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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Tue, 09 Jun 2026 07:37:16 -0000</lastBuildDate><item><title>The Digital Side of Board Gaming</title><link>https://www.fantasyflightgames.com/en/news/2016/8/26/the-electronic-side-of-board-gaming/</link><description>
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            Published 26 August 2016
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/mansions-of-madness-second-edition/"&gt;Mansions of Madness&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;The Digital Side of Board Gaming&lt;/h1&gt;
        
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          &lt;p class="p1"&gt;&lt;span class="s1"&gt;Keith Hurley on Apps and Board Games&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;Tabletop games and video games have long held special places&lt;/i&gt; i&lt;i&gt;n the hearts of gamers, but for most of their lifespans, these two formats were inherently separate. In recent years, however, Fantasy Flight Games has led the tabletop industry in bridging the divide between tabletop and video, creating app versions of tabletop games and app-enhanced board games. &lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;To get a closer look at this new style of gaming, we sat down with Keith Hurley, Fantasy Flight Games’s VP of Media and Interactive, to talk about the electronic side of board gaming.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: How did Fantasy Flight Games first start making apps?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Keith Hurley: Christian Petersen, our CEO, first approached me about apps when &lt;i&gt;Warhammer Fantasy Roleplay 3rd Edition&lt;/i&gt; was in development. This was in 2009, so FFG didn’t have an in-house software development team yet. Chris had put together a design document for a dice rolling utility, specifically for use with the &lt;i&gt;WFRP&lt;/i&gt; &lt;i&gt;3rd Edition&lt;/i&gt; system. It called for a 3D mobile dice roller that could provide quick results with large pools of dice. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;We knew a little bit about the Unity game engine, which is the platform we now use to develop all of our apps, but no one had any real working experience with Unity at the time. All we knew for sure was that it was an increasingly popular development engine that had a lot of cross-platform flexibility.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Eventually Chris got in contact with a software developer, Francesco Moggia, who was living and working in Italy. Francesco had an extensive programming background and was familiar with Unity, so he began development remotely while I worked internally with our designers to put the project together. We ultimately launched the app in 2010 and followed that with the &lt;i&gt;Arkham Horror Toolkit&lt;/i&gt;,&lt;i&gt; Hey, That’s My Fish!&lt;/i&gt;,&lt;i&gt; Elder Sign: Omens&lt;/i&gt;,&lt;i&gt; Star Wars&lt;/i&gt;™:&lt;i&gt; &lt;/i&gt;Dice,&lt;i&gt; XCOM: The Board Game&lt;/i&gt;,&lt;i&gt; BattleLore: Command&lt;/i&gt;,&lt;i&gt; &lt;/i&gt;and now our &lt;i&gt;Road to Legend &lt;/i&gt;and&lt;i&gt; Mansions of Madness &lt;/i&gt;companion apps.&lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: What’s the best part about creating an app?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: My favorite part of app development is probably Sprint Review, where we show the work that we’ve accomplished over a given period of time. This usually involves showing our working app up on a big screen in front of the whole team of developers and designers. It’s often a great high-five moment for everyone, where we get to see how a concept has gone from inception to a fully interactive product.  &lt;/span&gt;&lt;/p&gt;

&lt;p class="p2"&gt;&lt;span style="line-height: 1.6em;"&gt;Anything that needs additional work is critiqued and planned for the next review, so it’s a continuing cycle of feedback and improvement until we get it to a point where everyone is satisfied. It’s really rewarding to see how all of the different elements of app development evolve into a finished product.  &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: On a similar note, what’s the hardest part about creating an app?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: Testing! Testing multi-platform apps gets harder every year as more devices and more operating systems come and go. We have a pretty small team of developers and external testers and it’s incredibly difficult for us to test every possible combination of device and operating system. The fragmentation in the Android market alone is a significant challenge—last I checked there were over 24,000 unique Android devices!—so we focus our efforts on the ones that have the largest market share. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Also, as our apps grow more complex, as with &lt;i&gt;Road to Legend &lt;/i&gt;and&lt;i&gt; Mansions of Madness, &lt;/i&gt;the volume of narrative content that needs to be tested becomes an increasingly large ocean of variables that need review. This testing is not only for game balance and fun, but technical testing as well to ensure that events and activations are firing correctly. &lt;i&gt;Road to Legend&lt;/i&gt;, as an example, has about forty-five products in its Collection Manager, all with unique digital content, and they each need to be tested alone and in conjunction with each other. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: What are some of the advantages of using an app to enhance a board game?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: One great advantage is that a companion app gives us the opportunity to use all kinds of audio and visual content to support our narratives. In both &lt;i&gt;Mansions of Madness &lt;/i&gt;and &lt;i&gt;Road to Legend&lt;/i&gt;,&lt;i&gt; &lt;/i&gt;for example, all the music, sound effects, narrations, and cutscenes work to develop an atmosphere for the players. 

  
    
      
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When you launch a scenario in either app, we try hard to set the stage, whether you’re investigating a rash of disappearances in a sleepy coastal town or tracking down a mage in the depths of some long-forgotten dungeon.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Additionally, apps allow our content developers to rapidly produce more content using the tools that we’ve developed. When we have a vision for a new scenario, a physical component is no longer a requirement for expansion material. In &lt;i&gt;Road to Legend, &lt;/i&gt;for example, we can easily push out new side quests with a simple app update. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: How is designing an app version of an existing game, like &lt;i&gt;BattleLore&lt;/i&gt;, different from designing an app that works with a board game, such as &lt;i&gt;Mansions of Madness&lt;/i&gt;?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: &lt;i&gt;BattleLore: Command&lt;/i&gt; was a unique challenge in that we had to take an already established game and re-envision it for mobile devices. This meant having to take a dice system and reinterpret ways it could work during combat, in addition to coming up with alternatives for lore powers or unit abilities that didn’t easily fit in a digital format. The tabletop version of &lt;i&gt;BattleLore&lt;/i&gt; has a lot of opportunities for players to interrupt each other during gameplay, and we really wanted to streamline the combat for our mobile version. This meant changing a lot of the abilities and some core mechanics in the digital version of the game. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;A game like &lt;i&gt;Mansions of Madness&lt;/i&gt;,&lt;i&gt; &lt;/i&gt;on the other hand, had no interpretation work because everything was designed with an app in mind from day one. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: How do you decide what to draw from the original game when creating an app version, such as &lt;i&gt;Elder Sign: Omens&lt;/i&gt; or &lt;i&gt;BattleLore: Command&lt;/i&gt;?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: A lot of it really just has to do with ease of implementation. &lt;i&gt;Elder Sign &lt;/i&gt;had two major challenges for us when we were designing the digital version: 1) how to use the Ally Deck, and 2) how to resolve the Ancient One battle. Ultimately we made the decision to cut those elements from the digital game as our prototype was already very fun and challenging without those elements. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;BattleLore: Command&lt;/i&gt; had many challenges with the combat system, in that the original game is a two-player, head-to-head combat game where each player can interrupt the other player’s turn at many points during gameplay. That element alone was something we knew we wanted to streamline for the digital version, and that decision ultimately had a domino effect on many other elements. Things like lore powers, unit abilities, and even the combat system needed to change in order to streamline the experience. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;b&gt;FFG: Can we expect to see more app versions of games and games that harness apps in the future?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;KH: Yes! We have several exciting plans for future apps that we’re eager to develop. That said, companion app gaming is really just one tool in FFG’s toolbox. We’ll never completely replace traditional tabletop gaming, nor do we want to. It is however, a really exciting time for software developers, and our ability to create powerful, thematic content through apps is something where we’ve only begun to scratch the surface. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;Thanks, Keith!&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2016/8/26/the-electronic-side-of-board-gaming/</guid></item><item><title>Battles and Azathoth and Penguins, Oh My!</title><link>https://www.fantasyflightgames.com/en/news/2015/11/25/battles-and-azathoth-and-penguins-oh-my/</link><description>
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            Published 25 November 2015
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/battlelore-command/"&gt;BattleLore: Command&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Battles and Azathoth and Penguins, Oh My!&lt;/h1&gt;
        
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          &lt;p&gt;Holiday Discounts for Three Digital Games&lt;/p&gt;

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    &lt;p&gt;The holiday season is here, the days are almost at their shortest and, of course, winter is coming. To celebrate the holidays (and make sure you have enough entertainment while cooped up inside), we’re putting our three digital games on sale. From now until December 1st, you can get iOS, Android, and Steam builds of &lt;em&gt;&lt;a href="/en/products/battlelore-command/"&gt;BattleLore: Command&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="/en/products/elder-sign-omens/"&gt;Elder Sign: Omens&lt;/a&gt;&lt;/em&gt; and &lt;em&gt;&lt;a href="/en/products/hey-thats-my-fish-digital-device-application/"&gt;Hey, That’s My Fish!&lt;/a&gt;&lt;/em&gt; at a discount.&lt;/p&gt;

&lt;h2&gt;Muster Your Troops&lt;/h2&gt;

&lt;p&gt;In &lt;em&gt;&lt;a href="/en/products/battlelore-command/"&gt;BattleLore: Command&lt;/a&gt;&lt;/em&gt;, you lead squadrons of charging cavalry, fearless warriors, and vicious demons into fierce, tactical combat. Set in the same universe as &lt;em&gt;&lt;a href="/en/products/runebound/"&gt;Runebound&lt;/a&gt;&lt;/em&gt;, the game features both a single-player campaign mode and an online multiplayer mode in which you can choose your army, choose your scenario, and wage war against a friend. The game is currently available on &lt;a href="https://itunes.apple.com/us/app/battlelore-command/id931579459?mt=8"&gt;iOS&lt;/a&gt;, &lt;a href="https://play.google.com/store/apps/details?id=com.fantasyflightgames.BattleLore&amp;amp;hl=en"&gt;Android&lt;/a&gt;, and &lt;a href="http://store.steampowered.com/app/348400/"&gt;Steam&lt;/a&gt; for $3.99. With an in-app purchase you can also unlock &lt;a href="http://www.fantasyflightgames.com/en/news/2015/3/25/the-invasion-of-the-locust/"&gt;the &lt;em&gt;Locust&lt;/em&gt; expansion&lt;/a&gt;, which features new units, new multiplayer scenarios, and a challenging single-player mini-campaign. &lt;/p&gt;

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&lt;h2&gt;Solve Arcane Mysteries&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="/en/products/elder-sign-omens/"&gt;Elder Sign: Omens&lt;/a&gt;&lt;/em&gt; immerses you in Lovecraftian horror. Put together your team of investigators and enter the haunted Arkham Museum in the dark of night. In the museum’s walls you’ll find uncanny artifacts, arcane tomes, and ravenous monsters — along with the mystical Elder Signs needed to stop Ancient Ones including Yig and Azathoth from awakening and destroying the world. Pass-and-play enables you to collaborate on solving the mysteries with your friends.  You can get the core game of&lt;em&gt; Elder Sign: Omens&lt;/em&gt; for&lt;a href="https://itunes.apple.com/us/app/elder-sign-omens/id475404533?mt=8"&gt; iOS&lt;/a&gt; and &lt;a href="https://play.google.com/store/apps/details?id=com.fantasyflightgames.ESAndroid&amp;amp;hl=en"&gt;Android&lt;/a&gt; for $0.99, with additional content available for in-app purchase. On &lt;a href="http://store.steampowered.com/app/257670/"&gt;Steam&lt;/a&gt;, you can now purchase the game with all the content unlocked for $9.99. &lt;/p&gt;

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&lt;h2&gt;Go Fish&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="/en/products/hey-thats-my-fish-digital-device-application/"&gt;Hey, That’s My Fish!&lt;/a&gt;&lt;/em&gt; is a family-friendly strategy game in which penguins fight over their favorite food. Your goal is to grab the most fish first, but you’ll have to manoeuvre the other penguins who are just as hungry and determined as you are. The digital version offers solo gaming and pass-and-play for up to four players. It is available now for &lt;a href="https://itunes.apple.com/us/app/hey-thats-my-fish!-hd/id432427965?mt=8"&gt;iOS&lt;/a&gt; and &lt;a href="https://play.google.com/store/apps/details?id=com.fantasyflightgames.htmf&amp;amp;hl=en"&gt;Android&lt;/a&gt; at a price of only $0.99. &lt;/p&gt;

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&lt;h2&gt;Happy Holidays!&lt;/h2&gt;

&lt;p&gt;Don’t let cabin fever, airport delays, or long car rides get you down this holiday season. Download &lt;em&gt;BattleLore: Command&lt;/em&gt;, &lt;em&gt;Elder Sign: Omens&lt;/em&gt;, and &lt;em&gt;Hey, That’s My Fish!&lt;/em&gt; today! &lt;/p&gt;

    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;BattleLore: Command&lt;/i&gt; are © 2014 Fantasy Flight Publishing, Inc. BattleLore is a trademark of Fantasy Flight Publishing, Inc. Google Play is a trademark of Google, Inc. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.&lt;/p&gt;

    &lt;/div&gt;
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/11/25/battles-and-azathoth-and-penguins-oh-my/</guid></item><item><title>New Hunting Grounds</title><link>https://www.fantasyflightgames.com/en/news/2011/5/3/new-hunting-grounds/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/2e/0e/2e0e32bc-dc53-432a-98af-8d264c7c9c1a/hf00_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 3 May 2011
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/hey-thats-my-fish-digital-device-application/"&gt;Hey, That&amp;#39;s My Fish! App&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;New Hunting Grounds&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Hey, That's My Fish! is now available for Mac OS X&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/hey-thats-my-fish-app/minisite/logo-hey-thats-my-fish-600.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="/edge_news.asp?eidn=2212"&gt;Last week’s launch&lt;/a&gt; of &lt;a href="/edge_minisite.asp?eidm=161&amp;amp;enmi=Hey,%20Thats%20My%20Fish!%20Mobile%20Device%20Application"&gt;&lt;i&gt;Hey, That’s My Fish!&lt;/i&gt;&lt;/a&gt;, the fast-paced game of sub-zero strategy for your mobile device, was an amazing success. But today, we’re thrilled to announce that &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; is available for Mac OS X! &lt;a href="/media/ffg_content/hey-thats-my-fish-app/minisite/htmf-screen.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/hey-thats-my-fish-app/minisite/htmf_iMac_27inch_Full_Screen-1.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This latest version brings the same family-friendly fun of the mobile device app to your home computer.&lt;/p&gt; &lt;p&gt;In &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt;, players compete against up to three friends (through pass and play) or computer opponents to collect the most fish on a randomly constructed Antarctic landscape. But this seemingly simple premise masks a deeply strategic game: each time a penguin is moved, his most recent ice floe sinks into the sea. Since the penguins can only move in straight lines across a board made up of hexagonal tiles, devious players will work to grab the most points while blocking the options of their opponents.&lt;/p&gt; &lt;p&gt;The result is a fast-paced battle of wits that’s fun for players of all skill levels. Head to the &lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish/id434986997?mt=12"&gt;Mac App Store&lt;/a&gt;, &lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish-hd/id432427965?mt=8"&gt;iTunes Store&lt;/a&gt;, or &lt;a href="https://market.android.com/details?id=com.fantasyflightgames.htmf&amp;amp;feature=search_result"&gt;Android Marketplace&lt;/a&gt; and download &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; today!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish/id434986997?mt=12"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/hey-thats-my-fish-app/minisite/links/mac-store.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish-hd/id432427965?mt=8"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/hey-thats-my-fish-app/minisite/links/app-store.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="https://market.android.com/details?id=com.fantasyflightgames.htmf&amp;amp;feature=search_result"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/hey-thats-my-fish-app/minisite/links/logo-android-market.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=116"&gt;
      &lt;div class="forum-btn"&gt;
        &lt;i class="fa fa-comments"&gt;&lt;/i&gt;
          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
      &lt;/div&gt;
    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p&gt;© 2011 Fantasy Flight Games. All rights reserved. Apple, iPad, iPhone, ipod touch, and iTunes are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android is a trademark of Google Inc. Use of the Android trademark is subject to Google Permissions.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/5/3/new-hunting-grounds/</guid></item><item><title>Waddle, Don't Walk</title><link>https://www.fantasyflightgames.com/en/news/2011/4/28/waddle-dont-walk/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/2e/0e/2e0e32bc-dc53-432a-98af-8d264c7c9c1a/hf00_preview.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 28 April 2011
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/hey-thats-my-fish-digital-device-application/"&gt;Hey, That&amp;#39;s My Fish! App&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Waddle, Don't Walk&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Hey, That's My Fish!, a game for 1-4 players, is available for your mobile device&lt;/p&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;
  &lt;/div&gt;
    
  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: left;"&gt;&lt;a href="/ffg_content/hey-thats-my-fish-app/minisite/ipad-big.PNG"&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/hey-thats-my-fish-app/minisite/ipad-htmf-app-bg.png" hspace="10" alt=""&gt;&lt;/a&gt;Fantasy Flight Games is delighted to announce that the international bestseller&lt;i&gt; &lt;a href="/edge_minisite.asp?eidm=161"&gt;Hey, That’s My Fish!&lt;/a&gt; &lt;/i&gt;is now available for your mobile device!&lt;i&gt; Hey, That's My Fish! &lt;/i&gt;is a visually stunning game across all platforms, including a Universal version that runs in full resolution &lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish-hd/id432427965?mt=8"&gt;on all iOS devices&lt;/a&gt;, plus a native version for your &lt;a href="https://market.android.com/details?id=com.fantasyflightgames.htmf&amp;amp;feature=search_result"&gt;Android&lt;/a&gt; devices (and coming soon, a Mac OS X version for your Macintosh). Recommended for the prestigious Speil des Jahres award in 2006, &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; is a lively game for 1-4 players.&lt;/p&gt;

&lt;p style="text-align: left;"&gt;Control up to four hungry penguins in this fast-playing strategic game, suitable for the whole family. Race across a rapidly dwindling ice floe to collect fish and block competing penguins from your food supply. The player with the most fish at the end of the game claims a chilly victory!&lt;/p&gt;

&lt;h2 style="text-align: left;"&gt;The Antarctic Food Chain&lt;/h2&gt;

&lt;p style="text-align: left;"&gt;In &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; you and up to 3 friends or AI players send your penguins on a fish hunt. Share the experience through pass and play or challenge yourself with the solo option against an adjustable AI competitor. Charge across the randomly constructed Antarctic landscape and collect as many fish as possible! Seemingly simple, your goal will be thwarted by devious penguins and a rapidly deteriorating game board. What strategy will you construct to bypass the competition?&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/hey-thats-my-fish-app/minisite/htmf-group1.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p style="text-align: left;"&gt;Unlock a variety of map levels that are shaped for increasing difficulty, or test your fishy skills to claim achievements such as “Guppy” and “Scheming.” How many awards can you earn?&lt;/p&gt;

&lt;p style="text-align: left;"&gt;With the variety of map choices, an optional time limit that increases the tension, and countless starting placement options, &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; offers you endless hours of fun. Can you secure the best fishing ground for your fellow penguins or will the competition send you to a watery grave? Head over to &lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish-hd/id432427965?mt=8"&gt;the App Store&lt;/a&gt; or &lt;a href="https://market.android.com/details?id=com.fantasyflightgames.htmf&amp;amp;feature=search_result"&gt;Android Marketplace&lt;/a&gt; and download &lt;i&gt;Hey, That’s My Fish!&lt;/i&gt; today.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;a href="http://itunes.apple.com/us/app/hey-thats-my-fish-hd/id432427965?mt=8"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/hey-thats-my-fish-app/minisite/app-store.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;a href="https://market.android.com/details?id=com.fantasyflightgames.htmf&amp;amp;feature=search_result"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/hey-thats-my-fish-app/logo-android-market.png" hspace="10" alt=""&gt;&lt;/a&gt; &lt;/p&gt;

&lt;p style="text-align: left;"&gt;Looking for the classic board game of fishy fun? &lt;a href="/edge_news.asp?eidn=2211"&gt;It's coming later this year&lt;/a&gt; from Fantasy Flight Games!&lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
    &lt;a href="/edge_foros_temas.asp?efid=116"&gt;
      &lt;div class="forum-btn"&gt;
        &lt;i class="fa fa-comments"&gt;&lt;/i&gt;
          &lt;div class="forum-btn-txt"&gt;Discuss this article &lt;br class="hidden-tablet"/&gt;in our forums!&lt;/div&gt;
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    &lt;/a&gt;
    &lt;div class="legal-text"&gt;
      &lt;p&gt;© 2011 Fantasy Flight Games. All rights reserved. Apple, iPad, iPhone, ipod touch, and iTunes are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android is a trademark of Google Inc. Use of the Android trademark is subject to Google Permissions.&lt;/p&gt;

    &lt;/div&gt;
  &lt;/div&gt;

&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2011/4/28/waddle-dont-walk/</guid></item></channel></rss>