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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Tue, 09 Jun 2026 05:19:22 -0000</lastBuildDate><item><title>A Summer of Horror</title><link>https://www.fantasyflightgames.com/en/news/2021/7/2/summer-of-horror/</link><description>
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            Published 2 July 2021
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;A Summer of Horror&lt;/h1&gt;
        
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          &lt;p&gt;The Arkham Horror Files Took Over June!&lt;/p&gt;

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    &lt;p style="text-align: center;"&gt;&lt;em&gt;"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."&lt;/em&gt;&lt;br&gt;
     –H.P. Lovecraft&lt;/p&gt;

&lt;p&gt;Set amid a backdrop of Lovecraftian horror, experience the mysteries, mythos and monsters in the expansive game titles known as the &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;Arkham Horror Files&lt;/a&gt;. &lt;/em&gt;It truly is a summer of horror, since the &lt;em&gt;Arkham Horror Files&lt;/em&gt; took over the month of June! Take a look below to see all of the great &lt;em&gt;Arkham &lt;/em&gt;games and expansions that were released or announced this month.&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-third-edition/products/arkham-horror-third-edition-secrets-order/"&gt;Secrets of the Order&lt;/a&gt;&lt;/em&gt; - Available Now!&lt;/h2&gt;

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&lt;p&gt;The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.&lt;/p&gt;

&lt;p&gt;This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confident aviatrix Winifred Habbamock. The investigators’ jobs will not be easy—this expansion brings three entirely new scenarios into the fold, challenging investigators with restless spirits, secret cultists, and the depths of the Underworld itself. With over 130 new encounter and event cards, new assets, monsters, conditions, and a new type of map tile, &lt;em&gt;Secrets of the Order&lt;/em&gt; opens a portal to a hoard of content, pulling you into some truly terrifying tales.&lt;/p&gt;

&lt;p&gt;&lt;span style='font-weight: 700; color: rgb(52, 55, 64); font-family: "noto sans", helvetica, arial, sans-serif; font-size: 15px; background-color: rgb(237, 237, 237);'&gt;This is not a standalone product. It requires the &lt;em&gt;Arkham Horror Third Edition Core Set &lt;/em&gt;to play.&lt;/span&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;By the Book and Roland Banks Parallel Investigator Card&lt;/a&gt; - Available Now!&lt;/h2&gt;

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&lt;p&gt;A brand new batch of print-and-play content for &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; is here! Following the parallel versions of investigators Daisy Walker, "Skids" O'Toole, and Agnes Baker, this time you'll take on the role of Roland Banks and uncover a conspiracy the likes of which you've never faced in &lt;em&gt;Arkham LCG&lt;/em&gt; before.&lt;/p&gt;

&lt;p&gt;Yet another body has been uncovered in the Black Cave. With due diligence, you seek the trush and believe the mastermind of the murders is a congressman, Mr. Grey. This is an unprecedented case for you; will you be able to take down such a powerful politician and his ring of conspirators?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; core set is required to play.&lt;/strong&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/arkham-horror-card-game-edge-earth-investigator-expansion/"&gt;Edge of the Earth Investigator Expansion&lt;/a&gt;&lt;/em&gt; - Pre-Order Now!&lt;/h2&gt;

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&lt;p&gt;In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows. They lurk, wait, and watch, and with them comes a secret so ancient and profound that it threatens to tear apart our very understanding of the planet we call home- if it doesn't tear apart reality itself first. Thus, our intrepid investigators must delve into the mysteries of the great southern ice sheets and, hopefully, uncover the truth before it is too late. &lt;/p&gt;

&lt;p&gt;In the &lt;em&gt;Edge of the Earth Investigator Expansion&lt;/em&gt;, you'll find a treasure trove of player cards the likes of which you've never seen in &lt;em&gt;Arkham &lt;/em&gt;history. With five investigators and around 250 cards to expand your deckbuilding options, you won't want to miss this opportunity to strengthen your player card content like never before.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; core set is required to play.&lt;/strong&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/arkham-horror-card-game-edge-earth-campaign-expansion/"&gt;Edge of the Earth Campaign Expansion&lt;/a&gt; &lt;/em&gt;- Pre-Order Now!&lt;/h2&gt;

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&lt;p&gt;In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows. They lurk, wait, and watch, and with them comes a secret so ancient and profound that it threatens to tear apart our very understanding of the planet we call home—if it doesn’t tear apart reality itself first. Thus, our intrepid investigators must delve into the mysteries of the great southern ice sheets and, hopefully, uncover the truth before it is too late. Will they save the world? Or will they perish in the icy depths?&lt;/p&gt;

&lt;p&gt;The &lt;em&gt;Edge of the Earth Campaign Expansion&lt;/em&gt; has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the &lt;em&gt;Edge of the Earth&lt;/em&gt; campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required! While we will no longer be releasing monthly Mythos packs going forward, this single expansion contains about the same amount of content as an entire cycle from the old release model. It’s a full campaign all in one package!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; core set is required to play.&lt;/strong&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/unfathomable/products/unfathomable/"&gt;Unfathomable&lt;/a&gt;&lt;/em&gt; - Pre-Order Now!&lt;/h2&gt;

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&lt;p&gt;The year is 1913. The steamship SS&lt;em&gt; Atlantica &lt;/em&gt;is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the &lt;em&gt;Atlantica&lt;/em&gt; may never reach its destination.&lt;/p&gt;

&lt;p&gt;Immerse yourself among the passengers and crew of the SS&lt;em&gt; Atlantica&lt;/em&gt; in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of &lt;em&gt;Unfathomable.&lt;/em&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/arkham-horror-card-game-revised-core-set/"&gt;Arkham Horror: The Card Game Revised Core Set&lt;/a&gt;&lt;/em&gt; - Pre-Order Now!&lt;/h2&gt;

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&lt;p&gt;The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…&lt;/p&gt;

&lt;p&gt;With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for someone to dive into the game. The box comes with everything you need to get your &lt;em&gt;Arkham&lt;/em&gt; campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos.&lt;/p&gt;

    
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      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2021/7/2/summer-of-horror/</guid></item><item><title>Available Now – July 3</title><link>https://www.fantasyflightgames.com/en/news/2020/7/3/available-now-july-3/</link><description>
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            Published 3 July 2020
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Available Now – July 3&lt;/h1&gt;
        
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          &lt;p&gt;New Living Card Game Products are Now Available&lt;/p&gt;

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    &lt;p&gt;&lt;em&gt;Take a look at the latest products from Fantasy Flight Games, now available at your local retailer!&lt;/em&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/doctor-strange/"&gt;Doctor Strange&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
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&lt;p&gt;When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling in life. Utilizing mystic forces beyond our mortal understanding, Doctor Strange now protects our dimension as the Sorcerer Supreme!&lt;/p&gt;

&lt;p&gt;With the &lt;em&gt;Doctor Strange Hero Pack&lt;/em&gt; for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/"&gt;Marvel Champions: The Card Game&lt;/a&gt;&lt;/em&gt;, Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck. As the defender of our dimension, the Doctor Strange Hero Pack offers a fully pre-built deck using the Protection aspect to ensure your team of heroes can defend against any attack, from this mortal realm or beyond!&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Pick up your own copy of the&lt;/em&gt; Doctor Strange Hero Pack &lt;em&gt;(MC08en) at your local retailer or online &lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/doctor-strange/"&gt;through our website &lt;/a&gt; here!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/captain-america-game-mat/"&gt;Captain America Game Mat&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
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&lt;p&gt;Fight for freedom with the &lt;em&gt;Captain America Game Mat &lt;/em&gt;for &lt;em&gt;Marvel Champions: The Card Game&lt;/em&gt;! &lt;/p&gt;

&lt;p&gt;This 24x12 slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more while showing off beautiful art! Show your dedication to freedom and justice with stand a chance with the Captain America Game Mat at your side!&lt;/p&gt;

&lt;p&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your own copy of the&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; Captain America Game Mat &lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;(MS13en) at your local retailer or online &lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/captain-america-game-mat/"&gt;through our website&lt;/a&gt; here!&lt;/em&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/ms-marvel-game-mat/"&gt;Ms. Marvel Game Mat&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
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&lt;p&gt;Show your inner-hero with the &lt;em&gt;Ms. Marvel Game Mat &lt;/em&gt;for &lt;em&gt;Marvel Champions: The Card Game&lt;/em&gt;! &lt;/p&gt;

&lt;p&gt;This 24x12 slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more while showing off beautiful art! Show your dedication to becoming a hero with the &lt;em&gt;Ms. Marvel Game Mat&lt;/em&gt; at your side!&lt;/p&gt;

&lt;p&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your own copy of the&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; Ms. Marvel Game Mat &lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;(MS16en) at your local retailer or online &lt;a href="https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/products/ms-marvel-game-mat/"&gt;through our website&lt;/a&gt; here!&lt;/em&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/blob-ate-everything/"&gt;The Blob That Ate Everything&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
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&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;Something out of this world is coming to Arkham in &lt;em&gt;The Blob That Ate Everything Scenario Pack&lt;/em&gt; for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/em&gt;! This standalone adventure, which first premiered at Gen Con 2019, takes players back into the world of H.P. Lovecraft’s Cthulhu Mythos where just beyond the edge of Blackwater, something unnatural has gone out of control.&lt;/p&gt;

&lt;p&gt;After a strange meteor made impact, the town was placed under lockdown by a shadowy government agency—no one was allowed to leave, and only a few select investigators were allowed to enter. That is, until the thing hatched.&lt;/p&gt;

&lt;p&gt;Now, time is running out as all hell breaks loose in Blackwater. Even as the anomaly continues to grow and devour everything in its path, the quarantine is still strictly enforced. The only way you’re getting out alive is if you kill it...if that’s even possible. Experience the terror that’s sweeping New England! No one is safe against &lt;em&gt;The Blob That Ate Everything&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your own copy of&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; The Blob That Ate Everything &lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;(AHC45) at your local retailer or online &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/blob-ate-everything/"&gt;through our website&lt;/a&gt; here!&lt;/em&gt;&lt;/p&gt;

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&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/products/pursuit-truth/"&gt;In Pursuit of Truth&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
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&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;The Emerald Empire is gripped by turmoil. The Scorpion have seized the capital and Bayushi Shoju sits upon the throne as regent. While evil forces make their moves in the south and within the realm, the clans scrabble for power, abandoning the honorable virtues of Bushidō. Which clans can survive the coming storm, and will Rokugan endure with its noble soul intact?&lt;/p&gt;

&lt;p&gt;Navigate the chaos with &lt;em&gt;In Pursuit of Truth&lt;/em&gt;, the third Dynasty Pack in the Dominion cycle for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/"&gt;Legend of the Five Rings: The Card Game&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;As part of the Dominion cycle, &lt;em&gt;In Pursuit of Truth&lt;/em&gt; adds unique new mechanics to challenge players’ understanding of the game—most especially with your provinces. The provinces under your control have been changed forever by the introduction of events in your dynasty deck, along with two new keywords: eminent and rally. Whether you’re venturing into enemy territory or defending your own people from invasion, you’ll find the game’s provinces placed in the spotlight.&lt;/p&gt;

&lt;p&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your own copy of&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; In Pursuit of Truth &lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;(L5C31) at your local retailer or online &lt;a href="https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/products/pursuit-truth/"&gt;through our website&lt;/a&gt; here!&lt;/em&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2020/7/3/available-now-july-3/</guid></item><item><title>Arkham Nights 2019</title><link>https://www.fantasyflightgames.com/en/news/2019/9/13/arkham-nights-2019/</link><description>
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            Published 13 September 2019
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;Arkham Horror Third Edition&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Arkham Nights 2019&lt;/h1&gt;
        
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          &lt;p&gt;Three Days of Madness and Terror from October 11–13&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;strong&gt;*Edit: We have added a full schedule of events near the bottom of this article. We have also added details for Arkham Nights 2019 events in Europe.&lt;/strong&gt;&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;br&gt;
&lt;em&gt;“I have looked upon all the universe has to hold of horror, and even the skies of spring and flowers of summer must ever afterward be poison to me.”&lt;/em&gt;&lt;br&gt;
   –H.P. Lovecraft, &lt;em&gt;The Call of Cthulhu&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;It is a chill evening. You are walking past the graveyard when, out of the corner of your eye, you spot something dart by. Turning for a better look, you see nothing behind you, but you can’t shake that feeling that makes you walk just a little faster and the hair on the back of your neck stand up. Even when you reach the safety of home, you know that something in the air has shifted. &lt;/p&gt;

&lt;p&gt;The time of monsters is upon you.&lt;/p&gt;

&lt;p&gt;Fantasy Flight Games is proud to announce Arkham Nights 2019, the ultimate annual celebration of Lovecraftian horror and gaming, which will be held at the Fantasy Flight Games Center in Roseville, Minnesota, on October 11&lt;span style="font-size: 10.8333px;"&gt;–&lt;/span&gt;13! Tickets are now available &lt;u&gt;&lt;a href="https://www.showclix.com/event/arkham-nights-2019"&gt;here&lt;/a&gt;&lt;/u&gt;!&lt;/p&gt;

&lt;p&gt;And for Arkham fans outside the U.S., don't worry! We will be hosting a variety of Arkham Nights events across Europe on various dates. On &lt;strong&gt;October 11-12&lt;/strong&gt;, Denmark will be having an Arkham Nights event at Viking-Con and Sweden will have one at Science Fiction Bokhandeln. From &lt;strong&gt;October 30- November 3&lt;/strong&gt;, Italy will have their Arkham Nights event at the Lucca Comic and Games Festival. Then on &lt;strong&gt;November 17&lt;/strong&gt;, Spain will have their event at Game On Madrid. There will also be events in the UK, Netherlands, France, and Belgium. Keep an eye on our website for more information! We will post more details as they become available!&lt;/p&gt;

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&lt;h2&gt;Madness Takes Hold&lt;/h2&gt;

&lt;p&gt;As in years past, you will be able to participate in demos and playthroughs of FFG’s Lovecraft game library during Arkham Nights, including &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-final-hour/"&gt;Arkham Horror: Final Hour,&lt;/a&gt; &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-third-edition/"&gt;Arkham Horror Third Edition&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;Mansions of Madness&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/elder-sign/"&gt;Elder Sign&lt;/a&gt;&lt;/em&gt;, and more! Throughout the event, we'll be running a casual leaderboard for &lt;em&gt;Elder Sign &lt;/em&gt;and &lt;em&gt;Eldritch Horror&lt;/em&gt;. All your team has to do is grab a scoresheet from HQ, play through the game, and return your sheet. High scores will be posted live throughout the event, and each member of your team will also receive a prize ticket just for participating. Be sure to hold onto your tickets! We will be doing prize drawings throughout the event and results will be posted at our event HQ. &lt;/p&gt;

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&lt;p&gt;Not only will Arkham Nights 2019 feature playthroughs and demos of your favorite Lovecraftian games, the event will also offer you the chance to meet some of their designers! Returning special guest Richard Launius will be playing games with participants throughout the weekend, running the gamut from his original version of &lt;em&gt;Arkham Horror &lt;/em&gt;to a brand new, exclusive scenario for &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;, Gates from Beyond! There will also be opportunities to play with developers throughout the event, including &lt;em&gt;Mansions of Madness &lt;/em&gt;with Amudha Venugopalan and Grace Holdinghaus, and &lt;em&gt;Arkham Horror Third Edition &lt;/em&gt;with Phil Henry!&lt;/p&gt;

&lt;p&gt;On Friday, you will also have the chance to participate in &lt;em&gt;The Blob that Ate Everything&lt;/em&gt;, the thrilling &lt;em&gt;Arkham Horror LCG &lt;/em&gt;scenario that swept through Gen Con earlier this year! Team up with investigators from around the globe to take on an otherworldly monstrosity that devours anything and everything in its path—and we mean &lt;em&gt;anything&lt;/em&gt;! In this love letter to the B horror movie of the 1930s through the 1950s, the Arkham community comes together like never before, standing united to face Subject 8L-08 regardless of whether the team has four investigator, twelve, or even 96! Bring your favorite investigator deck and get ready for a mission unlike anything you’ve ever seen!&lt;/p&gt;

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&lt;h2&gt;An Event to Remember&lt;/h2&gt;

&lt;p&gt;The fun and terror of Arkham Nights 2019 stretches beyond the games themselves to include a host of events that can only be found at this eldritch gathering. On Friday night, in accordance with Arkham Nights tradition, a drawing will be held for the chance to participate in a Card Council to create a card for the &lt;em&gt;Arkham Horror LCG&lt;/em&gt; with designers Jeremy Zwirn and Matt Newman, which will then be printed and distributed before the event’s end. But this year, Matt may have something else up his sleeve for those who dare to attend the event… the only way to find out is to be there! Then on Saturday, you are invited to take on the role of your favorite investigator, eldritch monstrosity, or other character of the Mythos for our costume contest! Earn amazing prizes and show off your cosplay skills as you dive into the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe with gaming all weekend long!&lt;/p&gt;

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&lt;p&gt;Beyond the chance to engage with the &lt;em&gt;Arkham &lt;/em&gt;community and unite over bone-chilling games and events, attendees of Arkham Nights 2019 will also receive an exclusive bag of eldritch goodies as a thank you for making the journey to defend Arkham. This year, the Lovecraftian loot includes your own copy of the thrilling &lt;em&gt;The Blob That Everything &lt;/em&gt;scenario, a satin Chaos Bag, a wanted poster for the ex-con "Skids" O'Toole who has skipped out on parole, two sets of Arkham dice, a newly-designed Arkham Nights 2019 deck box, an exclusive Elder Sign pin, and a set of acrylic tokens for &lt;em&gt;Arkham Horror: Final Hour&lt;/em&gt;, which was just announced earlier this year at Gen Con 2019! With these mementos to remember your time at Arkham Nights, you will be ready to take on any horrors you may encounter in your future gaming adventures once you return to the world of the light once more.&lt;/p&gt;

&lt;h2&gt;So Much Madness, So Little Time&lt;/h2&gt;

&lt;p&gt;Check out the full schedule of events below!&lt;/p&gt;

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&lt;h2&gt;Claim Your Place&lt;/h2&gt;

&lt;p&gt;The time for Arkham Nights is fast approaching. Secure your place and mark your calendars for October 11–13. Doors open at 5 P.M. Friday and the horror continues until 2 P.M. on Sunday. Study your Necronomicon, put on your favorite jazz record, and prepare to stand against the forces of the Mythos alongside bravest investigators from across the globe! We’ll see you there!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;big&gt;To attend Arkham Nights 2019, you can purchase your ticket for the event &lt;u&gt;&lt;a href="https://www.showclix.com/event/arkham-nights-2019"&gt;here&lt;/a&gt;&lt;/u&gt;!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/9/13/arkham-nights-2019/</guid></item><item><title>Empire of the Dead</title><link>https://www.fantasyflightgames.com/en/news/2019/8/5/empire-of-the-dead/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/f4/79/f4792240-cea1-4a0d-9bea-b85f01a3ff9d/ahc36_preview3.png' /&gt;
    

    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 5 August 2019
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Empire of the Dead&lt;/h1&gt;
        
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          &lt;p&gt;Preview a Scenario in Return to the Path to Carcosa&lt;/p&gt;

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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;"Aren't these catacombs absolutely fascinating?"&lt;/em&gt;&lt;/p&gt;

&lt;div class="textbox" style="width: 250px;"&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;Pre-order your own copy of &lt;/i&gt;Return to the Path to Carcosa &lt;em&gt;at your local retailer or online through our website—with free shipping in the continental U.S.—today!&lt;br&gt;


  
    
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&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;What began as a special one-night engagement of a mysterious play&lt;em&gt; &lt;/em&gt;has grown into so much more. Since that fateful night at the Ward Theatre, you've traced the "The King in Yellow" from Arkham to the streets of Paris, your journey becoming more disturbing with every new discovery you make. Now, you must plunge into the dark underworld below Paris and hope to retain what remains of your sanity.&lt;/p&gt;

&lt;p&gt;When you first entered these terrifying halls in &lt;em&gt;The Pallid Mask&lt;/em&gt;, you found yourself greeted by the remains of the dead...and perhaps some things that should have remained that way. As you return to these claustrophobic catacombs in search of &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/path-carcosa/"&gt;The Path to Carcosa&lt;/a&gt;, &lt;/em&gt;new terrors await to test your resolve. Join us today as we take a closer look at the &lt;em&gt;Return to the Pallid Mask &lt;/em&gt;scenario from &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/return-path-carcosa/"&gt;Return to the Path to Carcosa&lt;/a&gt; &lt;/em&gt;upgrade expansion for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

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&lt;h2&gt;Lost in the Dark&lt;/h2&gt;

&lt;p&gt;No matter what road you have taken to this point, you find yourself in the infamous Catacombs of Paris with more questions than answers. Your task may be familiar, but the setting is unlike anything you have ever experienced. Every available space of wall is filled with bones, a chilling reminder of your own mortatlity. All around you, the eyes of skulls glow with an otherworldy hue. As you move deeper into the catacombs, you sense a threatening presence looming around every corner, just out of reach. Despite the macabre scene, you must swallow your fear and search every inch of the catacombs for the enigmatic Stranger. &lt;/p&gt;

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&lt;p&gt;The first time you dared enter the catacombs, you entered a maze of chambers that deviated from the normal rules regarding location placement. As you wandered the 

  
    
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 (&lt;em&gt;The Pallid Mask&lt;/em&gt;, 248) and 

  
    
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 (&lt;em&gt;The Pallid Mask&lt;/em&gt;, 252) below Paris, new locations would emerge from a special Catacombs Deck to the left, right, above and below existing locations. &lt;em&gt;Return to the Pallid Mask &lt;/em&gt;raises the stakes with four new locations that could be added to this deck, offering even more variety to your wanderings.&lt;/p&gt;

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&lt;p&gt;Each of these new Catacombs locations brings something new to your investigation and some can even help you fine your way through the maze of passages. If you stumble on the 

  
    
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 (&lt;em&gt;Return to the Pallid Mask&lt;/em&gt;, 51), for example, and our astute enough to investigate your surroundings, you can reveal any Catacombs location in play. Similarly, the 

  
    
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                          class="" style=""&gt;Clasp of Black Onyx&lt;/a&gt;
    
  

  
    &lt;script type="text/javascript"&gt;
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 (&lt;em&gt;Echoes of the Past&lt;/em&gt;, 142) you found in &lt;em&gt;Echoes of the Past &lt;/em&gt;is a burden on anyone who possesses it, but if you discover a 

  
    
      &lt;a id="14E45" href="https://images-cdn.fantasyflightgames.com/filer_public/5a/3b/5a3bf7f4-0cbb-4767-8c1a-2d9d02b9de32/ahc36_card_secret-passage.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Secret Passage&lt;/a&gt;
    
  

  
    &lt;script type="text/javascript"&gt;
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 (&lt;em&gt;Return to the Pallid Mask&lt;/em&gt;, 49) in the Catacombs, it can become a boon, helping you reveal a new Catacombs location.&lt;/p&gt;

&lt;p&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/f6/c7/f6c7a504-7844-416c-9307-74aac0ae2534/ahc36_card_malformed-skeleton.png" style="width: 300px"
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More often than not, though, you'll come across something that you'd rather forget, like a 

  
    
      &lt;a id="83B3" href="https://images-cdn.fantasyflightgames.com/filer_public/39/e7/39e7a265-7d4e-4cc1-98d3-7e2e3d1c7def/ahc36_card_sea-of-skulls.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Sea of Skulls&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Return to the Pallid Mask&lt;/em&gt;, 52). This location does let you put three Catacombs locations into play and cut all the way across the map to them, but you'll want to leave it in a hurry. If you stay until the end of your turn, you'll be forced to choose between taking a direct horror or choosing and discarding three cards from your hand. Finally, you could encounter a grotesque 

  
    
      &lt;a id="5C20" href="https://images-cdn.fantasyflightgames.com/filer_public/20/15/20157cdf-c1d5-466d-b89e-7bfefe43ea65/ahc36_card_mound-of-bones.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Mound of Bones&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Return to the Pallid Mask&lt;/em&gt;, 50) that hints at a nefarious presence.&lt;/p&gt;

&lt;p&gt;With a low shroud and plenty of clues, it could be tempting to linger here. But if you tarry for too long, you're sure to come face to face with a 

  
    
      &lt;a id="1F74" href="https://images-cdn.fantasyflightgames.com/filer_public/f6/c7/f6c7a504-7844-416c-9307-74aac0ae2534/ahc36_card_malformed-skeleton.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Malformed Skeleton&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Return to the Pallid Mask&lt;/em&gt;, 53) that will stalk you through the Catacombs. Worse still, you can never seem to get ahead of this unholy conglomeration of bones, and anyone foolish enough to engage it in combat risks taking a big hit to their sanity or health. It may be better to avoid this terrifying &lt;strong&gt;&lt;em&gt;Monster &lt;/em&gt;&lt;/strong&gt;altogether, and a little 

  
    
      &lt;a id="112AC" href="https://images-cdn.fantasyflightgames.com/filer_public/07/ab/07ab2d5a-8ba3-476e-882f-799abf0de6a8/ahc36_card_stealth.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Stealth&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Return to the Path to Carcosa&lt;/em&gt;, 5) can help you quickly and efficiently slip by and continue your search for the Stranger.&lt;/p&gt;

&lt;h2&gt;No Exit&lt;/h2&gt;

&lt;p&gt;It's time to face whatever new terrors await in the darkness under the city of light. Can you find your way through the Catacombs and as you &lt;em&gt;Return to the Path to Carcosa&lt;/em&gt;?&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Pre-order your copy of&lt;/em&gt; Return to the Path to Carcosa &lt;em&gt;(AHC36) at your local retailer today or on the Fantasy Flight Games website here!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=565"&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/8/5/empire-of-the-dead/</guid></item><item><title>Available Now — July 5</title><link>https://www.fantasyflightgames.com/en/news/2019/7/5/available-now-july-5/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/1a/69/1a691ae7-f444-45fe-b260-1974c23353be/available-now_prev.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 5 July 2019
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Available Now — July 5&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Spark of Hope and In the Clutches of Chaos are Available Now &lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;em style='color: rgb(57, 55, 64); font-family: "Noto Sans", helvetica, arial, sans-serif; font-size: 14px;'&gt;Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore! &lt;/em&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHC34/"&gt;In the Clutches of Chaos &lt;/a&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/72/a9/72a96b1b-f0a9-4636-8528-56088396f80f/ahc34_box.png" style="width: 300px;"
                             class="padding float-right product-feature" /&gt;
      
    
  

  

&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/clutches-chaos/"&gt;In the Clutches of Chaos&lt;/a&gt;&lt;/em&gt; is the fifth Mythos Pack in The Circle Undone cycle for &lt;a href="/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;After your fateful investigation in &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/union-and-disillusion/"&gt;&lt;em&gt;Union and Disillusion&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.&lt;/p&gt;

&lt;p&gt;In &lt;em&gt;In the Clutches of Chaos&lt;/em&gt;, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made at a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;big&gt;Pick up your copy of &lt;/big&gt;&lt;/em&gt;&lt;big&gt;In the Clutches of Chaos &lt;/big&gt;&lt;em&gt;&lt;big&gt;(AHC34) at your local retailer today or online through our website &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHC34/"&gt;here&lt;/a&gt;!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://shop.fantasyflightgames.com/preorders/create/SWD18a/"&gt;Spark of Hope&lt;/a&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/63/b2/63b269bb-7df5-4f52-bfea-016b07f94ae3/swd18_box_right.png" style="width: 300px;"
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&lt;/h2&gt;

&lt;h2&gt;&lt;span style="font-size: 13px;"&gt;Even in the darkest of times, the spark of hope can be found in the Star Wars galaxy, lit by those who dream of a better place. In the era of the Clone Wars, Jedi like Obi-Wan Kenobi fought against the darkness of the Separatist Alliance, Jyn Erso and Luke Skywalker led a tiny band of Rebels against a Galactic Empire, and when the First Order rose to power the Resistance stood up as the spark of hope that would burn it down.&lt;/span&gt;&lt;/h2&gt;

&lt;p&gt;Find your own path in &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/star-wars-destiny/products/spark-hope-booster-pack/"&gt;Spark of Hope&lt;/a&gt;&lt;/em&gt;, a 160-card set of boosters for &lt;em&gt;&lt;a href="/en/star-wars-destiny-showcase/"&gt;&lt;em&gt;Star Wars&lt;/em&gt;™: Destiny&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Spark of Hope&lt;/em&gt; continues the themes introduced in &lt;em&gt;Convergence&lt;/em&gt;, with an emphasis on subtypes, downgrades, and new plots that change the way you construct your deck! Look for Red villains cards that empty your opponent's hand, a new set of moves and masteries for Blue heroes, new Bounty Hunters for Yellow villains, and more!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;big&gt;Pick up your own &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Spark of Hope&lt;/big&gt;&lt;em&gt;&lt;big&gt; Booster Packs (SWD18a)&lt;/big&gt;&lt;/em&gt;&lt;em&gt;&lt;big&gt; at your local retailer today or online through our website &lt;a href="https://shop.fantasyflightgames.com/preorders/create/SWD18a/"&gt;here&lt;/a&gt;!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=565"&gt;
      &lt;div class="forum-btn"&gt;
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          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/7/5/available-now-july-5/</guid></item><item><title>Dead of Night</title><link>https://www.fantasyflightgames.com/en/news/2019/6/11/dead-of-night/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/67/bd/67bde2f4-6d65-4ca9-9f41-776de9eae2c3/ahb04_preview1.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 11 June 2019
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;Arkham Horror Third Edition&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Dead of Night&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing a New Expansion for Arkham Horror Third Edition&lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;div class="textbox" style="width: 250px;"&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;Pre-order your own copy of &lt;/i&gt;Dead of Night &lt;em&gt;at your local retailer or online through our website with free shipping in the continental US today!&lt;br&gt;


  
    
      &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB04/"&gt;
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/02/89/0289e957-4674-4a60-9a71-90095e5d6a42/ffg_ordernow_v2.png" class="product-feature " style="width: 200px;"/&gt;
      &lt;/a&gt;
    
  

  

&lt;/em&gt;&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;&lt;em&gt;Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos. &lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe. &lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Something was coming. &lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Fantasy Flight Games is proud to announce &lt;em&gt;Dead of Night&lt;/em&gt;, a new expansion for &lt;em&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;&lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;In &lt;em&gt;Dead of Night&lt;/em&gt;, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. This expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, a new monster deck holder, and four new investigators to face these fresh horrors, armed with new spells, items, and allies. &lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;Shots in the Dark&lt;/h2&gt;

&lt;p&gt;The gangs of Arkham have a long history of violence, and the peace between the O’Bannions and the Sheldons has always been tenuous at best. In the sweltering summer of 1926, a dark shadow pushes them into savage conflict.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;The new Shots in the Dark scenario featured in &lt;em&gt;Dead of Night&lt;/em&gt; sees investigators trying to make peace between two warring gangs in the streets of Arkham. You’ll have to deal with O’Bannion and Sheldon forces as you uncover the mystery of why these gangs are on the verge of tearing their rivals—and their city—apart. Maybe you’ll even have the opportunity to pick a side and end the conflict once and for all with a clear winner.&lt;/p&gt;

&lt;p&gt;But why are these gangs at each other’s throats? In Arkham, nothing is ever as it seems and some conspiracies are best left unexplored. Do you have what it takes navigate this gang warfare and unravel the deeper mystery?&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;On the Lam&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Dead of Night&lt;/em&gt; also includes four new investigators, each providing fresh blood for the horrors of Arkham to consume completely.&lt;/p&gt;

&lt;p&gt;“Skids” O’Toole always tried to make decisions that would make his mother proud, but his luck never seemed to hold for very long. Something always went wrong, and each new choice seemed to leave him with fewer options than he’d had before. Then, his mom got sick and “few options” quickly dwindled to “no options.” In prison for robbing a bank to pay her mounting hospital bills, Skids learned just how badly things could go for a guy: his cell mate, ranting about “The Old Ones,” scrawled dozens of cryptic messages on the walls just before he burst into flames. Back on the street, Skids found another way to make his mother proud. Kneeling to lay flowers on her grave, he swore to do whatever he could to keep the world safe from ancient evils.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;“Skids” O’Toole knows an opportunity when he sees one, and even at his lowest point can find the inner strength to push beyond his limits and face the horrors infesting Arkham. As a survivor/rogue hybrid, Skids can focus one of his skills whenever he rolls a one during a skill check. With a focus limit of zero, this is the only way Skids can increase his skills by focusing, and serves as a free action whenever the ex-con is down on his luck. But luck and grit aren’t the only tools Skids has at his disposal.&lt;/p&gt;

&lt;p&gt;O’Toole is an expert at slipping out of trouble. He begins the game 

  
    
      &lt;a id="F797" href="https://images-cdn.fantasyflightgames.com/filer_public/9b/3a/9b3ad0f5-fd44-41fc-a63b-737631c244cf/ahb04_a1_on-the-lamb.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;On the Lam,&lt;/a&gt;
    
  

  
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 letting him give non-epic monsters the slip for a round at the cost of one horror. This allows Skids to stalk the streets of Arkham, avoiding the supernatural horrors bleeding out of every corner, slithering into places other investigators dare not tread.&lt;/p&gt;

&lt;p&gt;When selecting Skids as an investigator, you get to choose between two different cards that will help determine your playstyle. 

  
    
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 adds an element of danger to the ex-con, allowing him to deal one damage to a monster whenever you disengage with it. While Skids is not a great fighter, he is an expert at getting away unharmed, and his switchblade gives another level of protection against the encroaching darkness.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;If you want to play Skids with a gentler touch, perhaps you can take advantage of his 

  
    
      &lt;a id="BA16" href="https://images-cdn.fantasyflightgames.com/filer_public/7a/a5/7aa5d87d-85dc-42e5-bbbd-443faaef6245/ahb04_a1_lite-fingers.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Light Fingers,&lt;/a&gt;
    
  

  
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 which allows you to potentially gain an item in the display when you perform a gather resources action. With a keen observation skill, Skids can often take full advantage of most items in the display. Of course, Skids could end up stuck with the 

  
    
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                          class="" style=""&gt;Wanted&lt;/a&gt;
    
  

  
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 condition. This condition prevents you from having any &lt;strong&gt;reputation&lt;/strong&gt; talents, and potentially can lead to a run in with the law, something Skids wants to avoid at all costs. But is Skids willing to face his fears if it means saving the world from the impending darkness? What other new investigators are willing to face the darkness and protect the world from ancient unknowable evils?  &lt;/p&gt;

&lt;h2&gt;Survive the Night&lt;/h2&gt;

&lt;p&gt;The dead of night is cold and unknowable. Where the deepest secrets of Arkham fester and come to life, where gangs rip each other apart and blood flows through the streets of our fair town. Can the investigators of &lt;em&gt;Arkham Horror&lt;/em&gt; unravel the mystery before the world is flooded with thoughts of madness and insanity? You may have survived the horrors of &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt; in the past, but the dead of night is just beginning. For more information on this expansion, check out our FFG Live reveal stream &lt;a href="https://youtu.be/5gtVpckaVd0"&gt;here&lt;/a&gt;!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;&lt;big&gt;Continue your adventures in &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Arkham Horror Third Edition&lt;/big&gt;&lt;em&gt;&lt;big&gt; with &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Dead of Night&lt;/big&gt;&lt;em&gt;&lt;big&gt; (AHB04), available now for pre-order from your local retailer or our &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB04/"&gt;website&lt;/a&gt; with free shipping in the continental US!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/6/11/dead-of-night/</guid></item><item><title>Available Now – June 6</title><link>https://www.fantasyflightgames.com/en/news/2019/6/6/available-now-june-6/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/1a/69/1a691ae7-f444-45fe-b260-1974c23353be/available-now_prev.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 6 June 2019
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Available Now – June 6&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;New Products for Arkham Horror LCG, A Game of Thrones LCG, and The Lord of the Rings LCG&lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;em&gt;Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!&lt;/em&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/products/fury-storm/"&gt;Fury of the Storm&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/25/69/25690550-241b-4cb4-be07-1975dd6c8fd0/gt52_box_right_300px.png" style="width: 300px"
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&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;The Baratheons have held dominion over the Seven Kingdoms since Robert Baratheon seized the Iron Throne in open rebellion. This makes House Baratheon the most powerful House in Westeros, but it also means the Baratheons must constantly guard against the schemes of those who would threaten their throne. The threats come not only from other Houses, but also from within: as Renly Baratheon raises an army in the south, his brother Stannis turns to a new faith on Dragonstone. But if you can unite the brothers under your command, Westeros is sure to be yours!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Fury of the Storm &lt;/em&gt;is a deluxe expansion for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/"&gt;A Game of Thrones: The Card Game&lt;/a&gt;&lt;/em&gt; that shines the spotlight on House Baratheon, the rulers of the Seven Kingdoms in the opening of George R.R. Martin’s &lt;em&gt;A Song of Ice and Fire&lt;/em&gt; series. This expansion provides you with 156 cards, including new versions of powerful characters like brothers Robert, Stannis, and Renly Baratheon, as well as cards that explore the &lt;strong&gt;&lt;em&gt;King &lt;/em&gt;&lt;/strong&gt;and &lt;strong&gt;&lt;em&gt;R’hllor&lt;/em&gt;&lt;/strong&gt; traits. But the Baratheons are not the only ones to gain new tools. Every faction in &lt;em&gt;A Game of Thrones: The Card Game&lt;/em&gt; is represented here, gaining new House cards and a collection of neutral cards that any leader can use to their advantage.&lt;/p&gt;

&lt;p&gt;Now, as Westeros threatens to fall into chaos, House Baratheon will come together bring their full force down upon those who would defy their rule. They will not surrender their power, and all who stand against them will see that theirs is the fury!&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Pick up your copy of&lt;/em&gt; Fury of the Storm &lt;em&gt;(GT52) at your local retailer or online through our &lt;a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/products/fury-storm/"&gt;webstore&lt;/a&gt; today!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/union-and-disillusion/"&gt;Union and Disillusion&lt;/a&gt;&lt;/em&gt;&lt;em style="font-size: 13px;"&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/12/06/1206d431-018d-467e-a481-920e752ccc35/ahc33_box.png" style="width: 300px"
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&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Union and Disillusion&lt;/em&gt; is the fourth Mythos Pack in &lt;em&gt;The Circle Undone&lt;/em&gt; cycle for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;After your brush with the Silver Twilight Lodge in &lt;em&gt;For the Greater Good&lt;/em&gt;, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.&lt;/p&gt;

&lt;p&gt;As you explore the island, you will find braziers scattered at various locations, that you can either light or douse. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your copy of&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; Union and Disillusion &lt;em&gt;(AHC33) &lt;/em&gt;&lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;at your local retailer or online through our &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/union-and-disillusion/"&gt;webstore&lt;/a&gt; today!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-the-card-game/products/fate-wilderland/"&gt;The Fate of Wilderland&lt;/a&gt;&lt;/em&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/b2/46/b246e280-a9d1-4122-84c4-07ef8590c3a8/mec71_box_300px.png" style="width: 300px"
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&lt;/h2&gt;

&lt;p&gt;Your mission should be complete, with both your party and Wilderland safe at last, but now you find yourself out of the frying pan and into the fire. In a move long-planned, Urdug has returned with an army of Goblins to lay claim to Gundabad and the dragon’s hoard. Goblins swarm up the mountain slope, surrounding your party, leaving you little time to organize a defense. Outnumbered many times over, you have no choice but to fight to keep them back. Even in the face of such an overwhelming force, however, there is no thought of surrender.&lt;/p&gt;

&lt;p&gt;The &lt;em&gt;Ered Mithrin&lt;/em&gt; cycle of &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-the-card-game/"&gt;The Lord of the Rings: The Card Game&lt;/a&gt; &lt;/em&gt;reaches its thrilling conclusion with its sixth and final Adventure Pack, &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-the-card-game/products/fate-wilderland/"&gt;The Fate of Wilderland&lt;/a&gt;&lt;/em&gt;! Set against an army of Goblins with new deadly encounter cards to challenge your heroes and new player cards (including a new hero and three copies each of nine new player cards) to help you ready for the fight, this is sure to be a battle worthy of legend!&lt;/p&gt;

&lt;p&gt;&lt;em style="font-size: 15.6px;"&gt;Pick up your copy of&lt;/em&gt;&lt;span style="font-size: 15.6px;"&gt; The Fate of Wilderland &lt;/span&gt;&lt;em style="font-size: 15.6px;"&gt;(MEC71) at your local retailer or online through our &lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-the-card-game/products/fate-wilderland/"&gt;webstore&lt;/a&gt; today!&lt;/em&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/6/6/available-now-june-6/</guid></item><item><title>Available Now – May 2</title><link>https://www.fantasyflightgames.com/en/news/2019/5/2/available-now-may-2/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/1a/69/1a691ae7-f444-45fe-b260-1974c23353be/available-now_prev.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 2 May 2019
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Available Now – May 2&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;New Arkham Horror and The Lord of the Rings Products Are Available Now&lt;/p&gt;

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      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;em&gt;Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!&lt;/em&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/greater-good/"&gt;For the Greater Good Mythos Pack&lt;/a&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/6c/0b/6c0b1aeb-e977-4b64-b6c4-50ba3dcae31f/ahc32_box.png" style="width: 300px"
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&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;For The Greater Good &lt;/em&gt;is the third Mythos Pack in &lt;em&gt;The Circle Undone&lt;/em&gt; cycle for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Following the events of &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/wages-sin/"&gt;The Wages of Sin,&lt;/a&gt;&lt;/em&gt; you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.&lt;/p&gt;

&lt;p&gt;At first glance, several of the player cards featured in &lt;em&gt;For the Greater Good&lt;/em&gt; may look familiar. In &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/secret-name/"&gt;The Secret Name,&lt;/a&gt;&lt;/em&gt; the &lt;em&gt;Arkham Horror LCG&lt;/em&gt; broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue.&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Pick up your copy of&lt;/em&gt; For the Greater Good&lt;em&gt; (AHC32) at your local retailer or online through our &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHC32/"&gt;webstore&lt;/a&gt; today!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-journeys-in-middle-earth/products/middle-earth-gamemat/"&gt;Middle-earth Gamemat&lt;/a&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/f9/96/f99619fc-84a0-4dcd-a187-dd4768aaaa63/jme02_gamemat_500x.png" style="width: 350px"
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&lt;/h2&gt;

&lt;p&gt;Your adventures in &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-lord-of-the-rings-journeys-in-middle-earth/"&gt;The Lord of the Rings: Journeys in Middle-earth&lt;/a&gt;&lt;/em&gt; could take you across the length and breadth of Middle-earth, from the northern wastes of Forodwaith to the deepest south of Harad. Whether you’re walking among the ancient kingdoms of Arnor, greeting the Horse-lords of the Riddermark, sailing the Bay of Belfalas, or approaching the city of Dale beneath the Lonely Mountain, the &lt;em&gt;Middle-earth Gamemat&lt;/em&gt; offers a beautifully detailed map of Middle-earth, picking out forests, rivers, mountain ranges, countries, and key locations.&lt;/p&gt;

&lt;p&gt;As you roam Middle-earth, you could use double-sided tiles to build out a larger region for your adventure to take place. Sometimes, however, you may zoom in on a tiny piece of Middle-earth, such as a ruined fort overrun by the forces of Mordor for a more tactical or combat-oriented experience on the battle map. No matter which map you’re using, the &lt;em&gt;Middle-earth Gamemat&lt;/em&gt; offers a secure foundation as a slip-resistant, 3’ x 3’ rubber mat that’s perfect for your unfolding adventures.&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Pick up your copy of the &lt;/em&gt;Middle-earth Gamemat &lt;em&gt;(JME02) at your local retailer or online through our &lt;a href="https://shop.fantasyflightgames.com/preorders/create/JME02/"&gt;webstore&lt;/a&gt; today!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2019/5/2/available-now-may-2/</guid></item><item><title>Available Now – December 20</title><link>https://www.fantasyflightgames.com/en/news/2018/12/20/available-now-december-20/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/1a/69/1a691ae7-f444-45fe-b260-1974c23353be/available-now_prev.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 20 December 2018
          
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          &lt;h1&gt;Available Now – December 20&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;New FFG Products Are Available Now&lt;/p&gt;

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      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;em&gt;Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore! &lt;/em&gt;&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/ba/b3/bab3dd0b-92f0-4e47-b03c-72134fd7c774/swl24_box_right.png" style="width: 275px;"
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&lt;/h2&gt;

&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/star-wars-legion/products/chewbacca-operative-expansion/"&gt;Chewbacca Operative Expansion&lt;/a&gt;&lt;/h2&gt;

&lt;p&gt;As Han Solo’s ever-faithful companion, Chewbacca isn’t afraid to follow his friends into battle. Once there, it isn’t hard to see how he can aid Rebel commanders as they attempt to capture crucial objectives or secure a foothold on the battlefield. His immense strength and personal connection to Solo, Luke Skywalker, and Leia Organa make him a natural choice to join these iconic heroes on the battlefield as an operative.&lt;/p&gt;

&lt;p&gt;Inside the &lt;em&gt;Chewbacca Operative Expansion&lt;/em&gt;, you’ll find everything you need to add Chewbacca to your Rebel army in &lt;a href="https://www.fantasyflightgames.com/en/products/star-wars-legion/"&gt;&lt;em&gt;Star Wars&lt;/em&gt;™: Legion&lt;/a&gt;. A single unpainted, easily assembled miniature depicts Chewbacca roaring into battle, his trusty bowcaster at the ready. Three upgrade cards provide more tools for preparing Chewbacca and your other units for battle, and three command cards can add more variety to your hand, allowing Chewbacca to team up with the three Rebel commanders.&lt;/p&gt;

&lt;p&gt;Pick up your copy of the &lt;em&gt;Chewbacca Operative Expansion &lt;/em&gt;at your local retailer or &lt;a href="https://shop.fantasyflightgames.com/preorders/create/SWL24/"&gt;online through our website&lt;/a&gt; today!&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/star-wars-legion/products/wookiee-warriors-unit-expansion/"&gt;Wookiee Warriors Unit Expansion&lt;/a&gt;

  
    
      
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&lt;/h2&gt;

&lt;p&gt;Despite their imposing size, Wookiees are normally peaceful and proud. After years of suffering under Imperial rule, however, many Wookiees have taken to the battlefields of the Galactic Civil War as members of the Rebel Alliance. Although they are a rare sight on the battlefield, Wookiees can quickly enter a berserker rage that any surviving enemies will not soon forget.&lt;/p&gt;

&lt;p&gt;Within the &lt;em&gt;Wookiee Warriors Unit Expansion &lt;/em&gt;for &lt;em&gt;Star Wars&lt;/em&gt;: Legion, Rebel generals will find everything they need to add a group of Wookiees to their army as a special forces unit. Four unpainted, easily assembled miniatures display the Wookiees charging into the fray brandishing their Ryyk Blades, while five unique upgrade cards can prepare them for whatever they may face on the battlefield.&lt;/p&gt;

&lt;p&gt;Pick up your own copy of the &lt;em&gt;Wookiee Warriors Unit Expansion &lt;/em&gt;at your local retailer or online &lt;a href="https://shop.fantasyflightgames.com/preorders/create/SWL25/"&gt;through our website&lt;/a&gt; today!&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/products/mother-dragons/"&gt;Mother of Dragons&lt;/a&gt;

  
    
      
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&lt;/h2&gt;

&lt;p&gt;Cross the Narrow Sea with the &lt;em&gt;Mother of Dragons&lt;/em&gt; expansion for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/"&gt;A Game of Thrones: The Board Game&lt;/a&gt;&lt;/em&gt;! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders' retribution will be swift.&lt;/p&gt;

&lt;p&gt;Pick up your own copy of &lt;em&gt;Mother of Dragons &lt;/em&gt;at your local retailer or online &lt;a href="https://shop.fantasyflightgames.com/preorders/create/VA103/"&gt;through our website &lt;/a&gt; today!&lt;/p&gt;

&lt;hr&gt;
&lt;h2&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-third-edition/products/arkham-horror-third-edition-gamemat/"&gt;Arkham Horror Third Edition Gamemat&lt;/a&gt;

  
    
      
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&lt;/h2&gt;

&lt;p&gt;This 3' x 3' slip-resistant gamemat immerses you in the twisted world of &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-third-edition/"&gt;Arkham Horror&lt;/a&gt;&lt;/em&gt;, providing a full space to lay out the sprawling labyrinth that is the city of Arkham. Not only that, but the mat is the perfect way to organize your game, with room for the board in the center of the mat, and the various components found in the game on the edges. &lt;/p&gt;

&lt;p&gt;When dealing with Ancient Ones, every resource is precious and every tool a valuable light in the dark. Make sure your investigators have the tools they need to succeed with the &lt;em&gt;Arkham Horror Third Edition Gamemat&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;Pick up your own copy of the &lt;em&gt;Arkham Horror Third Edition Gamemat &lt;/em&gt;at your local retailer or online &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB03/"&gt;through our website&lt;/a&gt; today!&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=634"&gt;
      &lt;div class="forum-btn"&gt;
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          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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      &lt;p&gt;© &amp;amp; ™ Lucasfilm Ltd.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2018/12/20/available-now-december-20/</guid></item><item><title>The Allure of Arkham</title><link>https://www.fantasyflightgames.com/en/news/2018/10/5/the-pull-of-arkham/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
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        &lt;span class="meta-date float-left"&gt;
          
            Published 5 October 2018
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;Arkham Horror Third Edition&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Allure of Arkham&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview the Investigators of Arkham Horror Third Edition&lt;/p&gt;

        &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;div class="textbox" style="width: 250px;"&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;Order your own copy of &lt;/i&gt;Arkham Horror Third Edition &lt;em&gt;at your local retailer or online through our website today!&lt;br&gt;


  
    
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&lt;/em&gt;&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;Arkham is a beacon, calling out to those who feel an unknowable truth in their heart. For these heroes, there is a duty to defend our world from ancient evils. Through skill, intellect, the mystic arts, or pure determination, these investigators are a small flame of light in a city of encroaching darkness.&lt;/p&gt;

&lt;p&gt;Picking an investigator at the start of your games is an important choice, as it will help define your role in the upcoming investigation. More than that, a customizable starting kit lets you further tailor your playstyle, as you prepare to take on one of four terrifying scenarios.&lt;/p&gt;

&lt;p&gt;Join us today as we preview four of the twelve investigators found in &lt;em&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;&lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, the latest version of the classic board game of cooperation and cosmic horror!&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;Know Your Role&lt;/h2&gt;

&lt;p&gt;With twelve distinct investigators to choose from, you may feel lost at the start of a game of &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;. Fortunately, the back of every investigator sheet gives advice on the best way to play that character, describing them as one of five roles that will be instantly familiar to players of &lt;em&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Seekers are experts at collecting and researching the clues that will lead you to victory. Guardians take on the terrors that lurk in the night with unyielding strength and determination. Mystics practice the arcane arts, utilizing&lt;b&gt; &lt;/b&gt;spells to ward doom and defend against the darkness. Rogues specialize in a specific skill that gives them the edge over their opponents. And finally, Survivors get by with wit, skill, and a little bit of luck. While some characters have only one role, most will be a mix of two, providing a variety of different playstyles and approaches.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;While there are no rules dictating what investigators you must choose to make up your team, it will behoove you to consider these roles when constructing your team. Not only will this help you find a character that matches your playstyle—it can give everyone an investigator that meshes with the rest of the team and gives you greater odds against the overwhelming darkness. &lt;/p&gt;

&lt;h2&gt;The Arcane Waitress&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Agnes has long been troubled by dreams and visions—robed figures, incantations, keening monsters clawing at the edge of sight. But a while back, she fell and struck her head. Since then, the visions have come in her waking hours. She sees herself, leading the chanting of the robed figures, hiding a silver key in the masonry of a well, conjuring spells as a sorceress in the mythic land of Hyperborea. Seeking an explanation, Agnes came to Arkham, home of storied witch trials and other strange events. She took a job at Velma’s, and one day, she found an old well with loose masonry. Inside, she found an old silver key, exactly where she knew it would be.&lt;/em&gt;&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;em&gt;

  
    
      
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&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;While the mystic arts can be a tool of Ancient Ones threatening to invade our reality, they can also be an uneasy ally. 

  
    
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                          class="" style=""&gt;Agnes Baker&lt;/a&gt;
    
  

  
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 practices these arts, and is becoming all too accustomed to their heavy cost.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;Playing with arcane forces has its consequences, and every &lt;strong&gt;spell&lt;/strong&gt; in &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt; will impact your sanity. As your investigator explores reality-bending magic they suffer horror as indicated at the bottom of the &lt;strong&gt;spell&lt;/strong&gt; card. However, if you have remnant tokens collected by defeated enemies, you can discard these to power your spell and prevent the horror you might otherwise suffer.&lt;/p&gt;

&lt;p&gt;Agnes relies heavily on both of these mechanics: she may take damage, rather than horror, to pay for &lt;strong&gt;spells&lt;/strong&gt;, and she receives a boost of two lore when she spends a remnant or takes damage while casting a &lt;strong&gt;spell&lt;/strong&gt;. Agnes’ starting kit also pushes you quickly toward pursuing a path in the mystic arts.&lt;/p&gt;

&lt;p&gt;

  
    
      &lt;a id="D55E" href="https://images-cdn.fantasyflightgames.com/filer_public/37/85/37851256-ca6c-4f31-946b-c5d5e63d3dea/ahb01_card_heirloom-of-hyperborea.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Heirloom of Hyperborea&lt;/a&gt;
    
  

  
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 allows you to focus a skill after performing a &lt;strong&gt;spell&lt;/strong&gt;. Though Agnes has a focus limit of two, she is sure to keep that number maxed out due to a bevy of potent &lt;strong&gt;spells&lt;/strong&gt;.  &lt;/p&gt;

&lt;p&gt;Though it’s safe to say your focus is on the mystic arts, you have a choice at the beginning of the game about what kind of Mystic you want to become by choosing to start with one of two &lt;strong&gt;spells&lt;/strong&gt;.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;

  
    
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                          class="" style=""&gt;Flesh Ward&lt;/a&gt;
    
  

  
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 is a defensive &lt;strong&gt;incantation&lt;/strong&gt; that can protect you or a fellow investigator, letting you test your lore to prevent damage to you or any ally at the cost of one horror, which Agnes can turn into damage to fuel her own &lt;strong&gt;spell&lt;/strong&gt;. Importantly, this &lt;strong&gt;spell &lt;/strong&gt;can stretch across the board to target an investigator in any space, and it serves as helpful protection against the forces of darkness.&lt;/p&gt;

&lt;p&gt;

  
    
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                          class="" style=""&gt;Storm of Spirits,&lt;/a&gt;
    
  

  
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 on the other hand, is purely an offensive tactic, letting you test your lore in place of your strength for an attack. By transferring the horror you take into damage or spending a remnant, Agnes's lore is boosted to six, making Storm of Spirits an absolutely massive attack against any foe.&lt;/p&gt;

&lt;p&gt;As a mixture of the Mystic and Guardian roles, Agnes can balance warding doom with defeating and defending against enemies with potent &lt;strong&gt;spells&lt;/strong&gt;&lt;i&gt;.&lt;/i&gt; &lt;/p&gt;

&lt;h2&gt;The Haunted Drifter&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;The hardest thing Calvin has ever done was to walk away from João. But he had no choice. The vision drove him—João burning to dust, the world blasted by light, the darkness within himself. Calvin couldn’t let it take his beloved from him, so he removed himself from the equation. He struck a bargain. He let the cult of the Masked God think that they could control him and waited for the moment to strike back against the ancient evil that threatened the world. It wasn’t that Calvin wasn’t afraid—he was—but he knew what had to be done, and that he was the one man who could do it.&lt;/em&gt;&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;em&gt;

  
    
      
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&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;

  
    
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                          class="" style=""&gt;Calvin Wright&lt;/a&gt;
    
  

  
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 is a true friend to the other investigators of Arkham—as an action, Calvin may exchange any number of health and/or sanity with another investigator or ally in any space! While this can free up investigators to continue their fight against the darkness, another investigator must always take on their burden. With proper play, Calvin can ensure that the weak are protected while damage and horror are placed on investigators able to carry their weight.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;While Calvin’s stats are marginal at best, the 

  
    
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                          class="" style=""&gt;Spirit Dagger&lt;/a&gt;
    
  

  
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 he starts with gives him a significant boost during an attack or ward action. He also begins the game with 

  
    
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                          class="" style=""&gt;Until the End of Time,&lt;/a&gt;
    
  

  
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 which Calvin can use to mitigate damage meant for him. Assets and allies that have a health and sanity value, such as Until the End of Time, can be used as a target for incoming damage and horror, and are normally discarded when one of their limits is reached. The exception is Until the End of Time. While you cannot place damage or horror beyond its max, a reckoning will free up space on the card, allowing Calvin a future reprieve!&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;If you’re willing to push your luck, to be truly cursed, 

  
    
      
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you can choose to begin the game with both 

  
    
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                          class="" style=""&gt;Voice of the Messenger&lt;/a&gt;
    
  

  
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 and a 

  
    
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                          class="" style=""&gt;Dark Pact&lt;/a&gt;
    
  

  
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 condition. Voice of the Messenger is a powerful condition that lets you reroll any number of dice on a test in exchange for a single horror! But this power comes with a heavy cost.&lt;/p&gt;

&lt;p&gt;A Dark Pact condition doesn’t do much… at first. During each reckoning, you'll simply roll a die. Should you roll a one, your debt has come due and you must flip your Dark Pact over. &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt; comes with multiple Dark Pact cards, and each one has a different effect. You'll never know what your debt entails but rest assured: the consequences can be dire. Still, you may play an entire game and your Dark Pact may never come due! Are you willing to play the odds?&lt;/p&gt;

&lt;p&gt;As a mix of Guardian and Rogue roles, Calvin will have to monitor the health and sanity of every character on the board and protect those who need it most. &lt;/p&gt;

&lt;h2&gt;The Inquisitive Secretary&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Minh was born to a Vietnamese family in Korea before relocating to the United States. Minh’s facility with languages and her excellent marks helped her secure a job with a firm in Arkham, and Minh was delighted to  find that her new boss Mr. Thomas was a good man and a friend. But then Thomas acquired the blasphemous play, the “King in Yellow," and reading it was enough to make him moody and dangerous. He urged her to read it as well, but she found it too disturbing. Before too long, Mr. Thomas killed himself. Minh is convinced that if she can learn the secret of the play, she can prevent anyone else from suffering Mr. Thomas’s fate.&lt;/em&gt;&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;em&gt;

  
    
      
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&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Having 

  
    
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                          class="" style=""&gt;Minh Thi Phan&lt;/a&gt;
    
  

  
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 on your team is one of your best bets for finding the clues that can lead to a victory against the forces of darkness. With Minh searching for clues, you or an investigator in your space may reroll dice during a test, up to the number of clues in your neighborhood. Obviously, Minh always wants to be at a location with clues, and always working on the research that could very well save the world.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;Minh begins the game in possession of the 

  
    
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                          class="" style=""&gt;King in Yellow,&lt;/a&gt;
    
  

  
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 which allows you to expedite your investigation by researching a clue when you take a horror! While this can prove to be an efficient way to gain clues, it also encourages Minh Thi Phan to plumb the darkest reaches of Arkham, the parts of the city that would loosen anyone's grip on their sanity. Is it truly worth the risk?&lt;/p&gt;

&lt;p&gt;Minh also gets a choice between two &lt;strong&gt;talents&lt;/strong&gt;. 

  
    
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                          class="" style=""&gt;Analytical Mind&lt;/a&gt;
    
  

  
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 gives you an additional die during lore or observation tests while you are at or above your focus limit. On the other hand, 

  
    
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                          class="" style=""&gt;Synergy&lt;/a&gt;
    
  

  
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 increases your focus limit while sharing the benefits of your focus with every investigator in your space! If you plan on going it alone, Analytical Mind can provide all the support you need, while Synergy will be beneficial to a player who wants to stick with the group.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;Whatever you choose, as a mixture of Seeker and Survivor, you’ll have to research clues while using focus tokens to survive the onslaught of deadly enemies lurking in Arkham.&lt;/p&gt;

&lt;h2&gt;The Doomed Mechanic&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;When she looked over her life, Daniela had to admit that it hadn’t been bad—a boisterous family she loved, plenty of work to do, and enough money to indulge her love of motorcycles and pretty girls, even after putting food on the table. Not that she didn’t have her share of aggravations. Her Santería-practicing mother, for one, always warning Daniela to be careful, that a darkness lay ahead of her if she did not beware. Her brother Ramon for another, always getting himself in trouble. Now Ramon is in trouble again, her ward against evil is shattered, and it’s up to Daniela to fix everything. Just like always.&lt;/em&gt;&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;em&gt;

  
    
      
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&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;As a Mechanic, 

  
    
      &lt;a id="D80D" href="https://images-cdn.fantasyflightgames.com/filer_public/02/6d/026d4316-f936-4a43-b960-facd9b47c2d3/ahb01_investigator_daniela2.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Daniela Reyes&lt;/a&gt;
    
  

  
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 is a master of efficiency. After you gather resources, you may also focus one of your skills! Since you only receive two actions a turn, this added level of efficiency is a great value, and with a focus limit of three, Daniela can very quickly become a powerhouse with plenty of resources to spare.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;Beginning the game with her motorcycle, 

  
    
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                          class="" style=""&gt;Gabriel,&lt;/a&gt;
    
  

  
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 Daniela even gets to move an extra space when taking a move action, making her mobile, resourceful, and versatile.&lt;/p&gt;

&lt;p&gt;If you intend to use these focus tokens, you may choose to begin the game with 

  
    
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                          class="" style=""&gt;Ace of Swords,&lt;/a&gt;
    
  

  
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 an item that allows you to recover one sanity whenever you use a focus token to reroll a die.&lt;/p&gt;

&lt;p&gt;Or, if you prefer to play as a less subtle Daniela Reyes, you can choose to begin the game with a 

  
    
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                          class="" style=""&gt;Wrench,&lt;/a&gt;
    
  

  
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 which increases your strength during an attack—especially if you can swing it with both hands. While you won’t be recovering sanity, you will be defeating enemies before they get a chance to attack in the first place!&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;As a Rogue and a Survivor, you’ll have to take advantage of Daniela’s efficiency to perform tasks that other investigators simply can’t.&lt;/p&gt;

&lt;h2&gt;Beacons of Light&lt;/h2&gt;

&lt;p&gt;These are just a few of the choices available to you in &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;. Eight more investigators are also featured in the game, and each provides their own way to investigate this strange city.&lt;/p&gt;

&lt;p&gt;If you are interested in more information about these characters, be sure to check out &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, available now from your local retailer or our website. Then, join us next week as we take a look at the terrible scenarios these investigators find themselves in, and the Ancient Ones pulling back the veil of reality.&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Choose your investigator and pre-order &lt;/em&gt;Arkham Horror Third Edition&lt;em&gt; (AHB01), available for pre-order from your local retailer or our &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB01/"&gt;website&lt;/a&gt;! &lt;/em&gt;&lt;/big&gt;&lt;em&gt;&lt;big&gt;As of 12 p.m. CST on 10/23, the &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Arkham Horror Third Edition Deluxe Rulebook&lt;/big&gt;&lt;em&gt;&lt;big&gt; is officially sold out!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2018/10/5/the-pull-of-arkham/</guid></item><item><title>Nightmares Made Flesh</title><link>https://www.fantasyflightgames.com/en/news/2018/9/21/nightmares-made-flesh/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/5e/0f/5e0f7712-9e92-4390-9de6-c2348cc30452/ahb01_preview3.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 21 September 2018
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;Arkham Horror Third Edition&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Nightmares Made Flesh&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview Monsters and Combat in Arkham Horror Third Edition&lt;/p&gt;

        &lt;/div&gt;
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&lt;/p&gt;

&lt;div class="textbox" style="width: 250px;"&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;Order your own copy of &lt;/i&gt;Arkham Horror Third Edition &lt;em&gt;at your local retailer or online through our website today!&lt;br&gt;


  
    
      &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB01/"&gt;
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&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;While the streets of Arkham exude a sense of isolation, it would be a mistake to think you’re alone. During the course of your investigation into the bizarre occurrences in our fair city, you’ll come across deranged cultists dedicated to merging our reality with an Ancient One, horrific creatures from nightmares beyond your imagination, and more. These enemies will do everything in their power to bring doom to Arkham, and it’s up to you to stop them.&lt;/p&gt;

&lt;p&gt;Join us today as we preview monster encounters in &lt;em&gt;&lt;a href="/en/products/arkham-horror-third-edition/"&gt;&lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, the newest version of the classic board game of cooperation and cosmic horror!&lt;/p&gt;

&lt;p&gt;Last week, we examined the action phase and how players can unravel the mysteries of the city. During the course of your investigation, monsters will attempt to harm your investigators both physically and mentally, as well as carrying out the schemes of the Ancient Ones that threaten to tear our reality apart. Dealing with these enemies is essential if you hope to succeed with your sanity intact.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;Lurking in the Dark&lt;/h2&gt;

&lt;p&gt;There's a wealth of monsters to be found in &lt;em&gt;Arkham Horror Third Edition&lt;/em&gt;, and your scenarios will feature very different threats—each of the four scenarios included in the game features a unique monster deck, the resting place of the creatures that will haunt you during your investigation.&lt;/p&gt;

&lt;p&gt;Some of these creatures will be pulled from the deck during setup, starting the game on the board as directed by the scenario sheet. The rest will wait for their time to strike, being pulled from the deck and placed on the board by new codex cards and tokens from the mythos cup revealed during your investigation.  &lt;/p&gt;

&lt;p&gt;While investigators make their movements during the action phase, the maligned forces of the mythos lurk in every corner of Arkham, threatening the investigators and furthering their own ends. During the monster phase, which takes place after the action phase, these monsters will move, attack, and advance their own twisted agendas.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;Every monster card is double-sided, with ready and exhausted sides. Monsters that are ready are actively seeking out investigators and are prepared to move or attack, while exhausted monsters are distracted, often after being evaded by an investigator. If a ready monster is in the same space as an investigator, that monster immediately engages the investigator!&lt;/p&gt;

&lt;p&gt;While some monsters are stationary, guarding a certain area, certain special abilities allow some monsters to move and search for investigators. The monster phase begins with these monsters “activating” and moving around the board. Each of these monsters has a speed, which determines how far they can move. Beyond that, each monster can have a different destination in mind. Some monsters will hunt the investigator with the most clues, others will search for those with low skills, while still others will patrol the board, moving toward a specific location. You will have to be constantly vigilant and slip past their searching eyes if you have any hope of avoiding or defeating these nightmares.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p class="caption" style="text-align: center;"&gt;&lt;em&gt;The ready side of a monster tells you where the monster spawns, what it moves toward, and how quickly it moves to that location.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;After enemies move, any engaged monsters will attack, dealing damage and horror equal to the amount shown at the bottom of their cards. If the damage or horror that you take causes you to exceed your investigator’s health or sanity, your investigator is defeated, succumbing to wounds or madness! The good news is that you can immediately return to the game as a different investigator—the bad news is the city of Arkham suffers, and doom is placed on the scenario sheet.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;As the final part of the monster phase, all exhausted monsters flip to their ready side, preparing to act during the next monster phase.&lt;/p&gt;

&lt;h2&gt;Fighting Back&lt;/h2&gt;

&lt;p&gt;While this is a terrifying proposition, investigators always have a way to fight back. During the action phase, you can choose to attack by engaging an enemy in your space and resolving a strength test against it. Every monster will modify this test, potentially lowering your strength and making it difficult to succeed. However, if you manage to succeed, you place damage on the monster equal to the number of successes you rolled. If the damage on a monster exceeds its health, it’s defeated and returns to the monster deck… for now.&lt;/p&gt;

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&lt;/p&gt;

&lt;p class="caption" style="text-align: center;"&gt;&lt;em&gt;To defeat a monster, you must deal damage equal to or greater than its health. Strength tests to attack the monster are affected by the attack modifier, while evasion attempts are subject to the evade modifier. Finally, defeating a monster with the remnant symbol will net you one remnant token, which can be used to enhance your spells!&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Not every investigator is suited for combat, of course. Others are more adept at sneaking around and evading monsters. You can attempt to evade a monster engaged with you by performing an evade action and making an observation test. For each success you roll, you can exhaust one monster in your space! If you roll enough successes to evade all of the monsters you were engaged with, you can perform an additional action, potentially letting you slip away from a nasty situation.&lt;/p&gt;

&lt;p&gt;If you're unlucky enough to be cornered by monsters, you'll certainly have to deal with them in one way or another. While you're engaged with a monster, you can only perform focus, attack, or evade actions. While defeating monsters may not lead directly to victory, it does certainly makes investigating easier.&lt;/p&gt;

&lt;p&gt;You may notice there is no phase in which new enemies will spawn—instead that will happen organically throughout the game. As more codex cards are added and the narrative advances, powerful new enemies may appear in the cursed city of Arkham, ready to tear your investigators apart. Mitigating these potential threats will be essential if you have any hope of survival.&lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;The Light of Morning&lt;/h2&gt;

&lt;p&gt;The streets of Arkham are far from empty, and terrifying monsters hunt you during the night, impeding your investigation. You have to find a way to save the world, but will you even survive long enough to see morning?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;big&gt;Fight the horrors that lurk in the night with &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Arkham Horror Third Edition&lt;/big&gt;&lt;em&gt;&lt;big&gt; (AHB01), available now for pre-order from your local retailer or our &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHB01/"&gt;website&lt;/a&gt;! &lt;/big&gt;&lt;/em&gt;&lt;em&gt;&lt;big&gt;As of 12 p.m. CST on 10/23, the &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Arkham Horror Third Edition Deluxe Rulebook&lt;/big&gt;&lt;em&gt;&lt;big&gt; is officially sold out!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2018/9/21/nightmares-made-flesh/</guid></item><item><title>Return to the Dunwich Legacy</title><link>https://www.fantasyflightgames.com/en/news/2018/9/5/return-to-the-dunwich-legacy/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/de/33/de331843-548d-4e60-8ed3-7a0e612ba107/ahc28_preview1.png' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 5 September 2018
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Return to the Dunwich Legacy&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A New Upgrade Expansion for Arkham Horror: The Card Game&lt;/p&gt;

        &lt;/div&gt;
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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them."&lt;/em&gt;&lt;br&gt;
   –H.P. Lovecraft, "The Dunwich Horror"&lt;/p&gt;

&lt;p&gt;You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in &lt;em&gt;The Dunwich Legacy &lt;/em&gt;launched you on a campaign that led from the infamous Clover Club to the decrepit streets of Dunwich and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more.&lt;/p&gt;

&lt;p&gt;Fantasy Flight Games is happy to announce &lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;, an upgrade expansion for &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/dunwich-legacy/"&gt;The Dunwich Lagacy&lt;/a&gt; &lt;/em&gt;campaign from &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

&lt;div class="textbox" style="width: 250px;"&gt;
&lt;p style="text-align: center;"&gt;&lt;i&gt;Order your own copy of &lt;/i&gt;Return to the Dunwich Legacy &lt;em&gt;at your local retailer or online through our website today!&lt;br&gt;


  
    
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&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;In &lt;em&gt;The Dunwich Legacy&lt;/em&gt;, you experienced your first full-length campaign for &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;, delving into eldritch mysteries while facing unknowable evil over the course of eight distinct scenarios. Now, &lt;em&gt;Return to the Dunwich Legacy &lt;/em&gt;invites you to re-open your old cases and experience this thrilling campaign with fresh eyes as you encounter new challenges and new surprises. Across this expansion’s 104 new cards, you’ll explore new locations, face more ghastly treacheries, and enhance your investigator’s abilities as you face even more unspeakable terrors. What's more, continuing in the footsteps of the &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/return-night-zealot/"&gt;Return to the Night of the Zealot&lt;/a&gt; &lt;/em&gt;upgrade expansion, &lt;em&gt;Return to the Dunwich Legacy &lt;/em&gt;also features a premium box and thirty-two divider cards to conveniently store your complete campaign in one place. &lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;Runaway Train&lt;/h2&gt;

&lt;p&gt;During your first foray into the mysteries surrounding Dunwich, you slowly peeled back the layers to uncover a dark conspiracy that threatened the whole of existence. Though you barely escaped that ordeal with your life, something draws you back to that abysmal village, telling you that there is more to be discovered. Indeed, the closer you look, the more you reveal a deeper layer of mystery than you initially suspected. You now find yourself retracing your steps in a desperate attempt to make sense of the incomprehensible.&lt;/p&gt;

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 &lt;/p&gt;

&lt;p&gt;But not everything is as you remember. From the tree-lined campus of Miskatonic University to the streets of Dunwich itself, small details seem to have shifted, making your task all the more difficult. Completely new locations, such as the 

  
    
      &lt;a id="68C3" href="https://images-cdn.fantasyflightgames.com/filer_public/ca/79/ca79621b-3e5d-4b4b-822e-1f403701c13f/ahc28_card_warren-observatory.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Warren Observatory&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;, 13), seem to have appeared overnight, holding their own dark secrets. As you proceed, however, these changes become more sinister and pronounced. While returning to Dunwich in “The Return to the Essex County Express,” for example, you’ll come up against a completely new Agenda to begin the scenario. As before, you are traveling to Dunwich when your train comes to a jarring stop. But now you watch in horror as a massive beast emerges from a tear in the sky and descends upon the train. Can you move fast enough to avoid this beast, or will it catch up to you and your fellow passengers?&lt;/p&gt;

&lt;h2&gt;Evil Returns&lt;/h2&gt;

&lt;p&gt;You may have investigated Dunwich once, but this time the evils you encountered before are waiting for you, and they’re more prepared than ever to see their sinister machinations through to the end. In addition to exploring new locations and experiencing surprising bends in the story you thought you remembered, you’ll also face a wealth of terrifying new enemies and fiendish treacheries across the new cards provided for each of &lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;’s eight scenarios. For instance, what was already a harrowing search at Miskatonic University becomes all the more horrifying while an 

  
    
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 (&lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;, 14) stalks you across campus.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;These enhanced scenario cards may prove to be more than a challenge, but &lt;em&gt;Return to the Dunwich Legacy &lt;/em&gt;pushes you even farther into the unknown. In addition to changes to every scenario, this upgrade expansion introduces six brand-new encounter sets that replace many of the cards you once knew. Rather than simply face the Agents of Yog-Sothoth, you must now contend with Yog-Sothoth’s Emissaries, and the Ancient Evils you have dealt with countless times have are now Resurgent Evils, putting you in more peril than ever before.&lt;/p&gt;

&lt;h2&gt;The Right Stuff&lt;/h2&gt;

&lt;p&gt;Despite the new horrors you encounter as you retrace your steps through Dunwich, all hope is not lost. The increased threat of the new beasts and other mind-shattering evils is met by upgraded versions of several player cards you originally found in &lt;em&gt;The Dunwich Legacy&lt;/em&gt;. For example, your initial investigations gave you the chance to identify a 

  
    
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 (&lt;em&gt;The Dunwich Legacy&lt;/em&gt;, 21). Once you did, the card could be upgraded into one of three powerful variants—greatly increasing your ability to attack enemies, escape danger, or restore yourself or your fellow investigators to health. Upon your return to Dunwich, you’ll find yet another option, an 

  
    
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 (&lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;, 4) that gives you a burst of resources and a card right when you need them.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;This influx of new player cards is a boon, and you’ll need all the cards you can get to complete the achievements included with &lt;em&gt;Return to the Dunwich Legacy&lt;/em&gt;. These achievements add another layer of challenge to your games, asking you and your fellow investigators to complete tasks like going &lt;strong&gt;Bird Hunting &lt;/strong&gt;by defeating three &lt;strong&gt;&lt;em&gt;Whippoorwills &lt;/em&gt;&lt;/strong&gt;in a single turn or ensuring everyone is &lt;strong&gt;All Aboard &lt;/strong&gt;by completing &lt;em&gt;The Essex County Express &lt;/em&gt;without any Helpless Passengers leaving play.&lt;/p&gt;

&lt;p&gt;If you need even more of a challenge, this upgrade expansion also includes a list of Ultimatums for you to create the ultimate test. This optional variant raises the stakes, pushing you to use all the skills you’ve learned. How long can you survive when you're shuffling weakness cards back into your deck or going without experience for an entire campaign?&lt;/p&gt;

&lt;h2&gt;Back to the Beginning&lt;/h2&gt;

&lt;p&gt;You can’t stay away any longer. Despite the danger, despite the looming threat of madness, you must unravel the mysteries of Dunwich. It’s time to brush the dirt off your old cases, gather your things, and board the train to Dunwich once more!&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Look for&lt;/em&gt; Return to the Dunwich Legacy &lt;em&gt;(AHC28) at your local retailer in the fourth quarter of 2018. You can pre-order your copy at your local retailer or online through the &lt;a href="https://shop.fantasyflightgames.com/preorders/create/AHC28/"&gt;our website&lt;/a&gt; today!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2018/9/5/return-to-the-dunwich-legacy/</guid></item><item><title>Prelude to Terror</title><link>https://www.fantasyflightgames.com/en/news/2017/1/31/prelude-to-terror/</link><description>
&lt;div class="blog-detail"&gt;
  
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    &lt;div class="blog-head"&gt;
        
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            Published 31 January 2017
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Prelude to Terror&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;How The Investigators of Arkham Horror Can Shape Your Games&lt;/p&gt;

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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;"Jim waited for the mourners to file out—all three of them. They were people whom Cassie barely knew […] but they had worked with her at the club on Rue Bourbon for the grand total of three weeks she’d been there. The bartender saw him on the way out and tipped his hat."&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;Jim Culver: The Musician&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;As you may know by now, &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt; is a beautifully illustrated, full-color, hardbound book of 264 pages. It offers you a deeper understanding of the &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;&lt;em&gt;Arkham Horror Files&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; setting over the course of fifty-two short stories, each of which follows a different investigator and their adventures within the twisted dangers of an ancient mythos. And because many of these investigators visit the same haunts or find themselves drawn to the same mysteries, you'll find their stories fleshing each other out—even though they aren't directly connected.&lt;/p&gt;

&lt;p&gt;We looked at some of the ways the stories intersect in an earlier preview, &lt;a href="http://www.fantasyflightgames.com/en/news/2016/12/19/who-is-carl-sanford/"&gt;&lt;em&gt;"Who Is Carl Sanford?"&lt;/em&gt;&lt;/a&gt; And we saw how a number of different investigators found themselves concerned by the political influence and strange activities of the Order of the Silver Twilight. In another preview, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/news/2017/1/17/pulp-action-and-lovecraftian-horror/"&gt;&lt;em&gt;"Pulp Action and Lovecraftian Horror,"&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; we explored how the book's stories offer a clearer picture of what sets the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting apart from other worlds and works inspired by the Lovecraftian Mythos.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;p&gt;But the truth is—despite all the entertainment they provide and work they do—none of these stories depict their investigators in the midst of their most desperate struggles. You know the stakes aren't as high as they could be because the investigators must all survive their adventures. They might be scarred, sure, but they won't be devoured or driven hopelessly insane.&lt;/p&gt;

&lt;p&gt;Why? Because those horror stories are reserved for your games.&lt;/p&gt;

&lt;h2&gt;Setting the Stage&lt;/h2&gt;

&lt;p&gt;If it's noteworthy that the stories in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; are full of pulp action and Lovecraftian horror, it's because they set the stage for the adventures you can enjoy in your games of &lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/elder-sign/"&gt;&lt;em&gt;Elder Sign&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;&lt;em&gt;Mansions of Madness&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, and our other &lt;em&gt;Arkham Horror Files&lt;/em&gt; games.&lt;/p&gt;

&lt;p&gt;It's only in these games that you'll guide these investigators through the adventures that could very well prove to be their last. The stories in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; just set the stage.&lt;/p&gt;

&lt;p&gt;Still, this is a world full of profound mysteries and unfathomable terrors; there's a lot of work to be done. Why would Jim Culver leave the jazz-filled streets of New Orleans for the sleepy, New England neighborhoods of Arkham? What draws Lily Chen all the way from China? Their stories address these questions, allowing you to better understand how they might respond to the cultish activities of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; or the global mysteries of &lt;em&gt;Eldritch Horror&lt;/em&gt;.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/ac/09/ac093dc8-e05e-4477-9c08-3608ef815015/nah09_lily_1.jpg" usemap=#map1&gt;

&lt;map name="Map1" id="Map1" &gt;
    &lt;area alt="" title="" href="https://images-cdn.fantasyflightgames.com/filer_public/9d/6e/9d6e523f-b458-4c12-83ad-31850eac1820/nah09_lily_2.jpg" data-colorbox-rel="ffg-lightbox2" class="arkhamcursor cboxElement" shape="poly" coords="386,384,561,372,562,614,553,615,549,595,534,585,432,590,440,574,435,505,448,468,445,443,436,426" data-colorbox-rel="image-map-lightbox1-1" style="display: block;"/&gt;
&lt;/map&gt;

&lt;/p&gt;

&lt;p&gt;Similarly, understanding how Monterey Jack is already connected to the Mythos may allow you to experience his adventures more deeply when you play as Jack in &lt;em&gt;Arkham Horror&lt;/em&gt; or &lt;em&gt;Mansions of Madness&lt;/em&gt;. And you might gain more enjoyment from playing your games as Agnes Baker or Zoey Samaras after sharing their visions, as well as their feelings of dread, revulsion, and resolve. Perhaps, the next time you need to close a portal as either of those two investigators, you'll be inspired to greater heights of heroism and self-sacrifice.&lt;/p&gt;

&lt;p&gt;This is what &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; provides—a deeper, and more deeply felt, understanding of the investigators you play in your games. After all, when you play any of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, you're embarking upon an adventure. That adventure is shaped by its events, of course, but it's also shaped by your perspective.&lt;/p&gt;

&lt;p&gt;Investigate the mysteries of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; as Federal Agent Roland Banks, and you'll enjoy a wildly different experience than you would as the librarian Daisy Walker. This tends to happen when you rely upon your .38 to get you through your struggles, rather than relying upon the spells and other forbidden knowledge you may have gleaned from &lt;em&gt;The Necronomicon&lt;/em&gt;…&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/c1/b7/c1b7414c-f842-4a32-a3f9-b5091cd8aa3c/nah09_zoey_1.jpg" usemap=#map2&gt;

&lt;map name="Map2" id="Map2" &gt;
    &lt;area alt="" title="" href="https://images-cdn.fantasyflightgames.com/filer_public/f3/d8/f3d89329-3366-4ecd-8353-5452df1d1f53/nah09_zoey_2.jpg" data-colorbox-rel="ffg-lightbox3" class="arkhamcursor cboxElement" shape="poly" coords="130,166,144,167,147,158,156,147,168,148,174,165,191,169,204,163,216,157,253,155,253,161,258,161,260,295,252,301,258,314,250,340,250,355,236,351,221,357,217,353,200,368,197,383,189,380,179,386,167,388,164,397,164,440,130,433" data-colorbox-rel="image-map-lightbox1-1" style="display: block;"/&gt;
&lt;/map&gt;

&lt;/p&gt;

&lt;h2&gt;Thrust into Action&lt;/h2&gt;

&lt;p&gt;The men and women thrust into action in our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games have seen things they can never unsee. They learned secrets that changed them. And now their lives are full of maddening perils—and unwavering purpose.&lt;/p&gt;

&lt;p&gt;If you've played &lt;em&gt;Arkham Horror&lt;/em&gt; or &lt;em&gt;Eldritch Horror&lt;/em&gt; or any of our other &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, you've already seen the maddening perils. You've chased cultists through the rain-slicked streets. You've uncovered foul rituals in the foggy gloom of a wooded hillside. You've uncovered world-spanning conspiracies. And you've dared step through portals to alternate dimensions full of wonder and terror.&lt;/p&gt;

&lt;p&gt;But you've not yet traveled back in time to the moments before your investigations began. You haven't walked with Sister Mary during her first encounter with Arkham's supernatural evils. You haven't entered a hotel room alongside Carolyn Fern and startled at the discovery of a blue-black blossom atop her pillow—a flower that you know signifies mystery, darkness, and murder.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/a8/22/a8228b47-ea08-494c-968a-5d6145610623/nah09_caroline_1.jpg" usemap=#map3&gt;

&lt;map name="Map3" id="Map3" &gt;
    &lt;area alt="" title="" href="https://images-cdn.fantasyflightgames.com/filer_public/56/6d/566db08a-d718-43e1-9a87-bc5c3f4ab978/nah09_caroline_2.jpg" data-colorbox-rel="ffg-lightbox4" class="arkhamcursor cboxElement" shape="poly" coords="218,1,410,0,439,47,418,71,415,84,405,95,402,102,405,121,394,143,392,149,396,162,384,190,385,208,388,217,332,167,296,126" data-colorbox-rel="image-map-lightbox1-1" style="display: block;"/&gt;
&lt;/map&gt;

&lt;/p&gt;

&lt;p&gt;You haven't traversed Europe in the company of magician Dexter Drake, looking for the secrets of the spell he saw a street magician begin to cast in the Rhineland. And you haven't yet read the journal of Luke Robinson which recounts many of his adventures within the Dreamlands.&lt;/p&gt;

&lt;p&gt;Soon, though, you may. Next Thursday, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; becomes available at retailers everywhere, and you will have your chance. Delve into the stories of these fifty-two investigators. Learn what drives them to action. And you will gain a new level of appreciation for your next &lt;em&gt;Arkham Horror Files&lt;/em&gt; gaming experience.&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=565"&gt;
      &lt;div class="forum-btn"&gt;
        &lt;i class="fa fa-comments"&gt;&lt;/i&gt;
          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p class="caption"&gt;© 2025 Fantasy Flight Games. &lt;em&gt;Arkham Horror&lt;/em&gt;, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/1/31/prelude-to-terror/</guid></item><item><title>More iOS Sticker Packs</title><link>https://www.fantasyflightgames.com/en/news/2017/1/25/more-ios-sticker-packs/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/41/f8/41f80844-4fed-488a-bbe9-bd83146061ab/ffgstickers_preview2.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 25 January 2017
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror/"&gt;Arkham Horror Second Edition&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;More iOS Sticker Packs&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Two New Sticker Packs to Jazz Up Your Messages&lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;A few weeks ago, we announced the release of three sticker packs, available for iOS users and their messaging buddies. These stickers enabled tabletop gamers to integrate their favorite &lt;em&gt;&lt;a href="https://itunes.apple.com/us/app/android-universe-stickers/id1178718626?mt=8"&gt;Android&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="https://itunes.apple.com/us/app/arkham-horror-toon-stickers/id1178137118?mt=8"&gt;Arkham&lt;/a&gt;&lt;/em&gt; (in adorable cartoon form), and &lt;em&gt;&lt;a href="https://itunes.apple.com/us/app/runebound-stickers/id1178718631?mt=8"&gt;Runebound&lt;/a&gt;&lt;/em&gt; images into their Messages conversations, bringing game day to a whole new level. Today, we introduce two more Sticker packs to the collection, adding still more fantasy and mystery to your digital interactions, and raising anticipation for the next time you and your friends get to sit down with your favorite FFG game!&lt;/p&gt;

&lt;h2&gt;Lord of the Rings&lt;/h2&gt;

&lt;p&gt;Adventure alongside the greatest heroes of Middle-earth with our &lt;a href="https://itunes.apple.com/us/app/the-lord-of-the-rings-stickers/id1178737015?mt=8"&gt;Lord of the Rings sticker pack&lt;/a&gt;! Fight with valor alongside the Free Peoples, or declare your allegiance to the Dark Lord of Mordor. From your favorite Hobbits to the most treacherous landscapes, you can now share what you love most about Lord of the Rings with this collection of twenty-two vibrant, animated stickers!&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/cd/0a/cd0abbe5-3bcb-4cfd-b280-7076c42e0984/glamdring_web.gif" style="width:30%; max-width:210px"
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&lt;/p&gt;

&lt;h2&gt;Arkham Horror&lt;/h2&gt;

&lt;p&gt;A world of horror and investigation comes to your messages with the&lt;em&gt; &lt;/em&gt;&lt;a href="https://itunes.apple.com/us/app/arkham-horror-stickers/id1178718622?mt=8"&gt;Arkham Horror sticker pack&lt;/a&gt;! Threaten your friends with sanity-melting, eldritch creatures, or declare your sleuthing prowess with a favorite investigator. Each of the twenty-five animated GIFs reflects some crucial piece of the mysterious and spine-tingling Lovecraftian universe you love to fear.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
        &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/a9/57/a9577cd6-75c6-4013-b67f-302643e3de78/jimculver_web.gif" style="width:30%; max-width:210px"
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&lt;/p&gt;

&lt;h2&gt;Why Stickers?&lt;/h2&gt;

&lt;p&gt;Stickers are a relatively new addition to Apple's Messages, introduced last year alongside iOS 10 and a number of other inline messaging apps. What makes stickers particularly unique, when compared to sharing GIFs or photos, is their flexibility within the Messages interface. While you can send these stickers just like any other image, you can also layer them with other GIFs, images, stickers, and messages, adding a level of creativity to your everyday conversations. &lt;/p&gt;

&lt;p&gt;Visit &lt;a href="https://itunes.apple.com/us/developer/fantasy-flight-games/id372272435"&gt;Fantasy Flight Games&lt;/a&gt; on iTunes to download these Stickers and discover even more ways to bring your love of tabletop games to the interactive world!&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=6"&gt;
      &lt;div class="forum-btn"&gt;
        &lt;i class="fa fa-comments"&gt;&lt;/i&gt;
          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
      &lt;/div&gt;
    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Arkham Horror,&lt;/i&gt; its expansions, accessories and miniatures are © 2005-2012 Fantasy Flight Publishing, Inc. &lt;i&gt;Call of Cthulhu&lt;/i&gt; is a registered trademark of Chaosium, Inc. Used under license. &lt;i&gt;Arkham Horror&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/1/25/more-ios-sticker-packs/</guid></item><item><title>The Conspiracy Unfolds</title><link>https://www.fantasyflightgames.com/en/news/2016/10/21/the-conspiracy-unfolds/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/88/6f/886fc66f-de33-428a-82c8-e7ef48a79120/arkham-nights_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 21 October 2016
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Conspiracy Unfolds&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;The Premiere of Arkham Horror: The Card Game and More from Arkham Nights 2016&lt;br&gt;
 &lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

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  &lt;div class="blog-content"&gt;
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&lt;p class="flavortext"&gt;&lt;em&gt;"As I turned up the stinking black earth in front of the fireplace, my spade causing a viscous yellow ichor to ooze from the white fungi which it severed, I trembled at the dubious thoughts of what I might uncover."&lt;/em&gt;&lt;br&gt;
     –H.P. Lovecraft, &lt;em&gt;The Shunned House&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Just last weekend it was that hundreds of daring investigators booked their tickets and made their way by train, automobile, and aeroplane to Roseville, Minnesota. There, while the trees were just starting to shed their red and golden leaves and the remaining foliage bloomed like a quiet sunset against the thin northern air, these brave and unwitting dreamers began their journeys into the unknown, unfathomable, and otherworldly realities of &lt;a href="http://www.fantasyflightgames.com/en/products/arkham-nights-2016/"&gt;Arkham Nights 2016&lt;/a&gt; and the Arkham Horror Files Universe.&lt;/p&gt;

&lt;p&gt;The affair was secreted behind the doors of the &lt;a href="http://www.fantasyflightgames.com/en/more/fantasy-flight-games-center/"&gt;Fantasy Flight Games Center&lt;/a&gt;, the unassuming exterior facade of which scarcely provided any indication that the investigators within were about to uncover the deepest and darkest secrets of the terrible, extra-dimensional beings known as the "Ancient Ones" and their many cultists. But once the investigators made their way inside, they were confronted by an electric atmosphere, charged with games of &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/elder-sign/"&gt;&lt;em&gt;Elder Sign&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;&lt;em&gt;Mansions of Madness Second Edition&lt;/em&gt;&lt;/a&gt;, and the world premiere of &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Indeed, there were many leads for the investigators to follow in their pursuit of the arcane, and there were numerous highlights from the weekend's adventures.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;h2&gt;The Premiere of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;The world premiere of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; was, for many investigators, the weekend's highlight. Every attendee received a special early copy of the &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/news/2016/9/28/curse-of-the-rougarou/"&gt;&lt;em&gt;Curse of the Rougarou&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; scenario and was afforded the opportunity to purchase an early copy of the &lt;em&gt;Core Set&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;This meant that, by Saturday, we had investigators from all corners of Arkham digging their way to the bottom of the mysteries of the &lt;em&gt;Core Set&lt;/em&gt;'s &lt;em&gt;Night of the Zealot&lt;/em&gt; campaign. And this meant that by Sunday, we had already seen dozens of investigators devoured or driven mad by the horrors they had unleashed.&lt;/p&gt;

&lt;p&gt;We tracked the results of these investigations throughout our &lt;em&gt;Arkham LCG® Invocation Event&lt;/em&gt;, and of the twenty-two teams that dared risk their lives and sanity, seventy-two percent saw Arkham succumb to otherworldly terrors while a mere twenty-one percent found some way to save the city—and humanity—from doom.&lt;/p&gt;

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&lt;p&gt;We also collected a number of attendees' responses to the game:&lt;/p&gt;

&lt;h3&gt;FFG: What did you think of your campaign?&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;em&gt;"It was nuts! Played through it twice and it was nerve-racking the whole time."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Incredibly thematic, fun, great storytelling. Felt I was my character."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Each scenario builds on each other to an interesting conclusion."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Enjoyed that even if you fail, you still get a resolution."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"The replayability of the campaign is really impressive. Most fun I have had with an LCG core set."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"It really felt like there was a lot of mystery between scenarios. We were very unsure what would happen next."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"I found the campaign incredibly captivating. There were so many moments where someone's weakness was so perfectly appropriate for their character or what was happening. It also had that true Lovecraft feel of feeling like everything was spiraling rapidly out of control."&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;

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&lt;h3&gt;FFG: What was the coolest, most exciting, most terrifying, or most mind-melting thing you remember from your games?&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;em&gt;"When the urchin Wendy took it upon herself to grab a bat and single-handedly bashed in the brains of the Ghoul Priest."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Skids [O'Toole] becoming a werewolf."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"In the first scenario, Skids threw some dynamite in the Hallway to help kill the Ghoul Priest, but to keep Daisy alive he had to heal her first with some First Aid."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"The alternate methods of closing out the scenarios provided good co-op discussions and debates."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Constant fear of drawing cards and drawing a weakness that could ruin everything."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Pulling an auto-fail token and taking five damage and five sanity!"&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;

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&lt;h3&gt;FFG: What would you tell other gamers about this game?&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;em&gt;"Highly recommended!"&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Very enjoyable, narrative card game that draws you in and creates tension."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Surprised at how much [I] enjoyed it. Not as complicated as it looks."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Your choices have lasting consequences."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Think of it as an unfinished novel; as new ideas come out, the player narrative will evolve to encompass new cards and characters."&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"Amazing! So much fun. It's tough, but some of the most fun I've had losing!"&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"BUY IT!!!"&lt;/em&gt;&lt;/li&gt;
	&lt;li&gt;&lt;em&gt;"If &lt;/em&gt;The Lord of the Rings LCG&lt;em&gt;, or any other adventure game, interested you even in the slightest: buy this game. In fact, buy two copies."&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The intrepid adventurers who attended Arkham Nights didn't just uncover this unique opportunity to play the game at its release—and with co-designer Matthew Newman—they also unlocked a hidden room in which designers Nate French and Matthew Newman were revealing the secrets of the game's design. Over the course of roughly forty-five minutes, they covered topics ranging from the game's original vision to its aesthetics and the ways in which its elements were developed with the player's point-of-view in mind.&lt;/p&gt;

&lt;p&gt;You can now find these rantings and invocations online on our &lt;a href="https://www.youtube.com/user/FantasyFlightStudio"&gt;YouTube channel&lt;/a&gt;.&lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;More Arkham Madness&lt;/h2&gt;

&lt;p&gt;While the premiere of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; may have been the main draw among cultists and investigators, it certainly wasn't the weekend's only point of intrigue. We also hosted events for all of our other Arkham-themed games, as well as several tables of our &lt;a href="http://www.fantasyflightgames.com/en/products/the-end-of-the-world/products/wrath-gods/"&gt;&lt;em&gt;The End of the World: Wrath of the Gods&lt;/em&gt;&lt;/a&gt; Roleplaying Game, which had plenty of Ancient Ones of its own.&lt;/p&gt;

&lt;h3&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/h3&gt;

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Richard Launius, the designer of &lt;em&gt;Arkham Horror&lt;/em&gt;, was once again able to join us, and he was kind enough to celebrate the game's longevity by playing several sessions at a giant-sized board. One of the teams won the game in three turns, and Richard commemorated their victory by bestowing them with gifts, including tokens and pieces from his original, thirty-year-old copy of the game!&lt;/p&gt;

&lt;p&gt;We were reminded, once again, how fortunate and happy we are to have had the opportunity to work with Richard over the years.&lt;/p&gt;

&lt;p&gt;The weekend also saw another of our massive &lt;em&gt;To the Barricades&lt;/em&gt; sessions of &lt;em&gt;Arkham Horror&lt;/em&gt;, with sixteen players joining forces against Azathoth, and designer Kevin Wilson stopped in to hang out, chat, and answer questions.&lt;/p&gt;

&lt;h3&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/h3&gt;

&lt;p&gt;After the recent announcement of &lt;a href="http://www.fantasyflightgames.com/en/news/2016/9/28/the-dreamlands/"&gt;&lt;em&gt;The Dreamlands&lt;/em&gt;&lt;/a&gt; expansion for &lt;em&gt;Eldritch Horror&lt;/em&gt;, we were excited to give attendees the opportunity to pursue the mysteries of the Ancient One across the world… and other worlds. We had preview sessions of &lt;em&gt;The Dreamlands&lt;/em&gt; running with beta materials all weekend, and these sessions remained full and enthusiastic (and doomed) the whole time.&lt;/p&gt;

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&lt;h3&gt;&lt;em&gt;Mansions of Madness Second Edition&lt;/em&gt;&lt;/h3&gt;

&lt;p&gt;Finally, we had plenty of action for one of the year's hottest games—&lt;em&gt;Mansions of Madness Second Edition&lt;/em&gt;. Developers Kara Centell-Dunk and Grace Holdinghaus joined players for several sessions that used materials from the new expansions, and despite all the different directions our investigators' efforts could lead them, we had no fewer than six tables of &lt;em&gt;Mansions&lt;/em&gt; running at any given time.&lt;/p&gt;

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&lt;h2&gt;The Portal Has Closed… For Now&lt;/h2&gt;

&lt;p&gt;By Sunday, those investigators who had not yet been devoured or driven mad accounted themselves fortunate to have entered the mouth of madness and survived, intact, to tell their tales—whether or not those who heard them would make any sense of their strange and fragmented blatherings. Ancient Ones? Invisible horrors that stalk the night? Cultists working their way into the highest ranks of the university and government? Worlds beyond our own, arranged according to non-Euclidean geometries that assail the senses?&lt;/p&gt;

&lt;p&gt;Likely, these investigators travel the world, changed by their investigations, and unable to share them fully with the unknowing masses. As the autumn air grows thin and chill in Roseville, Minnesota, the leaves rattle softly along the streets. A light goes out in the Fantasy Flight Games Center. Arkham Nights 2016 has come and gone. The portal to madness has closed…&lt;/p&gt;

&lt;p&gt;…for now.&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2016/10/21/the-conspiracy-unfolds/</guid></item><item><title>The Stories of Games</title><link>https://www.fantasyflightgames.com/en/news/2016/9/2/the-stories-of-games/</link><description>
&lt;div class="blog-detail"&gt;
  
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    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 2 September 2016
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror/"&gt;Arkham Horror Second Edition&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Stories of Games&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p class="p1"&gt;&lt;span class="s1"&gt;An Interview with FFG Fiction Editor Katrina Ostrander&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;For nearly every game in the Fantasy Flight Games catalog, the story lies at the heart of the experience. Through the game, you and your friends become adventuring heroes in a fantasy land, investigators contending with horrors from beyond, or the men and women who control the massive corporations of the future. These stories are a major reason why games can be so enthralling, and they create memories that last far beyond game night.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;Today, we sat down with Katrina Ostrander, the Fiction Editor at Fantasy Flight Games, to take a closer look at the stories of board games.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: To start out, could you briefly explain your role at Fantasy Flight Games?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Katrina Ostrander: As the Fiction Editor, I scout out authors to write the novellas and fiction inserts for products set in our proprietary settings, work with them to develop and revise their writing, and ensure that their writing fits within the established world. I also head up the gargantuan task of keeping all of the lore for our different worlds compiled in story bibles and internal wikis so that our writers can stay updated on the new characters, locations, creatures, and technologies we’re constantly adding to our IPs.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: What are those proprietary IPs or settings where you and the other members of the story team help to guide the story?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KO: Currently, that list includes the &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/android-universe"&gt;Android&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;Arkham Horror&lt;/a&gt;&lt;/i&gt;, and &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/runebound"&gt;Runebound&lt;/a&gt;&lt;/i&gt; universes, as well as the &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/"&gt;Legend of the Five Rings&lt;/a&gt;&lt;/i&gt;. As story team members, our role is to review any material generated by content creators—such as flavor written by internal developers, stories penned by freelance writers, and the many pieces of artwork created by our freelance artists—and make sure that content doesn’t contradict existing products or products in development. We also recommend opportunities to link the products together: like the 23 Seconds incident that appears in both &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/android-mainframe/"&gt;Android: Mainframe&lt;/a&gt;&lt;/i&gt; and the &lt;i&gt;Flashpoint Cycle &lt;/i&gt;for &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/"&gt;Android: Netrunner&lt;/a&gt;&lt;/i&gt;.&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;As the facilitator for each of the story groups (there’s one for each IP), I’m one of the few people at the company who works on all of FFG’s settings, so my hands are in all the pots, so to speak.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: Those are some very different worlds—ranging from a cyberpunk pastiche to Lovecraftian horror to a fantasy world inspired by Eastern cultures. What are some of the challenges or benefits of working with so many different IPs?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KO: The challenges are mostly related to keeping track of so many different details in your brain! The more you can memorize, the faster you can get through the material, but it’s impossible to remember everything. That’s where the story bibles and internal wikis become invaluable. There are hundreds of characters across the different worlds, and keeping track of how they’re characterized in this card or that novella, this art piece or that plastic figure, would be far too daunting to do off the top of your head. It’s got to be written down, or you’ll go crazy.&lt;/span&gt;&lt;/p&gt;

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&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;I’ve never had trouble shifting gears between the different moods of the settings, though. In fact, getting to bounce around different IPs, each with their own tropes and themes, is tremendously refreshing. You don’t have to worry about burning out on secret cults and evil grimoires, or your eyes glazing over from researching the science behind the technology of the future. Instead, you can be neck-deep in feral ghouls, weird fungi, and the Underworld of the Dreamlands one day, but the next day you’re reading up about &lt;i&gt;hanakotoba&lt;/i&gt; (the language of flowers) and the hairstyles and costuming of Rokugan.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: How do you usually start developing an IP? Do you have much information to go on at the beginning?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KO: IP development really begins with defining the themes of the setting. To me, these themes are the questions the setting raises or the statements it makes about the nature of our lives or humankind. In a given IP, is human life generally meaningless, or do certain people carry a great destiny? Are good and evil opposing concepts that manifest in the world, or is the setting devoid of such black and white modes of morality? Of all the things you could define about the setting, the theme is what gives you the most direction when deciding if a detail or story will or will not work within that setting. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;Do we have much information to go on at the beginning? In a word, yes! By the time I stepped into my role, there was already a wealth of material dedicated to each of the settings: &lt;i&gt;Legend of the Five Rings&lt;/i&gt; stretches back over twenty years, Timmorran and Waiqar of the &lt;i&gt;Runebound&lt;/i&gt; universe first appeared in &lt;i&gt;BattleMist&lt;/i&gt; in 1998, and the seeds that grew into the &lt;i&gt;Arkham Horror &lt;/i&gt;universe&lt;i&gt; &lt;/i&gt;are nearly a century old. In contrast, the &lt;i&gt;Android&lt;/i&gt; IP is relatively young—only eight years old—but it has still generated a lot of material in that short span. Through the process of creating books like &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/the-worlds-of-android/"&gt;The Worlds of Android&lt;/a&gt;&lt;/i&gt;, I’ve had the opportunity to curate and revisit this content and package it into a great introduction for new fans or a collectible item for veterans.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: How does the story emerge or play a part in a game that might not necessarily be story driven? For example, the new &lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;Mansions of Madness&lt;/a&gt;&lt;/i&gt; has a huge focus on the story, but not every game has that same emphasis.&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KO: Story can appear anywhere: in the title of a card, in art, in flavor text—even in game mechanics. Stories aren’t restricted to media that can convey a beginning, middle, and end. It helps if there’s a point of reference for the narrative arc, like the fictions that appear in rulebooks, but even if you don’t have that luxury, you can present pieces of the story in snapshots. Individually, everything stands on its own, but when taken together, a narrative emerges. You might call these references “easter eggs” or cameos, but they help create a real sense of a connected world.&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;strong&gt;&lt;span class="s1"&gt;FFG: To wrap things up, what’s your favorite part of your job?&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KO: I relish the content creation. Who doesn’t love to create fun and interesting characters, throw obstacle after obstacle in front of them to ruin their lives, and then see them come alive in art or games or stories?&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;Thanks, Katrina!&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Arkham Horror,&lt;/i&gt; its expansions, accessories and miniatures are © 2005-2012 Fantasy Flight Publishing, Inc. &lt;i&gt;Call of Cthulhu&lt;/i&gt; is a registered trademark of Chaosium, Inc. Used under license. &lt;i&gt;Arkham Horror&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2016/9/2/the-stories-of-games/</guid></item><item><title>The Weekend's Dark Events</title><link>https://www.fantasyflightgames.com/en/news/2015/10/7/the-weekends-dark-events/</link><description>
&lt;div class="blog-detail"&gt;
  
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    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 7 October 2015
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Weekend's Dark Events&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;View the Schedule for Arkham Nights&lt;/p&gt;

        &lt;/div&gt;
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    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p&gt;&lt;em&gt;Arkham Nights &lt;/em&gt;is almost upon us! The schedule below (you can click on it to view the image full-size) details the featured events for our weekend of Lovecraftian gaming at the &lt;a href="/en/more/fantasy-flight-games-center/"&gt;Fantasy Flight Games Center&lt;/a&gt;. Of course, there will be open tables for you to play at throughout the weekend and our demo team will be on hand to lead you in investigations of new and arcane mysteries. We have also just received news that &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;Arkham Horror&lt;/a&gt;&lt;/em&gt; designer Kevin Wilson will be joining in to guide you through the streets of Arkham and beyond! &lt;/p&gt;

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&lt;p&gt;If you haven't preregistered, don't worry, you can still register at the door, but you will not receive any of the mysterious treasures available to those who preregistered.&lt;br&gt;
&lt;br&gt;
We look forward to seeing you there! &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=38"&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/10/7/the-weekends-dark-events/</guid></item><item><title>Impending Horrors</title><link>https://www.fantasyflightgames.com/en/news/2015/9/30/impending-horrors/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/d6/ba/d6ba7b96-c283-4bf7-89ae-16497b3ee04e/2015_an_preview2.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 30 September 2015
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Impending Horrors&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Arkham Nights Is Coming Soon&lt;/p&gt;

        &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
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&lt;p&gt;The blood moon has passed, but the dark times that it heralded are just beginning. &lt;span style="line-height: 1.6em;"&gt;&lt;em&gt;Arkham Nights&lt;/em&gt;, our annual celebration of Lovecraftian gaming, is less than two weeks away and &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=ECE025"&gt;preregistration via our online store&lt;/a&gt; ends this Friday, so make sure that you do so before time—for you and for all humanity—runs out.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;This year’s &lt;em&gt;Arkham Nights&lt;/em&gt; takes place October 9-10 at the &lt;a href="https://www.fantasyflightgames.com/en/more/fantasy-flight-games-center/"&gt;Fantasy Flight Games Center&lt;/a&gt; near our Roseville, Minnesota headquarters, and features beloved classics as well as new expansions. Games of &lt;em&gt;&lt;a href="/en/products/arkham-horror/"&gt;Arkham Horror&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/call-of-cthulhu-lcg/"&gt;Call of Cthulhu: The Card Game&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/mansions-of-madness/"&gt;Mansions of Madness&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/elder-sign/"&gt;Elder Sign&lt;/a&gt;&lt;/em&gt;, and &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt; will be running on both days, with plentiful opportunities for both veteran players and those about to be initiated into the mysteries of the Elder Gods or step through a gate into an Other World for the first time. &lt;/p&gt;

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&lt;h2&gt;Mysteries, Gates, Monsters, and Initiations&lt;/h2&gt;

&lt;p&gt;Over the course of the weekend you’ll be able to chat with and play games with old friends and new, as well as with FFG designers and developers. The devious, fiendish Samuel Bailey will be running games of the popular new &lt;em&gt;Gates of Arkham&lt;/em&gt; expansion he designed for &lt;em&gt;Elder Sign&lt;/em&gt;. Designer Nikki Valens, expert in numerous dark and arcane arts, will lead &lt;em&gt;The Cycle of Eternity&lt;/em&gt;, a massive sixteen-player version of her game &lt;em&gt;Eldritch Horror&lt;/em&gt;, featuring all four of the game’s expansions and challenging investigators in unprecedented ways. Above all, the esteemed and crafty Richard Launius, the designer of &lt;em&gt;Arkham Horror &lt;/em&gt;and &lt;em&gt;Elder Sign, &lt;/em&gt;will be running a variety of Lovecraft-themed games throughout the weekend. We will also be holding our annual&lt;em&gt; Call of Cthulhu&lt;/em&gt; Initiation Tournament, and you will have opportunities to solve the mysteries of the upcoming &lt;em&gt;Eldritch Horror &lt;/em&gt;expansion, &lt;em&gt;Under the Pyramids&lt;/em&gt;, before its release later this year. &lt;/p&gt;

&lt;p&gt;A more detailed schedule of events will be posted to &lt;a href="https://www.facebook.com/events/1636097126672304/"&gt;the Facebook event page&lt;/a&gt; and shared via social media soon.&lt;/p&gt;

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&lt;h2&gt;Preregister… Before It’s Too Late&lt;/h2&gt;

&lt;p&gt;A collection of strange and uncanny treasures will be offered to those who preregister via our online store by this Friday, October 2nd. Players will receive a limited edition dice bag featuring the iconic Cthulhu faction symbol from &lt;em&gt;Call of Cthulhu&lt;/em&gt;, custom dice for playing &lt;em&gt;Arkham Horror&lt;/em&gt; and &lt;em&gt;Eldritch Horror&lt;/em&gt;, a poster featuring art from the upcoming &lt;em&gt;Under the Pyramids&lt;/em&gt; expansion, and an exclusive Ancient One for &lt;em&gt;Elder Sign&lt;/em&gt;: Ubbo-Sathla, the terrible primordial mire that birthed life on our planet from which inconceivable monsters still emerge. Finally, two alternate art cards for &lt;em&gt;Call of Cthulhu&lt;/em&gt; will be included, one of which features art by the stunningly talented French artist, Magali Villeneuve. &lt;/p&gt;

&lt;p&gt;Preregistration is not required to attend, but only those who have preregistered will be able to obtain these rare artifacts. We will also, however, hold surprise giveaways of exclusive merchandise relating to our Lovecraftian games throughout the weekend.&lt;/p&gt;

&lt;p&gt;Two days of dark, ancient mysteries, savage monsters, and terrifying knowledge await you. &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=ECE025"&gt;Preregister now&lt;/a&gt;, join &lt;a href="https://www.facebook.com/events/1636097126672304/"&gt;the Facebook event&lt;/a&gt;, and prepare to confront the horror. &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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    &lt;div class="legal-text"&gt;
      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/9/30/impending-horrors/</guid></item><item><title>Arkham Nights 2015</title><link>https://www.fantasyflightgames.com/en/news/2015/9/14/arkham-nights-2015/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/1d/97/1d97b5f6-5b7f-42ea-9b26-c7e25f4e3c2c/2015_an_preview.jpg' /&gt;
    

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            Published 14 September 2015
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Arkham Nights 2015&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Weekend of Lovecraftian Gaming on October 9-10&lt;/p&gt;

        &lt;/div&gt;
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    &lt;/div&gt;
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    &lt;p style="text-align: center;"&gt; &lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;It happens once a year, as the warm golden glow of autumn light fades, the pale moon grows heavy and large and the air takes on a discomforting chill. The veil between worlds grows thin. Heathens and Cultists are rumored to visit ancient ruins to worship the Great Azathoth during this darkling season, ghouls are said to hunt for prey in misty graveyards, and the wicked descendants of the Salem witches are known to soar alongside cawing murders of crows as the cruel neon beams of the Northern Lights flicker across the vault of the sky. &lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;em style="line-height: 1.6em;"&gt;Arkham Nights&lt;/em&gt;&lt;span style="line-height: 1.6em;"&gt; is coming.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;Our annual &lt;/span&gt;two-day festival of H.P. Lovecraft and tabletop gaming will take place at&lt;span style="line-height: 1.6em;"&gt; the &lt;a href="/en/more/fantasy-flight-games-center/"&gt;Fantasy Flight Games Center&lt;/a&gt; in Roseville, Minnesota on October 9-10! We invite you to join us in delving into the mysteries of the Ancient Ones, and confronting profound, unspeakable, Lovecraftian horrors. &lt;/span&gt;&lt;/p&gt;

&lt;h2&gt;Two Days of Lovecraftian Gaming&lt;/h2&gt;

&lt;p&gt;This year’s celebration features both beloved classics and new expansions. Games of &lt;em&gt;&lt;a href="/en/products/arkham-horror/"&gt;Arkham Horror&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/call-of-cthulhu-lcg/"&gt;Call of Cthulhu: The Card Game&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/mansions-of-madness/"&gt;Mansions of Madness&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/elder-sign/"&gt;Elder Sign&lt;/a&gt;&lt;/em&gt;, and &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt; will be running on both days, with plentiful opportunities for both veteran players and those less experienced in arcane investigations. You can try out the popular &lt;em&gt;&lt;a href="/en/more/elder-sign-gates-of-arkham/"&gt;Gates of Arkham &lt;/a&gt;&lt;/em&gt;expansion for &lt;em&gt;Elder Sign&lt;/em&gt;, participate in the &lt;em&gt;Call of Cthulhu&lt;/em&gt; Initiation Tournament, and preview the upcoming &lt;em&gt;Eldritch Horror&lt;/em&gt; expansion, &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/news/2015/8/10/under-the-pyramids/"&gt;Under the Pyramids&lt;/a&gt;&lt;/em&gt;, before its release. &lt;/p&gt;

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&lt;p&gt;You will also be able to meet and play with the designers and developers of these games, including Richard Launius, designer of &lt;em&gt;Arkham Horror&lt;/em&gt; and &lt;em&gt;Elder Sign&lt;/em&gt;, Sam Bailey, the designer of the &lt;em&gt;Gates of Arkham&lt;/em&gt; expansion for &lt;em&gt;Elder Sign&lt;/em&gt;, and Nikki Valens, designer and developer for &lt;em&gt;Eldritch Horror&lt;/em&gt;. This year, for the first time, Nikki Valens will be leading &lt;em&gt;The Cycle of Eternity&lt;/em&gt;, a massive sixteen-player game of &lt;em&gt;Eldritch Horror&lt;/em&gt; featuring all four of the game’s expansions and challenging investigators like never before. A complete schedule of events will be posted soon.&lt;/p&gt;

&lt;h2&gt;Preregister for Invaluable Artifacts&lt;/h2&gt;

&lt;p&gt;If you &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=ECE025"&gt;preregister&lt;/a&gt; by October 2nd, you will be gifted with a collection of invaluable artifacts. It includes custom dice for playing &lt;em&gt;Arkham Horror &lt;/em&gt;and &lt;em&gt;Eldritch Horror&lt;/em&gt;, a limited edition dice bag featuring the iconic Cthulhu faction symbol from &lt;em&gt;Call of Cthulhu&lt;/em&gt;, stunning alternate art cards for &lt;em&gt;Call of Cthulhu&lt;/em&gt;, a poster featuring art from the upcoming &lt;em&gt;Under the Pyramids&lt;/em&gt; expansion, and an exclusive Ancient One for&lt;em&gt; Elder Sign&lt;/em&gt;! There will also be surprise giveaways of exclusive merchandise relating to &lt;em&gt;Eldritch Horror&lt;/em&gt; and &lt;em&gt;Elder Sign&lt;/em&gt;. &lt;/p&gt;

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&lt;p&gt;Only those who preregister will have access to these otherworldly treasures, so make sure to do so before October 2nd. Then mark October 9-10 on your calendar and prepare for two days full of challenging games and chilling horror.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=ECE025"&gt;Preregister now&lt;/a&gt;, and stay tuned for more details. We hope to see you there! &lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/9/14/arkham-nights-2015/</guid></item><item><title>Fill the Night with Lovecraftian Terror</title><link>https://www.fantasyflightgames.com/en/news/2013/10/31/fill-the-night-with-lovecraftian-terror/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/22/83/22838cbf-be6b-465e-8391-6bc83b96ae56/va09_preview.jpg' /&gt;
    

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            Published 31 October 2013
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror/"&gt;Arkham Horror Second Edition&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Fill the Night with Lovecraftian Terror&lt;/h1&gt;
        
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          &lt;p&gt;This Halloween Night, Play One of Our Cthulhu-themed Games&lt;/p&gt;

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    &lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/Arkham%20Nights/2011/ah-2011-box-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;i&gt;"I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name."&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;     - H.P. Lovecraft&lt;/p&gt;

&lt;p&gt;Tonight is Halloween, and there is no better way to celebrate than by getting your friends together for an evening of battling horrifying monsters, unraveling strange stories, and discovering mysterious and arcane occurrences. All this and more can be found on your gaming table when you play one of our games of Lovecraftian terror.&lt;/p&gt;

&lt;p&gt;Over the last few weeks, we’ve presented overviews of our Cthulhu-themed games so you can discover the format that best fits your play style. Which Lovecraftian game is right for your group? Read on to decide!&lt;/p&gt;

&lt;h2&gt;Seal Gates to Other Worlds&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/Arkham_Horror/box-left-Arkham-horror.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;The bestselling &lt;a href="/edge_minisite_sec.asp?eidm=6&amp;amp;esem=1"&gt;&lt;i&gt;Arkham Horror&lt;/i&gt;&lt;/a&gt; is a cooperative adventure game of survival, horror, and investigation. One to eight players take on the roles of investigators, each with his own unique backstory, abilities, and equipment. On their own, it’s likely they won’t make it through the night. But together, these unlikely heroes might stand in the very presence of an Ancient One and live to tell the tale...if they can retain their sanity!&lt;/p&gt;

&lt;p&gt;There is no shortage of the macabre in Arkham. Investigators are pitted against the followers of the Ancient Ones, be they human or otherwise. Their enemies will not only challenge them physically, but mentally as well. Every investigator has a stamina threshold as well as a sanity threshold, representing the punishment their bodies and minds can take.    In order to fight back, investigators have to arm themselves with whatever weapons they can find, ranging from guns to spells to enchanted relics. These items can be found  throughout Arkham, in shoppes, chance meetings, and even in alternate dimensions! In order to put an end to the encroaching darkness, investigators will have to close the multiplying portals that link our world to the beyond. As the Ancient One stirs, gates spawn all over Arkham, spilling monsters out into the streets. When enough of these gates open the Ancient One will be able to overrun Arkham and the investigators will have no hope of saving the town.    To close these gates investigators will have to gather clues, investigate alternate dimensions, and then return to Arkham to close the gates. If they gather enough clues, they will be able to permanently seal the location so no more gates can be spawned. Enough of these seals will ensure that the Ancient One remains dormant and Arkham is saved...for the time being.   However, if the investigators are unable to close all the gates, monsters will swarm the streets and the Ancient One will grow stronger. If enough dark power gathers in Arkham, the Ancient One’s long slumber will come to a frightening end.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Arkham Horror&lt;/i&gt; is complemented by both large and small box expansions. Each expansion adds new variants and rules to enhance your adventures in Arkham. Small box expansions focus on introducing new cards and moderate changes to gameplay, giving players new weapons to fight with and new evils to fight against. Big box expansions provide players with a new cast of investigators and a new game board to expand the reach of the Ancient Ones. &lt;/p&gt;

&lt;h2&gt;Explore the Horrors Within the Museum&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/Elder%20Sign/SL05-elder-sign-box-right.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;Miskatonic University has long been the source of strange events and happenings, but at the beginning of each game of &lt;a href="/edge_minisite.asp?eidm=168&amp;amp;enmi=Elder%20Sign"&gt;&lt;i&gt;Elder Sign&lt;/i&gt;&lt;/a&gt;, you have discovered that an Ancient One is close to entering our world. Only one thing can keep the Ancient One at bay – the mystical symbol known as the Elder Sign. In order to save the world, you and your friends must take on the roles of intrepid investigators and collect enough Elder Signs to forestall the destruction of the world in this cooperative game for one to eight players.&lt;/p&gt;

&lt;p&gt;Six Adventure cards make up the suspicious or dangerous exhibits that you must explore while within the museum. Each Adventure card is composed of a number of tasks that must be successfully completed for you to receive the rewards listed on the card. Each turn, you must roll custom dice, attempting to obtain the necessary results to complete all tasks on the Adventure card and gain the rewards, such as items, spells, and the all-important Elder Signs.&lt;/p&gt;

&lt;p&gt;To learn more about &lt;i&gt;Elder Sign&lt;/i&gt; visit our recent &lt;a href="/edge_news.asp?eidn=4424"&gt;overview article&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;Battle Insanity on Your Digital Device&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/elder-sign-omens/eso-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;In &lt;a href="/edge_minisite_sec.asp?eidm=187&amp;amp;esem=1"&gt;&lt;i&gt;Elder Sign: Omens&lt;/i&gt;&lt;/a&gt;, you take on the role of a bold investigator, bent on penetrating the depths of the mysteries in the museum and forestalling the destruction of the world. In order to keep the Ancient One from bursting into our dimension, you must collect a number of Elder Signs before the Ancient One’s doom track can be filled with doom tokens. If you can claim enough Elder Signs before time runs out, the world is saved. If not, you and your friends are devoured and suffer a most awful death.&lt;/p&gt;

&lt;p&gt;Learn more about &lt;i&gt;Elder Sign: Omens&lt;/i&gt; by reading our recent &lt;a href="/edge_news.asp?eidn=4461"&gt;overview article&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;Embrace the Madness&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/mansions-of-madness/box-right-mansions-of-madness.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="/edge_minisite_sec.asp?eidm=136&amp;amp;esem=1"&gt;&lt;i&gt;Mansions of Madness&lt;/i&gt;&lt;/a&gt; is a board game of terror, clues, and mystery for two to five players. In every game, all but one of the players take on the roles of the noble investigators, sent to uncover the mystery behind some weird and otherworldly occurrences. The final player will become the keeper of the building, controlling all monsters and seeking to foil the investigators at every turn.&lt;/p&gt;

&lt;p&gt;During the setup of each game, the keeper makes several decisions about the story, which influence which clues the investigators may find, as well as the objective that both sides strive to achieve. Although the keeper has full knowledge of what his objective is, the investigators do not. They must search the building relentlessly, uncovering clues and facing down whatever horrors may stand in their way, to uncover the truth and defeat the dastardly plans of the keeper.&lt;/p&gt;

&lt;p&gt;With big box expansions, as well as those available through &lt;a href="/edge_npm_sec.asp?eidm=59&amp;amp;esem=1&amp;amp;epmi=s"&gt;Print on Demand&lt;/a&gt;, you’ll never quite know what awaits on your ventures into the &lt;i&gt;Mansions of Madness&lt;/i&gt;. To learn more about &lt;i&gt;Mansions of Madness&lt;/i&gt;, read our recent &lt;a href="/edge_news.asp?eidn=4447"&gt;overview article&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;Unearth Dark Secrets&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/coc/logo-coc.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;In &lt;a href="/edge_minisite_sec.asp?eidm=11&amp;amp;esem=1"&gt;&lt;i&gt;Call of Cthulhu&lt;/i&gt;&lt;/a&gt;, players compete to win stories, which represent strange tales and horrors, as well as important discoveries unearthed by dedicated research. The truth that doesn’t drive you insane will set you free, and the first player to win three stories wins the game.&lt;/p&gt;

&lt;p&gt;However, as the game’s cultists, cops, criminals, and monsters compete for control of various stories, players must engage in story struggles. After you and your opponent have resolved all of a story’s struggles, the active player “succeeds” at the story if he has committed characters with higher total skill than the defending player. If the active player succeeds at the story, he places a success token at it. If the defending player has no characters committed to a story where the active player succeeds (or if his characters’ total skill is zero), the active player places a bonus success token at the story for going “unopposed.” Generally, you win a story when you place your fifth success token at it.&lt;/p&gt;

&lt;p&gt;When you win a story, you have the option to trigger its game effect. Story effects are often powerful, but two-sided. They spur dramatic changes within a game; however, they typically benefit or penalize both players at the same time. Once unearthed, the truths of &lt;i&gt;Call of Cthulhu&lt;/i&gt; are rarely confined to a single player.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Call of Cthulhu: The Card Game&lt;/i&gt; stands alone for three reasons:â€¨&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;It is the only Living Card Game® set within the eerie world of Lovecraft’s mythos&lt;/li&gt;
	&lt;li&gt;It is the only truly head-to-head game among our Lovecraft-themed catalog&lt;/li&gt;
	&lt;li&gt;It is the only one of our Lovecraftian games that allows players to assume the roles of the Ancient Ones and their minions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;With Asylum packs and Deluxe expansions available, &lt;i&gt;Call of Cthulhu&lt;/i&gt;’s card-pool is ever expanding, offering new options for madness, mysteries, and more.&lt;/p&gt;

&lt;p&gt;To learn more about Call of Cthulhu, visit our recent &lt;a href="/edge_news.asp?eidn=4454"&gt;overview article&lt;/a&gt;. Then, delve deeper into the game with &lt;a href="/edge_news.asp?eidn=4455"&gt;our overview&lt;/a&gt; of deckbuilding, and building your local player community.&lt;/p&gt;

&lt;h2&gt;The Horror Continues&lt;/h2&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/Arkham%20Nights/2013/2013-AN-logo.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;The horror doesn’t stop on Halloween. &lt;a href="/edge_minisite.asp?eidm=251&amp;amp;enmi=Arkham%20Nights%202013"&gt;&lt;i&gt;Arkham Nights&lt;/i&gt; 2013&lt;/a&gt; takes place in Roseville, Minnesota on November 16 and 17 at our brand new &lt;a href="/edge_npm.asp?eidm=213&amp;amp;epmi=s"&gt;Fantasy Flight Games Center&lt;/a&gt;! Play the upcoming &lt;i&gt;Eldritch Horror&lt;/i&gt; ahead of its release, and commune with other cultists and investigators as you play your favorite games. Don’t forget to &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=ECE023"&gt;pre-register &lt;/a&gt;today!&lt;/p&gt;

&lt;p&gt;Have a happy Halloween, and don’t forget to celebrate tonight by playing your favorite game of Lovecraftian terror! Tell us what you’re playing tonight on our &lt;a href="http://www.facebook.com/fantasyflightgames"&gt;Facebook page&lt;/a&gt;!&lt;/p&gt;

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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Arkham Horror,&lt;/i&gt; its expansions, accessories and miniatures are © 2005-2012 Fantasy Flight Publishing, Inc. &lt;i&gt;Call of Cthulhu&lt;/i&gt; is a registered trademark of Chaosium, Inc. Used under license. &lt;i&gt;Arkham Horror&lt;/i&gt;, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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