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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Tue, 09 Jun 2026 07:17:07 -0000</lastBuildDate><item><title>Download the Final Warhammer Fantasy Roleplay FAQ and Errata</title><link>https://www.fantasyflightgames.com/en/news/2014/8/12/download-the-final-warhammer-fantasy-roleplay-faq-and-errata/</link><description>
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            Published 12 August 2014
          
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          &lt;h1&gt;Download the Final Warhammer Fantasy Roleplay FAQ and Errata&lt;/h1&gt;
        
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          &lt;p&gt;The Warhammer Fantasy Roleplay Line Is Now Complete&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/WFRP-boxfan-final.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;In 2009, we debuted the third edition of &lt;/i&gt;&lt;a href="/edge_minisite.asp?eidm=93"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;i&gt;. This new edition changed the way players experience the Warhammer Fantasy setting and brought new life to the Old World.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;In the years since its release, we have published a veritable library of &lt;/i&gt;Warhammer Fantasy Roleplay&lt;i&gt; products, including twenty expansions, several core products, and even a digital application. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Today, we present the final FAQ and Errata, which are available for download on the &lt;a href="/edge_minisite_sec.asp?eidm=93&amp;amp;esem=4"&gt;support page&lt;/a&gt;. With these documents, we have fulfilled our vision for &lt;/i&gt;Warhammer Fantasy Roleplay&lt;i&gt;, having delivered a complete game experience. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Although we've reached the end of our road for &lt;/i&gt;Warhammer Fantasy Roleplay&lt;i&gt;, your journey continues. With published campaigns and adventure supplements, such as The Gathering Storm and Lure of Power, along with supplementary material available to help GMs create their own stories, such as the &lt;/i&gt;Game Master's Toolkit&lt;i&gt;, we're confident that &lt;/i&gt;Warhammer Fantasy Roleplay&lt;i&gt; will continue to provide enjoyment for years to come. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;A Word from the Developers&lt;/b&gt; &lt;/p&gt; &lt;p&gt;With the release of the &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; Third Edition core set in 2009, Fantasy Flight Games launched an exciting new adventure in the Old World, both for our players and for ourselves. We'd never worked on a project quite like it before, and most of our players had never played anything quite like it, either. The new format brought on interesting design challenges, and talking those challenges was in itself an exciting and rewarding experience.&lt;/p&gt; &lt;p&gt;Our adventure in the Old World has come to a close with the release of this final FAQ update. As you can see, the changes between this and the penultimate version are modest (a few new errata for Hero's Call) and we don't foresee a need to update the document any further. We won't be releasing any new products for &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; 3rd Edition.&lt;/p&gt; &lt;p&gt;The design team would like to thank the fans for giving us the opportunity to make this game which we love so much an important part of our lives for so long. We hope you continue to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;, and look forward to hearing your stories of playing in the Old World for many years to come.&lt;/p&gt; &lt;p&gt;Thanks for playing and, as always, enjoy the game!&lt;/p&gt; &lt;p&gt;-Jay, Dan, Michael, Tim, and Chris&lt;/p&gt; &lt;p&gt;&lt;i&gt;Thanks! &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;While this foray into the Old World in &lt;/i&gt;Warhammer Fantasy Roleplay &lt;i&gt;has concluded, we are huge fans of the &lt;/i&gt;Warhammer Fantasy&lt;i&gt; world and would not be surprised if we found ourselves someday crafting new adventures in it. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Thank you for your support of &lt;/i&gt;Warhammer Fantasy Roleplay&lt;i&gt;. Together, we have crafted countless adventures and forged new paths. We wish you many years of continued enjoyment. &lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2014/8/12/download-the-final-warhammer-fantasy-roleplay-faq-and-errata/</guid></item><item><title>Reality Is What You Make of It</title><link>https://www.fantasyflightgames.com/en/news/2013/5/22/reality-is-what-you-make-of-it/</link><description>
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            Published 22 May 2013
          
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          &lt;h1&gt;Reality Is What You Make of It&lt;/h1&gt;
        
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          &lt;p&gt;Grey Order Magic, a Print on Demand Expansion for WFRP, Is Now Available&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF28-grey-order-magic/oWHF28-box-right.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“Upon the closest examination, nothing is truly as it seems. A shadow is not the perfect reflection of the man casting it. Nor is the man the perfect reflection of his own shadow.”
   	–Gavius Klugge, Grey Wizard&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Secretive Illusionists. Twitchy, paranoid Tricksters who manipulate the fabric of reality. Wandering archivists. Guardians of obscure lore. Students of the Grey Wind, Ulgu. Grey Wizards shroud themselves in secrecy wherever they go. They constantly work to conceal their intentions, no matter how mundane they may be. Deception is in their nature, and others are right to fear them and view them with suspicion.&lt;/p&gt;
&lt;p&gt;Fantasy Flight Games is proud to announce that &lt;i&gt;Grey Order Magic&lt;/i&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;&lt;i&gt;Print on Demand&lt;/i&gt;&lt;/a&gt; supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, is now available through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=uWHF28"&gt;our webstore&lt;/a&gt;!&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF28-grey-order-magic/oWHF28-cardfan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Grey Wizards in the Old World&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Grey Wizards are no strangers to adventuring parties. They are the most outgoing of any Order of wizards in the Empire, wandering far and wide in search of old lore and ancient secrets. However, though they often travel with companions, they rarely share their secrets, preferring to keep their true motives and intentions to themselves.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF28-grey-order-magic/sword-of-judgement-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;With its twenty new cards, &lt;i&gt;Grey Order Magic&lt;/i&gt; introduces potent and flavorful new ways for Grey Wizards to approach life and adventure in the Old World. Fifteen new spells, running from Rank 1 through Rank 5, harness the mists of Ulgu to weave illusions, befuddle foes, and reorder the fabric of reality. Additionally, two new items enhance your Grey Wizard’s mastery of magic, including the Order’s symbolic Sword of Judgement, which represents the ability to cut through illusion and reality.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; is an exciting process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt;
&lt;p&gt;This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone&lt;/a&gt; website to learn more.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF28-grey-order-magic/oWHF28-layout.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Magic and Mysteries&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The more a Grey Wizard travels the Old World and learns its secrets, the more secretive and mistrustful he becomes. Years of dedication shadow, illusion, and the deep study of &lt;i&gt;Ulgu&lt;/i&gt; breed paranoia. They also bring knowledge and power.&lt;/p&gt;
&lt;p&gt;Now you can use the new spells and items from &lt;i&gt;Grey Order Magic&lt;/i&gt; to free yourself from mundane expectations of the nature of reality. Delve deeper into the mysteries of &lt;i&gt;Ulgu&lt;/i&gt;, reshape reality to your will, and enhance your continuing adventures in the Old World. Learn more about this Print on Demand expansion from our detailed description page. Then head to &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=uWHF28"&gt;our webstore&lt;/a&gt; to place your order and manipulate the mists of &lt;i&gt;Ulgu&lt;/i&gt; today!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards. Orders for this expansion through our webstore cannot be combined with other Print on Demand products, but may be combined with non-Print on Demand items.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/5/22/reality-is-what-you-make-of-it/</guid></item><item><title>Today Is Not the Day I Die</title><link>https://www.fantasyflightgames.com/en/news/2013/3/29/today-is-not-the-day-i-die/</link><description>
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            Published 29 March 2013
          
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          &lt;h1&gt;Today Is Not the Day I Die&lt;/h1&gt;
        
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          &lt;p&gt;Faith of Morr, a Print on Demand Expansion for WFRP, Is Now Available&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF27-Faith-of-Morr/oWHF27-box-right.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;“Now, being that I have a Hochland long rifle aimed at your head, you have a very simple choice to make. You can tell your story to me, or you can tell it to Old Man Morr.”    	–Lars Hammett, Bounty Hunter&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Wherever the Empire’s dead stir from their graves, Morr’s faithful servants strive to grant them final rest. Most Priests of Morr rarely leave their gardens. They are very private people, and their ways are kept apart from society. As a result, they are rarely liked and often feared – and sometimes even accused of being necromancers themselves. Still, some of Morr’s Priests devote themselves to their god’s other domain, the domain of dreams. These Doomsayers receive his portents in their dreams, and they dedicate themselves to interpreting and understanding their visions. They are also the most travelled of Morr’s servants, and they often tend to the dead and the dying wherever their dreams may lead them.&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is proud to announce that &lt;i&gt;Faith of Morr&lt;/i&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, is now available through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF27"&gt;our webstore&lt;/a&gt;!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF27-Faith-of-Morr/oWHC27-cardfan-01.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Visions of Death&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Doomsayers of Morr travel the Old World, driven by the visions of their dreams. They gravitate toward death, hauntings, and unusual happenings, driven to investigate by the god of the Dead. These Doomsayers gain confidence and protection from the invocations and other blessings that Morr grants them, but they only use such power only in the most extreme of situations. Whenever they can, they pursue more understanding ways to bring spirits to their final peace. Should the dead resist, though, Morr supplies his servants with the wherewithal to blast restless spirits and force them to the underworld.&lt;i&gt;&lt;a href="/media/ffg_content/wfrp/Print-on-Demand/oWHF27-Faith-of-Morr/today-is-not-the-day-i-die.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF27-Faith-of-Morr/today-is-not-the-day-i-die.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;i&gt;Faith of Morr&lt;/i&gt; introduces fifteen new blessings and two new items to help your Morrite defend the Empire from necromancers and the restless dead.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Faith of Morr&lt;/i&gt; contains new blessings from Rank 1 to Rank 5 aimed to help spirits find their natural ends, as well as two items to aid you along your journeys. Whether you make just a single foray out of your Garden or you follow Morr’s portents to the domain of Chaos itself, &lt;i&gt;Faith of Morr&lt;/i&gt; presents you with a range of inspiring new invocations and abilities.&lt;/p&gt; &lt;p&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; is an exciting process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt; &lt;p&gt;This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone&lt;/a&gt; website to learn more.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF27-Faith-of-Morr/oWHC27-layout.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Order Yours Today&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Whether your priest invokes just one new blessing from &lt;i&gt;Faith of Morr&lt;/i&gt;, or you aspire to use them all, &lt;i&gt;Faith of Morr&lt;/i&gt; gives you exciting new ways to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;. Learn more from our detailed &lt;a href="/edge_minisite_sec.asp?eidm=200&amp;amp;esem=1"&gt;description page&lt;/a&gt;, or place your order through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF27"&gt;our webstore&lt;/a&gt;. Then, draw upon Morr’s power to deal with unquiet spirits throughout the Empire!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/3/29/today-is-not-the-day-i-die/</guid></item><item><title>From the Grave</title><link>https://www.fantasyflightgames.com/en/news/2013/1/24/from-the-grave/</link><description>
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            Published 24 January 2013
          
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          &lt;h1&gt;From the Grave&lt;/h1&gt;
        
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          &lt;p&gt;A New Warhammer Fantasy Roleplay Print on Demand Expansion is Available&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF26-from-the-grave/oWHF26-box-right.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. The practitioners of the dark arts are strange, twisted creatures. They are obsessed with death, yet desire nothing more than to go on living…&lt;/i&gt;

Fantasy Flight Games is pleased to announce &lt;i&gt;From the Grave&lt;/i&gt;, a &lt;a href="/edge_minisite.asp?eidm=200"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; Print on Demand expansion&lt;/a&gt;, now available on &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF26"&gt;our webstore&lt;/a&gt;! &lt;i&gt;From the Grave&lt;/i&gt; presents three new careers, the Necromancer, Master Necromancer, and Grave Warden. It also opens dark new options for both players and GMs with a new follower, new actions, talents, items, and more!
&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF26-from-the-grave/oWHF26-card-fan.png" hspace="10" alt=""&gt;
&lt;b&gt;Cheating Death&lt;/b&gt;

In secluded towers and hidden laboratories, vile Necromancers work their dark magics. They are amongst the most cursed of all those who practice the magical arts, exchanging their humanity for the secrets to control life and death. Such secrets come at a cost, and all Necromancers suffer corruption of both mind and body, slowly starting to resemble the corpses they animate.

However, not all who start down this road to damnation do so out of personal greed. There are those rare individuals who turn to the practice of necromancy out of desperation – to save a loved one’s life or to extend the lifespan of a great and irreplaceable leader.

&lt;i&gt;From the Grave&lt;/i&gt; gives both players and GMs the opportunity to delve into the secrets of reanimation with the Necromancer and Master Necromancer careers. The expansion comes with everything necessary to add these careers, as well as the Grave Warden, to your campaign: career sheets, career ability cards, standup cards, Talents, and Actions. You’ll also find a follower sheet for the Necromancer’s Bound Ghoul familiar and two new Items.

Will you play a disgraced Wizard who turns to necromancy when he uncovers a dark, heretical tome? Will you use the Necromancer’s Action cards to introduce a truly memorable Adversary into your campaign? However you make use of the Necromancer in your campaign, these foul creatures are considered a plague on the Old World, for they raise the dead to serve their dark whims and pervert the natural order in their quest for immortality.

&lt;b&gt;Tending the Gardens&lt;/b&gt;
&lt;a href="/media/ffg_content/wfrp/Print-on-Demand/oWHF26-from-the-grave/grave-warden.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF26-from-the-grave/grave-warden.png" hspace="10" alt=""&gt;&lt;/a&gt;
The priests of Morr who preside over burials are unable to maintain each of the cemeteries in which the Empire’s dead are interred. Known as Gardens of Morr, these cemeteries are often kept by Grave Wardens. Appearing as a new career in &lt;i&gt;From the Grave&lt;/i&gt;, the Grave Warden is responsible for maintaining each Garden’s grounds, walls, and monuments, trimming back its black rosebushes and keeping things tidy. These Grave Wardens also regularly patrol each Garden’s perimeter, ensuring that no grave robbers, would-be necromancers, or crypt ghouls attempt mischief.

The Grave Warden’s role means that he often stands as the first line of defense against any unquiet undead that would disturb the Empire’s deceased, and the Grave Warden understands better than anyone how dangerous it can be to walk alone at night.

&lt;b&gt;What is Print on Demand?&lt;/b&gt;

&lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; is an exciting process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.

This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone website&lt;/a&gt; to learn more.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF26-from-the-grave/oWHF26-layout.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Order Today to Delve into the Darkness&lt;/b&gt;

Stand as the first line of defense against the unquiet undead, or straddle the boundaries between good and evil while secretly using dark magic to further the Empire’s causes. Whether you take advantage of any of the three new careers available to players or use its materials to strengthen your campaign with a truly dark and memorable Adversary, &lt;i&gt;From the Grave&lt;/i&gt; gives you exciting new ways to enjoy &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;. Learn more from our detailed description page, or place your order through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF26"&gt;our webstore&lt;/a&gt;. Then, crack open your tomes and explore the secrets of life and death!

&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/1/24/from-the-grave/</guid></item><item><title>The Black Cowl Awaits Online</title><link>https://www.fantasyflightgames.com/en/news/2013/1/9/the-black-cowl-awaits-online/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 9 January 2013
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Black Cowl Awaits Online&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The Enemy Within, a WFRP Adventure, Is Available for Purchase via Download&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/enemy-within/book-WHF20-left.png" hspace="10" alt=""&gt; &lt;a href="http://rpg.drivethrustuff.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/dark-heresy/news/pdf-available/drivethru-logo.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="http://www.rpgnow.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/dark-heresy/news/pdf-available/rpgnow-logo.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt;, a reimagined classic &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt; campaign, is now available for purchase via download at &lt;a href="http://rpg.drivethrustuff.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;drivethrurpg.com&lt;/a&gt; and &lt;a href="http://www.rpgnow.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;rpgnow.com&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;Told over three adventures (&lt;i&gt;The Enemy Below, The Enemy Without, &lt;/i&gt;and&lt;i&gt; The Enemy Within&lt;/i&gt;), &lt;i&gt;The Enemy Within&lt;/i&gt; contains enough material for more than thirty sessions and takes heroes from their humble beginnings to the later stages of their careers, where they must fulfill their destinies as fate’s champions. Truly adventurous players can even extend the story into epic terrain with an optional epilogue that utilizes the rules from &lt;i&gt;Hero’s Call&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;b&gt;A Fearsome Villain&lt;/b&gt;&lt;/p&gt; &lt;p&gt;A sinister figure stands poised to take advantage of the period of uncertainty prompted by the death of Marius Leitdorf, the former Elector of Averland. Slain in the Third Battle of Black Fire Pass, Leitdorf left no clear heir. Now, this villain conspires with the enemies of the Empire to manipulate the succession for his own advantage. Who is this “Black Cowl”? And what ties has he forged between the merchants of Altdorf and cults dedicated to the Ruinous Powers?&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/enemy-within/head-on-pike.png" hspace="10" alt=""&gt;The Black Cowl is the main villain of &lt;i&gt;The&lt;/i&gt; &lt;i&gt;Enemy Within&lt;/i&gt;. He and his web of powerful allies, the Conspiracy, have very sinister plans for the Empire and for any heroes who would seek to interfere!&lt;/p&gt; &lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; keeps the Black Cowl’s mystery fresh by offering GMs an unprecedented measure of control over the central antagonist’s secret identity. While the campaign presumes that one of a limited number of notable NPCs is the Black Cowl, it was written with deliberate ambiguity, to allow the GM to modify details as necessary and plant clues implicating or exonerating these characters. Sidebars included throughout the campaign provide the GM with some suggestions for how to modify the campaign when a specific NPC is the Black Cowl, but the campaign affords GMs an even wider range options than the sidebars suggest. With extensive improvisation and rewriting, the GM can name the Black Cowl from a much larger cast of suspects, and the Black Cowl’s threat sheet works to modify the threat that any NPC would pose.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Only You Can Save the Empire&lt;/b&gt;&lt;/p&gt; &lt;p&gt;An alarming series of events has taken place in Averheim. People have gone missing and been found dead as rumours suggest a new criminal boss is violently establishing his position. Nobles and other important people throughout the Empire speak of something sinister gathering influence and strength, and the uncertainty surrounding the open Electoral position does little to reassure them.&lt;/p&gt; &lt;p&gt;As these developments set Averheim on edge, the strength of Chaos is being gathered and set to a new purpose, and &lt;i&gt;The Enemy Within&lt;/i&gt; follows the stories of those heroes who step into the webs of this growing conspiracy. Their adventures will take them far to the north and into the heart of the Empire. They will be both catspaw and foil. They will be embroiled in politics and war. And they alone can discover the Black Cowl’s identity and save the Empire.&lt;/p&gt; &lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; is now available. Download your copy from &lt;a href="http://rpg.drivethrustuff.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;drivethrurpg.com&lt;/a&gt; or &lt;a href="http://www.rpgnow.com/product/108562/Warhammer-Fantasy-Roleplay:-The-Enemy-Within&amp;amp;affiliate_id=210075"&gt;rpgnow.com&lt;/a&gt; today!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=87"&gt;
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          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/1/9/the-black-cowl-awaits-online/</guid></item><item><title>Who Is the Black Cowl?</title><link>https://www.fantasyflightgames.com/en/news/2012/12/13/who-is-the-black-cowl/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 13 December 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Who Is the Black Cowl?&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The Reimagined Classic WFRP Campaign, The Enemy Within, Is Now Available&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/enemy-within/wfrp-tew-475.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;The reimagined classic &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt; campaign, &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=131"&gt;&lt;i&gt;The Enemy Within&lt;/i&gt;&lt;/a&gt;, is now available at local retailers everywhere and online on &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF20"&gt;our webstore&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;The original version of &lt;i&gt;The Enemy Within&lt;/i&gt; stands as one of the game’s greatest adventures. Indeed, some rate it among the greatest roleplaying adventures of all time. First released in 1986 for &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; 1st Edition, it consisted of a slim volume containing equal parts background information, game-mastering advice, and an included adventure that formed the introduction to a six-part series that was developed and released over the following three years.&lt;/p&gt;
&lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/enemy-within/Head-on-pike.png" hspace="10" alt=""&gt;Though it couldn’t have existed without that original campaign, this is not a new edition of that classic adventure. This is a complete reimagining. Veteran game authors Graeme Davis (&lt;i&gt;Shadows over Bögenhafen&lt;/i&gt;, &lt;i&gt;The Edge of Night&lt;/i&gt;) and Dave Allen (&lt;i&gt;The Gathering Storm&lt;/i&gt;, &lt;i&gt;Journey to Black Fire Pass&lt;/i&gt;) have used &lt;i&gt;The Enemy Within&lt;/i&gt; to summon the spirit of the classic while introducing a brand new story drawn from the original’s most engaging themes and concepts.&lt;/p&gt;
&lt;p&gt;Told over three adventures (&lt;i&gt;The Enemy Below&lt;/i&gt;, &lt;i&gt;The Enemy Without&lt;/i&gt;, and &lt;i&gt;The Enemy Within&lt;/i&gt;), &lt;i&gt;The Enemy Within&lt;/i&gt; contains enough material for more than thirty sessions and takes heroes from their humble beginnings to the later stages of their careers, where they must fulfill their destinies as fate’s champions. Truly adventurous players can even extend the story into epic terrain with an optional epilogue that utilizes the rules from &lt;a href="/edge_news.asp?eidn=3214"&gt;&lt;i&gt;Hero’s Call&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;The Black Cowl&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A sinister figure stands poised to take advantage of the period of uncertainty prompted by the death of Marius Leitdorf, the former Elector of Averland. Slain in the Third Battle of Black Fire Pass, Leitdorf left no clear heir. Now, this villain conspires with the enemies of the Empire to manipulate the succession for his own advantage.&lt;/p&gt;
&lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/enemy-within/WHF20_BlackCowl_Threat_eng_CS5-5-1.png" hspace="10" alt=""&gt;Who is this “Black Cowl”? And what ties has he forged between the merchants of Altdorf and cults dedicated to the Ruinous Powers?&lt;/p&gt;
&lt;p&gt;The Black Cowl is the main villain of &lt;i&gt;The Enemy Within&lt;/i&gt;. He and his web of powerful allies, the Conspiracy, have very sinister plans for the Empire and for any heroes who would seek to interfere!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; keeps the Black Cowl’s mystery fresh by offering GMs an unprecedented measure of control over the central antagonist’s secret identity. While the campaign presumes that one of a limited number of notable NPCs is the Black Cowl, it was written with deliberate ambiguity, to allow the GM to modify details as necessary and plant clues implicating or exonerating these characters. Sidebars included throughout the campaign provide the GM with some suggestions for how to modify the campaign when a specific NPC is the Black Cowl, but the campaign affords GMs an even wider range options than the sidebars suggest. With extensive improvisation and rewriting, the GM can name the Black Cowl from a much larger cast of suspects, and the Black Cowl’s threat sheet works to modify the threat that any NPC would pose.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Save the Empire&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;An alarming series of events has taken place in Averheim. People have gone missing and been found dead as rumours suggest a new criminal boss is violently establishing his position. Nobles and other important people throughout the Empire speak of something sinister gathering influence and strength, and the uncertainty surrounding the open Electoral position does little to reassure them.&lt;/p&gt;
&lt;p&gt;As these developments set Averheim on edge, the strength of Chaos is being gathered and set to a new purpose, and &lt;i&gt;The Enemy Within&lt;/i&gt; follows the stories of those heroes who step into the webs of this growing conspiracy. Their adventures will take them far to the north and into the heart of the Empire. They will be both catspaw and foil. They will be embroiled in politics and war. And they alone can discover the Black Cowl’s identity and save the Empire.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; is now available. Head to your local retailer today to pick up your copy, or order it online from &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF20"&gt;our webstore&lt;/a&gt;!&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/12/13/who-is-the-black-cowl/</guid></item><item><title>Connected and Motivated</title><link>https://www.fantasyflightgames.com/en/news/2012/12/6/connected-and-motivated/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 6 December 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Connected and Motivated&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Preview of The Enemy Within, the Upcoming WFRP Campaign&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/enemy-within/wfrp-tew-475.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;A shadow lies over Averheim. The rich and prosperous city is caught in the grips of a struggle for succession, its Elector Count dead these two years with no heir. Sinister forces stand poised to exploit this weakness. And now, as war breaks across the Empire’s borders, a vile conspiracy gnaws at the heart of the Empire. The true enemy will soon be unmasked…&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/edge_news.asp?eidn=3112"&gt;In March&lt;/a&gt;, we announced the reimagining of &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=131"&gt;&lt;i&gt;The Enemy Within&lt;/i&gt;&lt;/a&gt;, a classic, full-length campaign for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;. From humble beginnings in the poverty-stricken docks of Averheim, &lt;i&gt;The Enemy Within&lt;/i&gt; plunges its heroes into a plot that spans the whole of the Empire, from Averheim in the south to the City of the White Wolf in the north. The heroes will endure treachery and betrayal, foul magics and fouler smells, violence and intrigue. They will see miracles and terrors. They will save the Empire, or destroy it.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/wfrp/enemy-within/adele.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Getting Started&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; is a massive campaign that unfolds over the course of three different adventures, &lt;i&gt;The Enemy Below&lt;/i&gt;, &lt;i&gt;The Enemy Without&lt;/i&gt;, and &lt;i&gt;The Enemy Within&lt;/i&gt;. Each adventure contains enough material for roughly ten sessions, and those heroes who survive the adventure’s myriad challenges will rise from their humble beginnings to the heights of power. An optional epilogue, &lt;i&gt;The Enemy Beyond&lt;/i&gt;, allows the heroes to pursue their nemesis into the realm of the epic.&lt;/p&gt;

    
        
            &lt;a href="/media/ffg_content/wfrp/enemy-within/WHF20_p7-Breakout-450px.png"&gt;&lt;img align="middle" vspace="5" src="/media/ffg_content/wfrp/enemy-within/WHF20_p7-Breakout-450px.png" hspace="5" alt=""&gt;&lt;/a&gt;
            &lt;i&gt;Click to enlarge.&lt;/i&gt;
        
    

&lt;p&gt;In the face of such historic peril, heroes thinking about delving into Averheim’s mysteries may ask themselves one simple question: “Isn’t this a job better left to someone else?”&lt;/p&gt;
&lt;p&gt;The Old World is a world of eternal war. Soldiers fight and die every day. The Empire repels foreign invaders on a regular basis. So why would some minor events at Averheim’s docks draw the attention of your characters?&lt;/p&gt;
&lt;p&gt;Heroes built with the optional PC backgrounds in &lt;i&gt;The Enemy Within&lt;/i&gt; will care because they’ll be personally connected to the plot. In addition to their unique abilities, these optional backgrounds help players define their characters’ relationships with many of Averheim’s notable figures, establish character motives that tie into the story’s events, and create rich opportunities for roleplay with other PCs.&lt;/p&gt;
&lt;p&gt;Today, we will look at how these optional PC backgrounds keep the heroes personally engaged with the world around them.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Connections and Motivations&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Players creating new characters for &lt;i&gt;The Enemy Within&lt;/i&gt; have the option to choose from six unique PC backgrounds: &lt;i&gt;Gently Born&lt;/i&gt;, &lt;i&gt;Criminal&lt;/i&gt;, &lt;i&gt;Battle-Scarred&lt;/i&gt;, &lt;i&gt;Academic&lt;/i&gt;, &lt;i&gt;Foreign Messenger&lt;/i&gt;, and &lt;i&gt;Outcast&lt;/i&gt;.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;i&gt;Gently-Born&lt;/i&gt;. This character grew up alongside the nobility of Averland and is familiar with their names, families, connections, and influence. With no lands or titles of his own, he must find a patron if he’s going to stay in high society.&lt;/li&gt;
    &lt;li&gt;&lt;a href="/media/ffg_content/wfrp/enemy-within/outcast-a.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/enemy-within/outcast-a.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;i&gt;Criminal&lt;/i&gt;. This character was arrested for a crime, but acquitted of the charges. Since this almost never happens in the Empire, the Criminal is a minor celebrity amongst the underclass of Averheim. He seldom has to buy his own drinks at the Upright Pig or the White Horse, two taverns on the docks.&lt;/li&gt;
    &lt;li&gt;&lt;i&gt;Battle-Scarred&lt;/i&gt;. Approximately two years prior to the events of &lt;i&gt;The Enemy Within&lt;/i&gt;, this character fought in the Third Battle of Black Fire Pass against a massive orc and goblin horde. It was at this battle that the Mad Count Marius Leitdorf, the Elector of Averland, was slain by the orc warboss Vorgaz Ironjaw.&lt;/li&gt;
    &lt;li&gt;&lt;i&gt;Academic&lt;/i&gt;. This character is a member of the Sun Society, a small group of academics that meets regularly at the Journey’s End coaching inn in Averheim. It’s probably the most prestigious and erudite academic society in Averheim, which sadly isn’t saying very much.&lt;/li&gt;
    &lt;li&gt;&lt;i&gt;Foreign Messenger&lt;/i&gt;. This character has come to Averheim bearing messages from a foreign dignitary for several people within the city. The messenger begins the adventure waiting to deliver his messages, then wait for replies (if any) while making himself useful to his master’s correspondents.&lt;/li&gt;
    &lt;li&gt;&lt;i&gt;Outcast&lt;/i&gt;. This character been cast out of his home due to a scandal or crime. The outcast’s wanderings have brought him to Averheim, where he hopes to earn enough money or glory to allow him to return home.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the front side of each optional background, players will find unique, useful abilities for both character generation and game play, as well as a short descriptive paragraph about a character’s starting situation and motivation. Nonetheless, it’s the back side of each optional background that truly makes it shine as you uncover more of the mysteries within Averheim. Roughly a half-dozen notes about your hero’s history provide you with built-in connections to notable NPCs. That way, when any of them appear, they’re not simply names in a distant story, but established characters who have previously impacted your persona’s life. Follow-up questions allow you to further customize the details, so that you retain the final control over your character’s personal story. Regardless of the answers you provide, when you decide what your hero sold to Mathilda Durbein and what your business arrangement was with Graf Friedrich von Kaufman, you define pre-existing relationships with characters you’re likely to meet later in the story. You’ll already have reasons to like or dislike these NPCs, and to trust or distrust them.&lt;/p&gt;
&lt;p&gt;The optional backgrounds can also influence your hero’s interactions with the other PCs. As with the Gently Born background (shown below), each background connects your character’s history to that of other PCs, establishing the basis for rich roleplay within the party.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;&lt;a href="/media/ffg_content/wfrp/enemy-within/gently-born-a.png"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/enemy-within/gently-born-a.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="/media/ffg_content/wfrp/enemy-within/gently-born-b.png"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/enemy-within/gently-born-b.png" hspace="10" alt=""&gt;&lt;/a&gt;
Front and back of the Gently Born background card. Click to enlarge.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Behind the Screen&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;When the players use any of these optional backgrounds to develop their characters, they will benefit from pre-existing dynamics between several of notable figures in Averheim and other characters. GMs, too, will benefit. Throughout the campaign, GMs will find helpful reminders as to how these backgrounds may shape the player’s interactions with key events, clues, and NPCs.&lt;/p&gt;
&lt;p&gt;Of course, these optional backgrounds are just that – “optional.” &lt;i&gt;The Enemy Within&lt;/i&gt; provides advice for GMs who want or need to help their players develop rich context for the campaign with all manner of backgrounds.&lt;/p&gt;
&lt;p&gt;Other groups may wish to begin the campaign with characters that have already developed their own backgrounds through previous adventures in the Old World. In &lt;i&gt;The Enemy Within&lt;/i&gt;, GMs will find connections to five previously published &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; adventures that can serve as adventure hooks to draw more experienced parties to the events of Averheim.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Know Thyself&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The Enemy Within&lt;/i&gt; is a sweeping tale of corruption within the heart of the Empire. In order to navigate the alleys, inns, docks, and politics of Averheim without being carried themselves into the tides and eddies of corruption, your heroes will have to know their own hearts and motivations.&lt;/p&gt;
&lt;p&gt;The optional PC backgrounds for &lt;i&gt;The Enemy Within&lt;/i&gt; are literally just the beginning of this epic campaign, but they steer players along a true course into its main events.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/wfrp/enemy-within/Birds-and-rats.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;Immerse yourselves in conflicts and conspiracies that threaten to destroy the Empire when you confront &lt;i&gt;The Enemy Within&lt;/i&gt;. This epic new take on the classic series of adventures arrives at retailers everywhere next week!&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/12/6/connected-and-motivated/</guid></item><item><title>Celestial Order Magic</title><link>https://www.fantasyflightgames.com/en/news/2012/10/24/celestial-order-magic/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 24 October 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Celestial Order Magic&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A New Warhammer Fantasy Roleplay Print on Demand Expansion is Available&lt;/p&gt;
        &lt;/div&gt;
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      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF25-Celestial-Order-Magic/box-oWHF25-left.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The Wind of Azyr flows across the sky, touching the minds and thoughts of all who gaze upon the stars. Astromancers, Celestial Wizards who use the wind of Azyr, are renowned seers able to see and even perhaps manipulate the future. Will you join them?&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is pleased to announce &lt;i&gt;Celestial Order Magic&lt;/i&gt;, a &lt;a href="/edge_minisite.asp?eidm=200&amp;amp;enmi=WFRP%20Print%20on%20Demand%20Expansions"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; Print on Demand expansion&lt;/a&gt;, now available on our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF25"&gt;webstore&lt;/a&gt;! &lt;i&gt;Celestial Order Magic&lt;/i&gt; is a twenty-card pack that features new spells for all ranks for wizards of the Celestial College. Gaze upon the stars to divine or even manipulate the future, or call down lightning bolts and meteor storms to smite your enemies!&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF25-Celestial-Order-Magic/oWHF25-card-fan.png" hspace="10" alt=""&gt;Lore of Heavens&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The Comet of Power is the symbol of the Celestial Order, which is made up of wizards who study the Lore of Heavens that comes from the Wind of Azyr. Celestial Wizards, also known as astromancers, spend most of their time gazing into the night skies, plotting the movements of astral bodies. They are experts in divining the future and the most powerful of the order can even scry portents by peering into crystal balls. Celestial Wizards are equally feared and respected for the awesome powers that lie at their disposal; their spells are able to call lightning from the skies and summon meteorites to smite their enemies.&lt;/p&gt; &lt;p&gt;The sixteen towers of the Celestial College are the tallest buildings in Altdorf. A shimmering dome of enchanted glass encloses the peak of each spire. The information gathered from these towers is fed into a vast, magical astrolabe at the heart of the college that spins on the head of a mystical silver needle. From this, the masters of the Celestial college read the myriad signs and portents in their bid to understand the Empire’s potential futures.&lt;/p&gt; &lt;p&gt;With &lt;i&gt;Celestial Order Magic&lt;/i&gt;’s fifteen new Action cards, two Item cards, and three Rules cards, you can bring the formidable power of these master wizards to your &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; campaigns!&lt;/p&gt; &lt;p&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; is an exciting process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt; &lt;p&gt;This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone website&lt;/a&gt; to learn more.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF25-Celestial-Order-Magic/oWHF25-layout.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Order Today and Don the Comet of Power&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Whether your wizard invokes just one new spell from &lt;i&gt;Celestial Order Magic&lt;/i&gt; or aspires to use them all, this convenient expansion gives you exciting new ways to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;. Learn more from &lt;a href="/edge_minisite_sec.asp?eidm=200&amp;amp;esem=1"&gt;our detailed description page&lt;/a&gt;, or place your order through our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF25"&gt;webstore&lt;/a&gt;. Then, look to the stars and divine the future of the Old World!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/10/24/celestial-order-magic/</guid></item><item><title>On a Mission of Mercy</title><link>https://www.fantasyflightgames.com/en/news/2012/5/14/on-a-mission-of-mercy/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

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            Published 14 May 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;On a Mission of Mercy&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Faith of Shallya, a Print on Demand expansion for WFRP, is now available&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF24-Faith-of-Shallya/box-oWHF24-left.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;i&gt;I says a prayer that Shallya’s hands Will hold me young lad fast As plague and war took me other four And this one be me last                     																													–from a Reiklander Folk Song&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Priests of Shallya, yours is a difficult task. Violence and war are common throughout the Old World. There are many even within the Reikland who struggle with sickness or finding sufficient nourishment. Meanwhile, the Ruinous Powers spread blood, death, and pestilence everywhere they go, and their corrupting influence works its way into the hearts of our people, bringing greater suffering.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF24-Faith-of-Shallya/oWHF24-cardfan-01.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Still, the Maiden of Mercy commands her priests to bring peace whenever peace is possible, and whenever it is not possible, she demands that you work to protect the innocent and the righteous from needless suffering. It may seem an impossible task, but Shallya gives her followers strength in their efforts.&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is proud to announce that &lt;a href="/edge_minisite.asp?eidm=200"&gt;&lt;i&gt;Faith of Shallya&lt;/i&gt;&lt;/a&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, is now available through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF24"&gt;our webstore&lt;/a&gt; to bring new peace and mercies to the Old World.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Blessings of Shallya&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Priests of Shallya view violence as a last resort. Instead, they strive to ease the suffering of all in need, focusing on diplomacy to solve their problems whenever possible. Still, Shallyans often travel to dangerous places to tend to those in greatest need. Shallyan priests wander the Old World, bringing healing to all they encounter, and their warrior priests, or hospitaliers, tend to the sick and wounded on the battlefield in times of war. Though they abhor violence, they hospitaliers will fiercely defend the wounded, hospices, and healing tents when there is no other recourse.&lt;img vspace="10" align="right" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF24-Faith-of-Shallya/oWHF24-cardfan-02.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Faith of Shallya&lt;/i&gt; introduces fifteen new blessings and two new items to help your Shallyan ease pain and suffering throughout the Old World.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Faith of Shallya&lt;/i&gt; introduces new options for healing from Rank 1 to Rank 5, as well as charms to help you resolve situations through peaceful negotiation, and power to mitigate the suffering caused by diseases. When the Fly Lord, Nurgle, is involved, the Maiden of Mercy lends her full strength, and &lt;i&gt;Faith of Shallya&lt;/i&gt; presents players with several new means to deal with diseases.&lt;/p&gt; &lt;p&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Print on Demand is an exciting new process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt; &lt;p&gt;This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our Professional Zone website to learn more.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF24-Faith-of-Shallya/layout.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Order yours today&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Whether your priest invokes just one new blessing from &lt;i&gt;Faith of Shallya&lt;/i&gt;, or you aspire to use them all, &lt;i&gt;Faith of Shallya&lt;/i&gt; gives you exciting new ways to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;. Learn more from our detailed description page, or place your order through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF24"&gt;our webstore&lt;/a&gt;. Then, draw upon Shallya’s power to begin the arduous process of bringing peace to the Old World!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/5/14/on-a-mission-of-mercy/</guid></item><item><title>Hero's Call is Now on Sale</title><link>https://www.fantasyflightgames.com/en/news/2012/4/18/heros-call-is-now-on-sale/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 18 April 2012
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Hero's Call is Now on Sale&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Take your games of Warhammer Fantasy Roleplay to the pinnacle of power&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/hero-box.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“Today, you and I do battle for the last time. On this field we will clash steel and shed each other’s blood. But tonight… I will celebrate your death.”
   	–Final words of the champion Niklas Kessler&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Champions of the Empire, take heed! The call sounds forth for those tried and tested in battle to stand once more against the Empire’s greatest foes. Who will answer the call? You who have stood against the seeds of corruption, who have slain orcs and daemons, it is time to head to your local retailer. &lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/3-card-fan.png" hspace="10" alt=""&gt;&lt;i&gt;Hero’s Call&lt;/i&gt; is &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF19"&gt;now on sale&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Find epic power and fight epic antagonists in this high-powered expansion for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Hero’s Call&lt;/i&gt; provides your heroes with tremendous new ammunition to face the challenges before them: twelve new high-powered careers, twelve regional options for men and dwarfs from outside Reikland, two new player races, action cards of all types, and new spells and blessings for Ranks 4 and 5. It’s a good thing, too, that your characters will gain greater power than ever before because Hero’s Call also explores the daily challenges of the Old World’s greatest heroes, including the Epic Threats they must face.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Adventures at the peak of your career&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Hero’s Call&lt;/i&gt; also introduces a half-dozen heroic episode templates. Designed to help GMs create thrilling encounters for high-ranking parties, these six episode templates can be used as the basis of an adventure, as part of a larger scenario, or even as the root of a wider story arc involving advanced player characters.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Rally the Masses:&lt;/b&gt; Challenge the heroes’ leadership, as they must stem disaster by quelling public dissent, calming a volatile mob, and dealing with the rabble-rouser inciting the trouble.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Monster Slayers:&lt;/b&gt; The archetypal heroic quest pits the party against a monster of legendary proportions and terrible ferocity.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Court Intrigue:&lt;/b&gt; Challenge characters’ investigative skills as they unravel the secrets of the rich and powerful.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;The Conclave:&lt;/b&gt; The PCs flex their political muscles as they seek to persuade an influential body of nobility to commit to urgent action.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Battle Lines:&lt;/b&gt; High-ranking heroes shine in pitched battles, where an understanding of tactics and troop movements are as important as brute strength.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;The Grand Finale:&lt;/b&gt; Find the perfect ending; bring an epic campaign to a dramatic and memorable close.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Epic in every regard, &lt;i&gt;Hero’s Call&lt;/i&gt; grants players the opportunity to take their characters to the heights of power, battle awesome foes, explore the deepest roots of the Empire’s intrigues, and participate in fantastic stories of epic proportion.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/heroes-call-characters.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;With the heroic episode templates and the complete high-level adventure, &lt;i&gt;The Art of Waaagh!&lt;/i&gt;, you’ll find stories and excitement of the highest order.&lt;/p&gt;
&lt;p&gt;Pick up your copy of &lt;i&gt;Hero’s Call&lt;/i&gt; today at your local retailer or online &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF19"&gt;on our webstore&lt;/a&gt;!&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/4/18/heros-call-is-now-on-sale/</guid></item><item><title>Blaze a Path to Glory</title><link>https://www.fantasyflightgames.com/en/news/2012/4/17/blaze-a-path-to-glory/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 17 April 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Blaze a Path to Glory&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Bright Order Magic, a Print on Demand expansion for WFRP, is now available&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF23-Bright-Order-Magic/box-oWHF23-left.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“The wizard would not be placated. ‘I’ll show you well done!’ he screamed, and a ball of flame erupted from his palm. In moments it was the size of a pumpkin. Giving me just enough time to stand up and retreat a few paces, he hurled the ball of flame.”
   	–Gavius Klugge, Grey Wizard&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Aspiring apprentices, take heed! Those of you show great aptitude and demonstrate valor in battle may someday earn the right to call yourselves Pyromancers of the Bright Order. The best and brightest of you will stand alongside the Empire’s armies as Battle Wizards. Harnessing the powers of fire from the Red Wind, &lt;i&gt;Aqshy&lt;/i&gt;, you will inspire your allies and incinerate your foes. Do not stray from from your training, not even one degree. Many are those who have suffered grievous wounds after careless experimentation. Other orders may think we lack subtlety, but few are the problems that the raw power of the Bright Order cannot solve…&lt;/p&gt;
&lt;p&gt;Fantasy Flight Games is proud to announce that &lt;a href="/edge_minisite.asp?eidm=200"&gt;&lt;i&gt;Bright Order Magic&lt;/i&gt;&lt;/a&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, is now available through &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF23"&gt;our webstore&lt;/a&gt; to bolster your campaign and the Empire.&lt;/p&gt;
&lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF23-Bright-Order-Magic/kindleflame.png" hspace="10" alt=""&gt;&lt;b&gt;The Red Wind&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The Colleges of Magic were formed in a time of dire need. Their creation was rushed, but they have developed into long-lasting institutions that lead the Empire in all its magical research. To safeguard the minds of wizards from undue and dangerous strains, no College studies more than one Wind of Magic.&lt;/p&gt;
&lt;p&gt;Members of the Bright Order study the Red Wind, &lt;i&gt;Aqshy&lt;/i&gt;, responsible for the magics of combustion and flame. The Wind is found wherever there is fire, heart, or flammable substances. It clings to dry places, and dislikes the wet.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Bright Order Magic&lt;/i&gt; introduces fifteen new spells and two new items burning with power!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Bright Order Magic&lt;/i&gt; allows players to outfit their Bright Wizards with their own Keys of Secrets, and as your wizard gains the mastery of different spells, he can uncover different keys to success in battle. Running from Rank 1 to Rank 5, the fifteen new spells encourage casting multiple spells in combination, and grant greater benefits for those who are willing to channel the necessary power.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Print on Demand is an exciting new process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt;
&lt;p&gt;This process (not to be confused with Print and Play) results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our Professional Zone website to learn more.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF23-Bright-Order-Magic/oWHF23-layout.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Order yours today&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The Wind of &lt;i&gt;Aqshy&lt;/i&gt; fuels the magic of the Bright Wizards who focus on spells that stoke both fire and passion. The more fiery magic he throws around, the more dangerous a Bright Wizard becomes, but also the more effective and celebrated within the Empire. &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF23"&gt;Blaze your way to fame and glory&lt;/a&gt; with new spells for all ranks! &lt;i&gt;Bright Order Magic&lt;/i&gt; allows you to unleash the blazing heat of your fury in all-new, exciting ways!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/4/17/blaze-a-path-to-glory/</guid></item><item><title>Legends of the Warhammer High Seas</title><link>https://www.fantasyflightgames.com/en/news/2012/3/7/legends-of-the-warhammer-high-seas/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 7 March 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Legends of the Warhammer High Seas&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Dreadfleet Captains, a Print on Demand expansion for WFRP, is now available&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF21-Dreadfleet-captains/dreadfleet-pod-3dbox-1.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. And yet there remains hope; Captain Jaego Roth has vowed to hunt down and destroy the Undead captains once and for all, and with him stand the most notorious and cunning of the pirate lords of Sartosa. But even as these legendary figures prepare to do battle, destiny has a role for the most unlikely of heroes. Will you rise to the challenge?&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is proud to announce that &lt;i&gt;Dreadfleet Captains&lt;/i&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; expansion for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, is now available through our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF21"&gt;webstore&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;&lt;b&gt;The legends come to life&lt;/b&gt;&lt;/p&gt; &lt;p&gt;This exciting 40-card pack lets players bring the memorable characters of Games Workshop’s &lt;i&gt;Dreadfleet&lt;/i&gt; to their &lt;i&gt;WFRP&lt;/i&gt; campaigns with nearly a dozen new NPCs. Learn of quests from Captain Jaego Roth, parlay with The Golden Magus, or engage in combat with Count Noctilus himself. With &lt;i&gt;Dreadfleet Captains&lt;/i&gt;, the choice is yours.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF21-Dreadfleet-captains/oWHF21-layout.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;With new Creature cards, Action cards, Location cards, and more, &lt;i&gt;Dreadfleet Captains&lt;/i&gt; features a host of new narrative options. Will your party hunt Sartosa’s shadowy pubs for rumours leading to Aranessa Anja Saltspite, or seek an audience with Prince Yrellian of Ulthuan? Wherever your adventures take you, you’ll have the cards and components you need to bring a piece of &lt;i&gt;Dreadfleet&lt;/i&gt;’s action to your story.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF21-Dreadfleet-captains/actions-card-fan.png" hspace="10" alt=""&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Originally debuted with our announcement of expansions for &lt;i&gt;Space Hulk – Death Angel: The Card Game&lt;/i&gt;, Print on Demand is an exciting new process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt; &lt;p&gt;This process (not to be confused with Print and Play), results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone website&lt;/a&gt; to learn more.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Order yours today&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Whether you incorporate just one of &lt;i&gt;Dreadfleet&lt;/i&gt;’s epic figures into your campaign, or you use all of them, &lt;i&gt;Dreadfleet Captains&lt;/i&gt; gives you exciting new ways to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;. &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=oWHF21"&gt;Set sail for adventure&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/3/7/legends-of-the-warhammer-high-seas/</guid></item><item><title>The Enemy Within</title><link>https://www.fantasyflightgames.com/en/news/2012/3/1/the-enemy-within/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/78/4e/784e0c4a-a149-4276-9436-2e62a5e7c975/whf20_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 1 March 2012
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Enemy Within&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing the thrilling return of a classic Warhammer Fantasy campaign!&lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" width="358" vspace="10" alt="" src="/media/ffg_content/wfrp/enemy-within/wfrp-tew-475.png" height="475" hspace="10"&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Who is the Black Cowl? And what ties has he forged between the merchants of Altdorf and cults dedicated to the Ruinous Powers? The Empire has many enemies, but perhaps the greatest of these is the enemy within…&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is proud to announce the upcoming release of &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=131"&gt;&lt;i&gt;The Enemy Within&lt;/i&gt;&lt;/a&gt;, a hallmark campaign for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;&lt;b&gt;New life for a classic campaign&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Ask any veteran players of &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; about &lt;i&gt;The Enemy Within&lt;/i&gt;, and you’re likely to learn that it stands as one of the classic adventures of earlier editions. Indeed, some rate it among the greatest roleplaying adventures of all time. Since its release in the late 1980s, its intrigues and villainy led players deep into its secretive plots and subsequent adventures. For decades, players around the world have struggled to rid the Empire of the rot that lies near its core.&lt;img align="right" width="250" vspace="10" alt="" src="/media/ffg_content/wfrp/enemy-within/the-black-cowl.png" height="250" hspace="10"&gt;&lt;/p&gt; &lt;p&gt;Now, Fantasy Flight Games has worked with Graeme Davis (&lt;i&gt;Shadows over Bögenhafen&lt;/i&gt;, &lt;i&gt;The Edge of Night&lt;/i&gt;) and Dave Allen (&lt;i&gt;The Gathering Storm&lt;/i&gt;, &lt;i&gt;Journey to Black Fire Pass&lt;/i&gt;) to bring you a brand new story drawn from the themes and concepts of the original.&lt;/p&gt; &lt;p&gt;With enough material for more than thirty sessions, &lt;i&gt;The Enemy Within&lt;/i&gt; engages players in a thrilling series of adventures that takes their characters from their humble beginnings to the later stages of their careers, where they must fulfill their destinies as fate’s champions. &lt;i&gt;The Enemy Within&lt;/i&gt; can take player characters from their very first sessions through their third character ranks. The truly adventurous can extend the story into truly epic terrain with an optional epilogue and the rules from &lt;a href="/edge_news.asp?eidn=2695"&gt;&lt;i&gt;Hero’s Call&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Dark times in Averland&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Two years ago, the Elector of Averland, Marius Leitdorf, was slain in the Third Battle of Black Fire Pass. Although he died a hero, Leitdorf’s leadership was conflicted. He was renowned as much for his periods of melancholy, his mania, and his black rages as for his brilliance, wit, and skill with a sword. Furthermore, he left no clear heir, so his death introduces an uncertain time to Averland.&lt;/p&gt; &lt;p&gt;Meanwhile, a sinister figure stands poised to take advantage of this period of uncertainty. Conspiring with the enemies of the Empire, he intends to manipulate the succession for his own advantage.&lt;/p&gt; &lt;p&gt;Into the midst of this conspiracy steps a small group of heroes. Their adventures will take them far to the north and into the heart of the Empire. They will be both catspaw and foil. They will be embroiled in politics and war. And they alone will save the Empire from its greatest enemy… &lt;i&gt;The Enemy Within&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Live the excitement&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Players and GMs looking forward to &lt;i&gt;The Enemy Within&lt;/i&gt; will find a massive campaign with three complete adventures and an optional epilogue, easily spanning thirty or more gaming sessions. GMs, particularly, will find &lt;i&gt;The Enemy Within&lt;/i&gt; loaded with all the resources they need to manage a series of adventures of this scope and scale. &lt;img align="right" width="275" vspace="10" alt="" src="/media/ffg_content/wfrp/enemy-within/Captain-Marcus-Baerfaust.png" height="275" hspace="10"&gt;You’ll find cards, sheets, maps, handouts and other materials to help GMs create a truly immersive experience for their players.&lt;/p&gt; &lt;p&gt;Additionally, you’ll find detailed backgrounds for each important NPC and optional starting backgrounds for player characters starting into the adventure from scratch.&lt;/p&gt; &lt;p&gt;Even with all these materials, we make certain GMs have tremendous flexibility to steer this campaign to best suit their play groups. &lt;i&gt;The Enemy Within&lt;/i&gt; introduces a tremendous number of tools to place at the GM’s disposal, including new villains, NPCs, monsters, and encounters. GMs will find it easy to develop any content they need to include, and they’ll find ways to use character backgrounds to tie each character to the story and draw attention to important plot events as they occur.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Save the Empire&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Immerse yourselves in conflicts and conspiracies that run deep toward the heart of the Empire when you confront &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=131"&gt;&lt;i&gt;The Enemy Within&lt;/i&gt;&lt;/a&gt;. Look for this epic new take on the classic series of adventures to release in the third quarter of 2012!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/3/1/the-enemy-within/</guid></item><item><title>About The Enemy Within</title><link>https://www.fantasyflightgames.com/en/news/2012/3/1/about-the-enemy-within/</link><description>
&lt;div class="blog-detail"&gt;
  
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            Published 1 March 2012
          
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          &lt;h1&gt;About The Enemy Within&lt;/h1&gt;
        
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          &lt;p&gt;Learn more about this Warhammer: Fantasy expansion&lt;/p&gt;

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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/3/1/about-the-enemy-within/</guid></item><item><title>The Odd Couple</title><link>https://www.fantasyflightgames.com/en/news/2012/2/21/the-odd-couple/</link><description>
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            Published 21 February 2012
          
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          &lt;h1&gt;The Odd Couple&lt;/h1&gt;
        
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          &lt;p&gt;The hungry Halflings and Ogres of Hero's Call&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/hero-box.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“Little Empire people scared. I say, ‘Hokay, don’t bother me none.’ They scared, they pay on time, they keep me fed.”
   	–Blorg, Ogre Maneater&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/edge_news.asp?eidn=2695"&gt;&lt;i&gt;Hero’s Call&lt;/i&gt;&lt;/a&gt;, the epic campaign supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, features a wide range of high-powered careers for heroes at the pinnacles of their professions, new actions to inspire awe, and deadly foes such as Archaon the Everchosen, who make worthy adversaries for epic showdowns toward the climactic end of a campaign. Still, Hero’s Call offers yet another truly exciting addition to your adventures in the Old World; players find rules to play characters of two new races, halflings and ogres.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/WHF19_8_Maneater_EvenMehlAmundsen.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;While halflings and ogres have long resided within the Empire, neither race is so much welcomed as tolerated. Most common folk in the Empire think of halflings as lazy, cowardly thieves. Still, it’s a fool who dismisses the halflings’ culinary talents, and many halflings earn good livings in human cities as chefs. Those with good reputations can find employment in fine noble houses.&lt;/p&gt;
&lt;p&gt;Meanwhile, no matter how many assassinations an ogre has thwarted or how many battles an ogre mercenary has helped the Empire win, people remain fearful and wary of them, never certain if one of the hulking brutes will turn against them. Nonetheless, a few members of the nobility have hired ogres into their staff as bodyguards. Their sheer size and strength makes them truly intimidating, and while an ogre receives payment on time and remains well fed, he remains surprisingly loyal. An ogre who doesn’t find himself drafted as a bodyguard may end up serving as a mercenary or hired muscle for a criminal organization.&lt;/p&gt;
&lt;p&gt;How might halflings and ogres fit into your &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; campaign? To give you an idea, we’re offering you several examples of halfling and ogre characters as web exclusive content. These characters are not from &lt;i&gt;Hero’s Call&lt;/i&gt;, but they illustrate how halflings and ogres may play a part of your adventures in the Reikland.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sample halflings&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Ham Hubgrub&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;A halfling with an adventurous appetite, Ham Hubgrub left the Moot at a young age to travel the Empire in search of new meals, new flavors, and new opportunities. After sampling human, Dwarf, and High Elf cuisine, Ham rooted himself in Altdorf, where he established a filthy little deli where he sold sweet breads and seasoned meats. His distinctive cooking style quickly earned him a reputation among the nobility, whereupon he was asked to serve as a personal chef for Ludenvig Waldorfer, a minor noble with aspirations of greatness.&lt;a href="/media/ffg_content/wfrp/heros-call/chef-action.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/chef-action.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Ham has recently become increasingly suspicious that his employer may be involved in cultish activities, which he may host in secret chambers within his massive estate. For his part, Ham feels this justifies the acquisition of any loose and useful objects lying about the estate, many of which he comes across while searching for secret doors or false panels.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Rosie Duckend&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Rosie Duckend doesn’t share the same fear and loathing of rats as most people of the Empire. While physicians link rats to epidemics such as the Black Plague of 1111 and common folk suspect they may be witches’ familiars, Rosie has learned to think of rats as a source of income. Her short stature allows her to pursue nests of the beady-eyed rodents through the dark reaches of Altdorf’s sewers into which her human counterparts can’t squeeze. Traditional ratting poles are too long for her, but Rosie has cut her own down to size, which she has named “Bacon” after her favorite food, in order to remind herself why she spends so much time in the sewers, chasing rats. Though she’s named her ratting pole, Rosie refuses to name the small but vicious dog that keeps her company. She was raised by a family that held it unlucky to name animals, and Rosie has yet to shake that superstition.&lt;/p&gt;
&lt;p&gt;Like most halflings, Rosie shares a keen appreciation for food. She hasn’t tried cooking rat for herself yet, but she sometimes sells fat catches to halfling chefs employed by the Altdorf nobility who serve the meat renamed as a delicacy, seasoned with cloves, ginger, and cinnamon.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/rosie-the-ratcatcher.png" hspace="10" alt=""&gt;
Rosie may need a bigger dog to help her face the epic monsters in Hero’s Call!&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Rook Clumpwood&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Like many halflings who establish residence within the Empire’s human cities, Rook Clumpwood confronts daily distrust and even blunt bigotry. While some halflings feel compelled to rise above the frequent jibes and taunts, Rook simply decided that if people were going to call him a thief and a coward, he’d prove them right. Rook’s natural aptitude for theft earned him a steady diet of fine steaks, wines, and desserts–everything for which a halfling could ever hope–but several close encounters with the watch and suspicious priests of Sigmar prompted Rook to reconsider his personal involvement in thievery. Recently, he’s entered a new chapter of life as the boss of a local gang of thieves, educating them in the subtlest techniques, directing them to targets he’s marked, and enjoying a nice cut of the proceeds.&lt;/p&gt;
&lt;p&gt;Still, there are times in which Rook feels nostalgic for the thrill of a personal adventure, sneaking about, feeling tumblers tick and fall, and testing the heft of a coin purse in his hands or savoring the flavor of a fresh baked pie acquired at full discount. As the urge to become more active starts to take him, Rook has begun to train his network of thieves to serve also as a network of spies and informers.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sample ogres&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Blorg&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/media/ffg_content/wfrp/heros-call/gutplate.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/gutplate.png" hspace="10" alt=""&gt;&lt;/a&gt;The ogre maneater known only as Blorg found his way to the Empire largely due to his fondness for the taste of Orcs. Hailing from a family out of favor with the Tyrant of his tribe in the Mountains of Mourn, Blorg traveled out of the mountains to travel the world, fight, and eat. Blorg’s early encounters with a number of Orc scouts resulted in the acquisition of a taste for the flesh of greenskins, as well as a tremendous bronze and iron tower shield that serves him nicely as a gutplate. Later, Blorg’s wanderings led him into a skirmish between a battalion of Empire soldiers and a host of greenskins. The ogre happily charged into the melee, much to the astonishment of the Empire soldiers, and when the humans and ogre proved victorious, Blorg was pleasantly surprised that none of the soldiers wanted any share of his greenskin meat.&lt;/p&gt;
&lt;p&gt;Since his happy encounter with the Empire’s military, Blorg has served as a mercenary, patrolling the wilds and turning back incursions by tasty greenskins as well as the less flavorful Beastmen and Chaos marauders. Even when the Empire’s patrols have given Blorg few foes to slay and ingest, the soldiers have kept him happy by introducing him to roast mutton, rye bread, and spiced wine.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Kronn&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;For years, Kronn traveled the Old World and the Empire as a maneater, but he has happily put those nomadic ways behind him as he seeks to enjoy his new life as a dockhand who claims his weekly bonus in barrels of raw fish. It was his fondness for the fish he’d sampled that first led Kronn to the docks of Nuln, and his employer gladly rewards his prodigious appetite with an ample supply of salmon, mackerel, whitefish, and trout. Kronn’s tremendous strength and endurance allow him to pack and unpack cargo holds at an astonishing rate, making him a model of efficiency, but not everyone is as pleased by Kronn’s unique abilities as his employer.&lt;/p&gt;
&lt;p&gt;Both the Hooks and Fish dock gangs see the potential Kronn offers as an ally and seek his vow of loyalty. Even so, they plot against the dull-witted dockhand, should he refuse them–or worse, accept the offer provided by the rival gang. Just as Kronn has begun to appreciate and rely upon the services a number of cooks, tailors, barbers, and other humans offer, the Hooks and Fish have begun to exert their influence over the ogre’s life, in order to make him miserable should he prove himself a thorn in their sides.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/ogre-maneater.png" hspace="10" alt=""&gt;
All ogres in the Empire begin as maneaters, but how they advance is up to you!&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Günther&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“Cheaters never prosper, but they sure are tasty!”
   	–Günther, Ogre Gambler&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Günther served as a bodyguard for an old, minor noble after his travels took him to Altdorf, where he adopted a new name to better blend into the crowds. Günther’s years of service as a bodyguard were remarkable for his efforts in foiling a burglary and saving his employer from a riot when starving peasants had been incited by Chaos cultists. As reward, Günther received not only legs of lamb, lamb stew, and lamb chops, but the respect of his fellow guards in the noble’s service. They introduced him to drinking halls and gambling dens, where Günther, who was long interested in fitting in with his fellow citizens of the Empire, caught a taste for the thrills of Daemon’s Eyes and Cripple My Pig. With a growing interest in the Empire’s many fashions and its finer foods, Günther was easily entranced with the opportunity to win quick coin. Whether due to luck or his hulking presence at the table, Günther enjoyed a good share of success.&lt;/p&gt;
&lt;p&gt;Thus, when the old noble passed away, and his heir had no use for Günther’s service, the ogre decided to pursue his fortune as a gambler. Occasionally, an enterprising gambler will cheat Günther once, but never twice. Still, even in Günther’s worst games, as it seems his fortunes are ready to slip away from him entirely and his realization leads to anger, his luck has a way of turning around so that he wins his last hand. Rare is the opponent who walks away from the table, bold enough to swindle the ogre for more than a minor profit.&lt;b&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/halfling-chef.png" hspace="10" alt=""&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Adventures await&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Tolerated, though never entirely welcomed by the majority of the common folk, halflings and ogres live lives apart from most within the Empire. Whether they undertake adventures at an employer’s behest, to earn acceptance, or simply because no better opportunities appear to them, heroes of these two races understand what it is to be outsiders within their homeland.&lt;/p&gt;
&lt;p&gt;With &lt;i&gt;Hero’s Call&lt;/i&gt;, players gain the opportunity to add these outsiders to their &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; campaigns.&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/2/21/the-odd-couple/</guid></item><item><title>Invoke Sigmar's Wrath to Smite Your Foes</title><link>https://www.fantasyflightgames.com/en/news/2012/1/19/invoke-sigmars-wrath-to-smite-your-foes/</link><description>
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            Published 19 January 2012
          
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          &lt;h1&gt;Invoke Sigmar's Wrath to Smite Your Foes&lt;/h1&gt;
        
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          &lt;p&gt;Faith of Sigmar, a Print on Demand expansion for WFRP, is now available&lt;/p&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF22-Faith-of-Sigmar/box-oWHF22-right-grey.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;i&gt;The life of a priest of Sigmar is a life of war – an endless war waged against the Empire’s many foes.    	–Tome of Blessings&lt;/i&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;Priests of Sigmar, rejoice! Your prayers have been answered. The Empire’s patron deity has not forgotten his people in their time of greatest need. While Beastmen and bands of Chaos marauders threaten the Empire’s borders, cultists summon daemons, foment rebellion, and sow corruption within its cities. Against these threats, devout Sigmarites take arms, lifting their warhammers and preparing for battle, and Sigmar grants them new powers to smite their foes.&lt;/p&gt; &lt;p style="text-align: left;"&gt;Fantasy Flight Games is proud to announce that &lt;i&gt;Faith of Sigmar&lt;/i&gt;, a &lt;a href="/edge_npm.asp?epmi=s&amp;amp;eidm=59"&gt;Print on Demand&lt;/a&gt; supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;, is now available through our webstore to bolster your campaign and the Empire.&lt;a href="/media/ffg_content/wfrp/Print-on-Demand/oWHF22-Faith-of-Sigmar/sigmars-wroth.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF22-Faith-of-Sigmar/sigmars-wroth.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;b&gt;Sigmar’s wroth!&lt;/b&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;Though Sigmar is not renowned as a god of prophecy, the Empire’s commoners tend to find omens of his will everywhere they turn. So synonymous with the Empire is Sigmar, that commoners find his prophecies in virtually every aspect of mundane life–the overcast sky, a nagging injury, or the sound of a hammer hitting an anvil. Amidst so much confusion, it becomes difficult to read true signs, but some signs now show so clearly as to be unmistakeable. Sigmar’s Empire stands threatened, and he is wroth!&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;i&gt;Faith of Sigmar&lt;/i&gt; introduces fifteen new blessings and two new items full of righteous wrath!&lt;/p&gt; &lt;p style="text-align: left;"&gt;Whether you’re confronting your first heretic or preparing to answer the &lt;a href="/edge_news.asp?eidn=2695"&gt;&lt;i&gt;Hero’s Call&lt;/i&gt;&lt;/a&gt; in epic battle, &lt;i&gt;Faith of Sigmar&lt;/i&gt; gives your Sigmarite new ways to bolster your allies, inflame their passions, and convey your hatred of your enemies into powerful and decisive action. The fifteen blessings in &lt;i&gt;Faith of Sigmar&lt;/i&gt; run from Rank 1 to Rank 5, and its two new items easily mark their bearer as one of Sigmar’s most favoured.&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;b&gt;What is Print on Demand?&lt;/b&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;Originally debuted with our announcement of expansions for &lt;a href="/edge_minisite.asp?eidm=118&amp;amp;enmi=Death%20Angel"&gt;Space Hulk – Death Angel: The Card Game&lt;/a&gt;, &lt;a href="/edge_npm_sec.asp?eidm=59&amp;amp;esem=1&amp;amp;epmi=s"&gt;Print on Demand&lt;/a&gt; is an exciting new process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.&lt;/p&gt; &lt;p style="text-align: left;"&gt;This process (not to be confused with Print and Play, results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our &lt;a href="/edge_npm.asp?eidm=56&amp;amp;epmi=s"&gt;Professional Zone&lt;/a&gt; website to learn more.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Print-on-Demand/oWHF22-Faith-of-Sigmar/oWHF22-layout-grey.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;b&gt;Order yours today&lt;/b&gt;&lt;/p&gt; &lt;p style="text-align: left;"&gt;Whether your priest invokes just one new blessing from &lt;i&gt;Faith of Sigmar&lt;/i&gt;, or you aspire to use them all, &lt;i&gt;Faith of Sigmar&lt;/i&gt; gives you exciting new ways to enjoy &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;. Learn more from our detailed description page, or place your order through our webstore. Then, assail your foes with the might of Sigmar’s wrath!&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Note: Due to variations in the printing process, cards from &lt;a href="/edge_npm_sec.asp?eidm=59&amp;amp;esem=1&amp;amp;epmi=s"&gt;Print on Demand&lt;/a&gt; expansions will be subtly different in appearance and texture from base game cards.&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;Want to add your comment to the discussion of this exciting new expansion for &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;? &lt;a href="/edge_news.asp?eidn=2999"&gt;Clink this link to comment&lt;/a&gt; on the original article on the &lt;i&gt;Faith of Sigmar &lt;/i&gt;website.&lt;/p&gt;&lt;p style="text-align: left;"&gt; &lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/1/19/invoke-sigmars-wrath-to-smite-your-foes/</guid></item><item><title>Peerless</title><link>https://www.fantasyflightgames.com/en/news/2012/1/3/peerless/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 3 January 2012
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Peerless&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview the high-powered spells, blessings, and careers coming in Hero's Call&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/hero-box.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;There’s old heroes and bold heroes, but there aren’t any old, bold heroes. Well, except for me, of course.
   	–Aleksander Schmidt, the self-proclaimed Hero of Schondheim, retired&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;The Old World is a brutal and bloody place. Throughout the Empire, tensions run high as some interpret the spotting of the Twin-Tailed Comet as a harbinger of doom. &lt;a href="/media/ffg_content/wfrp/heros-call/wizard-lord.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/wizard-lord.png" hspace="10" alt=""&gt;&lt;/a&gt;They fear the End Times are at hand. While the Beastmen grow restless, Chaos cults rise up, and bands of Chaos marauders test the Reikland’s borders, the Empire faces terrific threats at all sides.&lt;/p&gt;
&lt;p&gt;In this time of peril, brave adventurers from the Empire and its allies stand as beacons of light amid the darkness. Many are extinguished along their journeys and during their trials, but some heroes survive, grow in power, and shine brighter than others.&lt;/p&gt;
&lt;p&gt;&lt;a href="/edge_news.asp?eidn=2695"&gt;&lt;i&gt;Hero’s Call&lt;/i&gt;&lt;/a&gt; introduces new rules for the best of the best. Those heroes who have honed their skills to tremendous mastery may find themselves risen to the pinnacles of their career, promoted to the most prestigious ranks of their organisations, and recognized by passers-by on city streets. These heroes have truly reached the heights of power, and in &lt;i&gt;Hero’s Call&lt;/i&gt;, you’ll be able to advance their continued adventures with new careers, spells, blessings, and talents. When they’re not too burdened with their new responsibilities, some of these epic heroes who win battle after battle still thirst for more.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Channel the winds of magic and invoke the wrath of the gods&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Among other things, the expanded rules from &lt;i&gt;Hero’s Call&lt;/i&gt; allow players–for the first time ever in &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;–to use spells and blessings of Rank 4 and 5.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/2-card-fan.png" hspace="10" alt=""&gt; Wizards and priests will gain new abilities for every Order and Faith. These powerful effects permit characters to accomplish feats rare and strange enough to marvel even the greatest adventurers.&lt;/p&gt;
&lt;p&gt;However, controlling such power often comes with an inherent difficulty. Many of the new action cards in Hero’s Call, particularly &lt;i&gt;&lt;b&gt;Epic&lt;/b&gt;&lt;/i&gt; action cards, gain additional difficulty modifiers in the form of results symbols, rather than dice. These results are then added directly into the results pool as if they had been rolled.&lt;/p&gt;
&lt;p&gt;Additionally, wizards and priests gain a full selection of new Order and Faith cards. These new talents may only be purchased by characters of Rank 4 or higher, and once you’ve acquired them, your character can swap between two Order or Faith abilities whenever you like.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Perfecting their skills&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Wizards and priests gain tremendous ammunition in &lt;i&gt;Hero’s Call&lt;/i&gt;, but they’re not alone. All characters of Rank 4 or higher can benefit from the new high-ranking careers and their extra talent sockets. Available only to advanced characters, these new careers permit your characters to rise above the masses, and you’ll gain greater ability to respond to the challenges facing you with the extra focus, reputation, or tactic talent cards the new sockets afford you.&lt;/p&gt;
&lt;p&gt;You’ll also be able to draw upon new Advanced defenses, &lt;i&gt;&lt;b&gt;Epic&lt;/b&gt;&lt;/i&gt; actions for characters of all persuasions, &lt;b&gt;Enhance&lt;/b&gt; cards that allow you to gain additional benefits from your actions but at increased risk of failure, and new skill mastery options, which permit automatic successes at simple and easy checks.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/3-card-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Answering the &lt;/b&gt;&lt;i&gt;&lt;b&gt;Hero’s Call&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;With the tremendous new powers available in &lt;i&gt;Hero’s Call&lt;/i&gt;, your characters may be able to stand against the Epic Threats that seek to defeat them. An adventurer’s life in the Old World is not an easy one, but neither is it boring. For those war-worn and combat-tested heroes not jaded by their myriad battles and encounters with Chaos, new pinnacles of power await them in &lt;i&gt;Hero’s Call&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In our next preview: Discover two new playable character races!&lt;/i&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/1/3/peerless/</guid></item><item><title>Power and Pleasure</title><link>https://www.fantasyflightgames.com/en/news/2011/12/7/power-and-pleasure/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 7 December 2011
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Power and Pleasure&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Lure of Power, a Warhammer Fantasy Roleplay resource, is on sale via download&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/lure-of-power-book-spread.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/drivethru-logo.png" hspace="5" alt=""&gt;&lt;/a&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/rpgnow-logo.png" hspace="5" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Lure of Power&lt;/i&gt; is now available for sale via download from &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;drivethrurpg.com&lt;/a&gt; and &lt;a href="http://www.rpgnow.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;rpgnow.com&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;This delightful supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt; presents players and GMs an abundance of sinfully delectable materials to establish your campaign among the wealthy districts, the secret societies, and the daemons in the closets of the Old World’s nobility. Download &lt;i&gt;Lure of Power&lt;/i&gt; today, and add a little Slaanesh to your game.&lt;/p&gt; &lt;p&gt;In its two sourcebooks,&lt;i&gt; Lure of Power&lt;/i&gt; introduces background information on Slaanesh, the Dark Prince, and his minions; the hidden treacheries of the Old World’s secret societies; new enemies and careers; and optional rules that allow GMs and players to engage in social encounters every bit as dangerous as physical battles.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/fop.png" hspace="10" alt=""&gt;&lt;b&gt;Verbal sparring&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The nobles of the Old World live in a complex feudal system. Although the system imposes a degree of order upon those enmeshed in it, there are many incidents of disorder and conflict, especially between nobles of comparable rank. There is often no set notion as to which noble outranks the other, and the slight differences in rank have prompted bitter conflicts.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Lure of Power&lt;/i&gt; introduces guidelines and optional rules for social encounters. These materials offer the GM valuable information to develop rich, layered, and dynamic social encounters with real stakes, and they offer players bold new challenges, providing some characters with unique new opportunities to shine. Simple insults and name-calling won’t win these complicated interchanges, but perhaps your character will show up for an event escorted by the former paramour of a jilted, broken-hearted lover. Best your opponent in a duel of words, and he may live with the humiliation for years.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Mastering the social realm&lt;/b&gt;&lt;/p&gt; &lt;p&gt;While it’s not necessary to build a social character to enjoy the risks and rewards of verbal sparring with foppish nobles, &lt;i&gt;Lure of Power&lt;/i&gt; offers a bevy of careers for those characters meant to shine in the social spotlight. The Noble Lord, Minstrel, Ambassador, Master Thief, and others flock to the Old World’s bustling and wealthy districts. Whether your campaign centers around social intrigues, explores them through extended forays, or simply provides the occasional flash of wit, these new careers offer characters exciting ways to ply their inherent talents.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Slaves to desire&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Lure of Power&lt;/i&gt; explores the secret pleasures and vices that corrupt many of the Old World’s populace in &lt;i&gt;Liber Ecstatica&lt;/i&gt;, a sourcebook aimed toward GMs. Slaanesh spreads his influence within the Realm of Chaos by fueling and feeding upon the extremes of mortal emotion and experience. &lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/sorcerer-of-slaanesh.png" hspace="10" alt=""&gt;The Dark Prince provides a particular allure to nobles, as their positions of power and idle time afford them greater opportunities to explore rare luxuries and sensations.&lt;/p&gt; &lt;p&gt;The minions of Slaanesh give in to their dark passions, and they excel at luring others to join them. The greatest and most terrible of their abilities is that to corrupt and seduce the most loyal and pure. Those marked by Slaanesh are said to be able to gaze directly into the most hidden depths of a mortal’s soul and rip out his most secret desires and fears. The Dark Prince’s marauders are vain and obsess over their rippling muscles and taut sinew. They adorn themselves with tattoos and aspire toward physical perfection. Beastmen view Slaanesh as the power that grants them virility. Sorcerers of Slaanesh focus on coercion, domination and submission.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Liber Ecstatica&lt;/i&gt; includes an adventure that leads characters into a world filled with the temptations of physical and aesthetic pleasures. In the world of the nobles, power can lead to corruption, and heroes may pave a smoother road to success with words than with swords.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Quite possibly the perfect book&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Denizens of the Old World driven to perfection often find themselves enticed by the blessings of Slaanesh. The Dark Prince offers perfection, beauty, knowledge, grace, and elegance. Experience all that the pleasures that life offers the mind, the body, the tongue, the ear, the eye…&lt;/p&gt; &lt;p&gt;Download &lt;i&gt;Lure of Power&lt;/i&gt; today from &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;drivethrurpg.com&lt;/a&gt; or &lt;a href="http://www.rpgnow.com/product_info.php?products_id=97451&amp;amp;affiliate_id=210075"&gt;rpgnow.com&lt;/a&gt; and add a little perfection to your campaign!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/12/7/power-and-pleasure/</guid></item><item><title>Monsters and Masterminds</title><link>https://www.fantasyflightgames.com/en/news/2011/11/22/monsters-and-masterminds/</link><description>
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            Published 22 November 2011
          
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Monsters and Masterminds&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview the epic threats for Warhammer Fantasy Roleplay coming in Hero's Call&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/hero-box.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;There is a saying in the Old World that a man is best judged by the quality of his enemies.
   	–Hero’s Call, “Epic Threats”&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;In late September, &lt;a href="/edge_news.asp?eidn=2695"&gt;we announced&lt;/a&gt; the upcoming epic supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt;, &lt;i&gt;Hero’s Call&lt;/i&gt;. With 12 new high-powered careers and new spells and blessings for Ranks 4 and 5, &lt;i&gt;Hero’s Call&lt;/i&gt; allows characters to rise among the Old World’s great powers. Your characters can earn unprecedented prestige, advancing into positions of tremendous responsibility as generals of armies, wizard lords, and arch lectors, but with such resources at your command, there comes a terrible risk.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/heros-call/preview1/WHF19_18_Khazrak-One-Eye_Diego-Gisbert.png" hspace="10" alt=""&gt; You may find yourselves forced to deal with some of the Old World’s greatest threats, or some of the Old World’s deadliest figures may take personal interest in you and the ways in which you undermine their efforts…&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Epic antagonists&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The epic threats within &lt;i&gt;Hero’s Call&lt;/i&gt; are divided into two types: epic antagonists and epic monsters. Epic antagonists are notable individuals feared throughout the realm as commanders of bloodthirsty hordes or devious masterminds who threaten the very fabric of reality with their evil plots. They have strong, often domineering personalities and rich histories that resonate throughout the darker places of the world. Epic antagonists and their plots can easily form the basis for an ongoing campaign, and while your characters may be too weak to confront the villain at the outset, they may face his minions and draw his increasing attention and ire, building toward an epic showdown later in the campaign.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Hero’s Call&lt;/i&gt; provides combat statistic, background information, and campaign guidelines for some of the Old World’s deadliest villains, any one of whom could make an excellent antagonist for your characters throughout an entire campaign. Archaon the Everchosen, Khazrak One-Eye, Grimgor Ironhide, Mannfred von Carstein, and other epic antagonists provide GMs with a variety of options for the evil powers behind their fell schemes.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/ffg_content/wfrp/heros-call/preview1/WHF19_17_Chapter-Header-7_Art_of_Waaagh!.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Epic monsters&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Epic monsters are less subtle than epic antagonists, though not necessarily any less deadly. These horrific creatures of legend beget death and destruction on a massive scale. When characters no longer find themselves challenged by more mundane creatures, these rare beasts make excellent climactic encounters. Epic monsters can also make excellent bodyguards or favored minions of epic antagonists.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Hero’s Call&lt;/i&gt; introduces several epic monsters, complete with background information and tips for introducing them into your campaigns. The book goes even further, however, and offers epic threat sheets that allow GMs to quickly adapt many of the creatures and NPCs from the Core Product and previous expansions. These sheets allow GMs to transform standard monsters into elite and powerful paragons of their kind, giving them tremendous skill, brute strength, or insidious magical prowess. To create new monstrous villains, evil heroes, lords, sorcerers, and diabolical masterminds, the GM can simply socket the creature or NPC card onto the appropriate epic threat sheet and add all corresponding bonuses provided by the epic threat sheet.&lt;/p&gt;
&lt;p&gt;Ghorgons, Hell Pit abominations, war hydras, and Galrauch the Great Drake stir for battle… Who can stand against these fearsome foes? Will you answer the &lt;i&gt;Hero’s Call&lt;/i&gt;?&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/heros-call/preview1/WHF19_15_Galrauch-SandaraTang.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;Look for this epic supplement to arrive in the first quarter of 2012. Until then, keep checking our site for future previews. &lt;i&gt;Next up: a look at the upcoming spells and blessings for the 4th and 5th ranks!&lt;/i&gt;&lt;/p&gt;
    
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      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/11/22/monsters-and-masterminds/</guid></item><item><title>Lure of Power Is Now on Sale</title><link>https://www.fantasyflightgames.com/en/news/2011/11/10/lure-of-power-is-now-on-sale/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/59/6e/596e127f-8771-4ed7-996c-da812fd403f3/whf01_preview.jpg' /&gt;
    

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            Published 10 November 2011
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/warhammer-fantasy-roleplay/"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Lure of Power Is Now on Sale&lt;/h1&gt;
        
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          &lt;p&gt;You know you want this tantalizing supplement for Warhammer Fantasy Roleplay&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/box-wfrp-lop-left.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Lure of Power&lt;/i&gt; is now on sale at your local retailer and online &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF18"&gt;on our webstore&lt;/a&gt;! This delightful supplement for &lt;a href="/edge_minisite.asp?eidm=93&amp;amp;enmi=Warhammer%20Fantasy%20Roleplay"&gt;&lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;&lt;/a&gt; presents players and GMs an abundance of sinfully delectable materials to establish your campaign among the wealthy districts, the secret societies, and the demons in the closets of the Old World’s nobility. Buy&lt;i&gt; Lure of Power&lt;/i&gt; today, and add a little Slaanesh to your game.&lt;/p&gt; &lt;p&gt;In its two sourcebooks, &lt;i&gt;Lure of Power&lt;/i&gt; introduces background information on Slaanesh, the Dark Prince, and his minions; the hidden treacheries of the Old World’s secret societies; new enemies and careers; and optional rules that allow GMs and players to engage in social encounters every bit as dangerous as physical battles.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/WHF18_14_GrandBanquet_EvenMehlAmundsen-Hi-res.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;The social encounter&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Lure of Power&lt;/i&gt; features a host of exciting new rules. In addition to ten new careers and rules for acquiring a retainer, &lt;i&gt;Lure of Power&lt;/i&gt; introduces guidelines and optional rules for social encounters. These materials offer the GM valuable information to develop rich, layered, and dynamic social encounters with real stakes, and they offer players bold new challenges, providing some characters with unique new opportunities to shine.&lt;/p&gt; &lt;p&gt;While it remains entirely feasible to ad lib social encounters in your campaign, some key moments cry out for special attention. Whether you’re building up to a critical scene set in the social milieu or adding great detail to a scene meant to establish a central NPC or secret society, &lt;i&gt;Lure of Power&lt;/i&gt; draws focus to many of the elements of a successful social encounter. When you really want to make the encounter matter, &lt;i&gt;Lure of Power&lt;/i&gt; provides insight into the participants, objectives, stakes, setting, structure, progress, arguments, and tactics that provide a punch to the most successful social encounters.&lt;/p&gt; &lt;p&gt;And for those players who have decided they’re masters of verbal thrusts and jabs, &lt;i&gt;Lure of Power&lt;/i&gt; introduces optional rules for the Duel of Wits. In these deadly social exchanges, slick-tongued characters may shame their dull-witted opponents. Shame operates like wounds, and enough shame can incapacitate a character as effectively as physical injuries. The Duel of Wits provides players an exciting new method for resolving conflicts, but they must be wary because not every NPC enters the Duel of Wits unarmed.&lt;img align="right" vspace="10" src="/media/ffg_content/wfrp/Lure-of-Power/master-thief.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Mastering the social realm&lt;/b&gt;&lt;/p&gt; &lt;p&gt;While it’s not necessary to build a social character to enjoy the risks and rewards of verbal sparring with foppish nobles, &lt;i&gt;Lure of Power&lt;/i&gt; offers a bevy of careers for those characters meant to shine in the social spotlight. The Noble Lord, Minstrel, Ambassador, Master Thief, and others flock to the Old World’s bustling and wealthy districts. Whether your campaign centers around social intrigues, explores them through extended forays, or simply provides the occasional flash of wit, these new careers offer characters exciting ways to ply their inherent talents.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Quite possibly the perfect book&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Denizens of the Old World driven to perfection often find themselves enticed by the blessings of Slaanesh. The Dark Prince offers perfection, beauty, knowledge, grace, and elegance. Experience all the pleasures that life offers the mind, the body, the tongue, the ear, the eye…&lt;/p&gt; &lt;p&gt;Buy &lt;i&gt;Lure of Power&lt;/i&gt; today at your local retailer or online &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=WHF18"&gt;from our webstore&lt;/a&gt; and add a little perfection to your campaign!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.&lt;/p&gt;

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