale for all four games), come with cards for each of those games!&lt;/p&gt; &lt;p&gt;But even if you already knew that, perhaps you’ve been curious about the specifics. Today, we’re pleased to offer an in-depth look at the characters from &lt;i&gt;DungeonQuest&lt;/i&gt; and what they bring to &lt;i&gt;Runewars&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Tatianna&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-tatianna.png" hspace="10" alt=""&gt;&lt;i&gt;“In the dark and untamed places of Terrinoth dwells my tribe, a proud and fierce sisterhood of warriors. For ages, we have stood self-sufficient and have had no need for the world of men. But each day the outside world encroaches further into our wilds. I have seen their weapons and magical artifacts. I have seen the treasures that could ensure my sisters will survive when we can no longer stand apart from the outside world. The others in my tribe say I am a fool, but once I have enough gold, I will return to my people with magic and steel. A fool I may be, but my sisters must survive.”&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_tatianna.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_tatianna.png" hspace="10" alt=""&gt;&lt;/a&gt;Tatianna, a neutral-aligned hero, is a particularly nimble ranger who’s adept at grabbing loot and then avoiding the consequences. If added to your character lineup, she’ll be among the most dextrous characters in Runewars, boasting an impressive Agility rating of five. And although she shouldn’t be underestimated in combat, she has the additional ability of being able to cancel duels altogether. This means she’s ideally suited to complete an agility-based quest, then make the long trek back to a stronghold with less fear of being “mugged” on the way (and imagine if you also managed to get her the &lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/runewars-cloak-of-deception.png"&gt;Cloak of Deception&lt;/a&gt;!).&lt;/p&gt; &lt;p&gt;&lt;b&gt;Hugo the Glorious&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-hugo.png" hspace="10" alt=""&gt;&lt;i&gt;“I, Hugo the Glorious, plan to achieve an enduring fame unlike anything that has been known before. Other Knights of Kellos might be happy enough to boast of duels won or giants defeated, but I will put these stories to shame when I stand in the feast hall and tell of my mighty deeds. When I stand before them a war hero, men will gasp, women will swoon, and children with cower with terror. No one who hears of my legendary quest will ever forget the name Hugo the Glorious!”&lt;/i&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_hugo.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_hugo.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Taking the opposite approach is Hugo the Glorious, a neutral-aligned hero who will want to  pick fights with opposing adventurers as often as possible. Every time he gains a new reward card, this battlefield bully gets to train an Attribute! This, in turn, may very well lead to greater success in acquiring even more reward cards, which will let him train again... and so on. His foes would do well to break this vicious cycle as early as possible!&lt;/p&gt; &lt;p&gt;&lt;b&gt;Lindel&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-lindel.png" hspace="10" alt=""&gt;&lt;i&gt;“The many years of an elf’s life can weigh heavily upon him. From village to village I have wandered, hearing the sad tales of lost children, spouses, friends, and loved ones who have thrown their lives away fighting the dark forces of Terrinoth. I will endure it no longer. Once and for all, those who would cast the land in darkness must be stopped, and order must be restored.”&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_lindel.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_lindel.png" hspace="10" alt=""&gt;&lt;/a&gt;Another hero with a knack for training is Lindel, a good-aligned elf who is dedicated to ridding the world of the forces of evil. His centuries walking the earth give him a broad range of experiences, and over that time he has learned how to survive through painstaking trial and error. This theme is represented in his special ability, which lets him learn something new from every failure. This, along with a healthy amount of training, will give an edge when it comes to Attributes.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Brother Gherinn&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-gherinn.png" hspace="10" alt=""&gt;&lt;i&gt;“The priests of Kellos took me in and gave me shelter. They asked me nothing of the many heinous crimes in my past. But like all members of the Brotherhood, in time I had to face the purifying fire, and all my many transgressions became evident in the form of scars and burns over much of my body. I am a different man, now. I follow a different path, but I cannot forget my past. Only an act of true bravery, recovering the dragon runes and putting an end to this war, will free me from the shadows of my past.&lt;/i&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_brother.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_brother.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Brother Gherinn is a powerful good-aligned priest of Kellos who is dedicated to performing penance. A firm believer in the cleansing flames of his order, Brother Gherinn’s faith in the light of Kellos gives him the power to smite his foes. He’s able to call down fire from the heavens... though he remains always uncertain which combatant the gods will deem worthy.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Challara and Brightblaze&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-challara.png" hspace="10" alt=""&gt;&lt;i&gt;“The roots of my noble family can be traced back long before the Dragon Wars. Some of the treasures scattered across the realm came from my ancestors, stolen by thieves and tyrants alike. The knowledge that my inheritance may be in the hands of my enemies has vexed me my whole life. I will use all of my considerable abilities to acquire the dragon runes, and when I have them, I will use their power to ensure my family’s dominance forever.”&lt;/i&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_challara.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_challara.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Challara, accompanied by her loyal pet Brightblaze, scours Terrinoth in search of her family’s lost wealth. And if she claimed a bit extra, who would stop her? This evil-aligned sorceress is perfect for harassing enemy heroes; by sending Brightblaze out to scout for enemies, she can start duels against foes in adjacent areas! Beware of Challara should she ever acquire the mythical &lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/runewars-wings-of-regrowth.png"&gt;Wings of Regrowth&lt;/a&gt;... then, no one could hide from her wrath!&lt;/p&gt; &lt;p&gt;&lt;b&gt;Krutzbeck&lt;/b&gt; &lt;img align="left" vspace="5" src="/media/ffg_content/runewars/strategy/dqspotlight/portrait-krutzbeck.png" hspace="10" alt=""&gt;&lt;i&gt;“Why should I worry? Haven’t found a fight yet that left me on the ground. So you say this war will be bloody, eh? Heh! To me a battle is just a good excuse to hit something. If I need to work for some noble so that I get to fight, so be it. But the hitting, that’s the important bit.”&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/rw_krutzbeck.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/dqspotlight/rw_krutzbeck.png" hspace="10" alt=""&gt;&lt;/a&gt;Finally, the evil-aligned dwarf Krutzbeck is a berserker who’s always spoiling for a fight. His remarkably high Strength Attribute makes him deadly when wielding weapons like the &lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/runewars-rage-blade.png"&gt;Rage Blade&lt;/a&gt; or &lt;a href="/media/ffg_content/runewars/strategy/dqspotlight/runewars-frost-axe.png"&gt;Frost Axe&lt;/a&gt;, but his foes have even more to fear than that: Krutzbeck has only to occupy the same area as an opponent to deal damage!&lt;/p&gt; &lt;p&gt;When they’re not risking their lives seeking the Dragonlord Kalladra’s treasure, these six heroes stand ready to serve your army collecting the power of the dragon runes. Try them out in your next epic game of &lt;i&gt;Runewars&lt;/i&gt;!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/11/9/from-dungeon-to-battlefield/</guid></item><item><title>Biding Your Time</title><link>https://www.fantasyflightgames.com/en/news/2010/5/3/biding-your-time/</link><description>
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        &lt;span class="meta-date float-left"&gt;
          
            Published 3 May 2010
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Biding Your Time&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Strategic Look at the Daqan Lords in Runewars&lt;/p&gt;
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  &lt;div class="blog-content"&gt;
    &lt;div style="text-align: center;"&gt;&lt;i&gt;A cloud of leathery wings descended from the gray skies, swooping low over Baron Cathor’s company. They were bats, unnaturally large and numbered in the thousands. Their unearthly screeches startled the horses, causing more than a few knights to be thrown from their mounts. “Steel yourselves!” the baron commanded. He crashed his gauntleted fist against his shield, attempting to scare off the swarming bats. His men joined him and soon the black cloud dissipated. A horsed figure approached from the haze ahead.&lt;/i&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;   &lt;div style="text-align: center;"&gt;&lt;i&gt;“The undead have built a stronghold,” Sir Valadir stated confidently, motioning to the mists from which he had emerged. “Looks like you might have arrived too late again, Lord Cathor.” He smiled mockingly. A rumble came from behind the company, catching Sir Valadir’s eye. Three hulking war machines appeared through the gloom, followed by an even larger force of knights liveried in Cathor’s green and silver, carrying the Daqan banners of war.&lt;/i&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;i&gt;Baron Cathor checked his horse and motioned for Sir Valadir to stand aside. “I would say we were right on time then, wouldn’t you?”&lt;/i&gt;&lt;/div&gt; &lt;div&gt;Continuing in a series of strategy articles for &lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt;&lt;/i&gt;, we will now look at the final faction in the game: the Daqan Lords. Previously we looked at the brutality of the &lt;a href="/edge_news.asp?eidn=1072"&gt;Uthuk Y'llan&lt;/a&gt;, then the influential &lt;a href="/edge_news.asp?eidn=1112"&gt;Latari Elves&lt;/a&gt;, and the decaying hordes of &lt;a href="/edge_news.asp?eidn=1239"&gt;Waiqar the Undying&lt;/a&gt;. Now it's time to look at the versatile Daqan Lords. &lt;/div&gt;&lt;div&gt; &lt;/div&gt; &lt;div&gt;The Daqan Lords are arguably the most balanced faction in &lt;i&gt;Runewars&lt;/i&gt;. With three starting influence, two tactic cards, and a capable military, these barons are prepared and able to adapt to the shifting tides of war. While their strength lies in their versatility, their jack-of-all-trades approach can also be their downfall. This strategy article will help you to use their balanced nature to tilt the war in your favor, which requires a vigilant watch over your neighbors.&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview3/runewars-faction-sheet-daqan-lords-small.png" hspace="10" alt=""&gt;&lt;/div&gt; &lt;div&gt;Set-up is a crucial stage of the game for the Daqan Lords. Take a look at what resources are available to you right away - meaning, within reach without overreaching and opening yourself up for attack. If food is plentiful, secure that hex and build a stronghold immediately. Then on your next harvest order, build a resource development. Regardless of your chosen strategy, you’ll want to build up an army quickly and you’ll need food to feed them. &lt;/div&gt;  &lt;p&gt;&lt;img align="left" vspace="10" src="/media/ffg_content/runewars/previews/preview3/runewars-plastic-siege-tower.png" hspace="10" alt=""&gt;&lt;/p&gt;&lt;div&gt;The first year is a good time to determine what your opponents’ strategies are. If opposing armies are being mustered it would be wise secure the Lord Commander of the Warrior’s Guild title as soon as possible. Since you have three starting influence, this shouldn’t be too much of a challenge, but be sure to replenish your influence so you can retain this title. It will be important when rune tokens start popping up around you. In addition, be sure to secure your strongholds with a couple Reinforced Walls developments to protect your holdings.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Also, be sure to snatch up enough ore and wood to build your siege towers, which help you invade some opposing strongholds (particularly ones that have rune tokens in the same hex, if you manage to maintain your title card).&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;If a military approach does not look good early in the game, the Daqan Lords have a good head start on influence. Depending on your objective, surely one of the three title cards will be key to achieving it. Acquire power early in the game while you bolster your defenses. Keep your armies close together and create a wall to keep your opponents from invading your home realm while you slowly set out to achieve your objective. Use your heroes to your advantage by scouting out hidden rune tokens and keep a few tactics cards handy, which can be done by taking advantage of your knights in battle. &lt;/div&gt;  &lt;p&gt;Overall, play off of your opponents. If you only worry about your own part in the war, you will easily open yourself up to your enemies. Since the Daqan Lords do not have an overall strength like the other factions, its important to watch the opposition and adapt to their decisions. &lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/5/3/biding-your-time/</guid></item><item><title>The Reanimators</title><link>https://www.fantasyflightgames.com/en/news/2010/4/6/the-reanimators/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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      &lt;div class="blog-meta"&gt;
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            Published 6 April 2010
          
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      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Reanimators&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A strategic look at Waiqar the Undying in Runewars&lt;/p&gt;
        &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p&gt; &lt;/p&gt;     &lt;p style="text-align: center;"&gt;&lt;i&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/strategy/strategy3/runewars-logo-600x200.png" hspace="10" alt=""&gt; &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;In the center of the encampment stood a structure of torn flesh, sheltering Waiqar’s high generals. Varikas the Dead reined in his shadowed steed and dismounted, striding quickly into the command tent. Inside, the pale, violet glow that surrounded Waiqar the Undying was the only light that illuminated the strewn maps and bloodied parchment; as well as the pile of gathered dragon runes. Waiqar turned.&lt;/i&gt;&lt;/p&gt; &lt;div&gt;&lt;i&gt;“You are late,” he drawled, his withered hand motioning Varikas forward.&lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt;“I have found it,” Varikas hissed, his black armor creaking as he approached. He produced a map. “The Latari hold the final rune in Dawnsmoor, and the Uthuk continue to press them. Both armies are vast.” Varikas leaned in frighteningly close to Waiqar. “Give me command. I will retrieve it.”&lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt;Waiqar stared at him for a long moment, and then he slowly shook his head. He motioned to a cloaked figure hidden in the shadows, bringing the necromancer forward.&lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt; &lt;div&gt;&lt;i&gt;“I will leave that in more capable hands,” Waiqar said wickedly. “Many...more capable hands.”&lt;/i&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;As the &lt;a href="/edge_minisite.asp?eidm=103&amp;amp;enmi=Realms%20of%20Terrinoth%20Event"&gt;Realms of Terrinoth&lt;/a&gt; event grows ever closer, the time has come for another strategic look at one of the factions of &lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt;&lt;/i&gt;. &lt;a href="/edge_news.asp?eidn=1072"&gt;Previously we discussed&lt;/a&gt; the importance of Tactic cards while playing as the Uthuk Y’llan, and &lt;a href="/edge_news.asp?eidn=1112"&gt;more recently&lt;/a&gt; we saw how influential the Latari Elves can be. Today we are going to venture into the blackened wastes and learn how the undead can lead Waiqar to absolute victory.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Waiqar players have a lot of options before them. However, two elements of the faction are undeniably integral to making the most of this shambling horde: Necromancers and Reanimates.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;At first glance, &lt;a href="/media/ffg_content/runewars/strategy/strategy3/runewars-units-waiqar-the-undying-300x518.png"&gt;the units available&lt;/a&gt; to Waiqar the Undying are not altogether impressive. With two of the four unit types being triangle and three units only able to take one wound each, it would seem that Waiqar players would be unable to rely on a military approach to victory. However, if used effectively, Waiqar’s armies can wreck havoc on other dragon rune seekers.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-plastic-undead.png" hspace="10" alt=""&gt;First, let us look at the units available to Waiqar at the start of the game. With two Reanimates, one Necromancer, and one Skeleton Archer, Waiqar has the makings of a fine undead host. The &lt;a href="/media/ffg_content/runewars/strategy/strategy3/necromancer.png"&gt;Necromancer’s special ability&lt;/a&gt; should definitely be noted. Since the Necromancer is a &lt;a href="/media/ffg_content/runewars/strategy/strategy3/runewars-combat-guide-400x590.png"&gt;circle unit type&lt;/a&gt;, there will be a higher chance for that special ability to be triggered, bolstering Waiqar’s forces mid-battle. Additionally, since the Reanimates are later in initiative order, they will get to act in the same battle in which they are raised!&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Beginning placement of these units can be crucial. Since the Reanimates and the Skeleton Archer are triangle types, it would be a good idea to separate them into different hexes, as triangle types are more likely to be targeted by special abilities (such as the Dragon’s ability to kill three triangle units). Another thing to consider is where each unit falls in initiative order. Since the Skeleton Archer is first in initiative order, it would be ideal to send him into battle with the Necromancer. That way, the Necromancer has some protection while he tries to muster up some walking corpses.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;When expanding your army, &lt;a href="/media/ffg_content/runewars/strategy/strategy3/runewars-waiqar-dials-334x590.png"&gt;take a look at the resource dials&lt;/a&gt;. Waiqar doesn’t rely heavily on food to bring more heavy hitters to the table, although it is important to control hexes that provide food so you can feed excess forces during winter. Wood and ore are very valuable to the undead lord, giving him access to Necromancers, the intimidating Dark Knights, and more Tactic cards. Each resource has its distinct advantages, depending on the situation. Wood provides more versatility while ore packs a bigger punch. &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Since Waiqar the Undying starts with three Tactic cards, it is apparent that they are critical to his success. Don’t forget to refresh your hand of Tactics every so often because they provide many additional options. If you start to build up massive groups of Reanimates, the &lt;a href="/media/ffg_content/runewars/strategy/strategy3/runewars-tactic-summon-lightning-300x455.png"&gt;Summon Lightning&lt;/a&gt; card will be especially useful. And if you manage to amass a few armies of each unit type, &lt;a href="/media/ffg_content/runewars/strategy/strategy3/runewars-tactic-battle-cry-300x455.png"&gt;Battle Cry&lt;/a&gt; will also help you overpower your foes.&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Don’t forget to try out these strategies at the upcoming &lt;a href="/edge_minisite.asp?eidm=103&amp;amp;enmi=Realms%20of%20Terrinoth%20Event"&gt;Realms of Terrinoth&lt;/a&gt; event at the Fantasy Flight Event Center. See if these tips can help you can guide Waiqar to victory against &lt;i&gt;Runewars&lt;/i&gt; designer Corey Konieczka!&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt;&lt;/i&gt; &lt;i&gt;is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/div&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/4/6/the-reanimators/</guid></item><item><title>Puppeteers of the Wizard's Council</title><link>https://www.fantasyflightgames.com/en/news/2010/2/17/puppeteers-of-the-wizards-council/</link><description>
&lt;div class="blog-detail"&gt;
  
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            Published 17 February 2010
          
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      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Puppeteers of the Wizard's Council&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A strategic look at the Latari Elves in Runewars&lt;/p&gt;
        &lt;/div&gt;
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      &lt;/div&gt;

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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/strategy/strategy2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;i&gt;With a twisted pride, Varikas gazed across the blackened landscape of his homeland. From atop the highest tower of the stronghold, he reflected on the simple perfection of his master’s vision. A vast mountain range protected them from the south, while to the north lay nothing but ocean. Hundreds of miles to the west, the war was going well; the enemies of Waiqar were falling by the thousands, only to rise again as his unholy servants. All was well... until he heard the faint sound of a war horn echo from the southern mountains. Varikas spun around, gripping the edge of the battlement and squinting through the smoking air. “Impossible...” he muttered, backing away. At first, there were only a few, but soon the sky was filled with winged stallions, each one carrying an Elvish warrior clad in golden armor.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;One of the keys to maximizing your effectiveness at &lt;a href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; is knowing your faction’s strengths, and capitalizing on them early and often. &lt;a href="/edge_news.asp?eidn=1072"&gt;Last time&lt;/a&gt;, we looked at the vile Uthuk Y’llan, and we saw a few ways to use their focus on Tactics Cards to their advantage. This time, we’ll look at the cunning Latari Elves, and we’ll discuss three important topics: initial placement, units, and Influence.&lt;/p&gt; &lt;p&gt;Before you can thrive with the Latari Elves, you must survive. As we’ll see below, the Elves are a late-game powerhouse... but they struggle a bit in the early game, particularly given their relative lack of food (they are the only faction whose food dial begins at two, rather than three). This must be addressed, as soon as possible, or you’ll find your first winter to be an especially harsh one.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/strategy2/runewars-token-resources.png" hspace="10" alt=""&gt;Luckily, there are some steps you can take. First, during setup, try to position your home realm as close as possible to extra food. If you can’t manage to do this, then you’ll have to build a “Resources” development at your home realm stronghold, to pick up the slack on any future Harvest orders you play. Remember one important rule, though: this development can only provide a resource type that already appears in the area in which it was built. So don’t place your first stronghold in the wrong area of your home realm tile, namely the one area that doesn’t already produce food!&lt;/p&gt; &lt;p&gt;Once you’re over the initial challenge of scaring up extra food, you’ll begin to see that the strength of the Latari Elves is actually in wood (sure, they begin with less food than anyone else, but they begin with more wood). Why is this important? Two reasons: first, they can spend their extra wood on an early development more comfortably than any other faction, and second, because it makes the Archer their most abundant unit... and the Archer is deceptively powerful.&lt;/p&gt; &lt;p&gt;Consider this: the &lt;a href="/media/ffg_content/runewars/previews/preview1/runewars-faction-sheet-latari-elves-units.png"&gt;Archer is an “Initiative 1” unit&lt;/a&gt;, so it strikes first in battle... but even better, its special ability lets you choose where to apply its damage. That’s huge! Rather than letting your opponent apply the damage to his large units, where it may fail to make a difference, you can make the call. Which brings us to the second most abundant Latari Elf unit, the Warrior. The Warrior’s special ability lets you choose (again, this choice is key) a damaged unit and destroy it. Look at the potential synergy between these two special abilities; even with massive enemy units like dragons and giants, the Archers can set ‘em up, and the Warriors can knock ‘em down! Once you can get a sizable detachment of Archers and Warriors, you’ll have a relatively inexpensive force capable of taking down large foes.&lt;/p&gt; &lt;p&gt;&lt;img align="left" vspace="20" src="/media/ffg_content/runewars/strategy/strategy2/runewars-primarch.png" hspace="10" alt=""&gt;Influence is another area in which the Latari Elves excel. Their high starting Influence sometimes allows them to win ties in bids... but this isn’t something you should leave to chance. Make sure that you have the upper hand in Influence bids throughout the game by grabbing the title “Primarch of the Wizard’s Council” as early as possible. And don’t be cheap about it; the more Influence you drop on a title when you claim it, the harder it is to wrestle away from you. Go nuts... it’ll pay itself off soon enough.&lt;/p&gt; &lt;p&gt;That’s because whenever a “Wizard’s Council” seasonal event comes up, you collect more Influence (that’s arguably a greater benefit than winning ties, the other boost from this title). And since most summer and winter events are “Wizard’s Council” cards, you’ll soon have plenty of Influence to throw around... and this will help you dominate the late game.&lt;/p&gt; &lt;p&gt;What about you? Have you found a particularly strong strategy with the Latari Elves, or any other faction? Comment below!&lt;/p&gt;&lt;p&gt;And don't forget... The Realms of Terrinoth Event, three days of epic adventure in the world of &lt;i&gt;Runewars&lt;/i&gt;, is April 16th-18th at the Fantasy Flight Games Event Center! Check out &lt;a href="/edge_minisite.asp?eidm=103&amp;amp;enmi=Realms%20of%20Terrinoth%20Event"&gt;the details&lt;/a&gt;, then &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=ECE001"&gt;register today&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/2/17/puppeteers-of-the-wizards-council/</guid></item><item><title>More Mysteries Solved</title><link>https://www.fantasyflightgames.com/en/news/2010/2/2/more-mysteries-solved/</link><description>
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            Published 2 February 2010
          
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          &lt;h1&gt;More Mysteries Solved&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The FAQ for Runewars has been updated&lt;/p&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;  &lt;p&gt;The &lt;a href="/media/ffg_content/runewars/minisite/runewars-faq-1-2.pdf"&gt;Errata and FAQ for &lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; (pdf, 764 KB), the epic board game of conquest, adventure, and fantasy empires, has been updated, and is now available on the &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;support page&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/2/2/more-mysteries-solved/</guid></item><item><title>Scorched Earth Policy</title><link>https://www.fantasyflightgames.com/en/news/2010/1/28/scorched-earth-policy/</link><description>
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            Published 28 January 2010
          
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          &lt;h1&gt;Scorched Earth Policy&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Tips for succeeding as the Uthuk Y'llan in Runewars&lt;/p&gt;
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      &lt;/div&gt;

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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;i&gt;The remnants of the Daqan forces gathered to begin the solemn work of burying their dead. Their capture of the Uthuk stronghold had been a costly one... too costly. Had it all been a trap? Would the vile demon-worshipers really sacrifice so many of their own just to draw their enemies in? The fortification had made such a tempting target, seemingly undefended as it was. But as the knights made their way into their newly claimed stronghold, the horrific truth became clear: the Uthuk had reduced everything of value to ashes. Even the servants had taken their own lives in a twisted ritual. Surveying the smoking ruin, the Daqan Lords could only reflect with despair on the hollowness of their victory.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/previews/preview4/runewars-art-uthuk-warlock.png" hspace="10" alt=""&gt;With &lt;a href="/edge_minisite.asp?eidm=96"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; in stores and on tabletops all over the world, it’s a perfect time to discuss the wealth of strategic options available. Today, we’ll take a look at some of the fiendishly nasty tricks of the Uthuk Y’llan, in the context of an overall strategy focusing on threats, backstabbing, and psychological warfare. The Uthuk are a corrupt race of villainous abominations, so embrace your evil side and love every second of it!&lt;/p&gt; &lt;p&gt;in &lt;i&gt;Runewars&lt;/i&gt;, much depends on the initial setup of the board, as well as the location of a player’s home realm. Ask yourself the following when making this important choice: Will you have access to the resources you’ll need in the early game, namely food? Are you hemmed in by a choke point, a position that is both blessing and curse? Will you be surrounded by tough neutral creatures? Can you acquire quick access to a city? Will you be forced into competing with a neighbor too soon?&lt;/p&gt; &lt;p&gt;Of course, these are considerations that all players must face, regardless of their chosen faction, but don’t take them lightly... since they’ll have repercussions throughout the entire game.&lt;/p&gt; &lt;p&gt;That being said, what faction-specific strategies exist? Here’s one: The Uthuk Y’llan begin with more Tactics Cards than any other faction, and &lt;a href="/media/ffg_content/runewars/previews/preview4/runewars-faction-sheet-uthuk-yllan-large.png"&gt;their Faction Sheet&lt;/a&gt; contains the most potential to earn more. Capitalize on this! Tactics Cards are a great way to inject a wickedly fun “gotcha” element into &lt;i&gt;Runewars&lt;/i&gt;. But while they can carry devastating effects, their psychological value is perhaps even more effective. Whenever an opponent begins to consider aggression against you, grin knowingly and tap your massive deck of Tactics Cards against the table. Maybe even throw in a shrug, a chuckle, and a “Good luck with that!” It doesn’t really matter what you have... what matters is the perception of what you &lt;i&gt;might&lt;/i&gt; have.&lt;/p&gt; &lt;p&gt;But how do you ensure a steady stream of new Tactics Cards coming into your hand? That begins with initial setup. When playing as the Uthuk, you might consider positioning yourself near whatever city will give you the most Tactics Cards on a &lt;a href="/media/ffg_content/runewars/strategy/runewars-card-order-rally-support.png"&gt;Rally Support order&lt;/a&gt;, and near as much ore as possible (this will help facilitate your card income in the late game). Later, when you build your first development (ideally on your home realm’s Stronghold), build the &lt;a href="/media/ffg_content/runewars/strategy/runewars-rules-developments.png"&gt;Training Ground&lt;/a&gt;. Finally, every fall when you’re given the option of collecting Influence Tokens or a Tactics Card, choose a Tactics Card (a difficult sacrifice, yes... but necessary to this overall plan). Soon, you’ll have a suitably intimidating collection of dirty tricks up your sleeve, and your opponents will look forward to your turn with dread and dismay.&lt;/p&gt; &lt;p&gt;&lt;img align="left" vspace="10" src="/media/ffg_content/runewars/strategy/runewars-tactic-card-lost-city.png" hspace="10" alt=""&gt;To fully appreciate the value of Tactics Cards, let’s look at an example. One great way to both spread your empire and be a thorn in your opponents’ sides is to establish Strongholds in remote areas of the board. But won’t such a Stronghold be an attractive target, and be easily taken over? Not necessarily, if you have a flair for negotiation, intimidation, and deceit... but more on that later. You’ll find that a Tactics Card called &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-lost-city.png"&gt;Lost City&lt;/a&gt; is a great way to get a foothold near an opponent, but to pull off an especially impressive combo, you’ll also need a &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-brilliant-maneuver.png"&gt;Brilliant Maneuver&lt;/a&gt; card. Here’s how the combo works:&lt;/p&gt; &lt;p&gt;In a given summer, send your Hero deep into enemy territory, the whole time assuring your opponents that he’s just harmlessly questing. Then, for that summer’s Order Card, choose &lt;a href="/media/ffg_content/runewars/strategy/runewars-order-card-recruit.png"&gt;Recruit&lt;/a&gt;. Wait for your turn to come around, and launch your trap! &lt;i&gt;Before&lt;/i&gt; executing your &lt;a href="/media/ffg_content/runewars/strategy/runewars-order-card-recruit.png"&gt;Recruit&lt;/a&gt; order, play &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-lost-city.png"&gt;Lost City&lt;/a&gt;. Your new Stronghold will spring up just in time for a modest army of units to arrive to defend it, and if you're lucky enough to have a &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-reinforcements.png"&gt;Reinforcements&lt;/a&gt; card, toss that in too!&lt;/p&gt; &lt;p&gt;Now, you’ve set up a remote Stronghold uncomfortably close to an enemy home realm... but you’re vulnerable; since your opponent will want you out of his back yard as soon as possible, he’s likely to launch a hasty counterattack. If you caught him off guard, you may have as little as one season before he’s able to respond. You don’t have much time to lose.&lt;/p&gt; &lt;p&gt;In the very next season, play a &lt;a href="/media/ffg_content/runewars/strategy/runewars-order-card-harvest.png"&gt;Harvest Order Card&lt;/a&gt;, the objective of which is to build a development in your new Stronghold (the Supremacy Bonus). No, you’re not entitled to that Supremacy Bonus (since you Recruited in the summer), but that’s why you saved that &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-brilliant-maneuver.png"&gt;Brilliant Maneuver&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/runewars/strategy/runewars-tactic-card-scorched-earth.png" hspace="10" alt=""&gt;Here’s where the Uthuk Y’llan shine: for your development, build your defensive Bonus, the &lt;a href="/media/ffg_content/runewars/strategy/runewars-rules-hungry-spawn.png"&gt;Hungry Spawn&lt;/a&gt;. This nasty little token, which deals four damage to attackers at the end of the battle, ensures that anyone who wants to evict you from your new home will incur heavy losses in the process. Additionally, inform your would-be attackers that you’re packing a &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-summon-lightning.png"&gt;Summon Lightning&lt;/a&gt; (&lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-blackmail.png"&gt;Blackmail&lt;/a&gt; is also good) and a &lt;a href="/media/ffg_content/runewars/strategy/runewars-tactic-card-scorched-earth.png"&gt;Scorched Earth&lt;/a&gt;, and if they try anything funny, you’ll blow the whole place! If you’ve got a hand of between five to ten Tactics Cards, you’ll have a plausible bluff, and since they will have to invest so much in taking over an area that may result in little real gain, they’ll think twice about picking a fight with your new Stronghold!&lt;/p&gt; &lt;p&gt;In short, armies are expensive, but threats are cheap. Your Stronghold should be able to hold its ground with relatively few real units, armed only with the threat of excessive expense to any potential attackers. In the end, it’s a win-win situation for the Uthuk Y’llan player. Either you keep your Stronghold (if only for a short time, it’s still profitable), or your enemy spends far more on removing it than you did on building it!&lt;/p&gt; &lt;p&gt;Thoughts? Comments? Do you have a favorite &lt;i&gt;Runewars&lt;/i&gt; strategy, whether for the Uthuk Y’llan or any of the other factions? Share it below!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/1/28/scorched-earth-policy/</guid></item><item><title>Train Your Wisdom Rating!</title><link>https://www.fantasyflightgames.com/en/news/2010/1/22/train-your-wisdom-rating/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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            Published 22 January 2010
          
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Train Your Wisdom Rating!&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The FAQ for Runewars is now on the support page&lt;/p&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;An ancient pedestal lies in the center of the Crimson Forest, holding a cursed tome. It will take a test of wisdom to learn the dark secrets held within...&lt;/i&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href="/media/ffg_content/runewars/minisite/runewars-faq.pdf"&gt;Errata and FAQ for &lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt; (pdf, 812 KB), the epic board game of conquest, adventure, and fantasy empires, is now available on the &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;support page&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/1/22/train-your-wisdom-rating/</guid></item><item><title>A Vital Quest</title><link>https://www.fantasyflightgames.com/en/news/2010/1/21/a-vital-quest/</link><description>
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  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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            Published 21 January 2010
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/runewars/"&gt;Runewars&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;A Vital Quest&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Runewars, FFG's latest epic board game, is now on sale&lt;/p&gt;
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    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Alcaran tried to warn you, but now the time has come. War is upon us. Either choose a side and take up arms to protect the power of the dragon runes, or count yourself among the nameless victims of the coming storm, who hide behind illusions of neutrality. For make no mistake, if these artifacts fall into the wrong hands, Terrinoth will be cast into a waking nightmare of perpetual suffering. Your caution will be of little comfort to you then, and the absurdity of your pacifism will become clear to you.&lt;/i&gt;  Fantasy Flight Games is pleased to announce that &lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;, the epic board game of conquest, adventure, and fantasy empires, is now on sale at your local retailer and on our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=RW01"&gt;webstore&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;Designed by Corey Konieczka, &lt;i&gt;Runewars&lt;/i&gt; pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Runewars&lt;/i&gt; takes place in the same popular fantasy universe as the best-selling board games &lt;i&gt;Runebound&lt;/i&gt; and &lt;i&gt;Descent: Journeys in the Dark&lt;/i&gt;, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious. What would you do to claim the ultimate power?&lt;/p&gt; &lt;p&gt;Check out our extensive &lt;a href="/edge_news.asp?etyn=1&amp;amp;ecan=83&amp;amp;epn=0"&gt;previews&lt;/a&gt;, then click the image below to watch our in-depth &lt;i&gt;Runewars&lt;/i&gt; video. The power of the dragon runes awaits you... at your friendly local game store!&lt;/p&gt;  &lt;div style="text-align: center;"&gt;&lt;a href="/ffg_content/media/front-page-player/ruenwars_preview.html"&gt;&lt;img vspace="10" alt="" src="/media/ffg_content/runewars/media/runewars_thumb.jpg" hspace="10"&gt;&lt;/a&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;i&gt; View the 84.5 MB Quicktime version, &lt;/i&gt;&lt;a href="/media/ffg_content/runewars/media/runewars_web.mov"&gt;&lt;i&gt;here&lt;/i&gt;&lt;/a&gt;&lt;i&gt;.&lt;/i&gt;&lt;/div&gt; &lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2010/1/21/a-vital-quest/</guid></item><item><title>Guidance for the Aspiring Ruler</title><link>https://www.fantasyflightgames.com/en/news/2010/1/8/guidance-for-the-aspiring-ruler/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/30/ba/30babb6a-2818-4e3d-b475-ed5bdbb2c68c/rw03_preview.jpg' /&gt;
    

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            Published 8 January 2010
          
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          &lt;h1&gt;Guidance for the Aspiring Ruler&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The rules for Runewars are now available for download&lt;/p&gt;
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    &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/runewars/previews/preview2/runewars-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;The leaders of Mennara are finally beginning to understand the true nature of the dragon runes, and across the realm, preparations for war are underway. Daqan blacksmiths fill the night with the sounds of hammer against anvil, and even the Elves are stirring in their remote woodland fortresses. Worse yet, in the scorched lands of Waiqar the Betrayer, it is said that the restless dead are rising from their graves...&lt;/i&gt;&lt;/p&gt;&lt;p&gt;War is at hand. Prepare yourself.&lt;/p&gt;&lt;p&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;&lt;i&gt;Runewars&lt;/i&gt;&lt;/a&gt;, FFG’s new board game of conquest, adventure, and fantasy empires, will start shipping to distributors late next week. To prepare for its arrival, you can now visit our &lt;a href="/edge_minisite_sec.asp?eidm=96&amp;amp;esem=4"&gt;support page&lt;/a&gt; and download &lt;a href="/media/ffg_content/runewars/minisite/runewars-rulebook-web.pdf"&gt;the rule book&lt;/a&gt; (pdf, 20 mb).&lt;/p&gt;&lt;p&gt;And don’t forget the &lt;a href="/edge_npm.asp?eidm=16"&gt;&lt;i&gt;Runewars&lt;/i&gt; sneak peek event&lt;/a&gt; at the new &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=13"&gt;Fantasy Flight Games Event Center&lt;/a&gt;! On January 14th, come get a first glimpse at both &lt;i&gt;Runewars&lt;/i&gt; and FFG’s exciting new gaming space.&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;a href="/edge_minisite.asp?eidm=96&amp;amp;enmi=Runewars"&gt;Runewars&lt;/a&gt; is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Runewars&lt;/i&gt; and its expansion are © 2009-2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Runewars&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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